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{{Enemy
{{Enemy
| name = Bad Rayman
| name = Bad Rayman
| image = [[File:BadRayman.png|316px|class=sprite|''Bad Rayman'']]
| image = [[File:BadRayman.png|316px|class=sprite|Bad Rayman]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Designer]]'', ''[[Rayman Junior]]'', [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', ''[[French with Rayman]]'', [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]
| location = [[Candy Château]], [[Arcane Forest]]
| location = [[Candy Château]], [[Arcane Forest]]
| resistance = [[Image:LifebarInf.png|''Invincible'']]
| resistance = [[File:LifebarInf.png|Invincible]]
| attacks = Deadly contact
| attacks = Deadly contact
| sex = Male
| sex = Male
| species = [[Rayman's species]]
| species = [[Rayman's species]]
| relatives = [[Mr Dark]] (creator)
| relatives = [[Mr Dark]] (creator)
[[Rayman]] (sibling via cloning)
[[Rayman]] (clone)
}}
}}


*''This article is about the enemy in [[Rayman 1|the original game]].<br>For the playable character in [[Rayman Arena]], see [[Dark Rayman (Rayman Arena)]].<br>For the playable character in [[Rayman Origins]] and [[Rayman Legends]], see [[Raymesis]].<br>For the enemy in [[Rayman Legends]], see [[Dark Rayman (Rayman Legends)]].<br>For the playable character in [[Rayman Adventures]], see [[Shadow Ray]].''
*''This article is about the enemy in [[Rayman 1|the original Rayman game]], [[Rayman (Game Boy Color)|its Game Boy Color adaptation]], [[Maths and English with Rayman]], [[Rayman Designer]] and [[French with Rayman]]. For other characters with similar names, see [[Dark Rayman]].''


{{quote|text=Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn't seem friendly: I wouldn't try shaking hands with it...|sign=[[Ting]]s|source=[[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]}}
'''Bad Rayman''', also known as '''Dark Rayman''', is an enemy who appears in [[Rayman 1|the original ''Rayman'' game]], its [[Rayman (Game Boy Color)|Game Boy Color remake]], ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'' and ''[[French with Rayman]]''.


'''Bad Rayman''', also known as '''Dark Rayman''', is an enemy which appear in [[Rayman 1|the original ''Rayman'' game]], its [[Rayman (Game Boy Color)|Game Boy Color]] and [[Rayman Advance|Game Boy Advance]] ports, ''[[Rayman Designer]]'' and ''[[Rayman Junior]]''.  
==Description==
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.
 
His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited [[Mr Dark]]'s glowing yellow eyes. In [[Rayman 1|the original ''Rayman'' game]], Bad Rayman's skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in ''[[Maths and English with Rayman]]'' or ''[[Rayman Designer]]''.
 
==Appearances==
===''Rayman''===
Bad Rayman first appears at a very late point in all versions of [[Rayman 1|the original ''Rayman'' game]] except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark's Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]]. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the [[Exit sign|exit]] in the area.
 
Bad Rayman, who is not named in the original versions of the game, but only in the manual for ''[[Maths and English with Rayman]]'', in ''[[Rayman Designer]]'', in the achievements for ''[[Rayman Classic]]'' and in the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack for ''Rayman 30th Anniversary Edition'']], is also called Dark Rayman in ''[[Rayman Advance]]'', [[Rayman (Nintendo DSi)|''Rayman'' for the Nintendo DSi]] and the [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|original soundtrack for the 30th anniversary edition]], which has fueled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman|the many other identically named characters]].<ref>[[Rayman Pirate-Community]] discussion forums, ''Dark Rayman & Bad Rayman'', https://raymanpc.com/forum/viewtopic.php?f=73&t=5283</ref>
 
====Bad Rayman's fist====
In the PlayStation version of the game, Bad Rayman can throw his [[Telescopic fist|fist]] while copying [[Rayman]]'s actions. Unlike Bad Rayman's body, the fist is not recoloured, but instead looks exactly like [[Rayman]]'s did when it was thrown, reflecting [[Golden Fist]] and/or [[Speed Fist]] power-ups. This copy of the [[Telescopic fist|fist]] should also have appeared in the PC version, but due to a programming error,<ref>The PC port of the engine added a function named ''add_alwobj'', which must be called on objects like the [[telescopic fist]] to add them to the list of "level objects". The code which manages Bad Rayman's [[Telescopic fist|fist]] was not updated in the PC port to include this new function call, rendering it ineffective.</ref> it remains inactive and invisible.


==Description==
Unlike Bad Rayman himself, his [[Telescopic fist|fist]] is harmless to [[Rayman]], as it passes right through him. However, it was intended during [[Rayman 1|the game]]'s development to kill [[Rayman]] if it came into contact with him.<ref>This can be seen by decompiling the game's code and inspecting the main object function table: Bad Rayman and his [[Telescopic fist|fist]] have the same collision function, ''DoBlKRayRaymanCollision''. The collision code for the [[Telescopic fist|fist]] is never executed, as the necessary flag to enable collision with [[Rayman]] is turned off in the [[Telescopic fist|fist]]'s animation state (''état'').</ref> It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.
Bad Rayman is a clone of [[Rayman]], magically created by [[Mr Dark]] in an attempt to destroy the original.  
 
===''Maths and English with Rayman''===
{{Quote|[[Rayman]]'s «evil double» haunts [[Candy Château|the world of the cakes]]. He constantly pursues [[Rayman]] through this world. [[Rayman]] must be extra careful because if Bad Rayman touches him, it's fatal!|Manual|''[[Maths and English with Rayman]]''}}
 
{{Quote|We're not far from [[Mr Dark's lair (Maths and English with Rayman)|Dark's lair]] now, and we're beginning to feel the poisonous effects of his evil spirit. [[Rayman]], be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don't let him catch you. Be alert and be clever. Good luck.|[[Betilla]] the [[fairy]]|[[Maths and English with Rayman|''Maths and English with Rayman'', ''Amazing Learning Games with Rayman'', ''Rayman Learning Center'', ''Rayman Junior: Maths Reading'', ''Rayman Brain Games'']]}}
 
In ''[[Maths and English with Rayman]]'' and the other games in this educational series, Bad Rayman appears in the penultimate level, [[Tasty chase]], which takes place in [[Candy Château]]. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.
 
Bad Rayman is named in the manual, and in-game, [[Betilla]] the [[fairy]] refers to him as [[Rayman]]'s "wicked double".


His appearance is very similar to that of [[Rayman]], but with different colouration. He seems to have somehow inherited Mr Dark's glowing yellow eyes. In ''[[Rayman 1|Rayman]]'', Bad Rayman's skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a [[grimace]] in ''[[Rayman Designer]]'' or ''[[Rayman Junior]]''.
===''Rayman Designer''===
In ''[[Rayman Designer]]'', Bad Rayman appears as an enemy [[Event (Rayman Designer)|event]] and can be added to the maps in [[Candy Château]]. He will disappear if [[Rayman]] comes into contact with an [[anti-spell amulet]].


==Role in the games==
*'''Bad Rayman''' - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.


===''Rayman''===
===''French with Rayman''===
He first appears at a very late point in all versions of ''[[Rayman 1|Rayman]]'' except for the Atari Jaguar version, when the real [[Rayman]] finally reaches the second part of [[Mr Dark's Dare]] in [[Candy Château]], and has a spell cast upon him by [[Mr Dark]].  The evil double appears behind him, and follows him wherever he goes as well as copying his actions. [[Rayman]] cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real [[Rayman]] reaches the exit in the area.
In ''[[French with Rayman]]'' and the other games in this educational series, Bad Rayman appears in the level [[Food and Drinks]] of [[Candy Château]]. Like in ''[[Maths and English with Rayman]]'', he only makes short appearances and disappears after a certain distance.


In ''[[Rayman Advance]]'', Bad Rayman is called Dark Rayman, which has fuelled numerous debates on his real name, and the nature of the relationship between him and [[Dark Rayman (Rayman Arena)|the playable character  in ''Rayman Arena'']].<ref>[[Rayman Pirate-Community]] discussion forums, ''Dark Rayman & Bad Rayman'', http://www.raymanpc.com/forum/viewtopic.php?f=73&t=5283</ref>
<gallery widths="316px" heights="200px" class=sprite>
Engray-food.png|Bad Rayman in [[Food and Drinks]]
</gallery>


===''Rayman Junior''===
===The Game Boy Color version of ''Rayman''===
In the ''[[Rayman Junior]]'', Bad Rayman appears in the penultimate level, [[Tasty chase]]. [[Betilla the Fairy|Betilla]] refers to him as [[Rayman]]'s Wicked Double. However, he does not chase [[Rayman]] during the whole level, but only makes short appearances and disappears after a certain distance.
[[File:AF 1.PNG|frame|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]]]


[[File:AF 1.PNG|thumb|160px|right|class=sprite|Bad Rayman in [[Rayman (Game Boy Color)|the Game Boy Color version of the game]]]]
{{Quote|Watch out! [[Mr Dark|Mr. Dark]] has conjured a dark version of [[Rayman|yourself]]! It doesn't seem friendly: I wouldn't try shaking hands with it...|[[Ting]]s|[[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]}}


===''Rayman'' (Game Boy Color)===
Bad Rayman also makes appearances in the [[Rayman (Game Boy Color)|Game Boy Color version of ''Rayman'']], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]'s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn't die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.
Bad Rayman also makes appearances in the [[Rayman (GBC)|Game Boy Color version of the game]], in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than [[Rayman]]'s. He is found towards the end of the game, in the [[Arcane Forest]]. Bad Rayman behaves in the same way as he did in [[Rayman 1|the original game]] - chasing, copying, and causing death upon touch. But he doesn't die if he manages to kill [[Rayman]], apart if the hero falls into a chasm.


When [[Rayman]] reaches the exit in the area, Bad Rayman doesn't disappear, like in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.
When [[Rayman]] reaches the exit in the area, Bad Rayman doesn't disappear, unlike in [[Rayman 1|the original game]]. And as he is never seen again in the game, his fate remains unknown.


It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.
It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.


<gallery perRow="5">
In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.
File:GBC 7.PNG
 
File:AF 2.PNG  
<gallery widths="160px" heights="144px" class="sprite">
File:AF 3.PNG  
GBC 7.PNG
File:AF 11.PNG  
AF 2.PNG
File:AF 12.PNG  
AF 3.PNG
AF 11.PNG
AF 12.PNG
R1-GBC-manual-screenshot-1.jpg|Bad Rayman with different colors in an early version of the game
</gallery>
</gallery>


==References==
==Links to other characters==
Bad Rayman's coloration suggests he inspired [[Raymesis]], a playable character in ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.
 
<gallery>
Raymesis-Legends.png|[[Raymesis]] in ''[[Rayman Legends]]''
</gallery>
 
==Names in other languages==
{{Names
|en=Bad Rayman
|en_S=''[[Rayman Designer]]'', ''[[Maths and English with Rayman]]'' manual, [[List of achievements in Rayman Classic|mobile achievements]] and [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|''Rayman 30th Anniversary Edition'' soundtrack]]
|en_2=Dark Rayman
|en_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]] and [[Rayman 30th Anniversary Edition (Original Game Soundtrack)|''Rayman 30th Anniversary Edition'' soundtrack]]
|zh_hans=坏雷曼
|zh_hans_S=PC manual
|zh_hans_2=坏蛋雷曼
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|zh_hant=邪惡雷曼
|fr=Bad Rayman
|fr_S=''[[Rayman Designer]]'', [[List of achievements in Rayman Classic|mobile achievements]]
|fr_2=Dark Rayman
|fr_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]
|de=Böser Rayman
|de_S=''[[Rayman Designer]]''
|de_2=Dark Rayman
|de_2_S=[[Rayman Advance|GBA]]
|de_3=Bad Rayman
|de_3_S=[[List of achievements in Rayman Classic|mobile achievements]]
|it=Il Rayman oscuro
|it_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]]
|it_2=Bad Rayman
|it_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|ja=バッドレイマン
|ko=악당 레이맨
|ru=Злой Рэйман
|es=El otro Rayman
|es_S=[[Rayman Advance|GBA]]
|es_2=El Rayman oscuro
|es_2_S=[[Rayman (Nintendo DSi)|DSi]]
|es_3=El Rayman malo
|es_3_S=[[List of achievements in Rayman Classic|mobile achievements]]
}}
 
==Notes and references==
<references />
<references />


{{Rayman 1|collapsed=Y}}
{{Rayman 1}}
{{Designer Events|collapsed=Y}}


[[fr:Bad Rayman]]
[[fr:Bad Rayman]]
Line 62: Line 129:
[[pl:Bad Rayman]]
[[pl:Bad Rayman]]
[[es:Bad Rayman]]
[[es:Bad Rayman]]
[[ru:Плохой Рэйман]]
[[zh:坏雷曼]]


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]
[[Category:Enemies from the Game Boy Color version of Rayman]]
[[Category:Enemies from the Game Boy Color version of Rayman]]
[[Category:Members of Rayman's species]]
[[Category:Members of Rayman's species]]
[[Category:Events from Rayman Designer]]

Latest revision as of 11:21, 8 May 2026

Bad Rayman
Bad Rayman
Alignment Bad

Appears in Rayman, Maths and English with Rayman, Rayman Designer, French with Rayman, Rayman (Game Boy Color)
Location Candy Château, Arcane Forest

Portrayed by {{{portrayed by}}}

Resistance Invincible
Attacks Deadly contact

Sex Male
Species Rayman's species

Relatives Mr Dark (creator)

Rayman (clone)

Bad Rayman, also known as Dark Rayman, is an enemy who appears in the original Rayman game, its Game Boy Color remake, Maths and English with Rayman, Rayman Designer and French with Rayman.

Description

Bad Rayman is a clone of Rayman, magically created by Mr Dark in an attempt to destroy the original.

His appearance is very similar to that of Rayman, but with different colouration. He seems to have somehow inherited Mr Dark's glowing yellow eyes. In the original Rayman game, Bad Rayman's skin is grey, his hair and neckerchief are pink, his gloves are light blue, and his shirt and shoes are dark blue. He also has a green tongue, which can be noticed by having him make a grimace in Maths and English with Rayman or Rayman Designer.

Appearances

Rayman

Bad Rayman first appears at a very late point in all versions of the original Rayman game except for the Atari Jaguar version, when the real Rayman finally reaches the second part of Mr Dark's Dare in Candy Château, and has a spell cast upon him by Mr Dark. The evil double appears behind him, and follows him wherever he goes as well as copying his actions. Rayman cannot stand still for too long at this point, because he and the double will die instantly if they come to close contact with each other. However, Bad Rayman will die as soon as the real Rayman reaches the exit in the area.

Bad Rayman, who is not named in the original versions of the game, but only in the manual for Maths and English with Rayman, in Rayman Designer, in the achievements for Rayman Classic and in the original soundtrack for Rayman 30th Anniversary Edition, is also called Dark Rayman in Rayman Advance, Rayman for the Nintendo DSi and the original soundtrack for the 30th anniversary edition, which has fueled numerous debates on his real name, and the nature of the relationship between him and the many other identically named characters.[1]

Bad Rayman's fist

In the PlayStation version of the game, Bad Rayman can throw his fist while copying Rayman's actions. Unlike Bad Rayman's body, the fist is not recoloured, but instead looks exactly like Rayman's did when it was thrown, reflecting Golden Fist and/or Speed Fist power-ups. This copy of the fist should also have appeared in the PC version, but due to a programming error,[2] it remains inactive and invisible.

Unlike Bad Rayman himself, his fist is harmless to Rayman, as it passes right through him. However, it was intended during the game's development to kill Rayman if it came into contact with him.[3] It is unknown whether this behaviour was intentionally disabled for gameplay reasons, or just never fully implemented due to lack of time or other technical issues.

Maths and English with Rayman

Rayman's «evil double» haunts the world of the cakes. He constantly pursues Rayman through this world. Rayman must be extra careful because if Bad Rayman touches him, it's fatal!
We're not far from Dark's lair now, and we're beginning to feel the poisonous effects of his evil spirit. Rayman, be careful not to stand still for too long among the cakes and candies, for a wicked double of yourself is following you. Don't let him catch you. Be alert and be clever. Good luck.

In Maths and English with Rayman and the other games in this educational series, Bad Rayman appears in the penultimate level, Tasty chase, which takes place in Candy Château. However, he does not chase Rayman during the whole level, but only makes short appearances and disappears after a certain distance.

Bad Rayman is named in the manual, and in-game, Betilla the fairy refers to him as Rayman's "wicked double".

Rayman Designer

In Rayman Designer, Bad Rayman appears as an enemy event and can be added to the maps in Candy Château. He will disappear if Rayman comes into contact with an anti-spell amulet.

  • Bad Rayman - An evil twin of Rayman that follows him at a regular interval and makes the same movements as he does.

French with Rayman

In French with Rayman and the other games in this educational series, Bad Rayman appears in the level Food and Drinks of Candy Château. Like in Maths and English with Rayman, he only makes short appearances and disappears after a certain distance.

The Game Boy Color version of Rayman

Bad Rayman in the Game Boy Color version of Rayman
Watch out! Mr. Dark has conjured a dark version of yourself! It doesn't seem friendly: I wouldn't try shaking hands with it...

Bad Rayman also makes appearances in the Game Boy Color version of Rayman, in which he appears in a slightly different colour scheme; his shoes and gloves are yellow, and his skin is darker than Rayman's. He is found towards the end of the game, in the Arcane Forest. Bad Rayman behaves in the same way as he did in the original game - chasing, copying, and causing death upon touch. But he doesn't die if he manages to kill Rayman, apart if the hero falls into a chasm.

When Rayman reaches the exit in the area, Bad Rayman doesn't disappear, unlike in the original game. And as he is never seen again in the game, his fate remains unknown.

It is possible to kill Bad Rayman in this game, by flying above a specific floor of red spikes.

In a screenshot from the manual showing an early version of the game, Bad Rayman is shown to originally have been of a different color.

Links to other characters

Bad Rayman's coloration suggests he inspired Raymesis, a playable character in Rayman Origins, Rayman Legends, and their spin-offs. Similarities include glowing yellow eyes, purple hair, blue shoes and blue clothing. Differences include a pink neckerchief rather than a turquoise hoodie and gray skin rather than purple skin.

Names in other languages

Language Name
English Bad Rayman (Rayman Designer, Maths and English with Rayman manual, mobile achievements and Rayman 30th Anniversary Edition soundtrack)

Dark Rayman (GBA, DSi and Rayman 30th Anniversary Edition soundtrack)

Chinese (simplified) 坏雷曼 (PC manual)

坏蛋雷曼 (mobile achievements)

Chinese (traditional) 邪惡雷曼
French Bad Rayman (Rayman Designer, mobile achievements)

Dark Rayman (GBA, DSi)

German Böser Rayman (Rayman Designer)

Dark Rayman (GBA)

Bad Rayman (mobile achievements)

Italian Il Rayman oscuro (GBA, DSi)

Bad Rayman (mobile achievements)

Japanese バッドレイマン
Korean 악당 레이맨
Russian Злой Рэйман
Spanish El otro Rayman (GBA)

El Rayman oscuro (DSi)

El Rayman malo (mobile achievements)

Notes and references

  1. Rayman Pirate-Community discussion forums, Dark Rayman & Bad Rayman, https://raymanpc.com/forum/viewtopic.php?f=73&t=5283
  2. The PC port of the engine added a function named add_alwobj, which must be called on objects like the telescopic fist to add them to the list of "level objects". The code which manages Bad Rayman's fist was not updated in the PC port to include this new function call, rendering it ineffective.
  3. This can be seen by decompiling the game's code and inspecting the main object function table: Bad Rayman and his fist have the same collision function, DoBlKRayRaymanCollision. The collision code for the fist is never executed, as the necessary flag to enable collision with Rayman is turned off in the fist's animation state (état).