Flying saucer: Difference between revisions

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[[image:Soucoupe.png|left|thumb|316px|class=sprite|The first flying saucer.]]
'''Flying saucers''' are objects found in [[the Caves of Skops]], more precisely in [[Eat at Joe's]] in [[Rayman 1|the original ''Rayman'' game]]. They also appear in ''[[Rayman Junior]]''. They are held by wires which make up [[Joe|Joe the Extra-Terrestrial]]'s electricity system, and appear after [[Rayman]] has [[Telescopic fist|punched]] the plug that yields electric current to the whole system.


[[Image:SoucoupeLevier.png|thumb|316px|right|class=sprite|[[Telescopic fist|Punching]] this lever changes the direction of the flying saucer.]]
They start following the wire's path when [[Rayman]] jumps onto them. At intersections, it is sometimes possible to change the direction of the flying saucer by [[Telescopic fist|punching]] a [[Switch|lever]].


'''Flying saucers''' are objects found in [[the Caves of Skops]], more precisely in [[Eat at Joe's]] in [[Rayman 1|the original ''Rayman'' game]]. They are held by wires which make up [[Joe|Joe the Extra-Terrestrial]]'s electricity system, and appear after [[Rayman]] has [[Telescopic fist|punched]] the plug that yields electric current to the whole system.
<gallery widths="316px" heights="200px" class="sprite">
 
Soucoupe.png|The first flying saucer.
They start following the wire's path when [[Rayman]] jumps onto them. At intersections, it is sometimes possible to change the direction of the flying saucer by [[Telescopic fist|punching]] a lever.
SoucoupeLevier.png|[[Telescopic fist|Punching]] this lever changes the direction of the flying saucer.
</gallery>


{{Rayman 1}}
{{Rayman 1}}

Revision as of 17:36, 6 June 2018

Flying saucers are objects found in the Caves of Skops, more precisely in Eat at Joe's in the original Rayman game. They also appear in Rayman Junior. They are held by wires which make up Joe the Extra-Terrestrial's electricity system, and appear after Rayman has punched the plug that yields electric current to the whole system.

They start following the wire's path when Rayman jumps onto them. At intersections, it is sometimes possible to change the direction of the flying saucer by punching a lever.