Up And Down: Difference between revisions

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Found a skull coin I missed from first playthrough
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{{Template:ROLevel
{{ROLevel
| name = Up And Down
| name = Up And Down
| image = [[Image:Up And Down.jpg|center|320px|''Up And Down'']]
| image = [[File:Up And Down.jpg|center|320px|Up And Down]]
| preceded by = [[Outta My Way]]
| preceded by = [[Outta My Way]]
| followed by = [[Playing in the Shade]]
| followed by = [[Playing in the Shade]]
| world = [[Ticklish Temples]]
| world = [[Jibberish Jungle|Ticklish Temples]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|''5'']]
| medallion slot 6 number = 1:50
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|''2'']][[File:Icon7RO.png|15px|''7'']]
| medal = 350
| cup = 1:27
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Up And Down''' is the second level of the [[Ticklish Temples]], a world in ''[[Rayman Origins]]''. During the level, the players will have to progress by using the [[Jibberish Jungle]] elements like the [[nenuphar]]s. This is the second level from this world and twentieth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Up And Down''' is the second level of the [[Jibberish Jungle|Ticklish Temples]], a world in ''[[Rayman Origins]]''. Throughout the level, the heroes will need to use elements from the [[Jibberish Jungle]] to progress, such as [[Water lily|water lilies]]. This level is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
Through the beginning, [[Rayman]] and the team will use the [[nenuphar]]s to get by a large gap, including collapsing platforms. Some nenuphars will need to be activated by hitting green bulbs. The first [[Skull Coin]] can be retrieved by quickly reaching it before it sinks down with part of a collapsing platform. After a while, the team will drop down to a lower level. The second Skull Coin can be acquired by body slamming on a flower bulb and using the moving nenuphars to avoid the [[Antitoon|Darktoons]]. The exit is close by at the lower level.
At the beginning of this area, the heroes will need to use the [[Water lily|water lilies]] to pass a large abyss and a vertically moving platform. Some [[Water lily|water lilies]] will need to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by sliding down the left side of the moving platform, then quickly wall jumping to safely land on a vertically moving [[water lily]]; the [[Skull Coin]] is hidden behind some foreground leaves. The second [[Skull Coin]] can be acquired by performing a [[crush attack]] on a [[bouncy flower]], then carefully using the moving [[Water lily|water lilies]] to avoid the [[Antitoon|Darktoons]]. As the heroes break through a barricade, the third [[Skull Coin]] can be acquired by performing a [[crush attack]] on a [[bouncy flower]], then performing wall jumps to reach it; the exit can be found below.
 
<gallery widths="320px" heights="180px">
Up And Down 1.jpg|[[Water lily|Water lilies]] are key for advancing.
Up And Down 2.jpg|The second [[Skull Coin]] of the level.
</gallery>
 
===Relic 1===
[[File:Up And Down first relic.png|thumb|320px|The first [[relic]] can be found at the bottom of the platform to the left of [[Rayman]].]]
 
The first [[relic]] can be found in this area, camouflaged in the foreground of a platform.
 
{{Clear}}


==Area 2==
==Area 2==
The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above [[Spiky flower|spiky flowers]]. The exit is very close to the coin.
[[File:Up And Down 3.jpg|320px|thumb|The fourth [[Skull Coin]].]]
 
The heroes will need to use more [[Water lily|water lilies]] to proceed. The fourth [[Skull Coin]] can be collected by using a [[bouncy flower]], then performing a wall jump to reach the [[Skull Coin]], located above some [[spiky flower]]s. The exit can be found nearby.
 
{{Clear}}


==Area 3==
==Area 3==
If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[caterpillar]]. The players will have to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs.
If the heroes perform a [[crush attack]] on the first [[bouncy flower]] in this area and then perform wall jumps, they will be able to reach the first secret area. Afterwards, the heroes can drop down, where they will need to perform wall jumps and use a [[Caterpillar (UbiArt games)|caterpillar]] to proceed. The heroes will need to carefully time their jumps to pass the vertically moving platforms. [[Tentacle claw]]-infested water will need to be avoided when jumping between [[Water lily|water lilies]]. As the heroes encounter a larger body of water with a horizontally moving [[water lily]], they can perform wall jumps to reach the fifth [[Skull Coin]] in an area above. The exit can be found to the right of two [[Bulb-o-Lum]]s.


===Secret Area 1===
<gallery widths="320px" heights="180px">
All the team has to do is destroy the [[Livingstone|Lividstones]]. When all are defeated, the [[Electoon]] [[cage]] can be broken open.
Up And Down 5.jpg|Green [[bulb]]s can be hit to make [[Water lily|water lilies]] appear.
Up And Down 6.jpg|Spiky [[Antitoon|Darktoons]].
</gallery>
 
===Secret area 1===
[[File:Up And Down 4.jpg|320px|thumb|The first secret area.]]
 
The heroes will need to defeat the [[Livingstone|Lividstones]] in this area. Once all of them have been defeated, the [[Electoon]] [[cage]] can be broken.
 
{{Clear}}


==Area 4==
==Area 4==
After a while of defeating [[Livingstone|Lividstones]], the players can collect the fifth [[Skull Coin]] of the level if they body slam on a flower bulb and perform a walljump while [[helicopter|gliding]] to the coin. Then, the team will use a [[Mushroom|mushroom]] to jump to the background, and progress from there. The team will once again jump on another mushroom to come back to the foreground where the exit is.
After the heroes pass some [[Livingstone|Lividstones]], they can collect the sixth [[Skull Coin]] of the level. If they perform a [[crush attack]] on the [[bouncy flower]], they can perform a wall jump, then [[Helicopter|glide]] to reach the [[Skull Coin]]. As they proceed, the heroes can use a [[champibumper]], which will launch them into the background; they can then use another [[champibumper]] to be launched back to the foreground, where the exit can be found.
 
<gallery widths="320px" heights="180px">
Up And Down 7.jpg|The sixth [[Skull Coin]] of the level, in the fourth area.
Up And Down 8.jpg|This [[champibumper]] can be used to jump to the background.
Up And Down 9.jpg|The team needs to get to a different [[champibumper]] to return to the foreground and reach the exit.
</gallery>
 
===Relic 2===
[[File:Up And Down second relic.png|thumb|320px|The second [[relic]] is located near the statue's eye, directly above [[Rayman]].]]
 
The second [[relic]] can be found near the beginning of this area; it is located near the statue's eye.
 
{{clear}}
 
===Relic 3===
[[File:Up And Down third relic.png|thumb|320px|The third [[relic]] is located directly above [[Rayman]]'s hands.]]
 
The third [[relic]] can be found in this area; it is located in the background where the heroes are launched by the [[champibumper]].
 
{{clear}}


==Area 5==
==Area 5==
Near the starting point, if the players reach the [[swingman|swingmen]], and jump to the left, they will get to the second secret area. Once done, the players can use more swingmen to get across to the exit.
Near the beginning of this area, the heroes can use two [[bouncy flower]]s, then perform a wall jump to reach a [[Swingman]]; if they jump to the left from the [[Swingman]], they can perform wall jumps to reach the second secret area. Afterwards, the heroes will need to use more [[Swingman|Swingmen]] to reach the exit.


===Secret Area 2===
<gallery widths="320px" heights="180px">
In this secret area, [[Rayman]] and his friends will jump onto [[mosquito]]es to reach the [[cage]]. After a short while of avoiding missiles, the team will need to shoot projectiles at two [[Livingstone|Lividstones]] and a [[Hunter]]. Once the three enemies are destroyed, the heroes can get off the mosquitoes and break open the cage.
Up And Down 10.jpg|The fifth area of the level.
Up And Down 13.jpg|A [[Swingman]] can help the players reach the exit.
</gallery>
 
===Secret area 2===
In this secret area, the heroes must jump onto [[giant mosquito]]es to reach the [[cage]]. They will need to avoid [[live missile]]s, then shoot projectiles at two [[Livingstone|Lividstones]] and a [[hunter]] to defeat them. Once the three enemies have been defeated, the heroes can disband their [[giant mosquito]]es and break the [[cage]].
 
<gallery widths="320px" heights="180px">
Up And Down 11.jpg|The heroes will need to use the [[giant mosquito]]es in this secret area.
Up And Down 12.jpg|Projectiles will need to be fired at the [[Hunter]] and two [[Livingstone|Lividstones]].
</gallery>


==Area 6==
==Area 6==
The team will need to defeat the two [[Livingstone|Lividstones]]. When finished, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected.
[[File:Up And Down 14.jpg|320px|thumb|The final area.]]
 
The heroes will need to defeat two [[Livingstone|Lividstones]] in this area. Once they have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
 
{{Clear}}
 
==Names in other languages==
{{Names
|en=Up And Down
|cs=Nahoru a dolů
|nl=Op en neer
|fr=Des hauts et des bas
|de=Auf und nieder
|hu=Fent és lent
|it=Su e giù
|ja=あがって さがって
|pl=W górę i w dół
|pt=Para cima e para baixo
|ru=Вверх-вниз
|es=Arriba y abajo
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=WCXiSf_XWig Up And Down playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=WU1SpvW-6_A Up And Down playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=y_nsFVLHBqc Up And Down playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=BLLfDBvL_7o Up And Down playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:Des hauts et des bas]]
[[fr:Des hauts et des bas]]
[[pl:Up And Down]]
[[hu:Fent és lent]]
[[it:Su e giù]]
[[pl:W górę i w dół]]
[[es:Arriba y abajo]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 15:49, 27 March 2026

Up And Down
Up And Down
Up And Down
Outta My Way Playing in the Shade
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:50 Time

Tricky Treasure
Medal
350 Lums
Cup
1:27 Time
Skull Coin
5
Relic
3

Up And Down is the second level of the Ticklish Temples, a world in Rayman Origins. Throughout the level, the heroes will need to use elements from the Jibberish Jungle to progress, such as water lilies. This level is not included in the Back to Origins painting in Rayman Legends.

Area 1

At the beginning of this area, the heroes will need to use the water lilies to pass a large abyss and a vertically moving platform. Some water lilies will need to be activated by hitting green bulbs. The first Skull Coin can be retrieved by sliding down the left side of the moving platform, then quickly wall jumping to safely land on a vertically moving water lily; the Skull Coin is hidden behind some foreground leaves. The second Skull Coin can be acquired by performing a crush attack on a bouncy flower, then carefully using the moving water lilies to avoid the Darktoons. As the heroes break through a barricade, the third Skull Coin can be acquired by performing a crush attack on a bouncy flower, then performing wall jumps to reach it; the exit can be found below.

Relic 1

The first relic can be found at the bottom of the platform to the left of Rayman.

The first relic can be found in this area, camouflaged in the foreground of a platform.


Area 2

The fourth Skull Coin.

The heroes will need to use more water lilies to proceed. The fourth Skull Coin can be collected by using a bouncy flower, then performing a wall jump to reach the Skull Coin, located above some spiky flowers. The exit can be found nearby.


Area 3

If the heroes perform a crush attack on the first bouncy flower in this area and then perform wall jumps, they will be able to reach the first secret area. Afterwards, the heroes can drop down, where they will need to perform wall jumps and use a caterpillar to proceed. The heroes will need to carefully time their jumps to pass the vertically moving platforms. Tentacle claw-infested water will need to be avoided when jumping between water lilies. As the heroes encounter a larger body of water with a horizontally moving water lily, they can perform wall jumps to reach the fifth Skull Coin in an area above. The exit can be found to the right of two Bulb-o-Lums.

Secret area 1

The first secret area.

The heroes will need to defeat the Lividstones in this area. Once all of them have been defeated, the Electoon cage can be broken.


Area 4

After the heroes pass some Lividstones, they can collect the sixth Skull Coin of the level. If they perform a crush attack on the bouncy flower, they can perform a wall jump, then glide to reach the Skull Coin. As they proceed, the heroes can use a champibumper, which will launch them into the background; they can then use another champibumper to be launched back to the foreground, where the exit can be found.

Relic 2

The second relic is located near the statue's eye, directly above Rayman.

The second relic can be found near the beginning of this area; it is located near the statue's eye.


Relic 3

The third relic is located directly above Rayman's hands.

The third relic can be found in this area; it is located in the background where the heroes are launched by the champibumper.


Area 5

Near the beginning of this area, the heroes can use two bouncy flowers, then perform a wall jump to reach a Swingman; if they jump to the left from the Swingman, they can perform wall jumps to reach the second secret area. Afterwards, the heroes will need to use more Swingmen to reach the exit.

Secret area 2

In this secret area, the heroes must jump onto giant mosquitoes to reach the cage. They will need to avoid live missiles, then shoot projectiles at two Lividstones and a hunter to defeat them. Once the three enemies have been defeated, the heroes can disband their giant mosquitoes and break the cage.

Area 6

The final area.

The heroes will need to defeat two Lividstones in this area. Once they have been defeated, the Electoon cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician waits for the amount of Lums that were collected throughout the level.


Names in other languages

Language Name
English Up And Down
Czech Nahoru a dolů
Dutch Op en neer
French Des hauts et des bas
German Auf und nieder
Hungarian Fent és lent
Italian Su e giù
Japanese あがって さがって
Polish W górę i w dół
Portuguese Para cima e para baixo
Russian Вверх-вниз
Spanish Arriba y abajo

External links