Rayman Legends: Difference between revisions

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The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times<ref>http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>.
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times<ref>http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>.


At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Dracula's castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off and its possible it could make an appearance in the Switch version.
At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Dracula's castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off.


=== Re-releases ===
=== Re-releases ===