Living Dead Party: Difference between revisions
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I'll add more to this article later |
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[[File:Living dead Party.png|thumb|200px|right|The logo for Living Dead Party.]] | |||
{{ROWorld | {{ROWorld | ||
| name = Living Dead Party | | name = Living Dead Party | ||
| preceded by = [[Olympus Maximus]] | | preceded by = [[Olympus Maximus]] | ||
| followed by = [[Back to Origins]] | | followed by = [[Back to Origins]] | ||
| image = [[Image:Living | | image = [[Image:Living Dead Party Painting.png|Living Dead Party]] | ||
}} | }} | ||
{{stub}} | {{stub}} | ||
| Line 10: | Line 11: | ||
==Overview== | ==Overview== | ||
The entire world consists of a single new level- "Grannies World Tour"- and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, like pixellation and static effects, to throw off the player and make the stages more challenging, though the layouts remain the same. | The entire world consists of a single new level- "Grannies World Tour"- and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, like pixellation and static effects, to throw off the player and make the stages more challenging, though the layouts remain the same. | ||
Revision as of 18:53, 18 August 2019

| Living Dead Party | |||||
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| ← Olympus Maximus | Back to Origins → | ||||
This article is a stub, please share your knowledge by expanding it!
The Living Dead Party is the sixth world of paintings in Rayman Legends, and the final world of the game. It is unlocked after collecting 400 Teensies.
Overview
The entire world consists of a single new level- "Grannies World Tour"- and remixed "8-bit" versions of the game's music stages (at the ends of each world). Aside from featuring chiptune remixes of the original music, these levels also implement various visual filters, like pixellation and static effects, to throw off the player and make the stages more challenging, though the layouts remain the same.
