Up, Up and Escape!: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
RayGamer99 (talk | contribs) mNo edit summary |
||
| (12 intermediate revisions by 9 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{RLLevel | ||
| name = Up, Up and Escape! | | name = Up, Up and Escape! | ||
| image = [[File:Upupandescape.png|center|320px| | | image = [[File:Upupandescape.png|center|320px|Up, Up and Escape!]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[The Great Lava Pursuit]] | | preceded by = [[The Great Lava Pursuit]] | ||
| followed by = [[Swarmed and Dangerous]] | | followed by = [[Swarmed and Dangerous]] | ||
| world = [[Olympus Maximus]] | | world = [[Olympus Maximus]] | ||
| teensies = [[File:Icon3RO.png|15px| | | teensies = [[File:Icon3RO.png|15px|3]] | ||
| bronze cup = [[File:Icon7RO.png|15px| | | bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| silver cup = [[File:Icon1RO.png|15px| | | silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| lucky ticket = [[File:Icon2RO.png|15px| | | lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| gold cup = [[File:Icon3RO.png|15px| | | gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
'''Up, Up and Escape!''' is the sixth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It is also the tenth and final princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued once the level is completed is [[Sibylla]]. | |||
==Description== | |||
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[bouncy flower]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level. | |||
< | <gallery widths="320px" heights="180px"> | ||
Up, Up and Escape! 1.jpg|The start of the level. | |||
Up, Up and Escape! 2.jpg|[[Rayman]] jumping towards a [[bouncy flower]]. | |||
Up, Up and Escape! 3.jpg|[[Rayman]] jumping away from [[Darkroot]]s. | |||
Up, Up and Escape! 4.jpg|More [[Darkroot]]s. | |||
Up, Up and Escape! 5.jpg|[[Rayman]] sliding on a chain. | |||
Up, Up and Escape! 6.jpg|[[Rayman]] [[wall run]]ning up a wooden tower. | |||
Up, Up and Escape! 7.jpg|[[Rayman]] bouncing towards a [[Swingman]]. | |||
Up, Up and Escape! 8.jpg|The end of the level. | |||
</gallery> | |||
{{ | ==Trivia== | ||
*There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die. | |||
==External links== | |||
*[https://www.youtube.com/watch?v=zGEFXlPvLVY Up, Up and Escape!'s playthrough at YouTube (PC version)] | |||
{{RaymanLegendsLocations}} | |||
[[pl:W powietrzu czuć wolność]] | |||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||
Latest revision as of 22:47, 29 April 2025
| Up, Up and Escape! | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← The Great Lava Pursuit | Swarmed and Dangerous → | |||||||
Up, Up and Escape! is the sixth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the tenth and final princess rescue level, based on the Infinite Tower challenge. The princess that will be rescued once the level is completed is Sibylla.
Description
Just like the previous princess level, Up, Up and Get Away!, the team must use their wall run power as the long platform is sinking into the quick sand. More obstacles like Darkroots and wooden barricades appear. The heroes need to jump continuously to avoid the Darkroots and to reach chains, bouncy flowers, swingmen and other platforms. The final Teensie cage is at the top of the level.
-
The start of the level.
-
Rayman jumping towards a bouncy flower.
-
More Darkroots.
-
Rayman sliding on a chain.
-
Rayman wall running up a wooden tower.
-
The end of the level.
Trivia
- There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die.
