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'''Mansion of the Deep''' is the fourth level of [[20,000 Lums Under the Sea]], the fourth world in ''[[Rayman Legends]]''. The heroes in this level must activate two [[switch]]es to get through the opening leading up to the exit.


'''Mansion of the Deep''' is the fourth level of [[20,000 Lums Under the Sea]], the fourth world in ''[[Rayman Legends]]''.
==Area 1==
After destroying an [[Underwater Toad]], the team of heroes reach the bottom of the level, where they find two [[Darkblocker]]s and an opening that's blocked by green [[laser]]s. The team must go through the paths to find and activate two [[switch]]es that will deactivate the [[laser]]s. When both [[switch]]es are activated, the heroes can go back to this area and go through the opening.
 
==Area 2==
Note: this area and area 3 are about the ones where the players take the left side.
 
The heroes will encounter [[Underwater Toad]]s and dangerous blue [[laser]]s. Above them are two aquariums filled with the singing [[fish]]es. The first secret area cannot be reached (a [[laser]] blocks it) until the [[switch]] is activated. When the [[switch]] is activated, this area becomes infiltrated with [[Dark Sentry|Dark Sentries]] and [[Underwater Toad]]s.
 
===King [[Teensie]] area===
The heroes will need to kick the [[soccer ball]] to break open the [[cage]].
 
==Area 3==
[[Rayman]] and his friends will have to find the [[switch]] by [[swimming]] in the body of water. They must avoid [[laser]]s, [[jellyfish]] and long sea creatures that [[Swimming|swim]]. The first [[Skull Coin]] is underneath a group of [[jellyfish]]. The second secret area is located inside a dark but fake foreground wall. The second [[Skull Coin]] is near two [[laser]]s and two [[Underwater Toad]]s. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the [[switch]]. When the [[switch]] is hit, the area turns dark and [[Dark Sentry|Dark Sentries]] appear. The heroes need to get back to the center of the level where the green [[laser]]s are at to take the path on the right.
 
===Queen [[Teensie]] area===
The team must [[Swimming|swim]] quickly in order to avoid the groups of [[jellyfish]] and to reach the [[cage]].
 
==Area 4==
Note: this area, area 5 and area 6 are about the ones where the players take the right side.
 
The team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. [[Underwater Toad]]s appear in this short room. Once the [[switch]] in area 6 is activated, this room becomes dark and [[Dark Sentry|Dark Sentries]] appear.
 
==Area 5==
Most of this place cannot be reached because [[laser]]s are blocking it. The team must go forward to find the [[switch]]. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.
 
==Area 6==
Now underwater, the heroes need to avoid underwater mines and [[laser]]s to activate the nearby [[switch]]. Once it is activated, the area become dark and a moving [[Dark Sentry]] appears.
 
==Area 7==
[[Rayman]] and his friends need to be careful as many red [[laser]]s appear throughout. Some are stationary, some are moving in a certain direction. The third [[Skull Coin]] is in the middle of two, long [[laser]]s. The exit is at the end of this area.


{{clear}}
{{clear}}
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==Invaded==
==Invaded==
This level is invaded by enemies from [[Teensies In Trouble]]. It features [[Livingstone|Lividstones]], [[Darkroot]]s, [[carnivorous liana]]s, [[Tentacle Claw|tentacle claws]] and a [[Francky]].


This level is invaded by enemies from [[Teensies In Trouble]]. It features [[Lividstone]]s, [[Darkroot]]s, [[carnivorous liana]]s, [[Tentacle Claw|tentacle claws]] and a [[Francky]].
It is unlocked once the original level is completed and if the player(s) gets far enough in the first world.
 
It is unlocked once the original level completed and if the player(s) gets far enough in the first world.


The level is divided in three sections:  
The level is divided in three sections:  


* The first section begins in the left wing of the original level, close to the switch that shuts down the electricity in the left wing. The player(s) must head to the entrance of the left wing; however, the room is no more flooded, but some plants and vines grew up due to the presence of the invaders.
* The first section begins in the left wing of the original level, close to the [[switch]] that shuts down the electricity in the left wing. The player(s) must head to the entrance of the left wing; however, the room is no more flooded, but some plants and vines grew up due to the presence of the invaders.
* The second section is the entrance of the left wing, where the two aquariums are located, but the presence of the invaders made one of them crash onto the ground.
* The second section is the entrance of the left wing, where the two aquariums are located, but the presence of the invaders made one of them crash onto the ground.
* The last section is the first section of the original level reversed: the player(s) must run onto the vines that grew up due to the invaders' presence to climb up and head to the start of the normal level, where the finish line is.
* The last section is the first section of the original level reversed: the player(s) must run onto the vines that grew up due to the invaders' presence to climb up and head to the start of the normal level, where the finish line is.
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===Trivia===
===Trivia===
* A glitch occurs in the third section: when a player ground pounds onto the final bumper and bounces on the [[Francky]] while they're jumping, they overjump the finish line. The level won't stop, but the player can free the [[Teensie]]s by hoping on them. The timer will stop, but neither does the level. It allows the player to explore the rest of the level.  
* A glitch occurs in the third section: when a player ground pounds onto the final bumper and bounces on the [[Francky]] while they're jumping, they overjump the finish line. The level won't stop, but the player can free the [[Teensie]]s by hoping on them. The timer will stop, but neither does the level. It allows the player to explore the rest of the level.  
* If the player doesn't get rid of the two [[Lividstone]]s standing on the second aquarium, reaches the third section and goes back to the second one, they'll see the [[Lividstone]]s stuck into this aquarium.
* If the player doesn't get rid of the two [[Livingstone|Lividstones]] standing on the second aquarium, reaches the third section and goes back to the second one, they'll see the [[Livingstone|Lividstones]] stuck into this aquarium.


{{clear}}
{{clear}}


==Name in other Languages==
==Name in other languages==
* French : Les appartements sous-marins
* French : Les appartements sous-marins
* Spanish : Una mansion muy profunda
* Spanish : Una mansion muy profunda
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[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]
[[Category:Articles requiring expansion]]

Revision as of 16:29, 5 December 2017

Mansion of the Deep
Mansion of the Deep
Mansion of the Deep
SkullSkullSkull
The Ninja Dojo Infiltration Station
World 20,000 Lums Under the Sea


10


150 Lums

300 Lums

450 Lums

600 Lums

Mansion of the Deep is the fourth level of 20,000 Lums Under the Sea, the fourth world in Rayman Legends. The heroes in this level must activate two switches to get through the opening leading up to the exit.

Area 1

After destroying an Underwater Toad, the team of heroes reach the bottom of the level, where they find two Darkblockers and an opening that's blocked by green lasers. The team must go through the paths to find and activate two switches that will deactivate the lasers. When both switches are activated, the heroes can go back to this area and go through the opening.

Area 2

Note: this area and area 3 are about the ones where the players take the left side.

The heroes will encounter Underwater Toads and dangerous blue lasers. Above them are two aquariums filled with the singing fishes. The first secret area cannot be reached (a laser blocks it) until the switch is activated. When the switch is activated, this area becomes infiltrated with Dark Sentries and Underwater Toads.

King Teensie area

The heroes will need to kick the soccer ball to break open the cage.

Area 3

Rayman and his friends will have to find the switch by swimming in the body of water. They must avoid lasers, jellyfish and long sea creatures that swim. The first Skull Coin is underneath a group of jellyfish. The second secret area is located inside a dark but fake foreground wall. The second Skull Coin is near two lasers and two Underwater Toads. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the switch. When the switch is hit, the area turns dark and Dark Sentries appear. The heroes need to get back to the center of the level where the green lasers are at to take the path on the right.

Queen Teensie area

The team must swim quickly in order to avoid the groups of jellyfish and to reach the cage.

Area 4

Note: this area, area 5 and area 6 are about the ones where the players take the right side.

The team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. Underwater Toads appear in this short room. Once the switch in area 6 is activated, this room becomes dark and Dark Sentries appear.

Area 5

Most of this place cannot be reached because lasers are blocking it. The team must go forward to find the switch. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.

Area 6

Now underwater, the heroes need to avoid underwater mines and lasers to activate the nearby switch. Once it is activated, the area become dark and a moving Dark Sentry appears.

Area 7

Rayman and his friends need to be careful as many red lasers appear throughout. Some are stationary, some are moving in a certain direction. The third Skull Coin is in the middle of two, long lasers. The exit is at the end of this area.


Mansion of the Deep - Invaded
Mansion of the Deep - Invaded
Mansion of the Deep - Invaded
SkullSkullSkullSkull
World 20,000 Lums Under the Sea


3

Invaded

This level is invaded by enemies from Teensies In Trouble. It features Lividstones, Darkroots, carnivorous lianas, tentacle claws and a Francky.

It is unlocked once the original level is completed and if the player(s) gets far enough in the first world.

The level is divided in three sections:

  • The first section begins in the left wing of the original level, close to the switch that shuts down the electricity in the left wing. The player(s) must head to the entrance of the left wing; however, the room is no more flooded, but some plants and vines grew up due to the presence of the invaders.
  • The second section is the entrance of the left wing, where the two aquariums are located, but the presence of the invaders made one of them crash onto the ground.
  • The last section is the first section of the original level reversed: the player(s) must run onto the vines that grew up due to the invaders' presence to climb up and head to the start of the normal level, where the finish line is.

Trivia

  • A glitch occurs in the third section: when a player ground pounds onto the final bumper and bounces on the Francky while they're jumping, they overjump the finish line. The level won't stop, but the player can free the Teensies by hoping on them. The timer will stop, but neither does the level. It allows the player to explore the rest of the level.
  • If the player doesn't get rid of the two Lividstones standing on the second aquarium, reaches the third section and goes back to the second one, they'll see the Lividstones stuck into this aquarium.


Name in other languages

  • French : Les appartements sous-marins
  • Spanish : Una mansion muy profunda
  • German : Palast in der Tiefe
  • Italian : La magione abissale
  • Dutch : Diep gezonken huis
  • Japanese : W4-3 「侵入者はだれだ!?」

External links