Rayman 2 Forever: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman 2 Forever | | name = Rayman 2 Forever | ||
| image = [[Rayman2 forever | | image = [[File:Rayman2 forever gbc box front eu.jpg|center|300px|Rayman 2 Forever]] | ||
| published by = Ubisoft | | published by = [[Ubisoft]] | ||
| developed by = | | developed by = Ubi Studios (UK) | ||
| produced by = Lee Keane | |||
| designed by = Rob Fortune | |||
| programmed by = Dave Chapman <small>(lead programmer)</small>, Dino, Steven Burge, Stuart Cook | |||
| art by = Paul Carrick <small>(lead artist)</small> | |||
| soundtrack by = [[Éric Chevalier]] | |||
| release date = 2001 | | release date = 2001 | ||
| genre = 2D | | genre = 2D platformer | ||
| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = | | platforms = Game Boy Color | ||
| game engine = [[GbcEngine]] | |||
}} | }} | ||
'''''Rayman 2 Forever''''' (known as ''Rayman 2'' in the USA) is a | '''''Rayman 2 Forever''''' (known simply as '''''Rayman 2''''' in the USA) is a port of ''[[Rayman 2]]'' that was released only on the Game Boy Color, and is the sequel to ''[[Rayman (Game Boy Color)|Rayman]]'' on the same handheld console. Unlike [[Rayman (Game Boy Color)|its predecessor]], whose plot was similar to that of [[Rayman 1|the original ''Rayman'']], this game follows the same plot as ''[[Rayman 2]]''. All of the music is taken directly from [[Rayman (Game Boy Color)|the first Game Boy Color game]], only with added beats in some tunes. Instead of using a password system, ''Rayman 2 Forever'' has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, ''Rayman 2 Forever'' bears no connection to ''[[Rayman Forever]]'', a compilation of several PC titles which was released in 1998. | ||
== | == Plot == | ||
The plot follows that of ''[[Rayman 2]]'' to an extent. [[Rayman]] has been captured and is freed by [[Globox]]. He then sets out to reunite the [[Four Masks of Polokus]] and defeat [[Razorbeard]]. Many other plot points, such as [[Rayman]] meeting up with [[Clark]], [[Carmen]] and freeing [[Ly]], have been removed. The only reappearing characters he meets are [[Ly]], [[Ssssam]], [[Globox]] and [[Polokus]]. | |||
Unlike ''[[Rayman 2]]'', the [[Four Masks of Polokus|masks]] are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the [[Spiral Door]] at the end of the level they appear in. The amount of levels present has also been decreased from ''[[Rayman 2]]'' and the final level is now [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] instead of [[the Crow's Nest]]. The final boss takes place there, with it oddly enough being against a [[Henchman 800]] rather than [[Razorbeard]]. The same boss had previously appeared after [[The Precipice#Game Boy Color version|The Precipice]] and are the only instances [[Rayman]] has to battle a [[Robo-Pirate]] in the game. Once the game is finished, [[Rayman]] will be taken to a level selection area where he can revisit past levels to collect missing collectibles. | |||
== | ==Gameplay== | ||
[[File:Gbc2 20.PNG|frame|left|class=sprite|[[The Fairy Glade#Game Boy Color version|Fairy Glade]] as it appears in ''Rayman 2 Forever'']] | |||
The game plays largely the same as [[Rayman (Game Boy Color)|its predecessor]], with some minor differences. [[Rayman]] now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the [[Super helicopter|Super-Heli]] power, which is given to him for certain levels. [[Ting]]s have been removed in favor of [[Lum]]s, which act as a collectible rather than a form of currency. Unlike [[Ting]]s, [[Yellow Lum]]s can only be picked up once, and will not reappear once [[Rayman]] has found them. The game features a total of 800 [[Yellow Lum]]s, similarly to the PlayStation version of ''[[Rayman 2]]''. Collecting all [[Yellow Lum]]s unlocks an extra map where the player can select previous [[Bonus level (Rayman 2)|time attack]] levels. The game also features [[Red Lum]]s which restore health, bigger versions of [[Red Lum]]s which gives [[Rayman]] an extra life and [[White Lum]]s which act as checkpoints, similarly to [[Green Lum]]s from ''[[Rayman 2]]''. | |||
[[Cage]]s also reappear as collectibles, although they don't appear as often with most levels only having one [[cage]] to be found. They are also much easier to find now, with most of them being on the main path. To better mimic [[Rayman 2|the console versions]] of the game, [[Teensie]]s are now trapped in these cages instead of [[Electoon]]s. | |||
[[Category: | [[Bonus level (Rayman 2)|Time attack]] makes a return in the sequel, and instead of collecting [[Ting]]s before time runs out, [[Rayman]] is tasked to collect [[Baby Globox]]es. The portals that he goes into to get to the [[Bonus level (Rayman 2)|time attack]] are typical [[Spiral Door]]s, although they spin left instead of right. | ||
[[Category:Handheld | |||
[[Category:Remakes]] | ==Levels== | ||
* [[The Fairy Glade#Game Boy Color version|Fairy Glade]] | |||
* [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]] | |||
* [[Whale Bay#Game Boy Color version|Whale Bay]] | |||
* [[The Cave of Bad Dreams#Game Boy Color version|Cave of Bad Dreams]] | |||
* [[The Canopy#Game Boy Color version|The Canopy]] | |||
* [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone & Fire]] | |||
* [[The Echoing Caves#Game Boy Color version|Echoing Caves]] | |||
* [[The Precipice#Game Boy Color version|The Precipice]] | |||
* [[The Sanctuary of Rock and Lava#Game Boy Color version|Sanctuary of Rock & Lava]] | |||
* [[Tomb of the Ancients#Game Boy Color version|Tomb of the Ancients]] | |||
<gallery widths="800px" heights="200px"> | |||
Rayman2GBCUS - 43.png|The world map | |||
</gallery> | |||
== Gallery == | |||
=== Unused animations === | |||
<gallery widths="48px" heights="52px" class="sprite"> | |||
R2 GBC - Unused Anim 1.gif | |||
R2 GBC - Unused Anim 2.gif | |||
R2 GBC - Unused Anim 3.gif | |||
R2 GBC - Unused Anim 4.gif | |||
R2 GBC - Unused Anim 5.gif | |||
R2 GBC - Unused Anim 6.gif | |||
R2 GBC - Unused Anim 7.gif | |||
</gallery> | |||
=== Artwork === | |||
<gallery widths="160px" heights="144px" class="sprite"> | |||
GBC2 2.PNG | |||
Gbc2 32.PNG | |||
GBC2 3.PNG | |||
Gbc2 31.PNG | |||
GBC2 7.PNG | |||
Gbc2 8.PNG | |||
Gbc2 9.PNG | |||
Gbc2 10.PNG | |||
Gbc2 11.PNG | |||
Gbc2 12.PNG | |||
Gbc2 13.PNG | |||
Gbc2 34.PNG | |||
Gbc2 35.PNG | |||
Gbc2 26.PNG | |||
Gbc2 89.PNG | |||
Gbc2 22.PNG | |||
</gallery> | |||
=== Box art === | |||
<gallery> | |||
R2 GBC Front UK.jpeg | |||
R2 GBC Back UK.jpeg | |||
</gallery> | |||
== Manual == | |||
<gallery> | |||
Rayman 2 GameBoyColor Manual (US) Thumb.jpg|''Rayman 2'' English manual (Game Boy Color)|link=https://raymanpc.com/wiki/script-en/images/d/da/Rayman_2_GameBoyColor_Manual_%28US%29.pdf | |||
</gallery> | |||
== Trivia == | |||
*In 2011 a pirated ''Rayman'' game for the Game Boy Color known as ''Rayman Advance 2'' was discovered, with a box nearly identical to that of the North American box art for ''[[Rayman Advance]]'' for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of ''Rayman 2 Forever'', in which the logo of dumping group Venom appears after starting up. | |||
== See also == | |||
*[[List of Rayman records#Rayman 2 Forever|List of Rayman records]] | |||
==External links== | |||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTWuSZW2mB23tVjFu0CaD8i ''Rayman 2 Forever'' playthrough on YouTube] | |||
*[https://www.artstation.com/artwork/rAYODE James Fraser portfolio] | |||
{{Rayman series}} | |||
[[fr:Rayman 2 Forever]] | |||
[[pl:Rayman 2 Forever]] | |||
[[es:Rayman 2 Forever]] | |||
[[zh:永远的雷曼2]] | |||
[[Category:2D platform games]] | |||
[[Category:Handheld games]] | |||
[[Category:Rayman games]] | |||
[[Category:Remakes and ports]] | |||
Latest revision as of 16:49, 17 February 2026
| Rayman 2 Forever | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ubi Studios (UK) | |
| Produced by | Lee Keane | |
| Designed by | Rob Fortune | |
| Programmed by | Dave Chapman (lead programmer), Dino, Steven Burge, Stuart Cook | |
| Art by | Paul Carrick (lead artist) | |
| Soundtrack by | Éric Chevalier | |
| Release date | 2001 | |
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Platforms | Game Boy Color | |
| Game engine | GbcEngine | |
Rayman 2 Forever (known simply as Rayman 2 in the USA) is a port of Rayman 2 that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, whose plot was similar to that of the original Rayman, this game follows the same plot as Rayman 2. All of the music is taken directly from the first Game Boy Color game, only with added beats in some tunes. Instead of using a password system, Rayman 2 Forever has a battery save, and allows the player to have up to three save files. The graphics also appear less advanced than the previous game. Despite its name, Rayman 2 Forever bears no connection to Rayman Forever, a compilation of several PC titles which was released in 1998.
Plot
The plot follows that of Rayman 2 to an extent. Rayman has been captured and is freed by Globox. He then sets out to reunite the Four Masks of Polokus and defeat Razorbeard. Many other plot points, such as Rayman meeting up with Clark, Carmen and freeing Ly, have been removed. The only reappearing characters he meets are Ly, Ssssam, Globox and Polokus.
Unlike Rayman 2, the masks are not always found within sanctuaries and are never guarded by a guardian. Instead they appear as collectibles near the Spiral Door at the end of the level they appear in. The amount of levels present has also been decreased from Rayman 2 and the final level is now Tomb of the Ancients instead of the Crow's Nest. The final boss takes place there, with it oddly enough being against a Henchman 800 rather than Razorbeard. The same boss had previously appeared after The Precipice and are the only instances Rayman has to battle a Robo-Pirate in the game. Once the game is finished, Rayman will be taken to a level selection area where he can revisit past levels to collect missing collectibles.
Gameplay
The game plays largely the same as its predecessor, with some minor differences. Rayman now starts out with all powers, and keeps them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the Super-Heli power, which is given to him for certain levels. Tings have been removed in favor of Lums, which act as a collectible rather than a form of currency. Unlike Tings, Yellow Lums can only be picked up once, and will not reappear once Rayman has found them. The game features a total of 800 Yellow Lums, similarly to the PlayStation version of Rayman 2. Collecting all Yellow Lums unlocks an extra map where the player can select previous time attack levels. The game also features Red Lums which restore health, bigger versions of Red Lums which gives Rayman an extra life and White Lums which act as checkpoints, similarly to Green Lums from Rayman 2.
Cages also reappear as collectibles, although they don't appear as often with most levels only having one cage to be found. They are also much easier to find now, with most of them being on the main path. To better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.
Time attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect Baby Globoxes. The portals that he goes into to get to the time attack are typical Spiral Doors, although they spin left instead of right.
Levels
- Fairy Glade
- Marshes of Awakening
- Whale Bay
- Cave of Bad Dreams
- The Canopy
- Sanctuary of Stone & Fire
- Echoing Caves
- The Precipice
- Sanctuary of Rock & Lava
- Tomb of the Ancients
-
The world map
Gallery
Unused animations
Artwork
Box art
Manual
-
Rayman 2 English manual (Game Boy Color)
Trivia
- In 2011 a pirated Rayman game for the Game Boy Color known as Rayman Advance 2 was discovered, with a box nearly identical to that of the North American box art for Rayman Advance for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of Rayman 2 Forever, in which the logo of dumping group Venom appears after starting up.
