Mr Sax: Difference between revisions
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'''Mr Sax''' is a gigantic, malevolent saxophone, and the second of the six main bosses in [[Rayman 1|the original ''Rayman'' game]]. He is the ruler of [[Band Land]], a surreal country composed mainly of music and musical instruments. | '''Mr Sax''' is a gigantic, malevolent saxophone, and the second of the six main bosses in [[Rayman 1|the original ''Rayman'' game]]. He is the ruler of [[Band Land]], a surreal country composed mainly of music and musical instruments. | ||
Mr. Sax forms part of the third and final boss hybrid in the final battle that takes place in [[Mr. Dark's Dare]] at the end of Rayman 1. | |||
==[[Rayman 1]]== | |||
===[[Allegro Presto]]=== | |||
He is first encountered in [[Allegro Presto]]. At the end of this level, [[Rayman]] finds that the vicious [[wrong note]]s which have been plaguing him throughout Band Land are coming from Mr Sax. When the two first meet, Mr Sax blows another wrong note at Rayman, then turns and flees. The two confront each other again in [[Mr Sax's Hullaballoo]], where the boss chases Rayman through a pathway of clouds, and Rayman finds that he can hurt Mr Sax and slow him down by punching his wrong notes back at him. Rayman uses this to his advantage in the following battle, defeating Mr Sax once and for all. When beaten, he reforms and begins to dance, like most of the game's bosses. | He is first encountered in [[Allegro Presto]]. At the end of this level, [[Rayman]] finds that the vicious [[wrong note]]s which have been plaguing him throughout Band Land are coming from Mr Sax. When the two first meet, Mr Sax blows another wrong note at Rayman, then turns and flees. The two confront each other again in [[Mr Sax's Hullaballoo]], where the boss chases Rayman through a pathway of clouds, and Rayman finds that he can hurt Mr Sax and slow him down by punching his wrong notes back at him. Rayman uses this to his advantage in the following battle, defeating Mr Sax once and for all. When beaten, he reforms and begins to dance, like most of the game's bosses. | ||
<table> | |||
<td>[[Image:NoteStat.png|thumb|316px|left|Mr Sax is pursuing Rayman]]</td> | |||
<td>[[Image:SaxNote.png|thumb|316px|left|Mr Sax blowing out a wrong note]]</td> | |||
</table> | |||
[[Image:NoteStat.png|thumb|316px|left|Mr Sax is pursuing Rayman]] | |||
[[Image:SaxNote.png|thumb|316px| | |||
===[[Mr Sax's Hullaballoo]]=== | |||
In Mr Sax's Hullaballoo, he starts blowing wrong notes again, which can be punched back to hurt him. Then, he starts chasing Rayman, who can also punch the static wrong notes that stand in his way. This way, he can take take away up to 9 of his 12 [[Resistance|life points]], making the final battle much easier. | In Mr Sax's Hullaballoo, he starts blowing wrong notes again, which can be punched back to hurt him. Then, he starts chasing Rayman, who can also punch the static wrong notes that stand in his way. This way, he can take take away up to 9 of his 12 [[Resistance|life points]], making the final battle much easier. | ||
Mr Sax's main attacks consist in blowing wrong notes of different kinds at Rayman. The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman's way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him. | Mr Sax's main attacks consist in blowing wrong notes of different kinds at Rayman. The first type looks exactly like sliding wrong notes, except that one hit is enough to throw them back to the sender. He can even blow three of them at a time. They can also be found on Rayman's way when he is pursued by Mr Sax: in this case, they float in the air, and punching them will send them at him. | ||
[[Image:Sax2Notes.png|thumb|316px|left|Mr Sax blowing out two wrong notes]] | <table> | ||
<td>[[Image:Sax2Notes.png|thumb|316px|left|Mr Sax blowing out two wrong notes]]</td> | |||
[[Image:RenvoiNote.png|thumb|316px| | <td>[[Image:RenvoiNote.png|thumb|316px|left|A wrong note punched back by Rayman]]</td> | ||
<td>[[Image:Sax3Notes.png|thumb|316px|left|Mr Sax blowing out three wrong notes]]</td> | |||
[[Image:Sax3Notes.png|thumb|316px| | </table> | ||
The | The second type of wrong note are round notes which explode in the air and free eight tiny invincible wrong notes in the shape of the first type. Mr Sax can blow two of them at the same time, making it much harder to dodge the tiny notes. | ||
[[Image: | <table> | ||
<td>[[Image:SaxNoteFragmentation.png|thumb|316px|left|Mr Sax blowing out a fragmentation wrong note]]</td> | |||
<td>[[Image:FragmentationMiniNotes.png|thumb|316px|left|...and freeing tiny wrong notes]]</td> | |||
<td>[[Image:NoteFragmentationExplose.png|thumb|316px|left|A fragmentation wrong note exploding...]]</td> | |||
</table> | |||
The third type follow a curved trajectory and explode on the ground. They're the same shape as the second type. | |||
Mr Sax | <table> | ||
<td>[[Image:SaxNoteExplosive.png|thumb|316px|left|Mr Sax blowing out an explosive wrong note]]</td> | |||
<td>[[Image:NoteExplosive.png|thumb|316px|left|The effect of an explosive wrong note]]</td> | |||
</table> | |||
Mr Sax's attacks also include stomping on Rayman, though he is quite easy to dodge. Once beaten, he starts dancing, and appears to be no longer hostile. | |||
[[Image:SaxDanse.png|thumb|316px| | <table> | ||
<td>[[Image:SaxSaut.png|thumb|316px|left|Mr Sax trying to stomp Rayman]]</td> | |||
<td>[[Image:SaxDanse.png|thumb|316px|left|Mr Sax dancing]]</td> | |||
<td>[[Image:SaxVaincu.png|thumb|316px|left|Mr Sax is defeated]]</td> | |||
<table> | |||
[[ | ==[[Rayman Bowling]]== | ||
Mr Sax makes a cameo appearance in 'Fire' and 'Bolt', the last two levels of the game. | |||
{{R1characters}} | {{R1characters}} | ||