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{{Template:ROLevel
{{ROLevel
| name = It's a Jungle Out There...
| name = It's a Jungle Out There...
| image = [[Image:RO-ItsaJungleOutThere.jpg|center|320px|''It's a Jungle Out There...'']]
| image = [[File:RO-ItsaJungleOutThere.jpg|center|320px|It's a Jungle Out There...]]
| followed by = [[Geyser Blowout]]
| followed by = [[Geyser Blowout]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| type = [[File:RO-Medallion-ThreeSlots.png|center|''Three slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Lums
| medallion slot 2 = [[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 2 number = 50
| medallion slot 3 = [[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 3 = Lums
| medal = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 3 number = 100
| medal = 150
| skull coins = 5
| format numbers = true
}}
}}


'''It's A Jungle Out There''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''.
'''It's a Jungle Out There...''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. In this level, the heroes meet [[Betilla]] the Fairy, whom they must rescue from a [[Antitoon|Darktoon]]. As a tutorial level, this level does not feature any secret areas with [[Electoon]] [[cage]]s or a [[Speed trophy|time trial]], and it does not feature in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. The level's name is presumably a reference to the song of the same name by Randy Newman.


==Area 1==
==Area 1==
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]]
As soon as the heroes enter this level, they encounter [[Betilla]] the Fairy, who has been trapped inside the mouth of a [[Antitoon|Darktoon]]. The heroes must chase this [[Antitoon|Darktoon]] until it reaches a dead end inside a gigantic mountain-like monster. To make the monster open its mouth and get inside, the heroes must jump on the two [[explosive bulb]]s situated on its head, giving them a chance to destroy it and free [[Betilla]]. In appreciation, she gives them the power to attack, similar to how she gave [[Rayman]] the [[telescopic fist]] in [[Rayman 1|the original ''Rayman'' game]].
As soon as the players enter this level, they encounter [[Betilla the Fairy]], who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth to get inside, the players must jump on the two red weak spots situated on his head, giving them a chance to destroy it and free Betilla, who gives them the power to attack with their fists. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background.
 
A colorful and ornate castle with many domes, built over a river that runs through a valley surrounded by jungle, can be seen in the background. The [[Skull Coin]] in this area is located on top of the first mountain. The end of the area displays the return of the [[Livingstone]]s, now renamed in ''[[Rayman Origins]]'' to Lividstones. These are the first enemies that the heroes face with their new attack power.
 
<gallery widths="320px" heights="180px">
It's a Jungle Out There... 1.jpg|[[Betilla]] held captive in the mouth of a [[Antitoon|Darktoon]]
ChasingBetilla.jpeg|The heroes chasing the [[Antitoon|Darktoon]] that is holding [[Betilla]] captive
RO SentientCliffBetilla.jpg|The [[Antitoon|Darktoon]] holding [[Betilla]] takes refuge inside this mountain-like monster.
It's a Jungle Out There... 2.jpg|[[Betilla]] once freed from the [[Antitoon|Darktoon]]
Betilla in It's a Jungle Out There.jpg|[[Betilla]] looking down at the heroes
It's a Jungle Out There... 3.jpg|[[Betilla]] giving the heroes the power to attack
</gallery>


==Area 2==
==Area 2==
The team move on into a tunnel littered with several Spiky Flowers. In order to make them appear or disappear, the players must hit blue bulbs. To make platforms appear, players must hit the green bulbs.
The heroes move on into deep forestry, where they are able to come to grips with their new attacking abilities. To successfully traverse some of the obstacles, the heroes will need to hit various [[bulb]]s. Green [[bulb]]s can retract and release [[Water lily|water lilies]] that the heroes can jump upon to progress. Blue [[bulb]]s retract and release [[spiky flower]]s that can damage the heroes; however, they can also use them to their advantage by using them against unsuspecting [[Livingstone|Lividstones]], though unlike attacking them directly, this will not yield any [[Lum (UbiArt games)|Lums]]. The heroes must be aware of which [[bulb]] they activate or deactivate to avoid being [[Bubble|bubblized]] by the [[spiky flower]]s or the [[Livingstone|Lividstones]] in the area. The second [[Skull Coin]] in this area is located between a wall and [[spiky flower]]s; to reach it, the heroes must jump from a [[water lily]], while carefully avoiding the flowers.
 
<gallery widths="320px" heights="180px">
RO JungleOutThere SpikePlant.jpg|Blue [[bulb]]s retract and release [[spiky flower]]s, which can [[Bubble|bubblize]] both hero and enemy.
RO JungleOutThere RetractPlant.jpg|Green [[bulb]]s retract and release [[Water lily|water lilies]], allowing the heroes to use them as platforms.
RO JungleOutThere SpikePlantKill.jpg|[[Bubble|Bubblized]] [[Livingstone|Lividstones]] due to the release of [[spiky flower]]s from the blue [[bulb]].
</gallery>


==Area 3==
==Area 3==
In the final phase, the team must defeat all of the enemies in order to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a small platform appear and disappear constantly When all of the enemies are defeated, the magic force shield is broken and the electoons cage can be broken. When done, the photoboard appears, and the players pose for a photo.
In the final phase, the heroes must defeat all enemies in the area to break the [[cage]] at the end of the level. Two [[Psychlops]] can be seen sleeping together, a [[Livingstone|Lividstone]] is seen in the middle of the lower platform, another [[Psychlops]] is situated close to a geyser, and a [[hunter]] can be seen guarding the [[cage]] on top of a platform, shooting his [[live missile]]s at a green bulb to make a [[water lily]] release and retract constantly. Once all of the enemies have been defeated, the magic force shield disappears and the [[Electoon]] [[cage]] can be broken. When done, the [[The Photographer|photoboard]] appears, and the heroes pose for a picture. As the heroes pose, [[The Magician (Rayman Origins)|the Magician]] waits in anticipation to see the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.
 
<gallery widths="320px" heights="180px">
RO JungleOutThere FinalElectoon.jpg|The third and final area of the level.
It's a Jungle Out There... 4.jpg|Two [[Psychlops]] are sleeping near the entrance.
It's a Jungle Out There... 5.jpg|The [[hunter]] will constantly shoot [[live missile]]s.
</gallery>
 
==Names in other languages==
{{Names
|en=It's a Jungle Out There...
|cs=Tady je jenom džungle...
|nl=Rimboektoe
|fr=Attrape-moi si tu peux !
|de=Der reinste Urwald ...
|hu=Üdv a dzsungelben!
|it=È una giungla là fuori...
|ja=ジャングルが あるぞ!
|pl=Zupełnie jak w dżungli...
|pt=É uma selva!
|ru=Там джунгли...
|es=¡Es la selva!
}}
 
==External links==
* [https://www.youtube.com/watch?v=G7Vi4wQjPUc It's a Jungle Out There... playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]


== Enemies ==
{{RaymanOriginslocations}}
*[[Psychlops]]
*[[Lividstone]]s
*[[Spiky Flower|Spiky Flowers]]
*[[Hunter]]


[[fr:Attrape-moi si tu peux !]]
[[fr:Attrape-moi si tu peux !]]
[[de:Der reinste Urwald...]]
[[de:Der reinste Urwald ...]]
 
[[hu:Üdv a dzsungelben!]]
{{JibberishJungle}}
[[it:È una giungla là fuori...]]
[[pl:Zupełnie jak w dżungli...]]
[[es:¡Es la selva!]]
[[ru:Там джунгли...]]
[[zh:外林洞天]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 05:16, 10 May 2026

It's a Jungle Out There...
It's a Jungle Out There...
It's a Jungle Out There...
Geyser Blowout
World Jibberish Jungle

Electoon #1
Cage
Electoon #2
50 Lums
Electoon #3
100 Lums

Tricky Treasure
Medal
150 Lums
Skull Coin
5

It's a Jungle Out There... is the first level of the Jibberish Jungle, the first world in Rayman Origins. In this level, the heroes meet Betilla the Fairy, whom they must rescue from a Darktoon. As a tutorial level, this level does not feature any secret areas with Electoon cages or a time trial, and it does not feature in the Back to Origins painting in Rayman Legends. The level's name is presumably a reference to the song of the same name by Randy Newman.

Area 1

As soon as the heroes enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a Darktoon. The heroes must chase this Darktoon until it reaches a dead end inside a gigantic mountain-like monster. To make the monster open its mouth and get inside, the heroes must jump on the two explosive bulbs situated on its head, giving them a chance to destroy it and free Betilla. In appreciation, she gives them the power to attack, similar to how she gave Rayman the telescopic fist in the original Rayman game.

A colorful and ornate castle with many domes, built over a river that runs through a valley surrounded by jungle, can be seen in the background. The Skull Coin in this area is located on top of the first mountain. The end of the area displays the return of the Livingstones, now renamed in Rayman Origins to Lividstones. These are the first enemies that the heroes face with their new attack power.

Area 2

The heroes move on into deep forestry, where they are able to come to grips with their new attacking abilities. To successfully traverse some of the obstacles, the heroes will need to hit various bulbs. Green bulbs can retract and release water lilies that the heroes can jump upon to progress. Blue bulbs retract and release spiky flowers that can damage the heroes; however, they can also use them to their advantage by using them against unsuspecting Lividstones, though unlike attacking them directly, this will not yield any Lums. The heroes must be aware of which bulb they activate or deactivate to avoid being bubblized by the spiky flowers or the Lividstones in the area. The second Skull Coin in this area is located between a wall and spiky flowers; to reach it, the heroes must jump from a water lily, while carefully avoiding the flowers.

Area 3

In the final phase, the heroes must defeat all enemies in the area to break the cage at the end of the level. Two Psychlops can be seen sleeping together, a Lividstone is seen in the middle of the lower platform, another Psychlops is situated close to a geyser, and a hunter can be seen guarding the cage on top of a platform, shooting his live missiles at a green bulb to make a water lily release and retract constantly. Once all of the enemies have been defeated, the magic force shield disappears and the Electoon cage can be broken. When done, the photoboard appears, and the heroes pose for a picture. As the heroes pose, the Magician waits in anticipation to see the total amount of Lums collected throughout the level.

Names in other languages

Language Name
English It's a Jungle Out There...
Czech Tady je jenom džungle...
Dutch Rimboektoe
French Attrape-moi si tu peux !
German Der reinste Urwald ...
Hungarian Üdv a dzsungelben!
Italian È una giungla là fuori...
Japanese ジャングルが あるぞ!
Polish Zupełnie jak w dżungli...
Portuguese É uma selva!
Russian Там джунгли...
Spanish ¡Es la selva!

External links