Dragon Slayer: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Steo (talk | contribs)
mNo edit summary
Line 22: Line 22:
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background.
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background.
Dragon Slayer 2 - First Cage.png|The First Cage.
Dragon Slayer 2 - First Cage.png|The first [[cage]].
Dragon Slayer 3.png|A stack of [[Minotaur]]s which the heroes must hit.
Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit.
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes.
Dragon Slayer 5.png|A special [[Mushroom#In Rayman Legends|mushroom]] destroys the [[Dark creature]]s.
Dragon Slayer 5.png|A special [[Mushroom#In Rayman Legends|mushroom]] destroys the [[dark creature]]s.
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]].
Dragon Slayer 7 - Third Cage.png|The third cage.
Dragon Slayer 7 - Third Cage.png|The third cage.
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes.
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes.
Dragon Slayer 9.png|The heroes must wallrun while avoiding the fire.
Dragon Slayer 9.png|The heroes must [[Wall run|wallrun]] while avoiding the fire.
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]].
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background.

Revision as of 16:22, 20 August 2019

Dragon Slayer
Dragon Slayer
SkullSkullSkullSkullSkull
A Cloud of Darkness! Grannies World Tour
World Olympus Maximus


3


75 Lums

150 Lums

225 Lums

300 Lums

Dragon Slayer is the tenth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust. Completing this level unlocks the achievement Dragon Rider!.

Description

The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of Lums is collected. The team cannot stop running, as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked Minotaurs. Dark creatures appear shortly after; the special mushrooms must be used to destroy them. The heroes later alternate between the room from the Amazing Maze and the rocky labyrinth.

Then, after using the wall run, some dragons will appear and can be used like platforms to reach a champibumper. Other dragons later on will chase the players and some will breath fire near the final champibumper that will take them to the ending of the level.


Dragon Slayer, 8-Bit Edition
Dragon Slayer, 8-Bit Edition
SkullSkullSkullSkullSkull
Gloo Gloo, 8-Bit Edition Grannies World Tour, 8-Bit Edition
World Living Dead Party


3


75 Lums

150 Lums

225 Lums

300 Lums

8-Bit Edition

Dragon Slayer, 8-Bit Edition is the sixth level of Living Dead Party, the sixth world in Rayman Legends. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of Mariachi Madness.


Name in other languages

  • French : Guitares et dragons
  • Spanish : El matadragones
  • German : Drachentöter
  • Italian : Ammazzadraghi
  • Dutch : Drakenslachter
  • Japanese : W5-7 「ドラゴンスレイヤー」

External links