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'''Polar Pursuit''' is the first level of the [[Gourmand Land]], the third world in ''[[Rayman Origins]]''. In this beginning level of this world, [[Rayman]] and his team slide on slippery icy platforms while avoiding red water infested with [[Baby Piranhas]]. This is the first level from this world and tenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Polar Pursuit''' is the first level of the [[Gourmand Land]], the third world in ''[[Rayman Origins]]''. In this beginning level of this world, [[Rayman]] and his team slide on slippery icy platforms while avoiding red water infested with [[Baby Piranhas]]. They also meet the third [[nymph]], [[Edith Up]]. This is the first level from this world and tenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
[[File:Polar Pursuit 2.jpg|thumb|left|[[Rayman]] bouncing on the [[Antitoon|Darktoons]].]]
[[Rayman]] and his team start out by sliding on curvy icy platforms, some collapse on themselves into the safe water. As the team continues, they have to [[Swimming|swim]] on a long body of water, with eleven [[Antitoon|Darktoons]] flying towards them. If the players bounce off on all eleven without falling into the water, they unlock the trophy/achievement, [[Boing! Boing! Boing!]]. The first [[Skull Coin]] can be collected by bouncing off the eighth [[Antitoon|Darktoon]] and [[Helicopter|gliding]] to the [[Skull Coin|coin]]. Eventually, the team aids the help of a creature to get to the exit.
[[Rayman]] and his team start out by sliding on curvy icy platforms, some collapse on themselves into the safe water. As the team continues, they have to swim on a long body of water, with eleven [[Antitoon|Darktoons]] flying towards them. If the players bounce off on all eleven without falling into the water, the player will unlock a trophy. The first [[Skull Coin]] can be collected by bouncing off the eighth Darktoon and [[helicopter|gliding]] to the coin. Eventually, the team will aid the help of a creature to get to the exit.


{|
<gallery widths="320px" heights="180px">
|-
Polar Pursuit 2.jpg|[[Rayman]] bouncing on the [[Antitoon|Darktoons]].
| [[File:Polar Pursuit 3.jpg|left|thumb|This creature can be jumped on.]]
Polar Pursuit 3.jpg|This creature can be jumped on.
|| [[File:Polar Pursuit 4.jpg|center|thumb|The creature will spit out green stuff to cause the players to move up.]]
Polar Pursuit 4.jpg|The creature will spit out green stuff to cause the players to move up.
|}
</gallery>


==Area 2==
==Area 2==
The team will continue on for a while by sliding on more icy platforms. Then they will come across red bodies of water that contain hungry [[Baby Piranhas]]. It will be very difficult to escape the Baby Piranhas if the players fall in. They will have to cross the red water by using creatures including [[fork]]s with lemons attached. After that, the heroes can get to the exit by quickly moving on icy platforms that will crush the players if they stand still for too long. The second [[Skull Coin]] of the level, is right above the exit. The players can perform a walljump to get it.
The team continues on for a while by sliding on more icy platforms. Then they come across red bodies of water that contain hungry [[Baby Piranhas]]. It can be very difficult to escape the [[Baby Piranhas]] if the players fall in. They will have to cross the red water by using creatures including [[fork]]s with lemons attached. After that, the heroes can get to the exit by quickly moving on icy platforms that will crush the players if they stand still for too long. The second [[Skull Coin]] of the level, is right above the exit. The players can perform a walljump to get it.


{|
<gallery widths="320px" heights="180px">
|-
Polar Pursuit 5.jpg|l[[Spiky flower]]s are dangerous to touch.
| [[File:Polar Pursuit 5.jpg|left|thumb|[[Spiky flower]]s are dangerous to touch.]]
Polar Pursuit 6.jpg|The lemon attached to the tips of a [[fork]] can be used as if it were a platform.
|| [[File:Polar Pursuit 6.jpg|center|thumb|The lemon attached to the tips of a [[fork]] can be used as if it were a platform.]]
Polar Pursuit 7.jpg|[[Baby Piranhas]] are found in the red water.
|| [[File:Polar Pursuit 7.jpg|right|thumb|[[Baby Piranhas]] are found in the red water.]]
</gallery>
|}


==Area 3==
==Area 3==
[[File:Polar Pursuit 8.jpg|thumb|right|[[Edith Up]], the third [[Nymph]].]]
Upon entry, [[Rayman]] and his friends encounter the third [[nymph]], [[Edith Up]]. Like the previous two, she is held captive by a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] spots the heroes and runs away, so the team needs to chase it down through the icy area, avoiding more bodies of red water infested with [[Baby Piranhas]], and jumping off collapsing platforms. The third [[Skull Coin]] can be collected by taking the higher path at the beginning part of the area. The fourth [[Skull Coin]] is found close to a [[Lum King]] at a lower level platform next to red water. After a while of chasing, the players can destroy the [[Antitoon|Darktoon]] and gain a new power from [[Edith Up]], the power to change size. The fifth [[Skull Coin]] is hiding behind a foreground icy glacier. The players can now use the new power to reach the exit.
Upon entry, [[Rayman]] and his friends encounter the third nymph, [[Edith Up]]. Like the previous two, she is held captive by a [[Antitoon|Darktoon]]. The Darktoon will run away, so the team will have to chase it down through the icy area, avoiding red water infested with [[Baby Piranhas]], and jumping off collapsing platforms. The third [[Skull Coin]] can be collected by taking the higher path at the beginning part of the area. The fourth Skull Coin is found close to a [[Lum King]] at a lower level platform next to red water. After a while of chasing, the players can destroy the Darktoon and gain a new power from Edith Up, the power to change size. The fifth Skull Coin is found hiding behind a foreground icy glacier. The players can now use the new power to reach the exit.


{|
<gallery widths="320px" heights="180px">
|-
Polar Pursuit 8.jpg|[[Edith Up]], the third [[nymph]].
| [[File:Polar Pursuit 9.jpg|left|thumb|The player chasing the [[Antitoon|Darktoon]] holding [[Edith Up]] captive.]]
Polar Pursuit 9.jpg|The player chasing the [[Antitoon|Darktoon]] holding [[Edith Up]] captive.
|| [[File:Polar Pursuit 10.jpg|center|thumb|A watermelon floating atop a body of red water.]]
Polar Pursuit 10.jpg|A watermelon floating atop a body of red water.
|| [[File:Polar Pursuit 13.jpg|right|thumb|The player can shrink down after saving [[Edith Up]].]]
 
|}
Polar Pursuit 13.jpg|The player can shrink down after saving [[Edith Up]].
</gallery>


==Area 4==
==Area 4==
Right when [[Rayman]] and his friends enter, an [[Electoon]] cries for help. The secret area can be found by performing a walljump right at the beginning of the area. Once the team completes that, they can move on, using the shrink power to get through tight platforms. The sixth [[Skull Coin]] can be collected by touching a hairy sunglasses wearing creature. The coin will be in a bubble, and moving slowly towards the [[Baby Piranhas|Baby Piranha]] filled red water, so the player will have to be quick to get it. The players will use a [[funnel]] to change back to normal size and continue on to the exit.
Right when [[Rayman]] and his friends enter, an [[Electoon]] cries for help. The first secret area can be found by performing a walljump right at the beginning of the area. Once the team completes that, they can move on, using the shrink power to get through tight platforms. The sixth [[Skull Coin]] can be collected by touching a hairy sunglasses wearing creature. The [[Skull Coin|coin]] will be in a bubble, and moving slowly towards the [[Baby Piranhas|Baby Piranha]] filled red water, so the players must be quick to get it. The players can use a [[funnel]] to change back to normal size and continue on to the exit.


{|
<gallery widths="320px" heights="180px">
|-
Polar Pursuit 15.jpg|The umbrella will safely take the player across the dangerous body of water.
| [[File:Polar Pursuit 15.jpg|left|thumb|The umbrella will safely take the player across the dangerous body of water.]]
Polar Pursuit 16.jpg|The sixth [[Skull Coin]] of the level.
|| [[File:Polar Pursuit 16.jpg|center|thumb|The sixth [[Skull Coin]] of the level.]]
Polar Pursuit 17.jpg|A [[Lum King]].
|| [[File:Polar Pursuit 17.jpg|right|thumb|A [[Lum King]].]]
</gallery>
|}


===Secret Area 1===
===Secret area 1===
[[File:Polar Pursuit 14.jpg|thumb|left|The five [[Antitoon|Darktoons]] in the secret area.]]
[[File:Polar Pursuit 14.jpg|320px|thumb|right|The five [[Antitoon|Darktoons]] in the secret area.]]
The team will have to destroy five [[Antitoon|Darktoons]] around the [[Electoon]] [[cage]], using limes to get up to higher levels. Once the five are defeated, the cage will be able to be broken.
The team has to destroy five [[Antitoon|Darktoons]] around the [[Electoon]] [[cage]], using limes to get up to higher levels. Once the five are defeated, the [[cage]] can be broken open.


{{Clear}}
{{Clear}}


==Area 5==
==Area 5==
[[File:Polar Pursuit 18.jpg|thumb|The seventh [[Skull Coin]].]]
[[File:Polar Pursuit 18.jpg|320px|thumb|left|The seventh [[Skull Coin]].]]
Immediately the heroes will shrink back by using another [[funnel]]. The seventh and difficult to get [[Skull Coin]] is located between several [[Spiky fruit|spiky fruits]]. The player will have to perform a walljump and carefully use the [[helicopter|glide]] power to get the coin while avoiding said spiky fruits. After that, the team will advance while still shrunk. The second secret area can be found by dropping down a few platforms, avoiding spiky fruits along the way. After that, the heroes can climb back up and continue to advance to the nearby exit, still shrunken down.
Immediately the heroes will shrink back by using another [[funnel]]. The seventh and difficult to get [[Skull Coin]] is located between several [[spiky fruit]]s. The players have to perform a walljump and carefully use the [[Helicopter|glide]] power to get the [[Skull Coin|coin]] while avoiding said [[spiky fruit]]s. After that, the team can move on while still shrunk. The second secret area can be found by dropping down a few platforms, avoiding [[spiky fruit]]s along the way. When that's done, the heroes can climb back up and continue to advance to the nearby exit, still shrunken down.
 
{{Clear}}


===Secret Area 2===
===Secret area 2===
[[File:Polar Pursuit 19.jpg|thumb|left|The second secret area.]]
[[File:Polar Pursuit 19.jpg|320px|thumb|right|The second secret area.]]
The players will grow back to normal size and will have to destroy the [[Antitoon|Darktoons]] bouncing up and down on lemons that are attached to sensitive to touch [[fork]]s. Once all are destroyed, the [[cage]] will be able to be broken.
The players grow back to normal size upon entry. They must destroy the [[Antitoon|Darktoons]] bouncing up and down on lemons that are attached to sensitive to touch [[fork]]s. Once all are destroyed, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
[[File:Polar Pursuit 20.jpg|thumb|right|The sixth and final area.]]
[[File:Polar Pursuit 20.jpg|320px|thumb|left|The sixth and final area.]]
All [[Rayman]] and his friends have to do is destroy the [[Antitoon|Darktoons]] hovering around the [[Electoon]] [[cage]]. Once done, the cage will be able to be broken to end the level. Then the team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] the players collected in the level.
All the heroes have to do is destroy the [[Antitoon|Darktoons]] hovering around the [[Electoon]] [[cage]]. Once done, the [[cage]] can be broken open to end the level. Then the team poses on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.


{{Clear}}
{{Clear}}

Revision as of 17:17, 26 March 2018

Polar Pursuit
Polar Pursuit
Polar Pursuit
Shooting Me Softly Dashing Thru the Snow
World Gourmand Land

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:50 Time

Tricky Treasure
Medal
350 Lums
Cup
1:26 Time

Polar Pursuit is the first level of the Gourmand Land, the third world in Rayman Origins. In this beginning level of this world, Rayman and his team slide on slippery icy platforms while avoiding red water infested with Baby Piranhas. They also meet the third nymph, Edith Up. This is the first level from this world and tenth overall that's not included in the Back to Origins mode in Rayman Legends.

Area 1

Rayman and his team start out by sliding on curvy icy platforms, some collapse on themselves into the safe water. As the team continues, they have to swim on a long body of water, with eleven Darktoons flying towards them. If the players bounce off on all eleven without falling into the water, they unlock the trophy/achievement, Boing! Boing! Boing!. The first Skull Coin can be collected by bouncing off the eighth Darktoon and gliding to the coin. Eventually, the team aids the help of a creature to get to the exit.

Area 2

The team continues on for a while by sliding on more icy platforms. Then they come across red bodies of water that contain hungry Baby Piranhas. It can be very difficult to escape the Baby Piranhas if the players fall in. They will have to cross the red water by using creatures including forks with lemons attached. After that, the heroes can get to the exit by quickly moving on icy platforms that will crush the players if they stand still for too long. The second Skull Coin of the level, is right above the exit. The players can perform a walljump to get it.

Area 3

Upon entry, Rayman and his friends encounter the third nymph, Edith Up. Like the previous two, she is held captive by a Darktoon. The Darktoon spots the heroes and runs away, so the team needs to chase it down through the icy area, avoiding more bodies of red water infested with Baby Piranhas, and jumping off collapsing platforms. The third Skull Coin can be collected by taking the higher path at the beginning part of the area. The fourth Skull Coin is found close to a Lum King at a lower level platform next to red water. After a while of chasing, the players can destroy the Darktoon and gain a new power from Edith Up, the power to change size. The fifth Skull Coin is hiding behind a foreground icy glacier. The players can now use the new power to reach the exit.

Area 4

Right when Rayman and his friends enter, an Electoon cries for help. The first secret area can be found by performing a walljump right at the beginning of the area. Once the team completes that, they can move on, using the shrink power to get through tight platforms. The sixth Skull Coin can be collected by touching a hairy sunglasses wearing creature. The coin will be in a bubble, and moving slowly towards the Baby Piranha filled red water, so the players must be quick to get it. The players can use a funnel to change back to normal size and continue on to the exit.

Secret area 1

The five Darktoons in the secret area.

The team has to destroy five Darktoons around the Electoon cage, using limes to get up to higher levels. Once the five are defeated, the cage can be broken open.


Area 5

The seventh Skull Coin.

Immediately the heroes will shrink back by using another funnel. The seventh and difficult to get Skull Coin is located between several spiky fruits. The players have to perform a walljump and carefully use the glide power to get the coin while avoiding said spiky fruits. After that, the team can move on while still shrunk. The second secret area can be found by dropping down a few platforms, avoiding spiky fruits along the way. When that's done, the heroes can climb back up and continue to advance to the nearby exit, still shrunken down.


Secret area 2

The second secret area.

The players grow back to normal size upon entry. They must destroy the Darktoons bouncing up and down on lemons that are attached to sensitive to touch forks. Once all are destroyed, the cage can be broken.


Area 6

The sixth and final area.

All the heroes have to do is destroy the Darktoons hovering around the Electoon cage. Once done, the cage can be broken open to end the level. Then the team poses on the photoboard as the Magician waits for the total amount of Lums that were collected.


External links