Bullet
| Bullet | ||
|---|---|---|
| ||
| Alignment | Bad | |
| Appears in | Rayman, Rayman Junior, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance) | |
| Resistance | ||
| Attacks | Contact | |
Bullets, also known as Balls, are enemies that have appeared in several games of the Rayman series. They appear in the original Rayman game, Rayman Junior, Rayman Designer and the Game Boy Advance version of Rayman Raving Rabbids, nearly every game the Hunters appear in. This is because the Hunters' projectiles are the bullets (except in Rayman Origins where they are replaced by missiles).
In Rayman and its spin-offs
In the original Rayman game, a bullet appears when a Hunter shoots his gun from spotting Rayman. They can't be defeated, so Rayman has to either jump or duck to avoid getting hit by the bullet. The speed of the bullets are relatively slow, but their range is wide; Rayman is likely to get hurt if he's surprised by them.
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In Rayman Designer
Along with the Hunters, the bullets return as enemy events in Rayman Designer. They are known in the game as Balls. There's a new Hunter in the game that shoots a bullet that goes up, then comes down, making it more difficult for Rayman to avoid it. This new bullet is not separate as an enemy event, only the horizontal one can be chosen. The speed of the bullets are slower than they were in the original Rayman game.
In Rayman Raving Rabbids (Game Boy Advance)

The bullets, like the Hunters, return in the Game Boy Advance version of Rayman Raving Rabbids. They behave the same way as they do in the original Rayman game.

