Rayman Adventures (early production): Difference between revisions

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''[[Rayman Adventures]]'' has a lot of unused content, some of which was later used in ''[[Rayman Mini]]''.
The 2015 ''[[Rayman Adventures]]'' game has a lot of unused content, some of which was later used in ''[[Rayman Mini]]''.
 
== Early build ==
In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature [[the Captain]] or any of the adventure outfits for [[Rayman]] and [[Barbara]].
 
<gallery widths="320px" heights="240px">
Adventures 0.1.0 - Early Sacred Tree.png
Adventures 0.1.0 - Intro Hero Selection.png
Adventures 0.1.0 - Intro Start.png
Adventures 0.1.0 - Intro Level.PNG
Adventures 0.1.0 - Intro End.PNG
Adventures 0.1.0 - Tree.PNG
Adventures 0.1.0 - Level Goals.png
Adventures 0.1.0 - Level Start.png
Adventures 0.1.0 - Finish Flag.png
Adventures 0.1.0 - Finish Animation.png
Adventures 0.1.0 - Score Screen.png
Adventures 0.1.0 - Map with Egg.png
Adventures 0.1.0 - Map.png
Adventures 0.1.0 - Next Adventure.png
Adventures 0.1.0 - Region Map.png
Adventures 0.1.0 - Region Map No Connection.png
Adventures 0.1.0 - Profile.png
Adventures 0.1.0 - Achievements.png
</gallery>
 
=== Early scenes ===
In the early build 10 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies", 2 in a folder called "menuretry", "menupopup", "menucreatureinvite", "menudailyrewards", "menushownewobjective", "menuduplicaterewards", "menunextadventure" and "menunextregionselection". menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic]. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named "menuretry" "menuchangeobjective", . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and [[Adventure Map|adventure map]] button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled "menudailyreward") has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.
<gallery widths="320px" heights="180px">
Menucreaturecomic.png|The unused comic scene loaded into the game.
Menuchangeobjective.png|The unused objective changing scene loaded into the game
Menupopup.png|The popup scene asking for a new adventure.
Menucreatureinvite.png|An [[Incrediball]] asking to play in the dark.
Menudailyrewards.png|2 [[Gem (Rayman Adventures)|gem]] packs at the bottom.
Menushownewobjective.png|A screen showing a new objective.
Menuduplicaterewards.png|A scene from the now removed Clone-O-Meter.
Menunextregionselection.png|The region selection scene.
Menunextadventure.png|A scene confirmating that you want to continue to another adventure.
</gallery>
==== Existing early scenes ====
The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.
 
<gallery widths="320px" heights="180px">
Menuduplicateanim.png|The Clone-O-Meter in the early build.
</gallery>
 
=== Early buttons ===
The game has assets for UI buttons that only existed in the early build.
<pre>
changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd
magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd
shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd
togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd
ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd
stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd
exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd
elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd
genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd
genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd
stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd
playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd
</pre>
 
=== Early textures ===
The game has a lot of textures that were removed or changed up.
 
<gallery widths="340px" heights="200px">
Rayman Adventures Unused - Gem 1.png|The second reward of a level. While this appears in the latest build it is only used in the early build
Rayman Adventures Unused - Gem 2.png|The third reward of a level. While this appears in the latest build it is only used in the early build
Beta Reward Food.png|A reward similar to the bronze cup from ''[[Rayman Legends]]''.
Beta Gem Reward.png|A reward similar to the silver cup from ''[[Rayman Legends]]''.
Beta Gem Reward Max.png|A reward similar to the gold cup from ''[[Rayman Legends]]''.
Unused New Text.png|An unused image signaling something new.
Rayman Adventures Comic.png|A low-resolution comic can be found in the files of the early build. The text is unreadable but [[Devilbob]]s can be seen.
Beta Bronze Egg.png|A bronze egg in the early build.
Beta Silver Egg.png|A silver egg in the early build..
Beta Gold Egg.png|A gold egg in the early build.
Beta Royal Egg.png|A crystal/royal egg in the early build.
Beta Royal Egg with crown.png|The royal egg with a crown on the top in the early build.
Beta Unrevelaed Egg.png|An egg that hasn't been revealed on the [[World map (Rayman Adventures)|world map]] seen in the early build.
 
</gallery>


== Unused maps ==
== Unused maps ==
=== Worlds ===
The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named "Desert" in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's [[Event (Rayman Adventures)|limited time events]].


=== Worlds ===
An .act file for a [[Devilbob]] is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The [[Devilbob]]'s animation and sounds are functional. It was likely meant for use in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world features [[Devilbob]]s as enemies. In the screenshots below, the [[Devilbob]] is placed at the bottom of the screen while it is supposed to be higher up.
The game would have originally featured two more worlds on the [[world map]]; [[Desert Kingdom]] and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads").
 
The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from ''[[Rayman Origins]]'' can be found within the game's files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].
 
 
In the description of the Google Play version of the game, it's mentioned that the game has 7 worlds to explore while only having 5 accessable.
 
{{Quote
|text=
Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!
|sign=Google Play description
|source=''Google Play''}}


<gallery>
<gallery widths="340px" heights="200px">
Rayman Adventures Full Map.png|The map fully zoomed out, with all clouds visible.
Rayman Adventures Full Map.png|The map fully zoomed out, with all clouds visible.
WorldMap-DesertClouds.png|The clouds covering the [[Desert Kingdom]].
WorldMap-DesertClouds.png|The clouds covering the [[Desert Kingdom]].
Line 12: Line 105:
WorldMap-LividDead.png|The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] without clouds.
WorldMap-LividDead.png|The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] without clouds.
WorldMap-NoObjects.png|The map fully zoomed out without any clouds.
WorldMap-NoObjects.png|The map fully zoomed out without any clouds.
Region Icon RA Small.png|This texture for world icons features a Mexican hat for the [[Fiesta de los Muertos]] (top left) and a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (top right).
Unused-Devilbob-RA.png|The [[Devilbob]] showing its spikes.
Unused-Devilbob-RA-2.png|The [[Devilbob]]'s normal form.
</gallery>
</gallery>


Line 23: Line 119:
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.


Setting a level to use the Soccer or AdversarialSoccer type causes the mission text "Reach the Flag!" to appear.
Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text "Reach the Flag!" to appear.


<gallery>
<gallery widths="320px" heights="180px">
Adventures flag mission.png|The flag mission type text, modified in the Forestegghunt level.
Adventures flag mission.png|The flag mission type text, modified in the Forestegghunt level.
Rayman Mini - Flag.png|An unused flag from ''[[Rayman Mini]]'', most likely used for the flag mission types.
Rayman Mini - Flag.png|An unused flag from ''[[Rayman Mini]]'', most likely used for the flag mission types.
Line 34: Line 130:
*Dojo
*Dojo
*SnowyMountain
*SnowyMountain
*BabelTower
*BabelTower (Unused)
*LandOfTheDead
*LandOfTheDead (Unused, if you don't count the challenge marathon)
*CastleInterior
*CastleInterior
*CastleExterior
*CastleExterior
Line 42: Line 138:
*BeanStalk
*BeanStalk
*Avatar
*Avatar
*_deprecated_OvergrownTemple
*_deprecated_OvergrownTemple (Unused)
*MexicanParty
*MexicanParty (Unused)
*_deprecated_CakeParty
*_deprecated_CakeParty (Unused)
*_deprecated_Garbage
*_deprecated_Garbage (Unused)
*Hangar
*Hangar
*Nemo
*Nemo
*Olympus
*Olympus
*_deprecated_Palace
*_deprecated_Palace (Unused)
*Hades
*Hades
*Maze
*Maze
*Intro
*Intro
*HauntedCastle
*HauntedCastle
*DemoMix
*DemoMix (Unused)
*Temple
*Temple
*OpenOcean
*OpenOcean
Line 60: Line 156:
*Urban
*Urban
*Rural
*Rural
=== .ipk environments ===
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME".
*rlc_avatar ([[Toad Story]])
*rlc_babeltower (unused, has one [[The Infinite Tower|Infinite Tower]]-style level)
*rlc_beanstalk ([[Toad Story]])
*rlc_castle ([[Medieval Mayhem]])
*rlc_dojo ([[Wild, Wild East]])
*rlc_enchantedforest ([[Medieval Mayhem]])
*rlc_hades ([[Olympus Maximus]])
*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)
*rlc_Intro (the first level of the game teaching the player basic mechanics; combination of [[Medieval Mayhem]] and [[Toad Story]])
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])
*rlc_maze (mazes from [[Olympus Maximus]])
*rlc_mexicanparty (unused [[Fiesta de los Muertos]] world)
*rlc_nemo ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_olympus ([[Olympus Maximus]])
*rlc_egypt (only present in the bundle_android.ipk located in the OBB of version 3.1.0, contains textures from the [[Event (Rayman Adventures)#Desert Marathon|Desert Marathon event]])


=== Levels ===
=== Levels ===
For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows:
<pre>
personal/petra/testmap30_downwardscreaturechase.isc
personal/petra/testmap36_hideandseek_version3bushes.isc
personal/petra/testmap36_hideandseek_version2.isc
personal/petra/testmap34_lumobjectives.isc
personal/petra/testmap53_enemyelevator2.isc
personal/petra/testmap37_hideandseek.isc
personal/atandin/maptestfx.isc
personal/petra/testmap59_rootrun.isc
personal/petra/testmap28_leversofdoom.isc
personal/petra/testmap32_downwardscreatures2.isc
personal/petra/testmap56_nemoslide.isc
personal/petra/testmap46_toadstorm.isc
personal/petra/testmap49_teensierescue.isc
personal/petra/testmap63_aspiidnetwork.isc
personal/petra/testmap37_hideandseek_version1.isc
personal/petra/testmap37_hideandseek_version2_flipped.isc
personal/petra/testmap58_roastedpigrodeo.isc
personal/petra/testmap42_secondtuto.isc
personal/petra/testmap31_downwardscreatures1.isc
personal/petra/testmap36_hideandseek.isc
personal/petra/testmap33_enemyobjectives.isc
personal/petra/testmap36_hideandseek_version1.isc
personal/petra/testmap41_firsttuto.isc
personal/petra/testmap61_safesuperman.isc
personal/petra/testmap41_firsttuto_morespacing.isc
world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses "Snowy Mountain" environment and "Lum" type)
</pre>
==== Unused levels ====
The game features multiple unused levels, listed below.
The game features multiple unused levels, listed below.


==== Forestegghunt ====
===== Forestegghunt =====
This level is unique as it appears to have been using an unused level mode. In the level there are multiple golden egg-shaped balls, named "soccer balls". These can be punched and would likely move. The level has a big trunk in the middle, with arrows pointing towards it. The goal would have likely been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default.
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs. The game features a ball asset specifically designed for [[Kung Foot]] that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the [[Kung Foot]] version, the ball can move freely and interact with [[Lum (UbiArt games)|Lum]] [[cage]]s, bone stacks and [[Kuyalum]]s. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal [[the Captain]].


<gallery>
<gallery widths="320px" heights="180px">
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.
Rayman Adventures Unused - Soccerball.png|The soccer ball texture.
Adventures unused lvl - egghunt 1.png
Adventures unused lvl - egghunt 2.png
Adventures unused lvl - egghunt 3.png
Adventures unused lvl - egghunt 4.png
Adventures unused lvl - egghunt 5.png
Adventures unused lvl - egghunt 6.png|The amount of [[Lum (UbiArt games)|Lums]] for each reward.
Adventures unused lvl - egghunt 8.png|The egg seen in a different position.
Adventures unused lvl - egghunt 9.png|The egg breaking a few bones.
Adventures unused lvl - egghunt 10.png|The first egg collected in the trunk.
Adventures unused lvl - egghunt 11.png|The first two eggs collected in the trunk.
Adventures unused lvl - egghunt 7.png|All three eggs collected in the trunk and [[the Captain]] visible.
</gallery>
</gallery>


==== Dragonsouls ====
===== Dragonsouls =====
The game contains one unused level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Rather than being a level for the challenges it is a complete level where the player must defeat [[Devilbob]] enemies.
The game contains one unused level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Rather than being a level for the challenges it is a complete level where the player must defeat [[Devilbob]] enemies.


<gallery>
<gallery widths="320px" heights="180px">
Dragonsouls1.jpg
Dragonsouls1.jpg
Dragonsouls2.jpg
Dragonsouls2.jpg
Adventures unused lvl - dragonsouls 1.png
Adventures unused lvl - dragonsouls 2.png
Adventures unused lvl - dragonsouls 3.png
Adventures unused lvl - dragonsouls 4.png
Adventures unused lvl - dragonsouls 5.png
Adventures unused lvl - dragonsouls 6.png|The score recap menu that would show after completing the level.
Scorerecap landofthedead background.png|The full background of the score recap menu.
</gallery>
</gallery>


==== Babelchallenge ====
===== Babelchallenge =====
This level uses [[the Infinite Tower]] theme. Unlike the challenges the player stays on the ground, similarly to the level [[Quick Sand]].
This level uses [[the Infinite Tower]] theme. Unlike the challenges, the character stays on the ground, similarly to the level [[Quick Sand]]. When loaded into the game by force, it uses a track from [[Fiesta de los Muertos]] and shows a [[Toad (Rayman Legends)|toad]] on the right side of the screen when the level is paused.


<gallery>
<gallery widths="320px" heights="180px">
Babelchallenge.png
Babelchallenge.png
Adventures unused lvl - babelchallenge 1.png
Adventures unused lvl - babelchallenge 2.png
Adventures unused lvl - babelchallenge 3.png
Adventures unused lvl - babelchallenge 4.png
Adventures unused lvl - babelchallenge 5.png
Desert-Scorerecap.png|The score recap menu that would show after completing the level.
Scorerecap desert background.png|The full background of the score recap menu.
</gallery>
</gallery>


==== Lumlabyrinth ====
===== Lumlabyrinth =====
This is a fully complete level in a maze.
This is a fully complete level in a maze.


==== Ruinride ====
<gallery widths="320px" heights="180px">
Adventures unused lvl - lumlabyrinth 1.png
Adventures unused lvl - lumlabyrinth 2.png
Adventures unused lvl - lumlabyrinth 3.png
Adventures unused lvl - lumlabyrinth 4.png
Adventures unused lvl - lumlabyrinth 5.png
</gallery>
 
===== Ruinride =====
This level is fully complete and can be seen in game trailers.
This level is fully complete and can be seen in game trailers.


=== Maptest_dojo ===
<gallery widths="320px" heights="180px">
This is a test level by the developer Aschwartz. This is a test level for enemies and objects from [[Wild, Wild East]].
Adventures unused lvl - ruinride 1.png
Adventures unused lvl - ruinride 2.png
Adventures unused lvl - ruinride 3.png
Adventures unused lvl - ruinride 4.png
Adventures unused lvl - ruinride 5.png
Adventures unused lvl - ruinride 6.png
Adventures unused lvl - ruinride 7.png
</gallery>
 
===== Maptest_dojo =====
This is a test level for enemies and objects from [[Wild, Wild East]] by the developer Aschwartz. 700 [[Lum (UbiArt games)|Lums]] are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of [[Lum (UbiArt games)|Lums]] in the level is 136. It plays soundtrack from [[the Dojo]].
 
<gallery widths="320px" heights="180px">
Adventures unused lvl - maptest dojo 1.png
Adventures unused lvl - maptest dojo 2.png
Adventures unused lvl - maptest dojo 3.png
Adventures unused lvl - maptest dojo 4.png
Adventures unused lvl - maptest dojo 5.png
</gallery>
 
===== 84_dragons =====
This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there by the developer Petra. It uses a track from [[Olympus Maximus]]. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the [[Flute snake]]. The first reward requires 400 [[Lum (UbiArt games)|Lums]], the second 600 and the third 800.


=== 84_dragons ===
<gallery widths="320px" heights="180px">
This is a test level by the developer Petra. This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there.
Adventures unused lvl - 84 dragons 0.jpg
Adventures unused lvl - 84 dragons 1.png
Adventures unused lvl - 84 dragons 2.png
Adventures unused lvl - 84 dragons 3.png
Adventures unused lvl - 84 dragons 4.png
Adventures unused lvl - 84 dragons 5.png
Adventures unused lvl - 84 dragons 6.png
</gallery>


=== Lavaringslumtest1 ===
===== Lavaringslumtest1 =====
This is a test level by the developer Filip. It is almost identical to an existing level.
This is a test level by the developer Filip. It is almost identical to an existing level.


=== [[Kung Foot]] ===
<gallery widths="320px" heights="180px">
Adventures unused lvl - lavaring 1.png
Adventures unused lvl - lavaring 2.png
Adventures unused lvl - lavaring 3.png
Adventures unused lvl - lavaring 4.png
Adventures unused lvl - lavaring 5.png
</gallery>
 
==== Early test levels ====
===== Prickly Torture =====
This level appears only in the 0.1.0 iOS early build of ''[[Rayman Adventures]]''. It was made by the developer Petra, who also made the level "84_dragons". The level looks like an early version of an already existing level titled "beanstalk_aspimaze_exp_base.isc". Its original file path is "personal/petra/testmap57_pricklytorture.isc". Some foreground, background and other textures appear to be glitched or nonexistent. The [[Teensie]]s are missing textures, there is no background and assets are not in their correct places.
 
<gallery widths="320px" heights="180px">
Pricklytorture assets.png|Off-screen assets from [[Toad Story]].
Pricklytorture glitchedtexture.png|The bumper texture appears to be glitched.
Pricklytorture betalevel.png|The Prickly Torture level, which appears to be an early test of another level that made it into the final release.
Pricklytorture fulllevel.png|The full Prickly Torture level with the "test" Assets from [[Toad Story]].
Pricklytorture RaymanLegendsTeensy.png|Some [[Teensie]]s have green clothes like the [[Toad Story]] prisoners in ''[[Rayman Legends]]''.
Pricklytorture betaflag.png|The early build flag that replaced [[the Captain]] can be seen at the end of the level.
Pricklytorture Level Start.png|The spawn point of the Prickly Torture level.
Pricklytorture Level Section 1.png|The [[Teensie]] is invisible but the [[Toad (Rayman Legends)|Toad]] torturing it is visible.
Pricklytorture Level Section 2.png|Another glitched [[Toad (Rayman Legends)|Toad]].
Pricklytorture Level Section 3.png|A [[Toad (Rayman Legends)|Toad]] in the wrong place.
Pricklytorture Level Section 4.png|[[The Captain]] levitating.
</gallery>
 
===== DojoInvasion =====
This level appears only in the 0.1.0 iOS early build of ''[[Rayman Adventures]]'', and can also be seen in the game's official reveal trailer. It features the [[Toad (Rayman Legends)|Toads]] and [[Oger]]s from [[Toad Story]], while the release version uses [[Hatman Ninja]]s and [[Swordsman Ninja]]s from [[Wild, Wild East]] as enemies instead. Its original file path is "world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc". It is similar to Prickly Torture by the [[Toad (Rayman Legends)|Toads]] and floating [[The Captain|The Captain]].
 
<gallery widths="320px" heights="180px">
Dojo invasionEnemiesAndObjects.png|The old Dojo Invasion level with removed walls.
Dojo invasionfulllevel.png|The full old Dojo Invasion level with [[Toad Story]] enemies.
DojoInvasionTrailer.jpg|The old Dojo Invasion level, as seen in the ''[[Rayman Adventures]]'' reveal trailer.
DojoInvasionEnd.jpg|[[Rayman]] defeating an [[Oger]], with [[the Captain]] barely visible.
DojoInvasion 1.png|A [[Toad (Rayman Legends)|Toad]] coming from above instead of a [[Ninja]].
DojoInvasion 2.png|A [[Toad (Rayman Legends)|Toad]] coming from a window.
DojoInvasion 3.png|Multiple [[Toad (Rayman Legends)|Toads]] coming from different places.
DojoInvasion 4.png|[[The Captain]] levitating.
</gallery>
 
===== Mecha Door Explore =====
This level appears in all releases of ''[[Rayman Adventures]]'', but it has a different layout in the beta.
 
<gallery widths="320px" heights="180px">
Beta castleattacktuto 0.png|The start of the level.
Beta castleattacktuto 1.png|A [[Teensie]] on the side of the screen.
</gallery>
 
===== Castle Attack Tuto =====
This level appears in all releases of ''[[Rayman Adventures]]'', but it has a different layout in the beta. It teaches the player to wall jump and attack.
 
<gallery widths="320px" heights="180px">
Beta mechadoorexplore 0.png|The start of the level.
Beta mechadoorexplore 1.png|The game teaching the player to attack forward.
Beta mechadoorexplore 2.png|The game teaching the player to attack forward again.
Beta mechadoorexplore 3.png|The game teaching the player to attack downwards.
Beta mechadoorexplore 4.png|A yellow arrow pointing right.
Beta mechadoorexplore 5.png|A [[Teensie]] and a skull coin.
Beta mechadoorexplore 6.png|A three-sided mechanism.
Beta mechadoorexplore 7.png|The game teaching the player to wall jump.
Beta mechadoorexplore 8.png|The game teaching the player to wall jump again.
Beta castleattacktuto 8.png|Green water with a mechanism.
</gallery>
 
===== Gliding Lums =====
This level appears in all releases of ''[[Rayman Adventures]]'', but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting [[Lum (UbiArt games)|Lums]].
 
{{Rewrite-expand}}
 
=== Kung Foot ===
A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.
A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.


==== Enemies ====
TPLs, TGAs, PBKs, and animation files for [[Jacquouille]]s and [[Toad (Rayman Legends)|Toad]]s are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both <code>world/common/enemy/jacquouille/animation</code> and <code>world/common/enemy/toad/animation</code>.
<pre>
basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd
basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd
cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd
cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd
cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd
cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd
cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd
cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd
foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd
foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd
foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd
foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd
foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd
foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd
jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd
jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd
toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd
toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd
toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd
toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd
toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd
victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd
victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd
supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd
supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd
supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd
supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd
toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd
</pre>
==== UI ====
TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/common/ui/common/components</code> and <code>world/common/ui/common/playerscore/textures/</code>.
<pre>
ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd
uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd
uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd
</pre>
==== Platforms ====
TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/common/friendly/chrono/animation</code>.
<pre>
ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd
ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd
ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd
ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd
ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd
</pre>
==== FX ====
TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in <code>world/common/fx/textures</code> and <code>world/common/fx/soccerpunch</code>.
<pre>
fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd
fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd
fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd
fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd
fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd
fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd
fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd
confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd
confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd
countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd
fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd
fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd
fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd
</pre>
==== Friendly ====
A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in <code>world/common/friendly/chrono/animation</code>.
<pre>
chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd
chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd
chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd
shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd
standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd
clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd
</pre>
==== Textures ====
TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/rlc_huns/textures</code> and <code>world/adversarial/soccerpunch/frieze</code>.
<pre>
huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd
huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd
huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd
huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd
huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd
huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd
huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd
huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd
huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd
huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd
huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd
frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd
shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd
huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd
huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd
huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd
huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd
huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd
huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd
huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd
huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd
huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd
huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd
huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd
</pre>
==== Other files ====
Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in <code>world/adversarial/soccerpunch</code>.
<pre>
flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd
smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd
goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd
goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd
goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd
stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd
stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd
goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd
goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd
goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd
goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd
goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd
goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd
goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd
goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd
goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd
goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd
goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd
goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd
goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd
shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd
super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd
soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd
soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd
huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd
huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd
huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd
sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd
sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd
actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd
actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd
basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd
wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd
ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd
wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd
goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd
darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd
flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd
triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd
scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd
scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd
soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd
goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd
goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd
bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd
bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd
kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd
kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd
kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd
add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd
roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd
roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd
soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd
soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd
soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd
soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd
soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd
soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd
soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd
stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd
countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd
countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd
countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd
empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd
soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd
soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd
ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd
add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd
</pre>
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu.
Adventures Kung Foot.png|The [[Kung Foot]] map.
Adventures Kung Foot.png|The [[Kung Foot]] map.
Kung Foot No Mission.png
Rayman Adventures Unused - Soccerball.png|The texture the soccer ball would have used.
</gallery>
=== Androidbenchmark ===
Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.
<gallery widths="320px" heights="180px">
Adventures unused lvl - androidbenchmark 1.png
Adventures unused lvl - androidbenchmark 2.png
Adventures unused lvl - androidbenchmark 3.png
Adventures unused lvl - androidbenchmark 4.png
Adventures unused lvl - androidbenchmark 5.png
Adventures unused lvl - androidbenchmark 6.png
Androidbenchmark 1.png|The figures of [[Toad (Rayman Legends)|toads]] in the background
</gallery>
=== Unused scenes ===
In the early build 3 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies" and the last one "menuretry". menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic].
<gallery widths="320px" heights="180px">
Menucreaturecomic.png|The unused comic scene loaded into the game.
</gallery>
</gallery>
== Unused Music ==
The game has 3 unused songs. The first one can be heard in the level [https://raymanpc.com/wiki/en/Rayman_Adventures_(early_production)#Babelchallenge Babelchallenge] when loaded by force, it appears to be a modified version of the [https://raytunes.raymanpc.com/music/RL/065%20-%20Fiesta%20de%20los%20Muertos%20~Invaded~.mp3 invaded track] from [[Fiesta de los Muertos]]. The second unused track is the [https://raytunes.raymanpc.com/music/RL/057%20-%20The%20Gallery%20~Fiesta%20de%20los%20Muertos~.mp3 gallery theme] from [[Fiesta de los Muertos]]. It can be heard if an [[Adventure Map]] is set to the "Desert" world. The third track is the [https://raytunes.raymanpc.com/music/RO-OST/13%20-%20(Luscious%20Lakes)%20The%20Dragon%20Chef's%20Belly.mp3 El Stomacho boss fight theme] from ''[[Rayman Origins]]''. In <code>fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/</code> one music TPL file is leftover from the early build of the game. Its name is "mus_swamp_outro.tpl.ckd".


== Unused textures ==
== Unused textures ==
Below are unused textures in the game.
Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to ''[[Rayman Legends]]'', some of which remain identical in the files, such as the [[heart]] and various backgrounds. A texture called "creaturecomic_pack_basic_001_0" is present in the files. Its resolution is very low, but [[Devilbob]]s can be seen in it. It could be from the [[Rayman channel]] but this remains unconfirmed.


<gallery>
<gallery>
Rayman Adventures Unused - Gem 1.png
Rayman Adventures Unused - Gem 1.png|The second reward of a level.
Rayman Adventures Unused - Gem 2.png
Rayman Adventures Unused - Gem 2.png|The third reward of a level
Rayman Adventures Unused - Soccerball.png|A soccerball that is leftover in the files.
</gallery>
</gallery>


=== Unused costumes ===
=== Unused costumes ===
{{quote
{{Quote
|text=
|text=
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn't monkey around.
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn't monkey around.
Line 124: Line 637:
|source=''Rayman Adventures'' (files)}}
|source=''Rayman Adventures'' (files)}}


{{quote
{{Quote
|text=
|text=
This true hero helped creating this game! Now it's time for him to play it and have fun!
This true hero helped creating this game! Now it's time for him to play it and have fun!
|sign=[[Ray Dev team]] character description
|sign=[[Champion Ray|Ray Dev team]] character description
|source=''Rayman Adventures'' (files)}}
|source=''Rayman Adventures'' (files)}}


Line 134: Line 647:
*[[Teensy Elf 2|Teen-Dolph]]
*[[Teensy Elf 2|Teen-Dolph]]
*[[Ray Monkey]]
*[[Ray Monkey]]
*[[Ray Dev team]]
*[[Champion Ray|Ray Dev team]]
*[[Raywolf]]
*[[Raywolf]]
*[[Glombrox]]
*[[Glombrox]]
Line 142: Line 655:
*[[The First King]]
*[[The First King]]
*[[Golden Teensy]]
*[[Golden Teensy]]
Early artworks for [[Shayman]], [[Rayman]] and [[Amazonia]] also contain an unused [[Tarayzan]], an ''Indiana Jones''-inspired [[Rayman]] and three unknown princess skins.
<gallery widths="320px" heights="180px">
Unused Rayman Adventures Event Princesses.jpg|Early [[Amazonia]] concept art featuring three unused princess skins.
Rayman Adventures Early Design.jpg|Early [[Rayman]] concept art featuring an unused ''Indiana Jones''-inspired [[Rayman]] skin.
Tarayzan and Shayman Concept Art.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin.
Tarayzan Test.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin with game background.
</gallery>
=== Unused Incrediballs ===
Textures for an unused family of [[Incrediball]]s can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition. Most of the new [[Incrediball]]s are from the early build.
<gallery widths="320px" heights="180px">
Carrot Incrediballs.png|A sprite sheet for the unused carrot-themed [[Incrediball]]s
Carrot-Beta Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that is an early version of the unused carrot family.
Baloon Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] family whose members look like balloons.
Plum Incrediball.png.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name "plum".
Quince Incrediball.png|In the 0.1.0 early build files, there is a new [[Incrediball]] that has the name "quince".
Carrot-Ties.png|The unused carrot family as seen in the game through replacing textures.
Carrot-Ties Awake.png|All of the unused carrot [[Incrediball]]s woken up.
</gallery>
== Multiplatform assets ==
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in <code>world/common/ui</code> and <code>world/common/ui/maintuto/commontuto</code>.
=== Wii ===
{{Rewrite-expand}}
TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Wii.
<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd
wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd
wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd
wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd
wiiremotetuto2d.act.ckd -  fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd
wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd
wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd
wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd
wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd
nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd
nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd
nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd
nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd
nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd
nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd
nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd
nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd
nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd
</pre>
=== Wii U ===
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' on the Wii U.
{{Rewrite-expand}}
<pre>
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd
wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd
drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd
drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd
drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd
gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd
gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd
gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd
drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd
drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd
drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd
drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd
drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd
</pre>
=== PlayStation 3 and PlayStation 4 ===
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' and ''[[Rayman Origins]]'' on the PlayStation 3, and also ''[[Rayman Legends]]'' on the PlayStation 4.
==== Playstation 3 ====
{{Rewrite-expand}}
<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd
classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd
classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd
classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd
classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd
classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd
classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd
classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd
classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd
classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd
</pre>
==== Playstation 4 ====
<pre>
buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd
buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd
buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd
ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd
ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd
ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd
ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd
ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd
ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd
ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd
ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd
ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd
ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd
ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd
</pre>
=== Windows (32-bit) ===
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).
<pre>
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd
input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd
</pre>
=== iOS ===
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.
<pre>
fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd
</pre>
=== Xbox 360 and Xbox One ===
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Xbox 360 and ''[[Rayman Legends]]'' on both Xbox 360 and Xbox One.
==== Xbox 360 ====
<pre>
input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd
</pre>
==== Xbox One ====
{{Rewrite-expand}}
<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd
classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd
classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd
classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd
classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd
classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd
classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd
classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd
classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd
</pre>
== Debug arguments/cheats ==
=== Debug cheats ===
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)
<pre>
playtestFlag
demoFlag
uPlayName
uselessfriezewarning
gml
no_warnings
no_soundfree
drawdebug
nomap
savCurrentCheckpoint
nosave
notrc
norewards
noreward
lan
onlinemode
onlinesession
intro
onlinedebug
inputfocus
bundle
nologos
nologo
fastexit
networktime
assert
graphic
lip
remote
silent
autoskipcine
root
simulatecrash
port
disableundo
disableautofocus
disablescheduler
disablestats
allowShaderCompil
map
waitvbl
shadersFolder
hiddenatboot
fps
scheduler_off
player_nodamage
cheatAllPlayersTogether
</pre>
Some of the names listed may be incomplete or repeated.
=== Developer cheats ===
The game manager config script (bundle_PLATFORM > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:
<pre>
CheatButtonNewGame (ON by default)
CheatUnlockAdventureMap
CheatIntroActive (ON by default)
CheatGoToAdventure (ON by default)
CheatGoToLeaderboard
CheatSkipTreeRitual
CheatInfiniteFood
CheatShowMenuTestLoca
CheatSkipIntro
CheatSkipAllIntro
CheatShowForcedCreatureId (ON by default)
CheatSkipDisclaimer
CheatPadConnect
CheatFruityBuild
CheatActiveLeaderboard (ON by default)
</pre>
== Developer project name ==
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for ''[[Rayman Legends]]: [[Creatures]]''.
== Leftover Java code ==
A small amount of source code for a likely scrapped source in [[Ubisoft]]'s Android SDK is present in the "ubisoft" folder of all Android releases.


== Localization ==
== Localization ==
Line 149: Line 899:
At the very end of the localization file is mention of an unused [[Event (Rayman Adventures)|event]].
At the very end of the localization file is mention of an unused [[Event (Rayman Adventures)|event]].


{{quote
{{Quote
|text=
|text=


Line 156: Line 906:
There's seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!
There's seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!


Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting Incrediballs, with Egg-Hampers or Sweepstake Tickets!
Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting [[Incrediball]]s, with Egg-Hampers or Sweepstake Tickets!




Line 196: Line 946:
Scratch Sweepstake Tickets to win cool prizes!
Scratch Sweepstake Tickets to win cool prizes!


Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer!  
Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer!
The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!
The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!


Line 211: Line 961:
A demo mode is mentioned in the files.
A demo mode is mentioned in the files.


{{quote
{{Quote
|text=
|text=
Is it your first time playing the Rayman Adventures Demo?
Is it your first time playing the Rayman Adventures Demo?
Line 244: Line 994:
*The [[Incrediball]] 'Sweetumsx' was originally named 'Velvety'
*The [[Incrediball]] 'Sweetumsx' was originally named 'Velvety'
*The costume 'Classic Globox' was originally named 'Globox Classic'
*The costume 'Classic Globox' was originally named 'Globox Classic'
=== Developer messages ===
The following text is developer-only messages which would appear during debugging.
<nowiki>
You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it:
                          __
                          / _)
            .-^^-/ /
    __/(o)(o)/
<__.l_l---l_l
</nowiki>
<nowiki>
You need to download the latest version of the game to do this. It will be cool, so celebrate!
  )  (  )  (
(^)(^)(^)(^)
_i__i__i__i_
(____________)
|####|>o<|###|
(____________)
</nowiki>
<nowiki>
You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.
</nowiki>
<nowiki>
Something bad happened. Here is a pony:
        /))_
        )  " -.
  ____./  ._  oo
.i      /  ),-'
</nowiki>


=== Other ===
=== Other ===
{{quote
{{Quote
|text=
|text=
Certain characters and costumes have powerful bonus effects!
Certain characters and costumes have powerful bonus effects!
Line 252: Line 1,037:
|source=''Rayman Adventures'' (files)}}
|source=''Rayman Adventures'' (files)}}


{{quote
{{Quote
|text=
|text=
Let it snow, let it snow, let it snow...
Let it snow, let it snow, let it snow...
Line 262: Line 1,047:
|source=''Rayman Adventures'' (files)}}
|source=''Rayman Adventures'' (files)}}


=== Early build ===
The texts below were used in the early build. It was removed from the localisation after the soft-launch.
{{Quote
|text=
This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/
|sign=Unknown
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Find [%d] turnips
|sign=[[List of achievements in Rayman Adventures|Achievements description]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
POP! POP!
|sign=[[List of achievements in Rayman Adventures|Achievements name]]
|source=''Rayman Adventures'' (files)}}
=== Kung Foot ===
{{Quote
|text=
Training
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Ask a friend to join!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Jump on a ring to select a team.
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Ask a friend to join!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Blue team wins!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Red team wins!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Overtime
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Draw game!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
== External links ==
== External links ==
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]
*[http://youtube.com/watch?v=S7sj9FDVsNg Rayman Adventures discoveries video 2]
*[http://youtube.com/watch?v=S7sj9FDVsNg Rayman Adventures discoveries video 2]
*[https://www.youtube.com/watch?v=l-_4VhfEuVM Unused levels showcase]
*[https://www.youtube.com/watch?v=l-_4VhfEuVM Unused levels showcase]
*[https://www.youtube.com/watch?v=cSUliyod8d0 Unused content showcase]
*[https://www.youtube.com/watch?v=TKP-28PDc_s personal/aschwartz/maptest_dojo.isc Gameplay]
*[https://www.youtube.com/watch?v=VP64eFfYVFE babeltower_babelchallenge_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=P08Mosi_sw4 landofthedead_dragonsouls_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=1k8KpyFh30M enchantedforest_forestegghunt_exp_base.isc Gameplay]


{{Rayman series}}
{{Rayman series}}

Latest revision as of 18:38, 7 July 2026

The 2015 Rayman Adventures game has a lot of unused content, some of which was later used in Rayman Mini.

Early build

In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature the Captain or any of the adventure outfits for Rayman and Barbara.

Early scenes

In the early build 10 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies", 2 in a folder called "menuretry", "menupopup", "menucreatureinvite", "menudailyrewards", "menushownewobjective", "menuduplicaterewards", "menunextadventure" and "menunextregionselection". menucreaturecomic contains assets for an unused comic. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named "menuretry" "menuchangeobjective", . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and adventure map button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled "menudailyreward") has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.

Existing early scenes

The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.

Early buttons

The game has assets for UI buttons that only existed in the early build.

changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd
magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd
shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd
togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd
ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd
stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd
exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd
elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd
genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd
genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd
stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd
playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd

Early textures

The game has a lot of textures that were removed or changed up.

Unused maps

Worlds

The game would have originally featured two more worlds on the world map; Desert Kingdom (which was named "Desert" in the files) and Land of the Livid Dead (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's limited time events.

An .act file for a Devilbob is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The Devilbob's animation and sounds are functional. It was likely meant for use in the Land of the Livid Dead, since the unused level from that world features Devilbobs as enemies. In the screenshots below, the Devilbob is placed at the bottom of the screen while it is supposed to be higher up.

The icon for the Grumbling Grottos from Rayman Origins can be found within the game's files, suggesting that the Desert of Dijiridoos was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has Fiesta de los Muertos textures, and on the world map, it shows a rope with assets from Fiesta de los Muertos. More proof of this is seen in the mini icons for each world, where a hat from Fiesta de los Muertos is in the files as well as a tomb for the Land of the Livid Dead.


In the description of the Google Play version of the game, it's mentioned that the game has 7 worlds to explore while only having 5 accessable.

Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!
—Google Play description, Google Play

Types

The following unused level types are listed:

  • Puzzle
  • HideNSeek
  • Soccer
  • AdversarialSoccer

HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.

Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text "Reach the Flag!" to appear.

Environments

Below is a list of all available environments. Many of these are left unused, some of which were later used in Rayman Mini.

  • Dojo
  • SnowyMountain
  • BabelTower (Unused)
  • LandOfTheDead (Unused, if you don't count the challenge marathon)
  • CastleInterior
  • CastleExterior
  • Swamp
  • EnchantedForest
  • BeanStalk
  • Avatar
  • _deprecated_OvergrownTemple (Unused)
  • MexicanParty (Unused)
  • _deprecated_CakeParty (Unused)
  • _deprecated_Garbage (Unused)
  • Hangar
  • Nemo
  • Olympus
  • _deprecated_Palace (Unused)
  • Hades
  • Maze
  • Intro
  • HauntedCastle
  • DemoMix (Unused)
  • Temple
  • OpenOcean
  • AncientRuins
  • Urban
  • Rural

.ipk environments

By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME".

Levels

For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows:

personal/petra/testmap30_downwardscreaturechase.isc
personal/petra/testmap36_hideandseek_version3bushes.isc
personal/petra/testmap36_hideandseek_version2.isc
personal/petra/testmap34_lumobjectives.isc
personal/petra/testmap53_enemyelevator2.isc
personal/petra/testmap37_hideandseek.isc
personal/atandin/maptestfx.isc
personal/petra/testmap59_rootrun.isc
personal/petra/testmap28_leversofdoom.isc
personal/petra/testmap32_downwardscreatures2.isc
personal/petra/testmap56_nemoslide.isc
personal/petra/testmap46_toadstorm.isc
personal/petra/testmap49_teensierescue.isc
personal/petra/testmap63_aspiidnetwork.isc
personal/petra/testmap37_hideandseek_version1.isc
personal/petra/testmap37_hideandseek_version2_flipped.isc
personal/petra/testmap58_roastedpigrodeo.isc
personal/petra/testmap42_secondtuto.isc
personal/petra/testmap31_downwardscreatures1.isc
personal/petra/testmap36_hideandseek.isc
personal/petra/testmap33_enemyobjectives.isc
personal/petra/testmap36_hideandseek_version1.isc
personal/petra/testmap41_firsttuto.isc
personal/petra/testmap61_safesuperman.isc
personal/petra/testmap41_firsttuto_morespacing.isc
world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses "Snowy Mountain" environment and "Lum" type)

Unused levels

The game features multiple unused levels, listed below.

Forestegghunt

This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is the Captain, although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker Incrediball will point to the eggs. The game features a ball asset specifically designed for Kung Foot that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the Kung Foot version, the ball can move freely and interact with Lum cages, bone stacks and Kuyalums. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal the Captain.

Dragonsouls

The game contains one unused level from the Land of the Livid Dead. Rather than being a level for the challenges it is a complete level where the player must defeat Devilbob enemies.

Babelchallenge

This level uses the Infinite Tower theme. Unlike the challenges, the character stays on the ground, similarly to the level Quick Sand. When loaded into the game by force, it uses a track from Fiesta de los Muertos and shows a toad on the right side of the screen when the level is paused.

Lumlabyrinth

This is a fully complete level in a maze.

Ruinride

This level is fully complete and can be seen in game trailers.

Maptest_dojo

This is a test level for enemies and objects from Wild, Wild East by the developer Aschwartz. 700 Lums are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of Lums in the level is 136. It plays soundtrack from the Dojo.

84_dragons

This is a test level for Wild, Wild East and the dragons which appear there by the developer Petra. It uses a track from Olympus Maximus. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the Flute snake. The first reward requires 400 Lums, the second 600 and the third 800.

Lavaringslumtest1

This is a test level by the developer Filip. It is almost identical to an existing level.

Early test levels

Prickly Torture

This level appears only in the 0.1.0 iOS early build of Rayman Adventures. It was made by the developer Petra, who also made the level "84_dragons". The level looks like an early version of an already existing level titled "beanstalk_aspimaze_exp_base.isc". Its original file path is "personal/petra/testmap57_pricklytorture.isc". Some foreground, background and other textures appear to be glitched or nonexistent. The Teensies are missing textures, there is no background and assets are not in their correct places.

DojoInvasion

This level appears only in the 0.1.0 iOS early build of Rayman Adventures, and can also be seen in the game's official reveal trailer. It features the Toads and Ogers from Toad Story, while the release version uses Hatman Ninjas and Swordsman Ninjas from Wild, Wild East as enemies instead. Its original file path is "world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc". It is similar to Prickly Torture by the Toads and floating The Captain.

Mecha Door Explore

This level appears in all releases of Rayman Adventures, but it has a different layout in the beta.

Castle Attack Tuto

This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It teaches the player to wall jump and attack.

Gliding Lums

This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting Lums.

This article or section needs to be rewritten and/or expanded.

Kung Foot

A Kung Foot mode was meant to appear in the Apple TV version and can be found in the files.

Enemies

TPLs, TGAs, PBKs, and animation files for Jacquouilles and Toads are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both world/common/enemy/jacquouille/animation and world/common/enemy/toad/animation.

basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd
basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd
cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd
cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd
cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd
cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd
cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd
cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd
foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd
foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd
foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd
foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd
foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd
foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd
jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd
jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd
toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd
toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd
toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd
toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd
toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd
victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd
victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd
supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd
supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd
supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd
supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd
toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd

UI

TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/common/ui/common/components and world/common/ui/common/playerscore/textures/.

ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd
uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd
uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd

Platforms

TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/common/friendly/chrono/animation.

ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd
ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd
ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd
ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd
ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd

FX

TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in world/common/fx/textures and world/common/fx/soccerpunch.

fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd
fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd
fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd
fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd
fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd
fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd
fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd
confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd
confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd
countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd
fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd
fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd
fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd

Friendly

A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in world/common/friendly/chrono/animation.

chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd
chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd
chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd
shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd
standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd
clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd

Textures

TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/rlc_huns/textures and world/adversarial/soccerpunch/frieze.

huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd
huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd
huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd
huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd
huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd
huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd
huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd
huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd
huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd
huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd
huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd
frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd
shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd
huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd
huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd
huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd
huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd
huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd
huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd
huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd
huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd
huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd
huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd
huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd

Other files

Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in world/adversarial/soccerpunch.

flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd
smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd
goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd
goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd
goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd
stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd
stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd
goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd
goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd
goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd
goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd
goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd
goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd
goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd
goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd
goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd
goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd
goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd
goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd
goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd
shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd
super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd
soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd
soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd
huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd
huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd
huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd
sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd
sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd
actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd
actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd
basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd
wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd
ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd
wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd
goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd
darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd
flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd
triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd
scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd
scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd
soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd
goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd
goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd
bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd
bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd 
kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd
kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd
kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd
add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd
roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd
roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd
soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd
soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd
soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd
soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd
soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd
soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd
soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd
stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd
countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd
countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd
countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd
empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd
soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd
soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd
ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd
add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd

Androidbenchmark

Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.

Unused scenes

In the early build 3 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies" and the last one "menuretry". menucreaturecomic contains assets for an unused comic.

Unused Music

The game has 3 unused songs. The first one can be heard in the level Babelchallenge when loaded by force, it appears to be a modified version of the invaded track from Fiesta de los Muertos. The second unused track is the gallery theme from Fiesta de los Muertos. It can be heard if an Adventure Map is set to the "Desert" world. The third track is the El Stomacho boss fight theme from Rayman Origins. In fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/ one music TPL file is leftover from the early build of the game. Its name is "mus_swamp_outro.tpl.ckd".

Unused textures

Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to Rayman Legends, some of which remain identical in the files, such as the heart and various backgrounds. A texture called "creaturecomic_pack_basic_001_0" is present in the files. Its resolution is very low, but Devilbobs can be seen in it. It could be from the Rayman channel but this remains unconfirmed.

Unused costumes

To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn't monkey around.
Ray Monkey character description, Rayman Adventures (files)
This true hero helped creating this game! Now it's time for him to play it and have fun!
Ray Dev team character description, Rayman Adventures (files)

The follow costumes have been found in the game textures and text. Some are missing character descriptions.

Early artworks for Shayman, Rayman and Amazonia also contain an unused Tarayzan, an Indiana Jones-inspired Rayman and three unknown princess skins.

Unused Incrediballs

Textures for an unused family of Incrediballs can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an event that never came to fruition. Most of the new Incrediballs are from the early build.

Multiplatform assets

Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in world/common/ui and world/common/ui/maintuto/commontuto.

Wii

This article or section needs to be rewritten and/or expanded.

TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Wii.

appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd
wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd
wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd
wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd
wiiremotetuto2d.act.ckd -  fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd
wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd
wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd
wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd
wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd
nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd
nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd
nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd
nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd
nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd
nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd
nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd
nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd
nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd

Wii U

Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Legends on the Wii U.

This article or section needs to be rewritten and/or expanded.
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd
wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd
drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd
drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd
drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd
gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd
gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd
gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd
drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd
drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd
drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd
drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd
drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd

PlayStation 3 and PlayStation 4

Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from Rayman Legends and Rayman Origins on the PlayStation 3, and also Rayman Legends on the PlayStation 4.

Playstation 3

This article or section needs to be rewritten and/or expanded.
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd
classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd
classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd
classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd
classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd
classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd
classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd
classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd
classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd
classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd

Playstation 4

buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd
buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd
buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd
ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd
ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd
ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd
ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd
ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd
ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd
ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd
ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd
ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd
ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd
ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd

Windows (32-bit)

Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).

input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd
input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd

iOS

On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.

fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd

Xbox 360 and Xbox One

Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Xbox 360 and Rayman Legends on both Xbox 360 and Xbox One.

Xbox 360

input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd

Xbox One

This article or section needs to be rewritten and/or expanded.
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd
classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd
classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd
classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd
classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd
classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd
classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd
classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd
classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd

Debug arguments/cheats

Debug cheats

Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)

playtestFlag
demoFlag
uPlayName
uselessfriezewarning
gml
no_warnings
no_soundfree
drawdebug
nomap
savCurrentCheckpoint
nosave
notrc
norewards
noreward
lan
onlinemode
onlinesession
intro
onlinedebug
inputfocus
bundle
nologos
nologo
fastexit
networktime
assert
graphic
lip
remote
silent
autoskipcine
root
simulatecrash
port
disableundo
disableautofocus
disablescheduler
disablestats
allowShaderCompil
map
waitvbl
shadersFolder
hiddenatboot
fps
scheduler_off
player_nodamage
cheatAllPlayersTogether

Some of the names listed may be incomplete or repeated.

Developer cheats

The game manager config script (bundle_PLATFORM > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:

CheatButtonNewGame (ON by default)
CheatUnlockAdventureMap
CheatIntroActive (ON by default)
CheatGoToAdventure (ON by default)
CheatGoToLeaderboard
CheatSkipTreeRitual
CheatInfiniteFood
CheatShowMenuTestLoca
CheatSkipIntro
CheatSkipAllIntro
CheatShowForcedCreatureId (ON by default)
CheatSkipDisclaimer
CheatPadConnect
CheatFruityBuild
CheatActiveLeaderboard (ON by default)

Developer project name

In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for Rayman Legends: Creatures.

Leftover Java code

A small amount of source code for a likely scrapped source in Ubisoft's Android SDK is present in the "ubisoft" folder of all Android releases.

Localization

Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.

Rayman's Glade of Adventure

At the very end of the localization file is mention of an unused event.

RAYMAN'S GLADE OF ADVENTURE

There's seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!

Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting Incrediballs, with Egg-Hampers or Sweepstake Tickets!


ADVENTURERS' EMPORIUM


EGG-HAMPER

Basket-full of Golden Circlets

Chest-full of Golden Circlets

Crate of Golden Circlets

Pile of Golden Circlets

Bag-loads of Golden Circlets

You will lose the Golden Circlets [%seasonalCurrencyIcon] you haven't spent, if you continue. Are you sure you want to exit?

SWEEPSTAKE TICKET REWARDS

Golden Circlets

Need more Golden Circlets?

You have already completed the Glade of Adventures families! Congratulations!

SWEEPSTAKE TICKET

Sweepstake Ticket

Thanks for accompanying us to Rayman's Glade of Adventure!

This is your last chance to spend your Golden Circlets [%SeasonalCurrencyIcon] before they're gone!

Golden Circlets [%seasonalCurrencyIcon] can be traded in for amazing goodies!

Scratch Sweepstake Tickets to win cool prizes!

Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer! The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!

You need Tokens to run in the marathon! But don't worry, they regenerate over time.

Keep an eye out for Golden Circlets [%seasonalCurrencyIcon] in the Sacred Tree and on the adventure map! Accompany us on an exciting trip to the Glade of Adventure!

It is almost time to leave the Glade of Adventures behind, don't miss out on all the AMAZING GOODIES!

—Unknown, Rayman Adventures (files)

Demo mode

A demo mode is mentioned in the files.

Is it your first time playing the Rayman Adventures Demo?

This version of Rayman Adventures has been created specifically for demonstration purposes.

—Unknown, Rayman Adventures (files)

Early names

  • Originally the Incrediballs were simply known as creatures.
  • The 'Gourmand!' achievement was originally named 'GLUTTON!'
  • The spyglass was originally known as a telescope
  • Wild, Wild East was originally named 'Shaolin', which is the internal name used in Rayman Legends
  • Gliding was originally named 'hairlicopter'
  • The Furballs family was originally named 'The Furies', with their description being 'Warmonger balls of fur'
  • The Cutieflowers family was originally named 'The Caulifowers', with their description being 'Healthy and disgusting at the same time'
  • The Incrediball 'Jennifur' was originally named 'Fury'
  • The Incrediball 'Christofur' was originally named 'Furceness'
  • The Incrediball 'Schäfur' was originally named 'Furocious'
  • The Incrediball 'Gullifur' was originally named 'Furmidable'
  • The Incrediball 'Furrari' was originally named 'Unfurgettable'
  • The Incrediball 'Lucifur' was originally named 'Furuncle'
  • The Incrediball 'Alfured' was originally named 'Furulescent'
  • The Incrediball 'Furanklin' was originally named 'Furtive'
  • The Incrediball 'Cutie Pie' was originally named 'Bechamel'
  • The Incrediball 'Honey Bunny' was originally named 'Gratin'
  • The Incrediball 'Cuddles' was originally named 'Donut'
  • The Incrediball 'Giggles' was originally named 'Puree'
  • The Incrediball 'Jelly Bean' was originally named 'Tart'
  • The Incrediball 'Buttercup' was originally named 'Boudin'
  • The Incrediball 'Precious' was originally named 'Pottage'
  • The Incrediball 'Sweetumsx' was originally named 'Velvety'
  • The costume 'Classic Globox' was originally named 'Globox Classic'

Developer messages

The following text is developer-only messages which would appear during debugging.

You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it: __ / _) .-^^-/ / __/(o)(o)/ <__.l_l---l_l

You need to download the latest version of the game to do this. It will be cool, so celebrate! ) ( ) ( (^)(^)(^)(^) _i__i__i__i_ (____________) |####|>o<|###| (____________)

You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.

Something bad happened. Here is a pony: /))_ ) " -. ____./ ._ oo .i / ),-'

Other

Certain characters and costumes have powerful bonus effects!
—Unknown, Rayman Adventures (files)
Let it snow, let it snow, let it snow...

Hit one Incrediball with a throw on the Sacred Tree

One Incrediball hit in the Sacred Tree.

—Unknown, Rayman Adventures (files)

Early build

The texts below were used in the early build. It was removed from the localisation after the soft-launch.

This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/
—Unknown, Rayman Adventures (files)
Find [%d] turnips
Achievements descriptionRayman Adventures (files)
POP! POP!
Achievements nameRayman Adventures (files)


Kung Foot

Training
Kung Foot textRayman Adventures (files)
Ask a friend to join!
Kung Foot textRayman Adventures (files)
Jump on a ring to select a team.
Kung Foot textRayman Adventures (files)
Ask a friend to join!
Kung Foot textRayman Adventures (files)
Blue team wins!
Kung Foot textRayman Adventures (files)
Red team wins!
Kung Foot textRayman Adventures (files)
Overtime
Kung Foot textRayman Adventures (files)
Draw game!
Kung Foot textRayman Adventures (files)

External links