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{{Game | {{Game | ||
| name = Rayman M | | name = Rayman M | ||
| image = [[ | | image = [[File:Rayman M Box.png|center|250px|Rayman M]] | ||
| published by = Ubisoft | | published by = [[Ubisoft|Ubi Soft]] | ||
| developed by = Ubisoft | | developed by = [[Ubisoft|Ubi Pictures]]<br>[[Ubisoft|Ubi Soft Milan]] (Battle and Menu systems, PC, PS2)<ref>https://www.facebook.com/Ubisoft.Milan?v=info&expand=1&refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php</ref> | ||
| designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon | | designed by = Race: Philippe Blanchet with Bruno Bouvret, Frédéric Claverie, Damien Galipot, Jean-Christophe Guyot, Vincent Hamache, Thomas Simon | ||
Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, Davide Soliani | Battle: Benoît Maçon with Christian Cantamessa, Marc D'Souza, Riccardo Landi, Giordano Nisi, [[Davide Soliani]] | ||
| soundtrack by = Claude Samard | | soundtrack by = Claude Samard | ||
| release date = [[File:European Union.png|16px]] 30th November 2001 | | release date = [[File:European Union.png|16px]] 30th November, 2001 | ||
[[File:United States of America(USA).png|16px]] 24th September, 2002 | |||
| genre = Racing, party | | genre = Racing, party | ||
| gameplay mode = Single player, Multiplayer | | gameplay mode = Single player, Multiplayer | ||
| platforms = Sony PlayStation 2, | | platforms = Sony PlayStation 2, Microsoft Windows, Nintendo GameCube (North America), Microsoft Xbox (North America), Sony PlayStation 3 (Digital, North America) | ||
| ratings = 3+ (ELSPA), E (ESRB) | | ratings = 3+ (ELSPA), E (ESRB) | ||
| distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc | | distribution media = DVD-ROM, CD-ROM, GameCube Optical Disc, digital download | ||
| game engine = [[OpenSpace]] | |||
}} | }} | ||
'''''Rayman M | {{Quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes. | ||
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lum]]s, glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise. | |||
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=''Rayman M''}} | |||
'''''Rayman M''''' (released in North America as '''''Rayman Arena''''') is a multiplayer spin-off game based on ''[[Rayman 2]]''. In Europe, it was released for the PlayStation 2 and Microsoft Windows on 30 November 2001. The North American release followed, expanding the platform lineup to include the Xbox and GameCube alongside the PlayStation 2 and PC versions. | |||
In 2002, [[Ubisoft|Ubisoft Shanghai]] developed a port for the PlayStation titled ''[[Rayman Rush]]'', which retained only the racing portion of the game. | |||
''Rayman M'' is a 3D game that combines obstacle racing, arena battles, and traditional platforming mechanics. Unlike the main entries in the [[Rayman (series)|''Rayman'' series]], the game does not feature a narrative campaign, focusing instead on a sporting competition between the characters. | |||
==Gameplay== | ==Gameplay== | ||
The gameplay in Rayman M is split into two main modes, Racing and | The gameplay in ''Rayman M'' is split into two main modes, racing and battle. | ||
===Racing mode=== | |||
In this mode, the players take part in a foot race and face a number of obstacles depending on which environment they are playing in. There are no power-ups in this mode, although throughout each course there are [[Purple Lum]]s, speed ramps and small trampolines that are useful. This mode has four different types of racing game. Obstacles include boxes that the player has to shoot up to eight times in order to pass, bear traps and electric bars. | |||
* '''Training:''' This mode allows the player to explore the course and practice before playing in the other modes, as well as setting their own personal records. Only one player can play in this mode. | |||
* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning. | |||
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode. | |||
*'''[[Lums (racing mode)|Lums]]:''' In this mode, the player has to complete three laps while collecting the maximum number of [[yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[yellow Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode. | |||
<gallery widths="320px" heights="240px"> | |||
RayMReady.jpg|[[Razorbeard|Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]]. | |||
RM OrangeButterfly.jpg|The [[Popolopoï]] mode. | |||
RM YellowLums.jpg|The [[Lums (racing mode)|Lums mode]]. | |||
</gallery> | |||
===Battle mode=== | |||
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups. | |||
* '''[[Lum Spring]]:''' In the mode, the player has to collect as many [[Lum (Rayman M)|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum (Rayman M)|Lums]] - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided. | |||
In | |||
* ''' | * '''[[Lum Fight]]:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]]. | ||
* '''[[Capture the Fly]]:''' This game is similar to tag - the player has to find a [[Light-Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot. The character is equipped with five bounce bullets which are only effective on the player in possession of [[Light-Fly|the Fly]]. The player that reaches the winning conditions first wins. | |||
[[ | |||
<gallery widths="320px" heights="240px"> | |||
GemstoneTemplePC.jpg|[[Rayman]], a [[Henchman 800]], [[Razorbeard]] and [[Globox]] competing in the [[Lum Spring]] mode. | |||
RMBattle.jpg|[[Rayman]] and [[Globox]] competing in the [[Lum Fight]] mode. | |||
RM PC-IdleLight-Fly.jpg|[[Rayman]] and [[Razorwife]] competing in the [[Capture the Fly]] mode. | |||
</gallery> | |||
==Game records== | |||
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_M.2FArena.2FRush List of Rayman records] | |||
''Rayman M'', ''Rayman Arena'' and ''[[Rayman Rush]]'' save the players race and lap record for each race track. The original version includes the PC and PlayStation 2 version of ''Rayman M'' and ''Rayman Arena''. The PC version of ''Rayman Arena'' does have some obstacles removed in level making it slightly easier. | |||
==Environment== | ==Environment== | ||
''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2 | ''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2]]''. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from beginner to advanced. As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''[[Rayman 2]]'' include [[Ly's Palace]], which resembles [[the Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]]. | ||
<gallery widths="320px" heights="240px"> | |||
SpellboundForestPC.jpg|[[Spellbound Forest (Rayman M)|Spellbound Forest]] is similar to the forest-themed levels in ''[[Rayman 2]]''. | |||
</gallery> | |||
==Characters== | ==Characters== | ||
At the start of the game, five characters are available, and as the player progresses through the game, they | [[File:RM-Globox-AlternativeCharacterSkin1.jpg|320px|thumb|right|One of [[Globox]]'s [[skin]]s that can be chosen in the character selection screen.]] | ||
At the start of the game, five characters are available, and as the player progresses through the game, they will unlock the remaining characters as well as [[skin]]s for them. Each character has their own musical theme in the racing mode, and have their own method of gliding, though they all shoot the same way [[Rayman]] does. | |||
*'''[[Rayman]]:''' The star of the game. He has one unlockable [[skin]] only in Rayman Arena. | *'''[[Rayman]]:''' The star of the game. He has one unlockable [[skin]] only in [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']]. | ||
*'''[[Globox]]:''' Rayman's best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable | *'''[[Globox]]:''' [[Rayman]]'s best friend, who joined the competition to overcome his shyness (unlike other games he appeared in, he is not scared of the bad guys). He has three unlockable [[skin]]s. | ||
*'''[[Teensie]]s:''' A pair of [[Grand Minimus]] | *'''[[Teensie]]s:''' A pair of [[Grand Minimus]] [[Teensie]]s. They have three unlockable [[skin]]s. | ||
*'''[[ | *'''[[Razorbeard]]:''' The irritable lord of the [[Robo-Pirate]] army. | ||
*'''[[Henchman 800]]:''' One of the [[Robo-Pirate | *'''[[Henchman 800]]:''' One of the [[Robo-Pirate]]s from ''[[Rayman 2]]'', particularly of the red variety. He has three unlockable [[skin]]s. | ||
*'''[[ | *'''[[Tily]]:''' A small [[fairy]] speculated to have replaced [[Ly]] the Fairy. [[Tily]] must be unlocked. | ||
*'''[[Razorwife]]:''' | *'''[[Razorwife]]:''' [[Razorbeard]]'s flamboyant wife. [[Razorwife]] must be unlocked. | ||
*'''[[Henchman 1000]]:''' | *'''[[Henchman 1000]]:''' A most perfected version of the [[Henchman 800]]. [[Henchman 1000]] must be unlocked. He has three unlockable [[skin]]s. | ||
*'''[[Dark Globox]]:''' | *'''[[Dark Globox]]:''' A more evil, dumber, uglier, and certainly ruder version of [[Globox]]. [[Dark Globox]] only appears in [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']] and must be unlocked. | ||
*'''[[Dark Rayman (Rayman Arena)|Dark Rayman]]:''' An evil doppelgänger of [[Rayman]]. Dark Rayman only appears in the | *'''[[Dark Rayman (Rayman Arena)|Dark Rayman]]:''' An evil doppelgänger of [[Rayman]]. [[Dark Rayman (Rayman Arena)|Dark Rayman]] only appears in [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']] and must be unlocked. He is also the player's opponent through the entire third league in the game, the master league. He is the main antagonist of [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']]. | ||
==Levels== | ==Levels== | ||
===Beginner | ===Beginner league=== | ||
[[File:FirstRuinsPC.jpg|320px|thumb|right|[[First Ruins]]]] | |||
* '''Racing''' | * '''Racing''' | ||
| Line 78: | Line 103: | ||
** [[Sunset Coast]] | ** [[Sunset Coast]] | ||
===Advanced | ===Advanced league=== | ||
* '''Racing''' | * '''Racing''' | ||
** [[Dawn Sand]] | ** [[Dawn Sand]] | ||
** [[Water Canyon]] | ** [[Water Canyon]] | ||
** [[ | ** [[Thousand Waterfalls]] | ||
* '''Battle''' | * '''Battle''' | ||
| Line 90: | Line 114: | ||
** [[Palm Beach]] | ** [[Palm Beach]] | ||
===Expert | ===Expert league=== | ||
[[File:ForestJumpPC.jpg|320px|thumb|right|[[Forest Jump]]]] | |||
* '''Racing''' | * '''Racing''' | ||
| Line 102: | Line 127: | ||
** [[Coconut Island]] | ** [[Coconut Island]] | ||
===Extreme | ===Extreme league=== | ||
* '''Racing''' | * '''Racing''' | ||
** [[Pipe Maze]] | ** [[Pipe Maze]] | ||
| Line 114: | Line 138: | ||
** [[Ghastly Trees]] | ** [[Ghastly Trees]] | ||
===Bonus | ===Bonus league=== | ||
[[File:RM-PC-BigBang-Training-StartPosition.jpg|320px|thumb|right|[[Big Bang]]]] | |||
* '''Racing''' | * '''Racing''' | ||
** [[Big Bang]] | ** [[Big Bang]] | ||
** [[Future]] | ** [[Future]] | ||
** [[Born To Slide]] | ** [[Born To Slide]] ([[Born To Slide|Speed Stress]] in [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']]) | ||
** [[On and On]] | ** [[On and On]] | ||
** [[Speed Stress]] | ** [[Speed Stress]] ([[Speed Stress|Run, Run]] in [[Rayman Arena (Xbox and GameCube)|the Xbox and GameCube versions of ''Rayman Arena'']]) | ||
** [[Extreme Slide]] ([[Rayman Arena (Xbox and GameCube)|Xbox and GameCube versions of ''Rayman Arena'']] only) | |||
* '''Battle''' | * '''Battle''' | ||
** [[Spooky Towers]] | ** [[Spooky Towers]] | ||
** [[Pac Arena]] ('' | ** [[Pac Arena]] ([[Rayman Arena (Xbox and GameCube)|Xbox and GameCube versions of ''Rayman Arena'']] only) | ||
** [[Low Gravity Arena]] (''Rayman Arena'' | ** [[Low Gravity Arena]] ([[Rayman Arena (Xbox and GameCube)|Xbox and GameCube versions of ''Rayman Arena'']] only) | ||
** [[Kurai]] ([[Rayman Arena (Xbox and GameCube)|Xbox and GameCube versions of ''Rayman Arena'']] only) | |||
==Objects and enemies== | |||
== | [[File:RM-PC-Nettle-DawnSand.jpg|320px|thumb|right|A [[nettle]] in [[Dawn Sand]].]] | ||
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''. | Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''. | ||
* '''Speed ramps''': A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the "special button" when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them. | * '''Speed ramps''': A blue panel on the ground or platform that will give the player a speed boost for a few seconds by walking over it. Pressing the "special button" when this speed boost is active will grant the player even more extra speed, leaving little clouds of dust behind them. | ||
* '''[[Bumper]]s''': A circle 'trampoline' on the ground which propels the player into the air, most often resulting in a shortcut. | * '''[[Bumper]]s''': A circle 'trampoline' on the ground which propels the player into the air, most often resulting in a shortcut. | ||
* '''[[Nettle]]s''': These look similar to the plants of the same name in [[ | * '''[[Nettle]]s''': These look similar to the plants of the same name in [[beneath the Sanctuary of Rock and Lava]] in ''[[Rayman 2]]''. When the player gets close it will 'whip', her/him resulting in the player to slow down. There are many types of [[nettle]], including a skeletal one. | ||
* '''[[Purple Lum]]s''': A well-known Lum from ''[[ | * '''[[Purple Lum]]s''': A well-known [[Lum]] from ''[[Rayman 2]]'' which allows the player to swing through the air, circumnavigating obstacles or following a faster route. | ||
* '''[[Switch]]es''': These | * '''[[Switch]]es''': These [[switch]]es, unlike those in ''[[Rayman 2]]'', are square-shaped and labelled with icons – either a [[Robo-Pirate]] head, a [[piranha]] or a [[Spider (Rayman 2)|spider]]. If the player shoots at a [[switch]], it will activate a hidden passage or will drastically alter the surrounding environment to stop opponent(s), but can also affect the player. | ||
* '''Electric fences''': When the player touches the electrical beams from this fence it will electrocute | * '''Electric fences''': When the player touches the electrical beams from this fence it will electrocute the player resulting in the player to slow down. | ||
* '''Electric | * '''[[Electric barrel]]s''': When its eletric shield is on, the player will be stunned and slowed down by it. | ||
* '''[[Explosive barrel]]s''': When the player touches or shoots at the barrel, it will explode and stun nearby racers. | |||
* '''[[Cannon]]s''': A time-based obstacle that shoots cannonballs in the player's direction (appear only in [[Rayman Rush|PSX port]]). | |||
* '''[[Cullcut]]s''': Contact with them causes player's character stunning. | |||
== | ==Weapons== | ||
These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from | [[File:RM-PC-SunsetCoast-PalmTreeAndWaterfall.jpg|320px|thumb|right|[[Rayman]] with the glue bomb weapon.]] | ||
These are the weapons present in the fighting stages of the game. In [[Lum Fight]] mode, they are taken from generators that are randomly scattered around the arena. In [[Lum Spring]] and [[Capture the Fly]] modes, there is only one weapon that is present, and is given to the player at the beginning of the match. This is the ice bullet for [[Lum Spring]] and the rubber bullet for [[Capture the Fly]]. | |||
* '''Fake | * '''Fake generator''': It looks like a normal generator that gives the player a weapon, but is in fact a bomb that has been placed down by another player. It explodes on contact (or just after a character passes) and it inflicts 3 hit points. | ||
* '''Item | * '''Item leech''': When activated, it steals a random other players' weapon. if no other player is carrying something, it will steal one from a generator. | ||
* '''Buzz | * '''Buzz rocket''': When activated, the player will stop moving their main character (making them vulnerable to attacks) and he or she will instead be in control of a small, highly sensitive flying weapon, the buzz rocket. It inflicts 5 hit points on impact on another player, killing them instantly. The player can only use it once. | ||
* '''Ultimate | * '''Ultimate barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player. | ||
* '''Glue | * '''Glue bomb''': When activated, it sticks to a character by contact, spinning around that character (until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the [[helicopter bomb]] from ''[[Rayman 2]]''. | ||
* '''Rapid | * '''Rapid bullets''': Shoots a row of 3 bullets per round, making 9 bullets in total. Each bullet inflicts 1 hit point. | ||
* '''Rubber | * '''Rubber bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In [[Capture the Fly]] mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time. | ||
* '''Hound | * '''Hound bullet''': Automatically chases the nearest opponent. Each hound bullet inflicts 1 hit point. | ||
* '''Firework | * '''Firework bullet''': Is pointless unless a player is nearby, or he or she locks onto another player. A green firework bullet detonates on impact. Inflicts 1 hit point on anyone within explosion range. | ||
* ''' Flametounge | * ''' Flametounge bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point. | ||
* '''Ice | * '''Ice bullet''': Only available in [[Lum Spring]] mode. It freezes the targeted character for 1 second. The ammo refills over time. | ||
<gallery widths="64px" heights="64px"> | |||
RM Weapon - steal bomb.png | |||
RM Weapon - steal fake.png | |||
RM Weapon - steal home p.png | |||
RM Weapon - steal homingcam.png | |||
RM Weapon - steal mg p.png | |||
RM Weapon - steal rain p.png | |||
RM Weapon - steal shield.png | |||
RM Weapon - steal stand p.png | |||
RM Weapon - steal steal.png | |||
RM Weapon - steal traj p.png | |||
</gallery> | |||
== Early production == | |||
{{Main|Rayman M (early production)}} | |||
Originally the game was split into two different projects. The first one, which ended up being the racing part, was named ''Rayman Tribe'' and the second one, the battle part, was named ''Rayman Shooting Fish''. Originally the racing levels were meant to be more closely based off of the levels from ''[[Rayman 2]]''.<ref>http://gamedesign.free.fr/docs/RAYMAN%20M%20PlayTest%20Feedback%20-%202nd%20series.doc</ref> | |||
<gallery> | |||
RM Level Concept 1.png | |||
RM Level Concept 2.png | |||
RM Level Concept 3.png | |||
RM Level Concept 5.png | |||
RM Level Concept 6.png | |||
RM Level Concept 7.png | |||
RM Level Concept 8.png | |||
RM Level Concept 9.png | |||
RM Level Concept 10.png | |||
RM Level Concept 11.png | |||
RM Level Concept 12.png | |||
RM Level Concept 13.png | |||
RM Level Concept 14.png | |||
</gallery> | |||
== Versions and ports == | |||
=== ''Rayman Arena'' (PlayStation 2 and PC) === | |||
The North American PlayStation 2 and PC versions of ''Rayman Arena'' closely mimic the original European ''Rayman M'' releases. Most changes were for localization, such as replacing the ''Rayman M'' logo with ''Rayman Arena''. However, there are some functional differences: | |||
* '''LAN Mode:''' Added to the PC version. | |||
* '''Interface:''' The race track map in the bottom-right of the screen is hidden by default. The menu navigation was slightly altered. | |||
* '''Gameplay:''' Ice Bullets were added to the Race and Lums modes (a feature also seen in ''[[Rayman Rush]]''). | |||
* '''Technical:''' The save system in the PC version was modified to prevent file corruption. | |||
=== ''Rayman Arena'' (Xbox and GameCube) === | |||
{{Main|Rayman Arena (Xbox and GameCube)}} | |||
[[Rayman Arena (Xbox and GameCube)|The Xbox and GameCube versions of ''Rayman Arena'']] feature significant changes to the game structure, progression, and Battle mode. | |||
=== ''Rayman Rush'' === | |||
{{Main|Rayman Rush}} | |||
A port for the original PlayStation, titled ''[[Rayman Rush]]'', was released in 2002. It features only the racing mode and excludes the battle arenas. | |||
==Manuals== | |||
Click on the thumbnails to read the manuals. | |||
<gallery> | |||
RaymanM Thumb.png|English PC manual (Europe)|link=https://raymanpc.com/wiki/script-en/images/9/9e/RM_Manual_EN.pdf | |||
RaymanArena Thumb.png|English PC manual (North America)|link=https://www.raymanpc.com/wiki/script-en/images/f/f8/Rayman_Arena_PC_Manual.pdf | |||
Rayman Arena GameCube Manual (US) Thumb.jpg|English GameCube manual (North America)|link=https://raymanpc.com/wiki/script-en/images/0/02/Rayman_Arena_Gamecube_Manual_%28US%29.pdf | |||
Rayman Arena Xbox Manual (US) Thumb.jpg|English Xbox manual (North America)|link=https://raymanpc.com/wiki/script-en/images/f/f2/Rayman_Arena_Xbox_Manual_%28US%29.pdf | |||
RaymanM Thumb.png|French PC manual|link=https://raymanpc.com/wiki/script-en/images/2/29/RM_Manual_FR.pdf | |||
RaymanM Thumb.png|Dutch PC manual|link=https://raymanpc.com/wiki/script-en/images/1/19/Rayman_M_PC_Manual_Dutch.pdf | |||
RaymanM Thumb.png|German PC manual|link=https://raymanpc.com/wiki/script-en/images/b/b8/Rayman_M_PC_Manual_German.pdf | |||
RaymanM Zh-hans Thumb.png|Simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/0/06/Rayman_M_PC_Manual_Zh-hans.pdf | |||
RaymanM Thumb.png|Italian PC manual|link=https://raymanpc.com/wiki/script-en/images/4/4d/Rayman_M_PC_Manual_Italian.pdf | |||
RaymanM Thumb.png|Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/d/d5/Rayman_M_PC_Manual_Polish.pdf | |||
RaymanM Thumb.png|Scandinavian PC manual|link=https://raymanpc.com/wiki/script-en/images/1/1b/Rayman_M_PC_Manual_Scandinavian.pdf | |||
RaymanM Thumb.png|Spanish PC manual|link=https://raymanpc.com/wiki/script-en/images/2/24/Rayman_M_PC_Manual_Spanish.pdf | |||
RaymanMPTEU_Thumb.jpg|European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/c/c5/RaymanM_PC-EcofilmesPTEUManual_Compressed.pdf | |||
RaymanM Thumb.png|Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/5/58/Rayman_M_Manual_-_Slovak.pdf | |||
RaymanM Heb Thumb.png|Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/2/2e/Rayman_M_PC_Manual_Hebrew.pdf | |||
</gallery> | |||
==Soundtrack== | ==Soundtrack== | ||
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another. | The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another. | ||
== Gallery == | |||
<gallery> | |||
Rayman Arena Poster.jpg | |||
Rayman M Map.jpg | |||
Rayman arena image 5.jpg | |||
Rayman arena image 6.jpg | |||
Rayman arena image 7.jpg | |||
Arena PS2 promo.jpg | |||
Manuel Hauss 01 01 Market 13.jpg|Render by Manuel Hauss. | |||
Manuel Hauss render 01 01 Market 10.jpg|Render by Manuel Hauss. | |||
</gallery> | |||
==External links== | ==External links== | ||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVQom8E-eF1DHVdpq-J37C93 ''Rayman M'' playthrough at YouTube (PC version)] | |||
*[ | |||
==References== | ==References== | ||
<references /> | <references /> | ||
==See also== | ==See also== | ||
* ''[[Rayman Rush]]'', the PlayStation version of ''Rayman M'', which included characters that did not appear in ''Rayman M'' | * ''[[Rayman Rush]]'', the PlayStation version of ''Rayman M'', which included characters that did not appear in ''Rayman M''. | ||
* '' | * [[Rayman Arena (Xbox and GameCube)|''Rayman Arena'' (Xbox and GameCube)]], two North American versions of ''Rayman M'' which feature some different content. | ||
* [[ | * [[System requirements]] | ||
{{Rayman series}} | |||
{{RaymanMLocations|collapsed=Y}} | |||
[[fr:Rayman M]] | [[fr:Rayman M]] | ||
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[[it:Rayman M]] | [[it:Rayman M]] | ||
[[pl:Rayman M]] | [[pl:Rayman M]] | ||
[[es:Rayman M]] | |||
[[ru:Rayman M]] | |||
[[zh:雷曼:竞技场]] | |||
[[Category:Multiplayer games]] | [[Category:Multiplayer games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||