Bullet: Difference between revisions
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{{Enemy | {{Enemy | ||
| Name = Bullet | | Name = Bullet | ||
| image = [[ | | image = [[File:Bullet R1.png|100px|class=sprite|Bullet]] | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman | | appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]] | ||
| resistance = [[ | | resistance = [[File:LifebarInf.png|Invicible]] | ||
| attacks = Contact | | attacks = Contact | ||
}} | }} | ||
'''Bullets''', also known as ''' | '''Bullets''', also known as '''balls''', are items that appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They are green bullets with a mechanical hand that comes out of the top to repeatedly swing a wooden hammer. | ||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[ | In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he doesn't react to them. | ||
< | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens. | ||
< | |||
< | <div><ul> | ||
</ | <li style="display: inline-block;"> [[File:Chasseur.gif|316px|thumb|class=sprite|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]] </li> | ||
</ | <li style="display: inline-block;"> [[File:Bullet Closed Jaguar.png|320px|thumb|class=sprite|A bullet shortly before it opens up its hammer in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] </li> | ||
</ul></div> | |||
{{clear}} | {{clear}} | ||
===In ''[[Rayman Designer]]''=== | ===In ''[[Rayman Designer]]''=== | ||
Along with the [[ | Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There is a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]]; only the horizontal one can be chosen. Bullets are also slower than they were in [[Rayman 1|the original ''Rayman'' game]]. | ||
==In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' | ==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ||
[[ | [[File:Hunter RRR GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | ||
The bullets, like the [[ | |||
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]]. | |||
{{clear}} | {{clear}} | ||
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==See also== | ==See also== | ||
*[[Hunter]] | *[[Hunter]] | ||
*[[Live missile]] | |||
{{R1enemies|collapsed=Y}} | |||
[[fr:Balle]] | |||
[[ru:Пуля]] | |||
[[zh:机械弹]] | |||
[[Category:Enemies from Rayman 1]] | [[Category:Enemies from Rayman 1]] | ||
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]] | [[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]] | ||
[[Category:Events from Rayman Designer]] | [[Category:Events from Rayman Designer]] | ||
Latest revision as of 16:01, 17 February 2026
| Bullet | ||
|---|---|---|
| ||
| Alignment | Bad | |
| Appears in | Rayman, Maths and English with Rayman, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance) | |
| Resistance | ||
| Attacks | Contact | |
Bullets, also known as balls, are items that appear in the original Rayman game, Maths and English with Rayman, Rayman Designer, and the Game Boy Advance version of Rayman Raving Rabbids. They are green bullets with a mechanical hand that comes out of the top to repeatedly swing a wooden hammer.
In Rayman and its spin-offs
In the original Rayman game, a bullet appears when a hunter shoots his gun from spotting Rayman. They can't be defeated, so Rayman has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; Rayman is likely to get hurt if he doesn't react to them.
In the Atari Jaguar version, when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens.
-

A bullet being shot from a hunter's gun in the original Rayman game. -

A bullet shortly before it opens up its hammer in the Atari Jaguar version.
In Rayman Designer
Along with the hunters, the bullets return as an enemy event in Rayman Designer. They are known in the game as Balls. There is a new hunter in the game that shoots a bullet that goes up, then comes down, making it more difficult for Rayman to avoid it. This new bullet is not separate as an enemy event; only the horizontal one can be chosen. Bullets are also slower than they were in the original Rayman game.
In the Game Boy Advance version of Rayman Raving Rabbids

The bullets, like the hunters, return in the Game Boy Advance version of Rayman Raving Rabbids. They behave the same way as they do in the original Rayman game.
