Rayman 3 (early production): Difference between revisions

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Another early logo
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[[File:R3 LOGOBETA1.png|thumbnail|300px|The early logo of ''[[Rayman 3]]'']]
[[File:R3 LOGOBETA1.png|thumbnail|300px|The early logo of ''[[Rayman 3]]'']]
[[File:Rayman 3 old logo.jpg|thumb|right|An early logo using the ''[[Rayman 2]]'' font.]]


''[[Rayman 3: Hoodlum Havoc]]'' underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.
''[[Rayman 3: Hoodlum Havoc]]'' underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.

Revision as of 08:16, 15 February 2017

The early logo of Rayman 3
An early logo using the Rayman 2 font.

Rayman 3: Hoodlum Havoc underwent numerous changes during its development. This page notes findings in regards to said changes in development, and early visual items, such as screenshots and artwork.

Early Development

This article or section needs to be rewritten and/or expanded.

Early footage, screenshots and artwork show that development initially began with Rayman utilising his design from Rayman 2, as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an underwater level, or differences with the HUD, which resembles the HUD of Rayman 2 in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic.

When a player scores a number of points, the words "Holy sheet" would initially appear on the screen
This flag has been replaced by this one who represents the most common enemies from the game: the Hoodmongers
The design of the lock target
The PlayStation 2 loading screen from the 2002 demo of Rayman 3
Rayman fighting Razoff, showing the early HUD

Scrapped Levels

Scrapped Characters

Miscellaneous

2002 Demo

In 2002, some platinum copies of Rayman Revolution were bundled with a demo disc of Rayman 3: Hoodlum Havoc and these were identified with a sticker in the front cover. There were other Rayman games for PC that bundled the same demo too, along with a few other demos featuring different levels than the ones seen in the Playstation 2 version. This demo featured some differences:

  • The demo features an earlier trailer with different music and some gameplay footage with notable differences, like fire textures from Rayman 2 and Rayman with the Rayman 2 design in the Leptys cutscene.
  • The loading screens of the PC version is an earlier version of "The Usual Suspects", featuring Count Razoff and an older design of the Knaaren, the Hoodboom and the Muddibog.
  • The loading screen of the Playstation 2 version features a slot machine with a rotating 3D model of a Hoodmonger. A similar style of loading screen was used in the final version of Rayman M for the Playstation 2.
  • In Dangerous Game the old appearance of the Pigpots can be seen.
  • Rayman yells like Tarzan when he grabs a flying hook with the Lockjaw.
  • Globox and André havw different voices than the ones used in the final version.
  • The lock target image is different.
  • There is different music and sound effects than in the final version.
  • The points given by some actions are different, like for example, a Green Gem rewards the player with 100 points instead of 1500.

Dangerous Game

Dangerous Game

This game mode is available in the Rayman 3 demo, released in 2002. It contains a sequence of the third section of the Clearleaf Forest. Many differences can be found between this version and the level of the final version. Some additional differences appear in the PlayStation 2 version. Like the musics played when Rayman is in fight with the Hoodlums. Before the first secret entrance of this sequence, it was initially expected that a flag representing the Hoodlum camp appears. It was then replaced by a flag representing an Hoodmonger. In the PC version of the demo, the Pigpots' previous design makes is appear.

Special Invaders

Special Invaders

This game mode is also available in the Rayman 3 demo. It contains the third section of The Tower of the Leptys. Between the beta and final version of this section, the most striking differences are the sounds and musics. Some dialogs had not yet been added to the game, such as those of Globox and Rayman during the cinematic of the section. Globox does not call Rayman to get aboard his Armaguiddon but honk to get him. Also, he doesn't say anything about the enemies and do not compliment the buildings. But he is frightened at the sight of the stone gaps, when he's with Rayman in the room where they are located, Globox yells : "Ah! A mixer!". The name given to this game mode was finally used for a mini-game in the final version of Rayman 3. The name of this game mode refers to a classic, Space Invaders'.

Trailer

Trailer

The trailer of the demo is different in the final version of Rayman 3 .

For example, in the trailer of the demo, the old design of the Officers makes his appear. Their design looks like the Hoodmongers' one, but they wore chain mail and a kind of metal bulletproof vest.

Screenshots

Artwork

Music

In the PlayStation 2 version of the beta in Dangerous Game, only the first music of the Hoodmonger Soldiers is used.

External Links