Exit sign: Difference between revisions

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'''Exit signs''', also known as '''wooden arrows''' and '''end of level signs''', are special wooden signs that appear primarily in [[Rayman 1|the original ''Rayman'' game]]. These signs allow [[Rayman]] to progress from one area to the next, or to return to the world map. In ''[[Rayman 2: The Great Escape]]'', they are replaced by the [[Spiral Door]]s.
'''Exit signs''', also known as '''wooden arrows''' and '''end of level signs''', are special wooden signs that appear primarily in [[Rayman 1|the original ''Rayman'' game]]. These signs allow [[Rayman]] to progress from one area to the next, or to return to the world map. In ''[[Rayman 2: The Great Escape]]'', they are replaced by the [[Spiral Door]]s.
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==In [[Rayman 1|the original ''Rayman'' game]] and its spinoffs==
==In [[Rayman 1|the original ''Rayman'' game]] and its spinoffs==
'''End of level exit'''
'''End of level exit'''
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[[File:Ta-Ray-Zan.png|thumb|left|316px|A start-of-level exit sign, as seen in [[the Swamps of Forgetfulness]]]]
[[File:Ta-Ray-Zan.png|thumb|left|316px|A start-of-level exit sign, as seen in [[the Swamps of Forgetfulness]]]]
The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send Rayman back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.
The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send Rayman back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.
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'''Unused level exit'''<br>
'''Unused level exit'''<br>
A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through the [[Rayman Designer hacking|hacking of ''Rayman Designer'']]. It does not seem to have any particular connection to [[Band Land]], as it is loaded into the system's memory no matter which world the player is in.
A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through the [[Rayman Designer hacking|hacking of ''Rayman Designer'']]. It does not seem to have any particular connection to [[Band Land]], as it is loaded into the system's memory no matter which world the player is in.
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===In the [[Rayman (GBC)|Game Boy Color version of ''Rayman 1'']]===
===In the [[Rayman (GBC)|Game Boy Color version of ''Rayman 1'']]===
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The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take Rayman to a bonus level. There is at least one of these signs hidden in each world.
The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take Rayman to a bonus level. There is at least one of these signs hidden in each world.
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==In the portable versions of ''[[Rayman 3]]''==
==In the portable versions of ''[[Rayman 3]]''==
===In [[Rayman 3 (GBA)| the Game Boy Advance version of ''Rayman 3'']]===
===In [[Rayman 3 (GBA)| the Game Boy Advance version of ''Rayman 3'']]===
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These signs behave much like the start of level exit signs seen in ''Rayman 1'', and will take Rayman back to the relevant hub, or the World Map if used on a hub.
These signs behave much like the start of level exit signs seen in ''Rayman 1'', and will take Rayman back to the relevant hub, or the World Map if used on a hub.
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===In [[Rayman 3 (Symbian)|the Symbian version of ''Rayman 3'']]===
===In [[Rayman 3 (Symbian)|the Symbian version of ''Rayman 3'']]===
[[Image:Rayman 3 mobile Blue Lum.jpg|thumb|250px|right|An exit sign in [[Rayman 3 (Symbian)|the Symbian version of ''Rayman 3'']]]]
[[Image:Rayman 3 mobile Blue Lum.jpg|thumb|250px|right|An exit sign in [[Rayman 3 (Symbian)|the Symbian version of ''Rayman 3'']]]]
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Finally, there are panel which behave much like the [[Stone of Thought]], which give Rayman hints and advice in tackling various obstacles in the game.  
Finally, there are panel which behave much like the [[Stone of Thought]], which give Rayman hints and advice in tackling various obstacles in the game.  
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==In ''[[Rayman: Hoodlum's Revenge]]''==
==In ''[[Rayman: Hoodlum's Revenge]]''==
[[File:Exit Sign RHR ENG.PNG|320px|thumb|left|An Exit sign as it appears in ''[[Rayman: Hoodlum's Revenge]]'']]
[[File:Exit Sign RHR ENG.PNG|320px|thumb|left|An Exit sign as it appears in ''[[Rayman: Hoodlum's Revenge]]'']]
Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other Rayman titles, these do not take Rayman to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.
Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other Rayman titles, these do not take Rayman to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.
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==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman Raving Rabbids'']]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman Raving Rabbids'']]==
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In ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', at the end of the [[2D Madness]] minigame, [[Rayman]] drops down into a room containing several props and cameras from [[Rayman 1|the original game.]] Amongst them is a prop of an exit sign. In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman 3'']], they are known as wooden arrows, and fulfil the same purpose as they did in Rayman 1.
In ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', at the end of the [[2D Madness]] minigame, [[Rayman]] drops down into a room containing several props and cameras from [[Rayman 1|the original game.]] Amongst them is a prop of an exit sign. In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman 3'']], they are known as wooden arrows, and fulfil the same purpose as they did in Rayman 1.
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==See also==
==See also==
*[[Spiral Door]]
*[[Spiral Door]]
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[[fr:Panneau de sortie]]
[[fr:Panneau de sortie]]
[[pl:Znak Wykrzyknik]]


{{Rayman 1}}
{{Rayman 1}}


[[Category:Objects]]
[[Category:Objects]]

Revision as of 01:26, 11 March 2015

The 'normal' exit to any level is at the end of it. Exits are indicated by an exit sign - logical, eh? You can also exit the first stage of a level by going back out through the entrance door; if you do this, however, you will lose all of the items (Tings, special powers, etc.) that you picked up in this stage.
—Manual, Rayman
When you are in a level, walk up to the Wooden Arrows to go back in the Level Selection Map. If you are in the Level Selection Map, use it to go back in the World Map.
—Manual, Rayman 3


Exit signs, also known as wooden arrows and end of level signs, are special wooden signs that appear primarily in the original Rayman game. These signs allow Rayman to progress from one area to the next, or to return to the world map. In Rayman 2: The Great Escape, they are replaced by the Spiral Doors.

In the original Rayman game and its spinoffs

End of level exit

An end-of-level exit sign, as seen in Bongo Hills

The first type of exit sign bears an exclamation mark on its front. One is usually found at the end of each phase of each level. Touching one of these end-of-level exit signs will transport Rayman to the next phase, or, if he is already in the last phase of a given level, it will transport him to the world map and allow him to access the next level.


Start of level exit

A start-of-level exit sign, as seen in the Swamps of Forgetfulness

The second type of exit sign is larger and roughly triangular. These signs have ‘rewind’ arrows on their fronts. They are usually found near the start of the first phase of each level. Touching one of these start-of-level exit signs will send Rayman back to the world map. Their main purpose is to allow players who have changed their minds or accidentally entered the wrong level to return.

Unused level exit
A third type of sign was originally intended for inclusion in the game, but was removed for unknown reasons. This type looked similar to the first, except that the exclamation mark was replaced by a G clef. This type of sign has only been discovered through the hacking of Rayman Designer. It does not seem to have any particular connection to Band Land, as it is loaded into the system's memory no matter which world the player is in.

In the Game Boy Color version of Rayman 1

An exit sign in the Game Boy Color version of Rayman
A sign leading to a bonus level in the Game Boy Color version of Rayman

In this version, there are two types of sign appear. The first type is located at the of a level, and will move Rayman to the next level, much like in the original game. However, these signs have a different appearance, they are held downwards by a fairy-like creature.

The second type of sign is supported by the same creature, who bounces on the spot, it holds a panel above its head which points upwards. These signs will take Rayman to a bonus level. There is at least one of these signs hidden in each world.

In the portable versions of Rayman 3

In the Game Boy Advance version of Rayman 3

An exit sign in the Game Boy Advance version of Rayman 3

In this game, exit signs appear at the beginning of each hub and at the start of most levels. They have a painted arrow sign, much like the end of level exit signs in Rayman 1, but are of a different shape.

These signs behave much like the start of level exit signs seen in Rayman 1, and will take Rayman back to the relevant hub, or the World Map if used on a hub.

In the Symbian version of Rayman 3

An exit sign in the Symbian version of Rayman 3

There are panels much akin to the ones seen in the Game Boy Advance version of Rayman 3. There are three types which exhibit their own functions. At the beginning of every level, there is an exit sign which allows Rayman to return to the hub, akin to the start of level signs seen in Rayman 1. There are no signs used at the end of a level however, instead, a Lightpost will move Rayman onto the next level.

In level hubs, there are signs which are used to enter levels, much like the Spiral Doors located in the Hall of Doors from Rayman 2, or Magic Curtains from the Game Boy Advance version of Rayman 3.

Finally, there are panel which behave much like the Stone of Thought, which give Rayman hints and advice in tackling various obstacles in the game.

In Rayman: Hoodlum's Revenge

An Exit sign as it appears in Rayman: Hoodlum's Revenge

Exit signs are present at the end of most levels, and are covered with weeds. Unlike the signs seen in many other Rayman titles, these do not take Rayman to the next level when touched, and merely just indicate that a nearby passage leads to the level's exit.

In the Game Boy Advance adaptation of Rayman Raving Rabbids

Exit signs appear at the beginning and the end of each level. They all allow Rayman to return to the main hub. The appearance of exit signs in this game depends on their location. In the Child world , they appear as giant slates. In the Dream Forest, they are wooden, and appear similar to the signs of the first game . In the Organic Cave, they seem to be made ​​of flesh, and are covered with a sticky substance. In the Sweets world , they are made ​​of wood and have a parasol slice of lemon over them. In the Dark world , they are carved onto stone slabs.

An exit sign seen at the beginning of a level in the Child world
An exit sign seen at the end of a level in the Child world
An exit sign seen at the beginning of a level in the Dream Forest
An exit sign seen at the end of a level in the Dream Forest
An exit sign seen at the beginning of a level in the Organic Cave
An exit sign seen at the end of a level in the Organic Cave
An exit sign seen at the beginning of a level in the Sweet world
An exit sign seen at the end of a level in the Sweet world
An exit sign seen at the beginning of a level in the Dark world
An exit sign seen at the end of a level in the Dark world

Cameos

An exit sign was added to the Bayou in Rayman Revolution, in reference to the original Rayman game
An exit sign can be seen in 2D Madness

An exit sign appears briefly in Rayman Revolution. It can be seen on the edge of the clearing in which Rayman rescues Bzzit from the Robo-Pirate army. Touching it does nothing – it is no more than an Easter egg reference to the original Rayman game.

In Rayman 3, at the end of the 2D Madness minigame, Rayman drops down into a room containing several props and cameras from the original game. Amongst them is a prop of an exit sign. In the Game Boy Advance adaptation of Rayman 3, they are known as wooden arrows, and fulfil the same purpose as they did in Rayman 1.


See also