Bullet: Difference between revisions

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| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
| resistance = [[Image:LifebarInf.png|''Invicible'']] (''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]])
| resistance = [[Image:LifebarInf.png|''Invicible'']]
| attacks = Contact
| attacks = Contact
}}
}}
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In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens.
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens.


<gallery widths="316px" heights="200px" class="sprite">
<div><ul>
Chasseur.gif|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].
<li style="display: inline-block;"> [[File:Chasseur.gif|316px|thumb|class=sprite|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]] </li>
Bullet Closed Jaguar.png|A bullet shortly before it opens up its hammer in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].
<li style="display: inline-block;"> [[File:Bullet Closed Jaguar.png|320px|thumb|class=sprite|A bullet shortly before it opens up its hammer in [[Rayman (Atari Jaguar)|the Atari Jaguar version]].]] </li>
</gallery>
</ul></div>


{{clear}}
{{clear}}


===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There's a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]], only the horizontal one can be chosen. The speed of the bullets are slower than they were in [[Rayman 1|the original ''Rayman'' game]].
Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There is a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]]; only the horizontal one can be chosen. Bullets are also slower than they were in [[Rayman 1|the original ''Rayman'' game]].


==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].



Revision as of 11:34, 31 January 2020

Bullet
Bullet
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance)
Location {{{location}}}

Portrayed by {{{portrayed by}}}

Resistance Invicible
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Bullets, also known as balls, are items that appear in several games of the Rayman series. They are seen in the original Rayman game, Rayman Junior, Rayman Designer, and the Game Boy Advance version of Rayman Raving Rabbids. The hunters' projectiles are the bullets.

In Rayman and its spin-offs

In the original Rayman game, a bullet appears when a hunter shoots his gun from spotting Rayman. They can't be defeated, so Rayman has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; Rayman is likely to get hurt if he doesn't react to them.

In the Atari Jaguar version, when a bullet is shot, the hammer doesn't appear until after a couple seconds. This is the only version where that happens.


In Rayman Designer

Along with the hunters, the bullets return as an enemy event in Rayman Designer. They are known in the game as Balls. There is a new hunter in the game that shoots a bullet that goes up, then comes down, making it more difficult for Rayman to avoid it. This new bullet is not separate as an enemy event; only the horizontal one can be chosen. Bullets are also slower than they were in the original Rayman game.

In the Game Boy Advance version of Rayman Raving Rabbids

A bullet, as seen in the Game Boy Advance version of Rayman Raving Rabbids.

The bullets, like the hunters, return in the Game Boy Advance version of Rayman Raving Rabbids. They behave the same way as they do in the original Rayman game.


See also