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==Area 1==
==Area 1==
From the start of the level, the team will need to safely perform jumps on the short platforms, while destroying [[Livingstone|Lividstones]]. The first secret area can be found by body slamming on a [[flower bulb]] to a vine where the door is close by. Continuing on, if the player drops down to a platform where there are foreground vines, the first [[Skull Coin]] can be collected. The second [[Skull Coin]] can be acquired if the player performs the [[wall run]] ability on a tall platform. As the team moves on to the exit, they will encounter enemies from the [[Sea of Serendipity]]; the [[Blowfish]] and two [[spiky fish]]es.
From the start of the level, the heroes will need to safely perform jumps on the short platforms, while destroying [[Livingstone|Lividstones]]. The [[#Secret area 1|first secret area]] can be found by crush attacking a [[flower bulb]] and bouncing to a vine where the door is close by. Continuing on, if the heroes drop down to a platform where there are foreground vines, the first [[Skull Coin]] can be collected. The second [[Skull Coin]] can be acquired if the heroes perform the [[wall run]] ability on a tall platform. As the heroes advance to the exit, they will encounter enemies from the [[Sea of Serendipity]]; the [[Blowfish]] and two [[spiky fish]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 1===
===Secret area 1===
[[File:Outta My Way 2.jpg|320px|thumb|right|The first secret area.]]
[[File:Outta My Way 2.jpg|320px|thumb|right|The first secret area.]]
The players can destroy the three [[Livingstone|Lividstones]] on the bottom in two ways; one is to manually defeat them, and the other is to hit the red [[flower bomb]]s to make geysers appear to send two of the three [[Livingstone|Lividstones]] to where the [[bullet]]s' path is. Either way, the geyser on the right will need to be used to get to a platform where two more [[Livingstone|Lividstones]] are at as well as the [[Electoon]] [[cage]].
The heroes can destroy the three [[Livingstone|Lividstones]] on the bottom in two ways; one is to manually defeat them, and the other is to hit the red [[flower bomb]]s to make geysers appear to send two of the three [[Livingstone|Lividstones]] to where the [[bullet]]s' path is. Either way, the geyser on the right will need to be used to get to a platform where two more [[Livingstone|Lividstones]] are at as well as the [[Electoon]] [[cage]].


{{Clear}}
{{Clear}}


==Area 2==
==Area 2==
A nearby [[hunter]] begins to shoot red [[bullet]]s that follow the heroes until they come into contact with either water or something solid. A temporary power can be collected if the team drops down to the left of the water, the [[Blue Punch]] which will shoot at long distances. The third [[Skull Coin]] can be collected through [[Helicopter|gliding]] to it while getting a [[running]] start. In order to get to the exit, the team needs to safely jump onto the end of the incoming [[bullet]]s.
A nearby [[hunter]] begins to shoot red [[bullet]]s that follow the heroes until they come into contact with either water or something solid. A temporary power can be collected; if the heroes drop down to the left of the water, the [[Blue Punch]] can be found, which will shoot at long distances. The third [[Skull Coin]] can be collected through [[Helicopter|hovering]] to it while getting a [[running]] start. In order to reach the exit, the heroes need to safely jump on top of the incoming [[bullet]]s.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Outta My Way 4.jpg|A [[hunter]] shooting a red missile.
Outta My Way 4.jpg|A [[hunter]] shooting a red missile.
Outta My Way 5.jpg|The player can reach the [[Skull Coin]] by jumping on the [[Livingstone|Lividstones]] or by [[Helicopter|gliding]].
Outta My Way 5.jpg|The heroes can reach the [[Skull Coin]] by jumping on the [[Livingstone|Lividstones]] or by [[Helicopter|hovering]].
</gallery>
</gallery>


==Area 3==
==Area 3==
Another [[hunter]] starts shooting hominh red [[bullet]]s at the players from above. The first one is next to the fourth [[Skull Coin]] of the level. Next to another [[hunter]] is a wooden barricade; smashing it will lead the players to the second secret area. After that, the team can gather the fifth [[Skull Coin]] if one body slams on a [[flower bulb]] past the [[spiky flower]]s. The exit is not too far away.
Another [[hunter]] starts shooting homing red [[bullet]]s at the heroes from above. The first one is next to the fourth [[Skull Coin]] of the level. Next to another [[hunter]] is a wooden barricade; smashing it will lead the heroes to the [[#Secret area 2|second secret area]]. After that, the heroes can gather the fifth [[Skull Coin]] if one crush attacks a [[flower bulb]], bouncing past the [[spiky flower]]s. The exit can be found not too far from here.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 2===
===Secret area 2===
[[File:Outta My Way 8.jpg|320px|thumb|left|The second secret area.]]
[[File:Outta My Way 8.jpg|320px|thumb|left|The second secret area.]]
[[Rayman]] and his friends need to get to the large quantity of [[Livingstone|Lividstones]] without getting hit from the [[spiky flower]]s. Once the [[Livingstone|Lividstones]] are defeated, the team will need to hit the [[bulb]] on the left to make the [[spiky flower]]s that are around the [[cage]] disappear into the [[bulb]].
[[Rayman]] and his friends need to get to the large quantity of [[Livingstone|Lividstones]] without getting hit from the [[spiky flower]]s. Once the [[Livingstone|Lividstones]] are defeated, the heroes will need to hit the [[bulb]] on the left to make the [[spiky flower]]s that are around the [[cage]] retract into the [[bulb]].


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
The platforms will begin to collapse, so [[Rayman]] and the team needs to hurry before the platforms sink all the way down. If the players are quick enough, they can reach the sixth [[Skull Coin]]. At the end, the players have to destroy a [[Livingstone|Lividstone]] and a [[hunter]] in order to break open the [[Electoon]] [[cage]] to end the level. Then the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected.
The platforms will begin to collapse, so the heroes need to hurry before the platforms sink all the way down. If the heroes are quick enough, they can reach the sixth [[Skull Coin]]. At the end, the heroes will have to destroy a [[Livingstone|Lividstone]] and a [[hunter]], in order to break open the [[Electoon]] [[cage]] to end the level. Then, the heroes will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">

Revision as of 21:44, 22 August 2019

Outta My Way
Outta My Way
Outta My Way
Golly G. Golem Up And Down
World Ticklish Temples

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:20 Time

Tricky Treasure
Medal
350 Lums
Cup
0:51 Time

Outta My Way is the first level of the Ticklish Temples, a world in Rayman Origins. This marks the return of the Jibberish Jungle like environment, as Rayman and his friends begin their search for one of the Four Kings, Carnivora. This is the first level from this world and nineteenth overall that's not included in the Back to Origins mode in Rayman Legends.

Area 1

From the start of the level, the heroes will need to safely perform jumps on the short platforms, while destroying Lividstones. The first secret area can be found by crush attacking a flower bulb and bouncing to a vine where the door is close by. Continuing on, if the heroes drop down to a platform where there are foreground vines, the first Skull Coin can be collected. The second Skull Coin can be acquired if the heroes perform the wall run ability on a tall platform. As the heroes advance to the exit, they will encounter enemies from the Sea of Serendipity; the Blowfish and two spiky fish.

Secret area 1

The first secret area.

The heroes can destroy the three Lividstones on the bottom in two ways; one is to manually defeat them, and the other is to hit the red flower bombs to make geysers appear to send two of the three Lividstones to where the bullets' path is. Either way, the geyser on the right will need to be used to get to a platform where two more Lividstones are at as well as the Electoon cage.


Area 2

A nearby hunter begins to shoot red bullets that follow the heroes until they come into contact with either water or something solid. A temporary power can be collected; if the heroes drop down to the left of the water, the Blue Punch can be found, which will shoot at long distances. The third Skull Coin can be collected through hovering to it while getting a running start. In order to reach the exit, the heroes need to safely jump on top of the incoming bullets.

Area 3

Another hunter starts shooting homing red bullets at the heroes from above. The first one is next to the fourth Skull Coin of the level. Next to another hunter is a wooden barricade; smashing it will lead the heroes to the second secret area. After that, the heroes can gather the fifth Skull Coin if one crush attacks a flower bulb, bouncing past the spiky flowers. The exit can be found not too far from here.

Secret area 2

The second secret area.

Rayman and his friends need to get to the large quantity of Lividstones without getting hit from the spiky flowers. Once the Lividstones are defeated, the heroes will need to hit the bulb on the left to make the spiky flowers that are around the cage retract into the bulb.


Area 4

The platforms will begin to collapse, so the heroes need to hurry before the platforms sink all the way down. If the heroes are quick enough, they can reach the sixth Skull Coin. At the end, the heroes will have to destroy a Lividstone and a hunter, in order to break open the Electoon cage to end the level. Then, the heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

External links