Dragon Slayer: Difference between revisions
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{{ | {{RLLevel | ||
| name = Dragon Slayer | | name = Dragon Slayer | ||
| image = [[File:Dragonslayer.png|320px| | | image = [[File:Dragonslayer.png|320px|Dragon Slayer]] | ||
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | | difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | ||
| preceded by = [[A Cloud of Darkness!]] | | preceded by = [[A Cloud of Darkness!]] | ||
| Line 38: | Line 38: | ||
</gallery> | </gallery> | ||
{{ | {{RLLevel | ||
| name = Dragon Slayer, 8-Bit Edition | | name = Dragon Slayer, 8-Bit Edition | ||
| image = [[File:Dragonslayer8bit.png|320px| | | image = [[File:Dragonslayer8bit.png|320px|Dragon Slayer, 8-Bit Edition]] | ||
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | | difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']] | ||
| preceded by = [[Gloo Gloo, 8-Bit Edition]] | | preceded by = [[Gloo Gloo, 8-Bit Edition]] | ||
| Line 62: | Line 60: | ||
Dragon Slayer Effect 3.png|The pixellation effect intensifies. | Dragon Slayer Effect 3.png|The pixellation effect intensifies. | ||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery widths="320px" heights="320px"> | |||
Dragon Slayer (Alternative Painting).png|An alternative painting for Dragon Slayer | |||
</gallery> | |||
==Name in other languages== | ==Name in other languages== | ||
| Line 82: | Line 78: | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=qy4uGLg4XYU Dragon Slayer's playthrough at YouTube (PC version)] | *[https://www.youtube.com/watch?v=qy4uGLg4XYU Dragon Slayer's playthrough at YouTube (PC version)] | ||
*[https://www.youtube.com/watch?v=Zuw9nzxCuak Dragon Slayer (8-Bit Edition)'s playthrough at YouTube (PC version)] | *[https://www.youtube.com/watch?v=Zuw9nzxCuak Dragon Slayer (8-Bit Edition)'s playthrough at YouTube (PC version)] | ||
Revision as of 16:32, 14 July 2023
| Dragon Slayer | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← A Cloud of Darkness! | Grannies World Tour → | |||||||
Dragon Slayer is the tenth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust. Completing this level unlocks the achievement Dragon Rider!.
Description
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of Lums is collected. The heroes cannot stop running, as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked Minotaurs. Dark creatures eventually appear; fireworks mushrooms must be used to destroy them. The heroes later alternate between the room from the Amazing Maze and the rocky labyrinth.
Then, after using the wall run, some dragons will appear, and they can be used like platforms to reach a champibumper. More dragons chase the heroes; three of them breath fire near the final champibumper, which leads the heroes to the end of the level.
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The start of the level. Minotaurs can be seen in the background.
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The first cage.
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A stack of minotaurs which the heroes must hit.
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Dark creatures pursue the heroes.
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A fireworks mushroom destroys the dark creatures.
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The second cage, found to the right of these drums.
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The third cage.
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The heroes need to crush attack through the skeleton bones in time to avoid the spikes.
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The heroes must wall run while avoiding the fire.
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The heroes must jump across multiple dragons.
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A Champibumper sends the heroes into the background.
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The heroes need to break the skeleton bones while avoiding the dragons.
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The heroes must jump across the dragons to reach the final Champibumper.
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To the far right an unobtainable Skull Coin can be seen in the distant.
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The end of the level.
| Dragon Slayer, 8-Bit Edition | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Gloo Gloo, 8-Bit Edition | Grannies World Tour, 8-Bit Edition → | |||||||
8-Bit Edition
Dragon Slayer, 8-Bit Edition is the sixth level of Living Dead Party, the sixth world in Rayman Legends. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of Mariachi Madness.
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The start of the level with the pixellation effect.
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A trail of Lums with the pixellation effect.
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The pixellation effect intensifies.
Gallery
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An alternative painting for Dragon Slayer
Name in other languages
| Language | Name |
|---|---|
| Dutch | Drakenslachter |
| French | Guitares et dragons |
| German | Drachentöter |
| Italian | Ammazzadraghi |
| Japanese | W5-7 「ドラゴンスレイヤー」 |
| Russian | Убийца драконов |
| Spanish | El matadragones |
External links
- Dragon Slayer's playthrough at YouTube (PC version)
- Dragon Slayer (8-Bit Edition)'s playthrough at YouTube (PC version)