Dragon Slayer: Difference between revisions

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==Description==
==Description==
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; the special [[mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; [[fireworks mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth.


Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level.
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level.
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Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit.
Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit.
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.
Dragon Slayer 5.png|A special [[Mushroom#In Rayman Legends|mushroom]] destroys the [[dark creature]]s.
Dragon Slayer 5.png|A [[fireworks mushroom]] destroys the [[dark creature]]s.
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 7 - Third Cage.png|The third cage.
Dragon Slayer 7 - Third Cage.png|The third cage.

Revision as of 09:45, 23 May 2023

Dragon Slayer
Dragon Slayer
SkullSkullSkullSkullSkull
A Cloud of Darkness! Grannies World Tour
World Olympus Maximus


3


75 Lums

150 Lums

225 Lums

300 Lums

Dragon Slayer is the tenth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust. Completing this level unlocks the achievement Dragon Rider!.

Description

The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of Lums is collected. The heroes cannot stop running, as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked Minotaurs. Dark creatures eventually appear; fireworks mushrooms must be used to destroy them. The heroes later alternate between the room from the Amazing Maze and the rocky labyrinth.

Then, after using the wall run, some dragons will appear, and they can be used like platforms to reach a champibumper. More dragons chase the heroes; three of them breath fire near the final champibumper, which leads the heroes to the end of the level.


Dragon Slayer, 8-Bit Edition
Dragon Slayer, 8-Bit Edition
SkullSkullSkullSkullSkull
Gloo Gloo, 8-Bit Edition Grannies World Tour, 8-Bit Edition
World Living Dead Party


3


75 Lums

150 Lums

225 Lums

300 Lums

8-Bit Edition

Dragon Slayer, 8-Bit Edition is the sixth level of Living Dead Party, the sixth world in Rayman Legends. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of Mariachi Madness.


Name in other languages

Language Name
Dutch Drakenslachter
French Guitares et dragons
German Drachentöter
Italian Ammazzadraghi
Japanese W5-7 「ドラゴンスレイヤー」
Russian Убийца драконов
Spanish El matadragones

External links