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==Area 1==
==Area 1==
At the beginning of the level, [[the Magician]] appears. He gives information about the role of [[heart]]s in the game if he is bounced on or attacked. The heroes move on and get sucked in from an air blowing vent. They continue on to see a [[Red Bird]] bouncing on a bongo. If the players do a crush attack on a bongo, they will gain extra height. This is useful for getting the first [[Skull Coin]] of the level, hiding on a platform right above the aforementioned [[Red Bird]]. Shortly after, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second [[Skull Coin]] can be found by using a nearby [[Swingman]] in the air. The exit is close by.
At the beginning of the level, [[the Magician]] appears; he gives the heroes information about the role of [[heart]]s in the game if he is bounced on or attacked. The heroes move on and get sucked into a didgeridoo, then descend and get exhausted out from the bottom of it. They continue on to see a [[Red Bird]] bouncing on a bongo. If the heroes perform a crush attack on a bongo, they will gain extra height; this is useful for obtaining the first [[Skull Coin]] of the level, which is hiding on a platform directly above the aforementioned [[Red Bird]]. Eventually, there is a barbed wire with an electrical current which moves horizontally, which the heroes will need to dodge in order to avoid getting hurt. The second [[Skull Coin]] can be found by using a nearby [[Swingman]]; the exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 2==
==Area 2==
Upon entering, [[Rayman]] and his team meet another [[Red Bird]] bouncing on a bongo. The third [[Skull Coin]] can be found by body slamming on the same bongo, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an [[Electoon]] cry for help. The secret area can be found by defeating three [[Red Bird]]s bouncing together, then using the [[Swingman]] to jump left where the first secret area is located. Once they are saved, the heroes can continue on to the exit, by avoiding more electrical shocks and destroying the [[Red Bird]]s that block the path.
Upon entering, the heroes meet another [[Red Bird]] bouncing on a bongo; the third [[Skull Coin]] can be found by performing a crush attack on the same bongo, then performing a walljump on a vertical barbed wire, which has an electrical current. As the heroes advance, they will hear an [[Electoon]] cry for help; the first secret area can be found by defeating three [[Red Bird]]s which are bouncing together, then using the [[Swingman]] and jumping to the left. Once the [[Electoon]]s are saved, the heroes can continue on to the exit, though they will need to avoid more electrical currents and destroy the [[Red Bird]]s blocking their path.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Crazy Bouncing 5.jpg|[[Red Bird]]s jumping up and down on [[switch]]es.
Crazy Bouncing 5.jpg|[[Red Bird]]s jumping up and down on [[switch]]es.
</gallery>
</gallery>
===Relic 1===
[[File:Crazy Bouncing first relic.png|thumb|right|320px|The first [[relic]] can be found directly below [[Rayman]].]]
The first [[relic]] can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by some feathers.
{{clear}}


===Secret area 1===
===Secret area 1===
[[File:Crazy Bouncing 4.jpg|320px|thumb|right|The first secret area of the level.]]
[[File:Crazy Bouncing 4.jpg|320px|thumb|left|The first secret area of the level.]]
In order to break open the [[Electoon]] [[cage]], the team needs to destroy the many small [[Red Bird]]s hovering around it. Once all are defeated, the [[cage]] can be broken open.
In order to break the [[Electoon]] [[cage]], the heroes will need to destroy many small [[Red Bird]]s, which are hovering around it. Once all are defeated, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 3==
==Area 3==
[[File:Crazy Bouncing 6.jpg|320px|thumb|left|The fourth [[Skull Coin]] of the level.]]
[[File:Crazy Bouncing 6.jpg|320px|thumb|right|The fourth [[Skull Coin]] of the level.]]
From the start, the heroes need to avoid several electrical shocks on a couple of barbed wires. That pattern continues on throughout the area. The fourth [[Skull Coin]] of the level can be found by timing a body slam on little bongos to avoid contact with several electrical shocks. The fifth [[Skull Coin]] can be found by dropping down to a long barb wire close to a [[Lum King]]. Endless shocks appear, so the players need to keep jumping to collect the [[Skull Coin|coin]]. The team can now move upwards, and defeat the [[Red Bird]]s to get to the exit.
The heroes will need to avoid several electrical currents on some barbed wires throughout the area. The fourth [[Skull Coin]] of the level can be found by performing a crush attack on some little bongos, but with perfect timing, in order to avoid contact with several electrical currents. The fifth [[Skull Coin]] can be found by dropping down to a long barbed wire close to a [[Lum King]]; endless electrical currents appear, so the heroes will need to keep jumping to avoid them and collect the [[Skull Coin|coin]]. The heroes can now climb to defeat some [[Red Bird]]s and reach the exit.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
This is where [[Rayman]] and his team of heroes meets the second [[nymph]], [[Holly Luya]]. But like [[Betilla]] was, she is captured by a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the [[Antitoon|Darktoon]] is able to be destroyed, and then [[Holly Luya]] in return gives the heroes the ability to [[Helicopter|glide]]. The players can practice their new power before going to the nearby exit.
This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the [[Antitoon|Darktoon]] spots the heroes, he tries to flee. The heroes will need to keep up, while avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected if the heroes perform a walljump between two didgeridoos along the way. Eventually, the [[Antitoon|Darktoon]] is able to be destroyed, and then [[Holly Luya]] in return grants the heroes the power to [[Helicopter|glide]]. The heroes can practice using their new power before reaching the nearby exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 5==
==Area 5==
Right when the team enters, an [[Electoon]] cries out. The second secret area can be found by [[Helicopter|gliding]] to the next platform, then body slamming on one of the larger bongos to get to the [[Swingman]]. The secret is to the left of the [[Swingman]]. Once completed, the team can move on, using a waterfall and geyser which leads to the final [[cage]]. When the three sleeping [[Red Bird]]s are defeated, the [[cage]] can be broken, which will end the level. The players after that pose on a [[The Photographer|photoboard]], while [[the Magician]] waits to see the amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a crush attack on one of the larger bongos in order to reach the [[Swingman]], which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final [[cage]]. When the three sleeping [[Red Bird]]s are defeated, the [[cage]] can be broken, which will end the level. The heroes will pose on a [[The Photographer|photoboard]], while [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] have been collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Crazy Bouncing 11.jpg|The fifth and final area.
Crazy Bouncing 11.jpg|The fifth and final area.
Crazy Bouncing 13.jpg|The last [[cage]] of the level.
Crazy Bouncing 13.jpg|The final [[cage]] of the level.
</gallery>
</gallery>
===Relic 2===
[[File:Crazy Bouncing second relic.png|thumb|right|320px|The second [[relic]] can be found just below the [[bongo]]s to the right of [[Rayman]].]]
The second [[relic]] can be found just below a didgeridoo where a set of [[bongo]]s are.
{{clear}}


===Secret area 2===
===Secret area 2===
[[File:Crazy Bouncing 12.jpg|320px|thumb|right|The second secret area.]]
[[File:Crazy Bouncing 12.jpg|320px|thumb|left|The second secret area.]]
All the team has to do is defeat the twelve slow moving [[Red Bird]]s. Once done, the [[cage]] can be broken.
All the heroes have to do is defeat the twelve slow moving [[Red Bird]]s. Once they've been defeated, the [[cage]] can be broken.


{{Clear}}
{{Clear}}

Revision as of 01:35, 27 August 2019

Crazy Bouncing
Crazy Bouncing
Crazy Bouncing
Hi-Ho Moskito! Best Original Score
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:30 Time

Tricky Treasure
Medal
350 Lums
Cup
1:08 Time

Crazy Bouncing is the first level of the Desert of Dijiridoos, the second world in Rayman Origins. In this level, Rayman and his friends meet the second nymph, Holly Luya, saving her from a Darktoon. The heroes then receive the power to glide. This is the first level from this world and sixth overall level that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

At the beginning of the level, the Magician appears; he gives the heroes information about the role of hearts in the game if he is bounced on or attacked. The heroes move on and get sucked into a didgeridoo, then descend and get exhausted out from the bottom of it. They continue on to see a Red Bird bouncing on a bongo. If the heroes perform a crush attack on a bongo, they will gain extra height; this is useful for obtaining the first Skull Coin of the level, which is hiding on a platform directly above the aforementioned Red Bird. Eventually, there is a barbed wire with an electrical current which moves horizontally, which the heroes will need to dodge in order to avoid getting hurt. The second Skull Coin can be found by using a nearby Swingman; the exit can be found nearby.

Area 2

Upon entering, the heroes meet another Red Bird bouncing on a bongo; the third Skull Coin can be found by performing a crush attack on the same bongo, then performing a walljump on a vertical barbed wire, which has an electrical current. As the heroes advance, they will hear an Electoon cry for help; the first secret area can be found by defeating three Red Birds which are bouncing together, then using the Swingman and jumping to the left. Once the Electoons are saved, the heroes can continue on to the exit, though they will need to avoid more electrical currents and destroy the Red Birds blocking their path.

Relic 1

The first relic can be found directly below Rayman.

The first relic can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by some feathers.


Secret area 1

The first secret area of the level.

In order to break the Electoon cage, the heroes will need to destroy many small Red Birds, which are hovering around it. Once all are defeated, the cage can be broken.


Area 3

The fourth Skull Coin of the level.

The heroes will need to avoid several electrical currents on some barbed wires throughout the area. The fourth Skull Coin of the level can be found by performing a crush attack on some little bongos, but with perfect timing, in order to avoid contact with several electrical currents. The fifth Skull Coin can be found by dropping down to a long barbed wire close to a Lum King; endless electrical currents appear, so the heroes will need to keep jumping to avoid them and collect the coin. The heroes can now climb to defeat some Red Birds and reach the exit.


Area 4

This is where the heroes will meet the second nymph, Holly Luya, but just like Betilla, she is held captive by a Darktoon. Once the Darktoon spots the heroes, he tries to flee. The heroes will need to keep up, while avoiding obstacles that were present in earlier areas. The sixth Skull Coin of the level can be collected if the heroes perform a walljump between two didgeridoos along the way. Eventually, the Darktoon is able to be destroyed, and then Holly Luya in return grants the heroes the power to glide. The heroes can practice using their new power before reaching the nearby exit.

Area 5

As the heroes enter this area, an Electoon cries out; the second secret area can be found by gliding to the next platform, then performing a crush attack on one of the larger bongos in order to reach the Swingman, which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final cage. When the three sleeping Red Birds are defeated, the cage can be broken, which will end the level. The heroes will pose on a photoboard, while the Magician waits to see how many Lums have been collected throughout the level.

Relic 2

The second relic can be found just below the bongos to the right of Rayman.

The second relic can be found just below a didgeridoo where a set of bongos are.


Secret area 2

The second secret area.

All the heroes have to do is defeat the twelve slow moving Red Birds. Once they've been defeated, the cage can be broken.


External links