Ting: Difference between revisions

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When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}}
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}}


[[Image:Foret1PC.png|thumb|316px|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]]
[[File:Foret1PC.png|thumb|316px|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]]


In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]]: 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are over 2000 of them in the game, and the numbers are different across versions. The exact Ting counts are as follows:
In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]]: 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are over 2000 of them in the game, and the numbers are different across versions. The exact Ting counts are as follows:
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===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
[[Image:Designer Ting Colours.png|thumb|316px|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]]
[[File:Designer Ting Colours.png|thumb|316px|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]]


In ''[[Rayman Designer]]'', Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Gendoor|Ting Killdoor]]. There is a total of 2400 blue Tings - 100 in each level - and, if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].
In ''[[Rayman Designer]]'', Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Gendoor|Ting Killdoor]]. There is a total of 2400 blue Tings - 100 in each level - and, if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].
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==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]==
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]==
[[Image:SilverTings.png|thumb|320px|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]]
[[File:SilverTings.png|thumb|320px|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]]


In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].