Killdoor: Difference between revisions
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'''Killdoors''' are objects in ''[[Rayman Designer]]'' which trigger the disappearance of certain events, usually ones blocking [[Rayman | '''Killdoors''' are objects in ''[[Maths and English with Rayman]]'' and ''[[Rayman Designer]]'' which trigger the disappearance of certain events, usually ones blocking [[Rayman]]'s path. There are two types of killdoors available: normal killdoors and Ting killdoors. | ||
== In ''[[Rayman Designer]]'' and its spin-offs== | == In ''[[Rayman Designer]]'' and its spin-offs== | ||
=== Normal killdoor === | === Normal killdoor === | ||
Normal killdoors are not visible | Normal killdoors are not visible to the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within range. They are usually set to trigger the disappearance of events blocking [[Rayman]]'s path. | ||
In ''[[Rayman Designer]]'' there are several types of normal killdoors available. | In ''[[Rayman Designer]]'', there are several types of normal killdoors available. These are the super killdoor, killdoor size 1, killdoor size 2, killdoor size 3 and killdoor size 4. The super killdoor maintains its effects if the player dies, while the others reset. The size determines the range of the killdoor. Size 2's range is 50% larger than size 1, size 3's range is 100% larger than size 1, and size 4 has the same range as a [[Ting]]. | ||
=== Ting killdoor === | === Ting killdoor === | ||
Ting killdoors are activated once all [[ | [[File:Designer Ting Colours.png|thumb|right|316px|class=sprite|The different [[Ting]] colours.]] | ||
Ting killdoors are activated once all [[Ting]]s of a specified colour, except the regular blue ones, have been collected. | |||
==Names in other languages== | |||
{{Names | |||
|en=Killdoor | |||
|fr=Killdoor | |||
|de=Killdoor | |||
}} | |||
== See also == | == See also == | ||
*[[Gendoor]] | *[[Gendoor]] | ||
*[[Switch]] | |||
{{Rayman 1}} | |||
[[fr:Killdoor]] | |||
[[zh:清除门]] | |||
[[Category:Events from Rayman Designer]] | |||
Latest revision as of 15:23, 18 February 2026
Killdoors are objects in Maths and English with Rayman and Rayman Designer which trigger the disappearance of certain events, usually ones blocking Rayman's path. There are two types of killdoors available: normal killdoors and Ting killdoors.
In Rayman Designer and its spin-offs
Normal killdoor
Normal killdoors are not visible to the player and trigger the disappearance of one or multiple events when Rayman comes within range. They are usually set to trigger the disappearance of events blocking Rayman's path.
In Rayman Designer, there are several types of normal killdoors available. These are the super killdoor, killdoor size 1, killdoor size 2, killdoor size 3 and killdoor size 4. The super killdoor maintains its effects if the player dies, while the others reset. The size determines the range of the killdoor. Size 2's range is 50% larger than size 1, size 3's range is 100% larger than size 1, and size 4 has the same range as a Ting.
Ting killdoor

Ting killdoors are activated once all Tings of a specified colour, except the regular blue ones, have been collected.
Names in other languages
| Language | Name |
|---|---|
| English | Killdoor |
| French | Killdoor |
| German | Killdoor |