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{{Template:ROLevel
{{ROLevel
| name = Port 'O Panic
| name = Port 'O Panic
| image = [[Image:22 port o panic.jpg|center|320px|''Port 'O Panic'']]
| image = [[File:22 port o panic.jpg|center|320px|Port 'O Panic]]
| preceded by = [[Aim for the Eel!]]
| preceded by = [[Aim for the Eel!]]
| followed by = [[Swimming with Stars]]
| followed by = [[Swimming with Stars]]
| world = [[Sea of Serendipity]]
| world = [[Sea of Serendipity]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|''2'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|''5'']]
| medallion slot 6 number = 1:20
| cup = [[File:Icon0RO.png|15px|''0'']][[File:IconColonRO.png|6px|'':'']][[File:Icon5RO.png|15px|''5'']][[File:Icon5RO.png|15px|''5'']]
| medal = 350
| relic = [[File:Icon3RO.png|15px|''3'']]
| cup = 0:55
| skull coins = 5
| relics = 3
| format numbers = true
}}
}}


'''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. [[Rayman]] and his friends in this level will meet the fourth [[nymph]], [[Annetta Fish]] who is trapped in the jaw of a [[Darktoon]]. This is the first level from this world and thirteenth overall that's not included in the ''[[Back to Origins]]'' mode in ''[[Rayman Legends]]''.  
'''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. In this level, the heroes meet the fourth [[nymph]], [[Annetta Fish]], who is trapped in the jaw of a [[Antitoon|Darktoon]]. This level is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Darktoon]]s. If the players destroy them all and save the [[Red Wizard]]s, the player will receive a trophy. The first secret area of the level can be found by using a wooden teeter-totter to get up to one of the [[Red Wizard]]s on the left, then climbing up some platforms leading up to the door. The team can continue on, avoiding scattered flames and saving more [[Red Wizard]]s. The players may notice that if they attempt to swim underwater to get some [[Lum (UbiArt games)|Lums]], the heroes will automatically float back up. The power can be acquired by saving [[Annetta Fish]] later in the level. The players can advance now to the closely exit.
Throughout the first area, [[Red Wizard]]s are seen running back and forth while caught under the jaws of [[Antitoon|Darktoons]]. If the heroes defeat all of the [[Antitoon|Darktoons]] and save the [[Red Wizard]]s, the player will unlock the trophy/achievement "[[No Panic!]]". The first secret area of the level can be found by using a wooden seesaw to reach a [[Red Wizard]] to its upper left; the heroes can find the entrance to their left by climbing up some platforms. As the heroes proceed, they will need to avoid scattered flames, while optionally saving the [[Red Wizard]]s. They cannot [[Swimming|swim]] underwater yet, meaning some underwater [[Lum (UbiArt games)|Lums]] cannot be obtained on their first visit; the power to do so can be acquired by saving [[Annetta Fish]] later in the level. The heroes can then proceed to find the exit nearby.
{|
|-
| [[File:Port 'O Panic 1.jpg|left|thumb|This wooden teeter-totter can be used to reach the first secret area.]]
|| [[File:Port 'O Panic 3.jpg|center|thumb|Freeing all of the [[Red Wizard]]s from the [[Darktoon]]s will reward the player with the '[[No Panic!]]' achievement.]]
|}


===Secret Area 1===
<gallery widths="320px" heights="180px">
[[File:Port 'O Panic 2.jpg|thumb|right|The first secret area.]]
Port 'O Panic 1.jpg|This wooden seesaw can be used to reach the first secret area.
The objective in this secret area is to use the ropes and geyser to reach and defeat the sleeping [[Darktoon]]s. Once all three are defeated, the [[Electoon]] [[cage]] will be able to be broken.
Port 'O Panic 3.jpg|Freeing all of the [[Red Wizard]]s from the [[Antitoon|Darktoons]] will reward the player with the "[[No Panic!]]" achievement.
</gallery>
 
===Secret area 1===
[[File:Port 'O Panic 2.jpg|thumb|320px|The first secret area.]]
 
In this secret area, the heroes will need to defeat the sleeping [[Antitoon|Darktoons]], which they can reach by using ropes and a geyser. Once all three have been defeated, the [[Electoon]] [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 2==
==Area 2==
This is the area where they meet [[Annetta Fish]], the fourth [[nymph]] of the game. She, like the other three, is trapped underneath the jaw of a [[Darktoon]]. The Darktoon will run away, so [[Rayman]] and his friends must chase after the Darktoon. But shortly near the exit, the Darktoon makes a long jump to a [[Warship|ship]], controlled by a [[Livingstone|Lividstone]].
In this area, the heroes meet [[Annetta Fish]], the fourth [[nymph]] of the game. Like the other three, she is trapped between the jaws of a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] flees upon seeing the heroes, so they will need to chase after it. As the heroes approach the exit, the [[Antitoon|Darktoon]] makes a long jump to a [[warship]] controlled by a [[Livingstone|Lividstone]].
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Port 'O Panic 4.jpg|left|thumb|[[Annetta Fish]] has been trapped by a [[Darktoon]].]]
Port 'O Panic 4.jpg|[[Annetta Fish]] has been captured by a [[Antitoon|Darktoon]].
|| [[File:Port 'O Panic 5.jpg|center|thumb|[[Annetta Fish]] calling out for the player to save her.]]
Port 'O Panic 5.jpg|[[Annetta Fish]] calling out for the heroes to save her.
|| [[File:Port 'O Panic 6.jpg|right|thumb|The [[Darktoon]] will attempt to outrun the player before jumping onto a [[Warship|ship]] seen in the background.]]
Port 'O Panic 6.jpg|The [[Antitoon|Darktoon]] will attempt to outrun the heroes before jumping onto a [[warship]] seen in the background.
|}
</gallery>


==Area 3==
==Area 3==
[[File:Port 'O Panic 7.jpg|thumb|left|The [[Warship|ship]] will constantly shoot bombs at the player, which will also break many of the wooden structures in the level.]]
[[File:Port 'O Panic 7.jpg|thumb|320px|The [[warship]] will constantly shoot [[Helicopter bomb|bombs]] at the heroes, which will also break many of the wooden structures in the level.]]
The [[Warship|ship]] will now attempt to destroy the heroes by shooting bombs at them. This is a similar attack force to how the [[Robo-Pirate]] [[Warship]]s attempted to do to [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. As the [[Warship|ship]] continues to shoot bombs, the team must also avoid stationary and falling flames. The first [[Skull Coin]] can be collected by using small wooden barricades to move upwards.
 
The [[warship]] will now attempt to defeat the heroes by shooting [[Helicopter bomb|bombs]] at them. This is a similar to how the [[Robo-Pirate]] [[warship]]s attacked [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the heroes must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be reached by quickly using some small, wooden platforms before the [[warship]] destroys them.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
[[File:Port 'O Panic 8.jpg|thumb|left|Fire keeps falling down to the level, causing most of the structures to be set on fire.]]
The chase continues, as the [[warship]] is still attempting to defeat the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different type of [[Helicopter bomb|bomb]], which pours out flames from above. The third [[Skull Coin]] can be found above, between two multi-storey wooden platforms. Finally, the [[Antitoon|Darktoon]] departs from the ship, allowing the heroes to defeat it and receive the power to [[Swimming|dive]] from [[Annetta Fish]]. The new power can be used to reach the fourth [[Skull Coin]] of the level, hidden underwater behind some coral to their left. The heroes proceed to the exit, which can be found nearby.
[[File:Port 'O Panic 9.jpg|thumb|right|The [[Skull Coin]] can only be collected before the wooden structures collapse.]]
 
The chase continues, as the ship still tries to destroy the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different bomb pouring out flames from the higher path. The third [[Skull Coin]] is found above and in between two multi wooden platforms. Finally, the [[Darktoon]] gets off the ship, and the players will now be able to destroy it, and receive the power to swim from [[Annetta Fish]]. The new power can be used to get the fourth [[Skull Coin]] of the level, hidden behind some underwater foreground scenery; as well as reaching the exit.
<gallery widths="320px" heights="180px">
{|
Port 'O Panic 8.jpg|Fireballs keep falling down, causing most of the structures to be set on fire.
|-
Port 'O Panic 9.jpg|The [[Skull Coin]] can only be collected before the wooden structures collapse.
| [[File:Port 'O Panic 10.jpg|left|thumb|Eventually the [[Darktoon]] with [[Annetta Fish]] will stop, letting the player free [[Annetta Fish]].]]
Port 'O Panic 10.jpg|Eventually, the [[Antitoon|Darktoon]] holding [[Annetta Fish]] captive will stop, letting the heroes free the [[nymph]].
|| [[File:Port 'O Panic 12.jpg|center|thumb|Freeing [[Annetta Fish]] will give the player the power to swim.]]
Port 'O Panic 11.jpg|[[Annetta Fish]] once freed from the [[Antitoon|Darktoon]]
|| [[File:Port 'O Panic 13.jpg|right|thumb|Swimming is done automatically, with the player being able to move using the movement controls.]]
Port 'O Panic 12.jpg|Freeing [[Annetta Fish]] will give the heroes the power to [[Swimming|swim]].
|}
Port 'O Panic 13.jpg|[[Swimming]] is done automatically, with the heroes being able to move using the movement controls.
</gallery>


==Area 5==
==Area 5==
[[File:Port 'O Panic 14.jpg|thumb|left|[[Rayman]] swimming with a bunch of different colored [[fish]].]]
While underwater, the heroes will encounter a shoal of coloured [[friendly fish]] singing a tune. Once they pass them, they will enter an underwater cavern. The second secret area can be found by [[swimming]] downwards into a tight space. Once the [[Electoon]]s are saved, the heroes can proceed while carefully avoiding the pink [[spiky fish]]. Along the way, the heroes will also encounter some electric [[jellyfish]] and sharp [[spiky shell]]s that will pop out as they approach them. The fifth [[Skull Coin]] can be retrieved by avoiding the small group of [[jellyfish]] which are hovering around it. The heroes can now proceed to the exit.
[[File:Port 'O Panic 16.jpg|thumb|right|A few [[spiky fish]] can be seen before the level ends.]]
 
While underwater, [[Rayman]] and his friends come across different colored [[fish]]es singing a tune. Once they pass them, the team enters into an underwater cavern. The second secret area can be found by swimming downwards in between a tight gap. Once the [[Electoon]]s are saved, the heroes can advance on, avoiding the pink/redish [[spiky fish]]es. Along the way, the players will also encounter electrical [[jellyfish]], and spiky sticks that will appear if the team gets close to them. The fifth [[Skull Coin]] can be retrieved by avoiding a small group of jellyfish hovering around it. The heroes can advance on now to the exit.
<gallery widths="320px" heights="180px">
Port 'O Panic 14.jpg|[[Rayman]] [[swimming]] with a large number of differently coloured [[friendly fish]].
Port 'O Panic 16.jpg|A few [[spiky fish]] can be seen before the area ends.
</gallery>


===Secret Area 2===
===Relic 1===
[[File:Port 'O Panic 15.jpg|thumb|left|The second secret area.]]
[[File:Port 'O Panic first relic.png|thumb|320px|The first [[relic]] can be found underwater, just in front of [[Rayman]].]]
In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the red fishes, which will allow the [[Electoon]] [[cage]] on land to be broken.
 
The first [[relic]] can be found soon after entering this area; it is located near the seabed.
 
{{clear}}
 
===Secret area 2===
[[File:Port 'O Panic 15.jpg|thumb|320px|The second secret area.]]
 
In this secret area, there are many [[friendly fish]], but also some hostile [[redfish]] with swords. The team can defeat the [[redfish]], which allows the [[Electoon]] [[cage]] on land to be broken.
 
{{clear}}
 
===Relic 2===
[[File:Port 'O Panic second relic.png|thumb|320px|The second [[relic]] can be found underwater on the seabed, just in front of [[Rayman]].]]
 
The second [[relic]] can be found just past the second secret area; it is located on the seabed.
 
{{clear}}
 
===Relic 3===
[[File:Port 'O Panic third relic.png|thumb|320px|The third [[relic]] can be found underwater near a pink [[spiky fish]], just in front of [[Rayman]].]]
 
The third [[relic]] can be found underwater near the exit, close to a pink [[spiky fish]].


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
There are several [[Livingstone|Lividstones]] guarding the cage around the area, so the player will have to defeat them all. A teeter-totter can be used to send a bomb flying towards the [[Livingstone|Lividstones]] to destroy them easily. The [[cage]] will then be able to be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes will need to defeat them all. A seesaw can be used to send a [[helicopter bomb]] flying towards the [[Livingstone|Lividstones]] to defeat them all easily. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Port 'O Panic 17.jpg|left|thumb|The final area has a bunch of [[Livingstone|Lividstones]].]]
Port 'O Panic 17.jpg|The final area contains many [[Livingstone|Lividstones]].
|| [[File:Port 'O Panic 18.jpg|center|thumb|Using the teeter-tooter, the player can get a bomb to take out the [[Livingstone|Lividstones]].]]
Port 'O Panic 18.jpg|Using the seesaw, the heroes can send the [[helicopter bomb]] to take out the [[Livingstone|Lividstones]].
|}
</gallery>
 
==Names in other languages==
{{Names
|en=Port 'O Panic
|cs=Přístav paniky
|nl=Gehavend
|fr=Panique au port
|de=Hafen der Strafen
|hu=Pánik-kikötő
|it=Porto Panico
|ja=パニックの みなと
|pl=Port paniki
|pt=Ai, que susto!
|ru=Порт-Паник
|es=¡Ay, qué miedo!
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=qsojIMM2W1U Port 'O Panic playthrough at YouTube (PC version) (Saving the nymph only)]
* [https://www.youtube.com/watch?v=ohlgL-ubSLo Port 'O Panic playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=_ss8TXIQpYA Port 'O Panic playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=uGWKkEB-2gU Port 'O Panic playthrough at YouTube (PC version) (Speed Trophy)]
* [http://www.youtube.com/watch?v=VGNEZ9vp8OQ Port 'O Panic playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:Panique au port]]
[[fr:Panique au port]]
[[hu:Pánik-kikötő]]
[[pl:Port paniki]]
[[pl:Port paniki]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 15:46, 27 March 2026

Port 'O Panic
Port 'O Panic
Port 'O Panic
Aim for the Eel! Swimming with Stars
World Sea of Serendipity

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:20 Time

Tricky Treasure
Medal
350 Lums
Cup
0:55 Time
Skull Coin
5
Relic
3

Port 'O Panic is the first level of the Sea of Serendipity, the fourth world in Rayman Origins. In this level, the heroes meet the fourth nymph, Annetta Fish, who is trapped in the jaw of a Darktoon. This level is not included in the Back to Origins painting in Rayman Legends.

Area 1

Throughout the first area, Red Wizards are seen running back and forth while caught under the jaws of Darktoons. If the heroes defeat all of the Darktoons and save the Red Wizards, the player will unlock the trophy/achievement "No Panic!". The first secret area of the level can be found by using a wooden seesaw to reach a Red Wizard to its upper left; the heroes can find the entrance to their left by climbing up some platforms. As the heroes proceed, they will need to avoid scattered flames, while optionally saving the Red Wizards. They cannot swim underwater yet, meaning some underwater Lums cannot be obtained on their first visit; the power to do so can be acquired by saving Annetta Fish later in the level. The heroes can then proceed to find the exit nearby.

Secret area 1

The first secret area.

In this secret area, the heroes will need to defeat the sleeping Darktoons, which they can reach by using ropes and a geyser. Once all three have been defeated, the Electoon cage can be broken.


Area 2

In this area, the heroes meet Annetta Fish, the fourth nymph of the game. Like the other three, she is trapped between the jaws of a Darktoon. The Darktoon flees upon seeing the heroes, so they will need to chase after it. As the heroes approach the exit, the Darktoon makes a long jump to a warship controlled by a Lividstone.

Area 3

The warship will constantly shoot bombs at the heroes, which will also break many of the wooden structures in the level.

The warship will now attempt to defeat the heroes by shooting bombs at them. This is a similar to how the Robo-Pirate warships attacked Rayman in Rayman 2. As the warship continues to shoot bombs, the heroes must also avoid stationary and falling fireballs. The first Skull Coin can be reached by quickly using some small, wooden platforms before the warship destroys them.


Area 4

The chase continues, as the warship is still attempting to defeat the heroes. The second Skull Coin can be collected by taking the lower path and escaping from a different type of bomb, which pours out flames from above. The third Skull Coin can be found above, between two multi-storey wooden platforms. Finally, the Darktoon departs from the ship, allowing the heroes to defeat it and receive the power to dive from Annetta Fish. The new power can be used to reach the fourth Skull Coin of the level, hidden underwater behind some coral to their left. The heroes proceed to the exit, which can be found nearby.

Area 5

While underwater, the heroes will encounter a shoal of coloured friendly fish singing a tune. Once they pass them, they will enter an underwater cavern. The second secret area can be found by swimming downwards into a tight space. Once the Electoons are saved, the heroes can proceed while carefully avoiding the pink spiky fish. Along the way, the heroes will also encounter some electric jellyfish and sharp spiky shells that will pop out as they approach them. The fifth Skull Coin can be retrieved by avoiding the small group of jellyfish which are hovering around it. The heroes can now proceed to the exit.

Relic 1

The first relic can be found underwater, just in front of Rayman.

The first relic can be found soon after entering this area; it is located near the seabed.


Secret area 2

The second secret area.

In this secret area, there are many friendly fish, but also some hostile redfish with swords. The team can defeat the redfish, which allows the Electoon cage on land to be broken.


Relic 2

The second relic can be found underwater on the seabed, just in front of Rayman.

The second relic can be found just past the second secret area; it is located on the seabed.


Relic 3

The third relic can be found underwater near a pink spiky fish, just in front of Rayman.

The third relic can be found underwater near the exit, close to a pink spiky fish.


Area 6

There are several Lividstones guarding the cage around the area, so the heroes will need to defeat them all. A seesaw can be used to send a helicopter bomb flying towards the Lividstones to defeat them all easily. Once they have all been defeated, the cage can be broken, ending the level; the heroes will then pose on the photoboard as the Magician counts the total number of Lums collected throughout the level.

Names in other languages

Language Name
English Port 'O Panic
Czech Přístav paniky
Dutch Gehavend
French Panique au port
German Hafen der Strafen
Hungarian Pánik-kikötő
Italian Porto Panico
Japanese パニックの みなと
Polish Port paniki
Portuguese Ai, que susto!
Russian Порт-Паник
Spanish ¡Ay, qué miedo!

External links