Up, Up and Get Away!: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
The Jonster (talk | contribs)
link edit (getting away from the quicksand?)
m Description: replaced: flower bumper → bouncy flower
 
(One intermediate revision by one other user not shown)
Line 16: Line 16:


==Description==
==Description==
[[Rayman]] and the team start out at the bottom of a wooden platform. They need to use their [[wall run]] power to get to the top, because the long platform will begin to sink in the quick sand. They will have to jump from side to side to avoid obstacles like [[Darkroot]]s, land on [[flower bumper]]s, slide on chains or jump on the [[Swingman|Swingmen]]. The final [[Teensie]] [[cage]] is at the top of the level.
[[Rayman]] and the team start out at the bottom of a wooden platform. They need to use their [[wall run]] power to get to the top, because the long platform will begin to sink in the quick sand. They will have to jump from side to side to avoid obstacles like [[Darkroot]]s, land on [[bouncy flower]]s, slide on chains or jump on the [[Swingman|Swingmen]]. The final [[Teensie]] [[cage]] is at the top of the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 26: Line 26:
Up, Up and Get Away! 6.jpg|A [[Teensie]] [[cage]] at the end of the level.
Up, Up and Get Away! 6.jpg|A [[Teensie]] [[cage]] at the end of the level.
</gallery>
</gallery>
==Trivia==
*The level's name is a pun on the phrase "Up, up, and away!".


==External links==
==External links==

Latest revision as of 22:46, 18 September 2024

Up, Up and Get Away!
Up, Up and Get Away!
Up, Up and Get Away!
SkullSkullSkullSkull
The Dark Creatures Rise The Amazing Maze
World Olympus Maximus


3


75 Lums

150 Lums

225 Lums

300 Lums

Up, Up and Get Away! is the third level of Olympus Maximus, the fifth world in Rayman Legends. It is also the ninth princess rescue level, based on the Infinite Tower challenge. The princess that will be rescued upon completion is Olympia.

Description

Rayman and the team start out at the bottom of a wooden platform. They need to use their wall run power to get to the top, because the long platform will begin to sink in the quick sand. They will have to jump from side to side to avoid obstacles like Darkroots, land on bouncy flowers, slide on chains or jump on the Swingmen. The final Teensie cage is at the top of the level.

Trivia

  • The level's name is a pun on the phrase "Up, up, and away!".

External links