Up And Down: Difference between revisions

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| [[File:Up And Down 1.jpg|thumb|left|]]
| [[File:Up And Down 1.jpg|thumb|left|[[Nenuphar]]s are key for advancing.]]
| [[File:Up And Down 2.jpg|thumb|center|]]
| [[File:Up And Down 2.jpg|thumb|center|The second [[Skull Coin]] of the level.]]
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==Area 2==
==Area 2==
[[File:Up And Down 3.jpg|thumb|right|]]
[[File:Up And Down 3.jpg|thumb|right|The third [[Skull Coin]].]]
The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above [[Spiky flower|spiky flowers]]. The exit is very close to the coin.
The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above [[Spiky flower|spiky flowers]]. The exit is very close to the coin.


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==Area 3==
==Area 3==
[[File:Up And Down 5.jpg|thumb|left]]
[[File:Up And Down 5.jpg|thumb|left|Green bulbs can be hit to make [[nenuphar]]s appear.]]
[[File:Up And Down 6.jpg|thumb|right]]
[[File:Up And Down 6.jpg|thumb|right|Spiky [[Antitoon|Darktoons]].]]
If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[caterpillar]]. The players will have to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs.
If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[caterpillar]]. The players will have to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs.


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{|
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| [[File:Up And Down 7.jpg|thumb|left|]]
| [[File:Up And Down 7.jpg|thumb|left|The fifth [[Skull Coin]] of the level, in the fourth area.]]
| [[File:Up And Down 8.jpg|thumb|center|]]
| [[File:Up And Down 8.jpg|thumb|center|This [[Mushroom|mushroom]] can be used to jump to the background.]]
| [[File:Up And Down 9.jpg|thumb|right|]]
| [[File:Up And Down 9.jpg|thumb|right|The team needs to get to a different [[Mushroom|mushroom]] to get to the exit back at the foreground.]]
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| [[File:Up And Down 10.jpg|thumb|left|]]
| [[File:Up And Down 10.jpg|thumb|left|The fifth area of the level.]]
| [[File:Up And Down 13.jpg|thumb|center|]]
| [[File:Up And Down 13.jpg|thumb|center|A [[Swingman|swingmen]] can help the players get to the exit.]]
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| [[File:Up And Down 11.jpg|thumb|left|]]
| [[File:Up And Down 11.jpg|thumb|left|The players will use the [[mosquito]]es in this secret area.]]
| [[File:Up And Down 12.jpg|thumb|center|]]
| [[File:Up And Down 12.jpg|thumb|center|Projectiles will need to be shot at the [[Hunter]] and two [[Livingstone|Lividstones]].]]
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Revision as of 15:01, 25 March 2017

Up And Down
Up And Down
Up And Down
Outta My Way Hunter Gatherer
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:50 Time

Tricky Treasure
Medal
350 Lums
Cup
1:27 Time

Up And Down is the second level of the Ticklish Temples, a world in Rayman Origins. During the level, the players will have to progress by using the Jibberish Jungle elements like the nenuphars. This is the second level from this world and twentieth overall that's not included in the Back to Origins mode in Rayman Legends.

Area 1

Through the beginning, Rayman and the team will use the nenuphars to get by a large gap, including collapsing platforms. Some nenuphars will need to be activated by hitting green bulbs. The first Skull Coin can be retrieved by quickly reaching it before it sinks down with part of a collapsing platform. After a while, the team will drop down to a lower level. The second Skull Coin can be acquired by body slamming on a flower bulb and using the moving nenuphars to avoid the Darktoons. The exit is close by at the lower level.

Nenuphars are key for advancing.
The second Skull Coin of the level.

Area 2

The third Skull Coin.

The players will continue to use nenuphars to progress forward. The third Skull Coin can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above spiky flowers. The exit is very close to the coin.


Area 3

Green bulbs can be hit to make nenuphars appear.
Spiky Darktoons.

If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a caterpillar. The players will have to time their jumps to get past the platforms that move up and down. Tentacle claw infested water must be avoided when jumping from nenuphar to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth Skull Coin. The exit is to the right of a couple of flower springs.


Secret Area 1

The first secret area.

All the team has to do is destroy the Lividstones. When all are defeated, the Electoon cage can be broken open.


Area 4

After a while of defeating Lividstones, the players can collect the fifth Skull Coin of the level if they body slam on a flower bulb and perform a walljump while gliding to the coin. Then, the team will use a mushroom to jump to the background, and progress from there. The team will once again jump on another mushroom to come back to the foreground where the exit is.

The fifth Skull Coin of the level, in the fourth area.
This mushroom can be used to jump to the background.
The team needs to get to a different mushroom to get to the exit back at the foreground.

Area 5

Near the starting point, if the players reach the swingmen, and jump to the left, they will get to the second secret area. Once done, the players can use more swingmen to get across to the exit.

The fifth area of the level.
A swingmen can help the players get to the exit.

Secret Area 2

In this secret area, Rayman and his friends will jump onto mosquitoes to reach the cage. After a short while of avoiding missiles, the team will need to shoot projectiles at two Lividstones and a Hunter. Once the three enemies are destroyed, the heroes can get off the mosquitoes and break open the cage.

The players will use the mosquitoes in this secret area.
Projectiles will need to be shot at the Hunter and two Lividstones.

Area 6

The final area.

The team will need to defeat the two Lividstones. When finished, the Electoon cage can be broken to end the level. The team will pose on the photoboard as the Magician waits for the amount of Lums that were collected.


External links