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{{Template:ROLevel
{{ROLevel
| name = Crazy Bouncing
| name = Crazy Bouncing
| image = [[Image:09 crazy bouncing.jpg|center|320px|''Crazy Bouncing'']]
| image = [[File:09 crazy bouncing.jpg|center|320px|Crazy Bouncing]]
| preceded by = [[Hi-Ho Moskito!]]
| preceded by = [[Hi-Ho Moskito!]]
| followed by = [[Best Original Score]]
| followed by = [[Best Original Score]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 1:30
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|''0'']][[File:Icon8RO.png|15px|''8'']]
| medal = 350
| cup = 1:08
| skull coins = 6
| relics = 2
| format numbers = true
}}
}}


'''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second fairy, [[Holly Luya]], saving her from a [[Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. This is the first level from this world and sixth overall level that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]].
'''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second [[nymph]], [[Holly Luya]], saving her from a [[Antitoon|Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
[[File:Crazy Bouncing 2.jpg|thumb|left|The first area of the level.]]
[[The Magician (Rayman Origins)|The Magician]] can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of [[heart]]s in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the first [[Skull Coin]] can be found on a platform above if the heroes perform a [[crush attack]] on the [[Drum (UbiArt games)|drum]] in order to gain extra height. Eventually, they will come across a string traversed by a vibration that moves horizontally; the heroes will need to evade it to avoid being [[Bubble|bubblized]]. The second [[Skull Coin]] can be found by using a nearby [[Swingman]]; the exit can be found nearby.
At the beginning of the level, the team notices [[the Magician]] on the left. Bouncing or hitting its hat this time will make the Magician give information about the role of [[heart]]s. The players move on and gets sucked in from an air blowing vent. They move on to see a [[Red Bird]] bouncing on a bongo. If the players do a crush attack on a bouncy bongo, they will get extra height. This is useful for getting the first [[Skull Coin]] of the level, hiding on a platform right above the bird. Continuing on will encounter a [[swingman|swingmen]], it can assist in getting some [[Lum (UbiArt games)|Lums]] in the air. After that, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second Skull Coin can be found by using the second swingmen in the air. The team can advance on to the exit.
 
{{Clear}}
<gallery widths="320px" heights="180px">
Crazy Bouncing 2.jpg|The first area of the level.
</gallery>
 
==Area 2==
==Area 2==
[[File:Crazy Bouncing 3.jpg|left|thumb|The third [[Skull Coin]] of the level.]]
Upon entering, the heroes meet another [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the third [[Skull Coin]] can be found by performing a [[crush attack]] on the same [[Drum (UbiArt games)|drum]], then performing a wall jump on a vertical string, which is traversed by a vibration. As the heroes advance, they will hear an [[Electoon]] cry for help; the first secret area can be found by defeating three [[red bird]]s which are bouncing together, then using the [[Swingman]] and jumping to the left. Once the [[Electoon]]s are saved, the heroes can continue to the exit, though they will need to avoid more vibrating strings and defeat the [[red bird]]s blocking their path.
[[File:Crazy Bouncing 5.jpg|right|thumb|[[Red Bird]]s jumping up and down on [[switch]]es.]]
 
Upon entering, [[Rayman]] and his team meet another [[Red Bird]] bouncing on a bongo. The third [[Skull Coin]] can be found by body slamming on the same bongo where the bird is, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an [[Electoon]] cry for help. The secret area can be found by defeating three birds bouncing together, then using the [[swingman|swingmen]] to jump left where the first secret area is located. Once they are saved, Rayman and his friends can continue on to the exit, avoiding more electrical shocks and destroying the birds that block the path.
<gallery widths="320px" heights="180px">
Crazy Bouncing 3.jpg|The third [[Skull Coin]] of the level.
Crazy Bouncing 5.jpg|[[Red bird]]s jumping up and down on [[switch]]es.
</gallery>
 
===Relic 1===
[[File:Crazy Bouncing first relic.png|thumb|320px|The first [[relic]] can be found directly below [[Rayman]].]]
 
The first [[relic]] can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by feathers.


===Secret Area 1===
{{clear}}
[[File:Crazy Bouncing 4.jpg|thumb|left|The first secret area of the level.]]
 
In order to break open the [[Electoon]] [[cage]], the team needs to destroy the many small [[Red Bird]]s hovering around it. Once all are defeated, the cage will be able to be broken.
===Secret area 1===
[[File:Crazy Bouncing 4.jpg|320px|thumb|The first secret area of the level.]]
 
To break the [[Electoon]] [[cage]], the heroes will need to destroy many small [[red bird]]s, which are hovering around it. Once all are defeated, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 3==
==Area 3==
[[File:Crazy Bouncing 6.jpg|right|thumb|The fourth [[Skull Coin]] of the level.]]
[[File:Crazy Bouncing 6.jpg|320px|thumb|The fourth [[Skull Coin]] of the level.]]
From the start, the heroes need to avoid several electrical shocks on a couple of barbed wires. That pattern continues on throughout the area. The fourth [[Skull Coin]] of the level can be found by the player timing a body slam on the little bongos to avoid contact with several electrical shocks. The fifth Skull Coin can be found by dropping down to a long barb wire close to the [[Lum King]]. Endless shocks appear, so the player needs to keep jumping to collect the coin. The team can move upwards, and defeat the [[Red Bird]]s to get to the exit.
 
The heroes will need to avoid several harmful vibrations on some strings throughout the area. The fourth [[Skull Coin]] of the level can be found by performing a [[crush attack]] on some small [[Drum (UbiArt games)|drums]] with perfect timing to avoid contact with several vibrations. The fifth [[Skull Coin]] can be found by dropping down to a long string close to a [[Lum King]]; endless vibrations traverse it, so the heroes will need to keep jumping to avoid them and collect the [[Skull Coin]]. The heroes can now climb to defeat some [[red bird]]s and reach the exit.
 
{{Clear}}


==Area 4==
==Area 4==
This is where [[Rayman]] and his team meets the second fairy, [[Holly Luya]]. But like [[Betilla]] was, she's captured by a [[Antitoon|Darktoon]]. The Darktoon spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the Darktoon is able to be destroyed, and then Holly Luya gives the players the ability to [[Helicopter|glide]]. The players can practice their new power before going to the nearby exit.
This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the latter spots the heroes, it tries to flee. The heroes will need to keep up while avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected if the heroes perform a wall jump between two didgeridoos along the way. Eventually, the heroes catch up with the [[Antitoon|Darktoon]] and defeat it. [[Holly Luya]], in return, grants the heroes the power to [[Helicopter|glide]]. The heroes can practice using their new power before reaching the nearby exit.
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Crazy Bouncing 7.jpg|thumb|left|[[Rayman]] chasing the [[Antitoon|Darktoon]] that holds [[Holly Luya]].]]
Crazy Bouncing 7.jpg|[[Raybox]] chasing the [[Antitoon|Darktoon]] that holds [[Holly Luya]].
|| [[File:Crazy Bouncing 9.jpg|thumb|center|Holly giving the player the power to [[Helicopter|glide]].]]
Crazy Bouncing 8.jpg|[[Holly Luya]] is freed by the player.
|| [[File:Crazy Bouncing 10.jpg|thumb|right|Rayman showing his Helicopter power.]]
Crazy Bouncing 9.jpg|[[Holly Luya]] giving the player the power to [[Helicopter|glide]].
|}
Crazy Bouncing 10.jpg|[[Raybox]] showing his [[helicopter]] power.
</gallery>


==Area 5==
==Area 5==
[[File:Crazy Bouncing 11.jpg|thumb|left|The fifth and final area.]]
As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a [[crush attack]] on one of the larger [[Drum (UbiArt games)|drums]] to reach the [[Swingman]], which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final [[cage]]. When the three sleeping [[red bird]]s are defeated, the [[cage]] can be broken, which will end the level. The heroes will pose on a [[The Photographer|photoboard]] while [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] have been collected throughout the level.
[[File:Crazy Bouncing 13.jpg|thumb|right|The last [[cage]] of the level.]]
Right when the team enters, an [[Electoon]] cries out. The second secret area can be found [[Helicopter|gliding]] to the next platform, then body slamming on one of the larger bongos to get to the [[swingman|swingmen]]. The secret is to the left of the swingmen. Once completed, the team can move on, using a waterfall and geyser which will lead to the final [[cage]]. When the 3 sleeping [[Red Bird]]s are defeated, the cage will be able to be broken, which will end the level. The players will then pose on a [[Photographer|photoboard]], while [[the Magician]] waits to see the amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.


{{Clear}}
<gallery widths="320px" heights="180px">
Crazy Bouncing 11.jpg|The fifth and final area.
Crazy Bouncing 13.jpg|The final [[cage]] of the level.
</gallery>
 
===Relic 2===
[[File:Crazy Bouncing second relic.png|thumb|320px|The second [[relic]] can be found just below the [[Drum (UbiArt games)|drums]] to the right of [[Rayman]].]]
 
The second [[relic]] can be found just below a didgeridoo where a set of [[Drum (UbiArt games)|drums]] are.
 
{{clear}}
 
===Secret area 2===
[[File:Crazy Bouncing 12.jpg|320px|thumb|The second secret area.]]


===Secret Area 2===
All the heroes have to do is defeat the twelve slow-moving [[red bird]]s. Once they are defeated, the [[cage]] can be broken.
[[File:Crazy Bouncing 12.jpg|thumb|left|The second secret area.]]
All the team has to do is defeat the 12 slow moving [[Red Bird]]s. Once done, the [[cage]] will be able to be broken.


{{Clear}}
{{Clear}}
==Names in other languages==
{{Names
|en=Crazy Bouncing
|cs=Šílené skákání
|nl=Stom gestuiter
|fr=Bonnes vibrations !
|de=Heimat der Hupfdohlen
|hu=Őrült ugrálás
|it=Rimbalzi pazzi
|ja=ピョンピョンピョ~ン!
|pl=Szalone odbijanie
|pt=Ricochete sem capacete
|ru=Бешеные прыжки
|es=Rebotando a lo loco
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=WqfixKzDj6w Crazy Bouncing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=Thd5SkXbKC8 Crazy Bouncing playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=m92RLnHLAto Crazy Bouncing playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=L3JkoP2NdIk Crazy Bouncing playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:Bonnes vibrations !]]
[[fr:Bonnes vibrations !]]
[[pl:Szalone Odbijanie]]
[[hu:Őrült ugrálás]]
[[it:Rimbalzi pazzi]]
[[pl:Szalone odbijanie]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 15:42, 27 March 2026

Crazy Bouncing
Crazy Bouncing
Crazy Bouncing
Hi-Ho Moskito! Best Original Score
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:30 Time

Tricky Treasure
Medal
350 Lums
Cup
1:08 Time
Skull Coin
6
Relic
2

Crazy Bouncing is the first level of the Desert of Dijiridoos, the second world in Rayman Origins. In this level, Rayman and his friends meet the second nymph, Holly Luya, saving her from a Darktoon. The heroes then receive the power to glide. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. It is not included in the Back to Origins mode in Rayman Legends.

Area 1

The Magician can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of hearts in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a red bird bouncing on a drum; the first Skull Coin can be found on a platform above if the heroes perform a crush attack on the drum in order to gain extra height. Eventually, they will come across a string traversed by a vibration that moves horizontally; the heroes will need to evade it to avoid being bubblized. The second Skull Coin can be found by using a nearby Swingman; the exit can be found nearby.

Area 2

Upon entering, the heroes meet another red bird bouncing on a drum; the third Skull Coin can be found by performing a crush attack on the same drum, then performing a wall jump on a vertical string, which is traversed by a vibration. As the heroes advance, they will hear an Electoon cry for help; the first secret area can be found by defeating three red birds which are bouncing together, then using the Swingman and jumping to the left. Once the Electoons are saved, the heroes can continue to the exit, though they will need to avoid more vibrating strings and defeat the red birds blocking their path.

Relic 1

The first relic can be found directly below Rayman.

The first relic can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by feathers.


Secret area 1

The first secret area of the level.

To break the Electoon cage, the heroes will need to destroy many small red birds, which are hovering around it. Once all are defeated, the cage can be broken.


Area 3

The fourth Skull Coin of the level.

The heroes will need to avoid several harmful vibrations on some strings throughout the area. The fourth Skull Coin of the level can be found by performing a crush attack on some small drums with perfect timing to avoid contact with several vibrations. The fifth Skull Coin can be found by dropping down to a long string close to a Lum King; endless vibrations traverse it, so the heroes will need to keep jumping to avoid them and collect the Skull Coin. The heroes can now climb to defeat some red birds and reach the exit.


Area 4

This is where the heroes will meet the second nymph, Holly Luya, but just like Betilla, she is held captive by a Darktoon. Once the latter spots the heroes, it tries to flee. The heroes will need to keep up while avoiding obstacles that were present in earlier areas. The sixth Skull Coin of the level can be collected if the heroes perform a wall jump between two didgeridoos along the way. Eventually, the heroes catch up with the Darktoon and defeat it. Holly Luya, in return, grants the heroes the power to glide. The heroes can practice using their new power before reaching the nearby exit.

Area 5

As the heroes enter this area, an Electoon cries out; the second secret area can be found by gliding to the next platform, then performing a crush attack on one of the larger drums to reach the Swingman, which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final cage. When the three sleeping red birds are defeated, the cage can be broken, which will end the level. The heroes will pose on a photoboard while the Magician waits to see how many Lums have been collected throughout the level.

Relic 2

The second relic can be found just below the drums to the right of Rayman.

The second relic can be found just below a didgeridoo where a set of drums are.


Secret area 2

The second secret area.

All the heroes have to do is defeat the twelve slow-moving red birds. Once they are defeated, the cage can be broken.


Names in other languages

Language Name
English Crazy Bouncing
Czech Šílené skákání
Dutch Stom gestuiter
French Bonnes vibrations !
German Heimat der Hupfdohlen
Hungarian Őrült ugrálás
Italian Rimbalzi pazzi
Japanese ピョンピョンピョ~ン!
Polish Szalone odbijanie
Portuguese Ricochete sem capacete
Russian Бешеные прыжки
Spanish Rebotando a lo loco

External links