Mad drummer: Difference between revisions

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{{Enemy
{{Enemy
| Name = Red monster
| Name = Mad drummer
| image = [[Image:RedMonsterArtwork.png|''Red monster''|class=sprite]]
| image = [[Image:RedMonsterArtwork.png|Mad drummer|class=sprite]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]''
| appears in = ''[[Rayman 1|Rayman]]''
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}}
}}


'''Red monsters''', also known as '''red drummers''',<ref>None of these names are official, for the real one is unknown.</ref> are uncommon enemies found in [[Band Land]]. There are only two in the whole of [[Rayman 1|the original ''Rayman'' game]], and they do not appear at all in ''[[Rayman Junior]]'' or ''[[Rayman Designer]]''.
'''Mad drummers'''<ref>The name is a translation of French "batteur fou", found in the game files. Before this discovery, they were referred to as red drummers or red monsters.</ref> are uncommon enemies found in [[Band Land]]. There are only two in the whole of [[Rayman 1|the original ''Rayman'' game]], and they do not appear at all in ''[[Rayman Junior]]'' or ''[[Rayman Designer]]''.


They are huge and invincible enemies, but in spite of their characteristics, they are less dangerous than they appear to be. Almost static, except for a few steps that they regularly take, their attacks consist in hitting the floor with their maces, which creates lightning bolts, and waving them, which [[Rayman]] must watch out for if he tries to pass above them.
They are huge and invincible enemies, but in spite of their characteristics, they are less dangerous than they appear to be. Almost static, except for a few steps that they regularly take, their attacks consist in hitting the floor with their maces, which creates lightning bolts, and waving them, which [[Rayman]] must watch out for if he tries to pass above them.
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<gallery widths="316px" heights="200px" class=sprite>
<gallery widths="316px" heights="200px" class=sprite>
RedMonster.png|[[Rayman]] can use the [[cloud]] to avoid this red monster.
RedMonster.png|[[Rayman]] can use the [[cloud]] to avoid this mad drummer.
RedMonster Pass.png|[[Rayman]] sneaking under the red monster with the aid of the [[cloud]].
RedMonster Pass.png|[[Rayman]] sneaking under the mad drummer with the aid of the [[cloud]].
RedMonster Angry.png|[[Rayman]] in a vulnerable position to get hit.
RedMonster Angry.png|[[Rayman]] in a vulnerable position to get hit.


RedMonster Hit.png|A red monster hitting the floor with his drumstick.
RedMonster Hit.png|A mad drummer hitting the floor with his drumstick.
</gallery>
</gallery>


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{{Rayman 1}}
{{Rayman 1}}


[[fr:Monstre rouge]]
[[fr:Batteur fou]]
[[hu:Vörös szörny]]
[[hu:Őrült dobos]]
[[pl:Czerwony potwór]]
[[pl:Szalony perkusista]]


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]

Revision as of 15:16, 15 October 2022

Mad drummer
Mad drummer
Alignment Bad

Appears in Rayman
Location Bongo Hills

Portrayed by {{{portrayed by}}}

Resistance Invincible
Attacks Contact, lightning bolts, drumming

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Mad drummers[1] are uncommon enemies found in Band Land. There are only two in the whole of the original Rayman game, and they do not appear at all in Rayman Junior or Rayman Designer.

They are huge and invincible enemies, but in spite of their characteristics, they are less dangerous than they appear to be. Almost static, except for a few steps that they regularly take, their attacks consist in hitting the floor with their maces, which creates lightning bolts, and waving them, which Rayman must watch out for if he tries to pass above them.

Their amazing size can be a disadvantage for them though, as it is possible to sneak between their body and their feet, with the help of a moving cloud.

Unused boss behavior

It is likely this enemy was initially meant to be a boss Rayman has to fight in the last part of Bongo Hills. The game's save data has an unused flag for defeating a boss in this part of the level, and thus skipping it on replays, and the enemy himself has functionality to be defeated. In the game his health is set to 200 and he will lose some each time he is hit in the face. He is vulnerable to attacks when he moves his drumsticks down from his face so that they are no longer blocking the hit. Since his boss behavior is unused, he however can't easily be defeated in the final release as the game will attempt to prevent his health from reaching 0 unless defeated during the last frame of his animation. Once defeated, the level will finish without a victory dance.

Notes

  1. The name is a translation of French "batteur fou", found in the game files. Before this discovery, they were referred to as red drummers or red monsters.