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{{stub}}
{{ROLevel
| name = Polar Pursuit
| image = [[File:16 polar pursuit.jpg|center|320px|Polar Pursuit]]
| preceded by = [[Shooting Me Softly]]
| followed by = [[Dashing Thru the Snow]]
| world = [[Gourmand Land]]
| medallion slot 1 = Cage
| medallion slot 2 = Cage
| medallion slot 3 = Cage
| medallion slot 4 = Lums
| medallion slot 4 number = 150
| medallion slot 5 = Lums
| medallion slot 5 number = 300
| medallion slot 6 = Time
| medallion slot 6 number = 1:50
| medal = 350
| cup = 1:26
| skull coins = 7
| relics = 3
| format numbers = true
}}


The '''Frosty Delights''' is a level from the upcoming ''[[Rayman Origins]]''. It will be part of the ice world.
'''Polar Pursuit''' is the first level of [[Gourmand Land]], the third world in ''[[Rayman Origins]]''. In this first level of the world, the heroes slide on slippery icy platforms while avoiding red water infested with [[baby piranha]]s. They also meet the third [[nymph]], [[Edith Up]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


The location bears some resemblance to the Glacier Cocktail level in ''[[Tonic Trouble]]''.
==Area 1==
The heroes start by sliding on curvy icy platforms. Some collapse into the safe water. As they proceed, they need to [[Swimming|swim]] in a long body of water, with eleven [[Psychlops]] flying towards them. If the heroes manage to bounce on all eleven without falling into the water, they will unlock the [[Boing! Boing! Boing!]] trophy/achievement. The first [[Skull Coin]] can be collected by bouncing on the eighth [[Psychlops]] and [[Helicopter|gliding]] towards the former. Eventually, the heroes approach a blue [[Al Tranquilo]]. It will spit out a geyser of green liquid if the heroes stand on its belly, which they can use to reach the exit.
 
<gallery widths="320px" heights="180px">
Polar Pursuit 2.jpg|[[Rayman]] bouncing on the [[Psychlops]].
Polar Pursuit 3.jpg|A blue [[Al Tranquilo]].
Polar Pursuit 4.jpg|The [[Al Tranquilo]] spitting out green liquid, which the heroes can use as a geyser.
</gallery>
 
==Area 2==
The heroes proceed, sliding on more icy platforms. Eventually, they come across some red bodies of water that contain hungry [[baby piranha]]s. It can be very difficult to escape the [[baby piranha]]s if the heroes fall into the water. They need to avoid the red water by using creatures, including [[fork]]s with lemons attached. Afterwards, the heroes can reach the exit by quickly moving on icy platforms, which will crush them if they stand still for too long. The second [[Skull Coin]] of the level can be found directly above the exit. The heroes can perform a wall jump to reach it.
 
<gallery widths="320px" heights="180px">
Polar Pursuit 5.jpg|[[Spiky olive]]s must be avoided.
Polar Pursuit 6.jpg|The lemon slice attached to the tips of a [[fork]] can be used as a platform.
Polar Pursuit 7.jpg|[[Baby piranha]]s are found in the red water.
</gallery>
 
===Relic 1===
[[File:Polar Pursuit first relic.png|thumb|320px|The first [[relic]] can be found directly above [[Rayman]].]]
 
The first [[relic]] can be found in this area, camouflaged inside a [[lime]] in the background.
 
{{clear}}
 
===Relic 2===
[[File:Polar Pursuit second relic.png|thumb|320px|The second [[relic]] can be found inside the [[watermelon]].]]
 
The second [[relic]] can also be found in this area. It is hidden inside a [[watermelon]].
 
{{clear}}
 
==Area 3==
Upon entry, the heroes encounter the third [[nymph]], [[Edith Up]]. Just like the previous two, she is held captive by a [[Antitoon|Darktoon]]. Once the [[Antitoon|Darktoon]] spots the heroes, it will run away, meaning they will need to chase it through the icy area. They will need to avoid more bodies of red water infested with [[baby piranha]]s by jumping off sinking icebergs. The third [[Skull Coin]] can be obtained by taking a higher path in the area. The fourth [[Skull Coin]] can be found close to a [[Lum King]] at a lower platform near the red water. Eventually, the heroes can defeat the [[Antitoon|Darktoon]] and free [[Edith Up]], gaining the power to change size using [[funnel]]s. The fifth [[Skull Coin]] can be found hiding behind a foreground iceberg. The heroes can now use their new power to reach the exit.
 
<gallery widths="320px" heights="180px">
Polar Pursuit 8.jpg|[[Edith Up]] held captive in the mouth of a [[Antitoon|Darktoon]]
Polar Pursuit 9.jpg|The heroes chasing the [[Antitoon|Darktoon]] holding [[Edith Up]] captive
Polar Pursuit 10.jpg|A [[watermelon]] floating atop a body of red water
Polar Pursuit 11.jpg|[[Edith Up]] once freed from the [[Antitoon|Darktoon]]
Polar Pursuit 12.jpg|[[Edith Up]] about to give the heroes the power to change size using [[funnel]]s
Polar Pursuit 13.jpg|The heroes can use [[funnel]]s to shrink after saving [[Edith Up]]
</gallery>
 
===Relic 3===
[[File:Polar Pursuit third relic.png|thumb|320px|The third relic can be found in the foreground directly below [[Rayman]].]]
 
The third relic can be found in this area, hidden inside an iceberg in the foreground. Players must collect this one quickly, as the heroes are currently in pursuit of a [[Antitoon|Darktoon]] to rescue [[Edith Up]].
 
{{clear}}
 
==Area 4==
As the heroes enter, an [[Electoon]] cries for help. The first secret area can be found by performing a wall jump to reach the icy platform above. Once the [[Electoon]]s have been saved, the heroes can proceed, using [[funnel]]s to get through tight spaces. The sixth [[Skull Coin]] can be collected by coming into contact with a [[Palmito]]. The [[Skull Coin|coin]] will be released in a bubble and will move slowly towards the [[baby piranha]]-infested red water, so the heroes need to be quick to collect it. They can use a [[funnel]] to morph back to their normal size and proceed to the exit.
 
<gallery widths="320px" heights="180px">
Polar Pursuit 15.jpg|The umbrella will safely take the heroes across the dangerous body of water.
Polar Pursuit 16.jpg|The sixth [[Skull Coin]] of the level.
Polar Pursuit 17.jpg|A [[Lum King]].
</gallery>
 
===Secret area 1===
[[File:Polar Pursuit 14.jpg|320px|thumb|The five [[Psychlops]] in the secret area.]]
 
The heroes need to defeat five [[Psychlops]] around the [[Electoon]] [[cage]], using [[lime]]s to reach the higher platforms. Once the five are defeated, the [[cage]] can be broken.
 
{{Clear}}
 
==Area 5==
[[File:Polar Pursuit 18.jpg|320px|thumb|The seventh [[Skull Coin]].]]
 
The heroes shrink again with the use of another [[funnel]]. The seventh and difficult-to-get [[Skull Coin]] is located between several [[spiky orange]]s. The heroes will need to perform a wall jump and carefully use the [[Helicopter|glide]] power to get the [[Skull Coin|coin]] while avoiding the [[spiky orange]]s. The second secret area can be found by dropping down a few platforms while avoiding [[spiky orange]]s along the way. Afterwards, the heroes can climb back up and advance to the exit, which can be found nearby.
 
{{Clear}}
 
===Secret area 2===
[[File:Polar Pursuit 19.jpg|320px|thumb|The second secret area.]]
 
The heroes morph back to their normal size upon entry. They must defeat the [[Psychlops]], which are bouncing on lemons attached to [[fork]]s. Once all have been defeated, the [[cage]] can be broken.
 
{{Clear}}
 
==Area 6==
[[File:Polar Pursuit 20.jpg|320px|thumb|The sixth and final area.]]
 
All the heroes need to do is defeat the [[Psychlops]] hovering around the [[Electoon]] [[cage]]. Once they have been defeated, the [[cage]] can be broken, ending the level. The heroes pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.
 
{{Clear}}
 
==Trivia==
*During [[Rayman Origins (early production)|early development]], this level was called "Frosty Delight".
 
==Names in other languages==
{{Names
|en=Polar Pursuit
|cs=Polární hon
|nl=Fris fruit
|fr=Palais des glaces
|de=Kühle Köstlichkeit
|hu=Sarki üldözés
|it=Delizia ghiacciata
|ja=どこまでも おいかけろ
|pl=Polarny pościg
|pt=Delícia gelada
|ru=Погоня во льдах
|es=Delicias heladas
}}
 
==External links==
* [https://www.youtube.com/watch?v=tTJp6XEe1VE Polar Pursuit playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=V0nd87MP4P8 Polar Pursuit playthrough at YouTube (PC version) (Speed Trophy)]
 
{{RaymanOriginslocations}}
 
[[fr:Palais des glaces]]
[[hu:Sarki üldözés]]
[[pl:Polarny pościg]]


[[Category:Places]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 09:00, 29 May 2025

Polar Pursuit
Polar Pursuit
Polar Pursuit
Shooting Me Softly Dashing Thru the Snow
World Gourmand Land

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:50 Time

Tricky Treasure
Medal
350 Lums
Cup
1:26 Time
Skull Coin
7
Relic
3

Polar Pursuit is the first level of Gourmand Land, the third world in Rayman Origins. In this first level of the world, the heroes slide on slippery icy platforms while avoiding red water infested with baby piranhas. They also meet the third nymph, Edith Up. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. It is not included in the Back to Origins painting in Rayman Legends.

Area 1

The heroes start by sliding on curvy icy platforms. Some collapse into the safe water. As they proceed, they need to swim in a long body of water, with eleven Psychlops flying towards them. If the heroes manage to bounce on all eleven without falling into the water, they will unlock the Boing! Boing! Boing! trophy/achievement. The first Skull Coin can be collected by bouncing on the eighth Psychlops and gliding towards the former. Eventually, the heroes approach a blue Al Tranquilo. It will spit out a geyser of green liquid if the heroes stand on its belly, which they can use to reach the exit.

Area 2

The heroes proceed, sliding on more icy platforms. Eventually, they come across some red bodies of water that contain hungry baby piranhas. It can be very difficult to escape the baby piranhas if the heroes fall into the water. They need to avoid the red water by using creatures, including forks with lemons attached. Afterwards, the heroes can reach the exit by quickly moving on icy platforms, which will crush them if they stand still for too long. The second Skull Coin of the level can be found directly above the exit. The heroes can perform a wall jump to reach it.

Relic 1

The first relic can be found directly above Rayman.

The first relic can be found in this area, camouflaged inside a lime in the background.


Relic 2

The second relic can be found inside the watermelon.

The second relic can also be found in this area. It is hidden inside a watermelon.


Area 3

Upon entry, the heroes encounter the third nymph, Edith Up. Just like the previous two, she is held captive by a Darktoon. Once the Darktoon spots the heroes, it will run away, meaning they will need to chase it through the icy area. They will need to avoid more bodies of red water infested with baby piranhas by jumping off sinking icebergs. The third Skull Coin can be obtained by taking a higher path in the area. The fourth Skull Coin can be found close to a Lum King at a lower platform near the red water. Eventually, the heroes can defeat the Darktoon and free Edith Up, gaining the power to change size using funnels. The fifth Skull Coin can be found hiding behind a foreground iceberg. The heroes can now use their new power to reach the exit.

Relic 3

The third relic can be found in the foreground directly below Rayman.

The third relic can be found in this area, hidden inside an iceberg in the foreground. Players must collect this one quickly, as the heroes are currently in pursuit of a Darktoon to rescue Edith Up.


Area 4

As the heroes enter, an Electoon cries for help. The first secret area can be found by performing a wall jump to reach the icy platform above. Once the Electoons have been saved, the heroes can proceed, using funnels to get through tight spaces. The sixth Skull Coin can be collected by coming into contact with a Palmito. The coin will be released in a bubble and will move slowly towards the baby piranha-infested red water, so the heroes need to be quick to collect it. They can use a funnel to morph back to their normal size and proceed to the exit.

Secret area 1

The five Psychlops in the secret area.

The heroes need to defeat five Psychlops around the Electoon cage, using limes to reach the higher platforms. Once the five are defeated, the cage can be broken.


Area 5

The seventh Skull Coin.

The heroes shrink again with the use of another funnel. The seventh and difficult-to-get Skull Coin is located between several spiky oranges. The heroes will need to perform a wall jump and carefully use the glide power to get the coin while avoiding the spiky oranges. The second secret area can be found by dropping down a few platforms while avoiding spiky oranges along the way. Afterwards, the heroes can climb back up and advance to the exit, which can be found nearby.


Secret area 2

The second secret area.

The heroes morph back to their normal size upon entry. They must defeat the Psychlops, which are bouncing on lemons attached to forks. Once all have been defeated, the cage can be broken.


Area 6

The sixth and final area.

All the heroes need to do is defeat the Psychlops hovering around the Electoon cage. Once they have been defeated, the cage can be broken, ending the level. The heroes pose on the photoboard as the Magician counts the total amount of Lums collected throughout the level.


Trivia

Names in other languages

Language Name
English Polar Pursuit
Czech Polární hon
Dutch Fris fruit
French Palais des glaces
German Kühle Köstlichkeit
Hungarian Sarki üldözés
Italian Delizia ghiacciata
Japanese どこまでも おいかけろ
Polish Polarny pościg
Portuguese Delícia gelada
Russian Погоня во льдах
Spanish Delicias heladas

External links