Mansion of the Deep: Difference between revisions

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After destroying an [[Underwater Toad]], the team of heroes reach the bottom of the level, where they find two [[Darkblocker]]s and an opening that's blocked by green [[laser]]s. The team must go through the paths to find and activate two [[switch]]es that will deactivate the [[laser]]s. When both [[switch]]es are activated, the heroes can go back to this area and go through the opening.
After destroying an [[Underwater Toad]], the team of heroes reach the bottom of the level, where they find two [[Darkblocker]]s and an opening that's blocked by green [[laser]]s. The team must go through the paths to find and activate two [[switch]]es that will deactivate the [[laser]]s. When both [[switch]]es are activated, the heroes can go back to this area and go through the opening.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 1.png
Mansion of the Deep 1.png|The beginning of the level.
Mansion of the Deep 2.png
Mansion of the Deep 2.png|The [[laser]]s that must be deactivated to continue.
Mansion of the Deep 16.png
Mansion of the Deep 16.png|The [[laser]]s now deactivated.
</gallery>
</gallery>


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Taking the right path, the team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. [[Underwater Toad]]s appear in this short room. Once the [[switch]] in area 4 is activated, this room becomes dark and [[Dark Sentry|Dark Sentries]] appear.
Taking the right path, the team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. [[Underwater Toad]]s appear in this short room. Once the [[switch]] in area 4 is activated, this room becomes dark and [[Dark Sentry|Dark Sentries]] appear.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 3.png
Mansion of the Deep 3.png|The mansion room.
</gallery>
</gallery>


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Most of this place cannot be reached because [[laser]]s are blocking it. The team must go forward to find the [[switch]]. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.
Most of this place cannot be reached because [[laser]]s are blocking it. The team must go forward to find the [[switch]]. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 4.png
Mansion of the Deep 4.png|The third area.
Mansion of the Deep 6.png
Mansion of the Deep 6.png|Two [[Dark Sentry|Dark Sentries]] and two [[laser]]s.
Mansion of the Deep 7.png
Mansion of the Deep 7.png|Another [[Dark Sentry]].
</gallery>
</gallery>


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Now underwater, the heroes need to avoid underwater mines and [[laser]]s to activate the nearby [[switch]]. Once it is activated, the area become dark and a moving [[Dark Sentry]] appears.
Now underwater, the heroes need to avoid underwater mines and [[laser]]s to activate the nearby [[switch]]. Once it is activated, the area become dark and a moving [[Dark Sentry]] appears.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 5.png
Mansion of the Deep 5.png|The fourth area contains a [[switch]] that will deactivate part of the [[laser]]s when punched.
</gallery>
</gallery>


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Going back to the first area and taking the left path, the heroes will encounter [[Underwater Toad]]s and dangerous blue [[laser]]s. Above them are two aquariums filled with the singing [[fish]]es. The first secret area cannot be reached (a [[laser]] blocks it) until the [[switch]] is activated. When the [[switch]] is activated, this area becomes infiltrated with [[Dark Sentry|Dark Sentries]] and [[Underwater Toad]]s.
Going back to the first area and taking the left path, the heroes will encounter [[Underwater Toad]]s and dangerous blue [[laser]]s. Above them are two aquariums filled with the singing [[fish]]es. The first secret area cannot be reached (a [[laser]] blocks it) until the [[switch]] is activated. When the [[switch]] is activated, this area becomes infiltrated with [[Dark Sentry|Dark Sentries]] and [[Underwater Toad]]s.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 8.png
Mansion of the Deep 8.png|The fifth area.
Mansion of the Deep 15.png
Mansion of the Deep 15.png|The fifth area, after the [[switch]] in the sixth area is activated.
</gallery>
</gallery>


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The heroes will need to kick the [[soccer ball]] to break open the [[cage]].
The heroes will need to kick the [[soccer ball]] to break open the [[cage]].


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 18.png
Mansion of the Deep 18.png|The first secret area.
Mansion of the Deep 19.png
Mansion of the Deep 19.png|A [[soccer ball]] being kicked to break the [[cage]].
</gallery>
</gallery>


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[[Rayman]] and his friends will have to find the [[switch]] by [[swimming]] in the body of water. They must avoid [[laser]]s, [[jellyfish]] and long sea creatures that [[Swimming|swim]]. The first [[Skull Coin]] is underneath a group of [[jellyfish]]. The second secret area is located inside a dark but fake foreground wall. The second [[Skull Coin]] is near two [[laser]]s and two [[Underwater Toad]]s. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the [[switch]]. When the [[switch]] is hit, the area turns dark and [[Dark Sentry|Dark Sentries]] appear. The heroes need to get back to the center of the level where the green [[laser]]s are at.
[[Rayman]] and his friends will have to find the [[switch]] by [[swimming]] in the body of water. They must avoid [[laser]]s, [[jellyfish]] and long sea creatures that [[Swimming|swim]]. The first [[Skull Coin]] is underneath a group of [[jellyfish]]. The second secret area is located inside a dark but fake foreground wall. The second [[Skull Coin]] is near two [[laser]]s and two [[Underwater Toad]]s. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the [[switch]]. When the [[switch]] is hit, the area turns dark and [[Dark Sentry|Dark Sentries]] appear. The heroes need to get back to the center of the level where the green [[laser]]s are at.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 9.png
Mansion of the Deep 9.png|A [[Teensie]] [[cage]] in the sixth area.
Mansion of the Deep 11.png
Mansion of the Deep 11.png|A [[Skull Coin]] and two [[Underwater Toad]]s.
Mansion of the Deep 12.png
Mansion of the Deep 12.png|The other [[switch]] that will deactivate a part of the [[laser]]s.
Mansion of the Deep 13.png
 
Mansion of the Deep 14.png
Mansion of the Deep 13.png|The sixth area now darkened.
Mansion of the Deep 14.png|[[Dark Sentry|Dark Sentries]] appear when the area is darkened.
</gallery>
</gallery>


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The team must [[Swimming|swim]] quickly in order to avoid the groups of [[jellyfish]] and to reach the [[cage]].
The team must [[Swimming|swim]] quickly in order to avoid the groups of [[jellyfish]] and to reach the [[cage]].


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 10.png
Mansion of the Deep 10.png|The second secret area.
</gallery>
</gallery>


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[[Rayman]] and his friends need to be careful as many red [[laser]]s appear throughout. Some are stationary, some are moving in a certain direction. The third [[Skull Coin]] is in the middle of two, long [[laser]]s. The exit is at the end of this area.
[[Rayman]] and his friends need to be careful as many red [[laser]]s appear throughout. Some are stationary, some are moving in a certain direction. The third [[Skull Coin]] is in the middle of two, long [[laser]]s. The exit is at the end of this area.


<gallery widths=320 heights=180>
<gallery widths="320px" heights="180px">
Mansion of the Deep 17.png
Mansion of the Deep 17.png|The seventh and final area.
</gallery>
</gallery>



Revision as of 21:59, 19 March 2018

Mansion of the Deep
Mansion of the Deep
Mansion of the Deep
SkullSkullSkull
The Ninja Dojo Infiltration Station
World 20,000 Lums Under the Sea


10


150 Lums

300 Lums

450 Lums

600 Lums

Mansion of the Deep is the fourth level of 20,000 Lums Under the Sea, the fourth world in Rayman Legends. The heroes in this level must activate two switches to get through the opening leading up to the exit.

Area 1

After destroying an Underwater Toad, the team of heroes reach the bottom of the level, where they find two Darkblockers and an opening that's blocked by green lasers. The team must go through the paths to find and activate two switches that will deactivate the lasers. When both switches are activated, the heroes can go back to this area and go through the opening.

Area 2

Taking the right path, the team seems to be in a fancy room, with a red carpet, gold pool tables and a see-through aquarium in the back. Underwater Toads appear in this short room. Once the switch in area 4 is activated, this room becomes dark and Dark Sentries appear.

Area 3

Most of this place cannot be reached because lasers are blocking it. The team must go forward to find the switch. When it is activated, the gang will have to perform walljumps to go upward because the doorway that was used is now closed.

Area 4

Now underwater, the heroes need to avoid underwater mines and lasers to activate the nearby switch. Once it is activated, the area become dark and a moving Dark Sentry appears.

Area 5

Going back to the first area and taking the left path, the heroes will encounter Underwater Toads and dangerous blue lasers. Above them are two aquariums filled with the singing fishes. The first secret area cannot be reached (a laser blocks it) until the switch is activated. When the switch is activated, this area becomes infiltrated with Dark Sentries and Underwater Toads.

King Teensie area

The heroes will need to kick the soccer ball to break open the cage.

Area 6

Rayman and his friends will have to find the switch by swimming in the body of water. They must avoid lasers, jellyfish and long sea creatures that swim. The first Skull Coin is underneath a group of jellyfish. The second secret area is located inside a dark but fake foreground wall. The second Skull Coin is near two lasers and two Underwater Toads. Once they get to the top, the team must avoid getting crushed by the pipes so they can get to the switch. When the switch is hit, the area turns dark and Dark Sentries appear. The heroes need to get back to the center of the level where the green lasers are at.

Queen Teensie area

The team must swim quickly in order to avoid the groups of jellyfish and to reach the cage.

Area 7

Rayman and his friends need to be careful as many red lasers appear throughout. Some are stationary, some are moving in a certain direction. The third Skull Coin is in the middle of two, long lasers. The exit is at the end of this area.


Mansion of the Deep - Invaded
Mansion of the Deep - Invaded
Mansion of the Deep - Invaded
SkullSkullSkullSkull
World 20,000 Lums Under the Sea


3

Invaded

This level is invaded by enemies from Teensies In Trouble. It features Lividstones, Darkroots, carnivorous lianas, tentacle claws and a Francky.

It is unlocked once the original level is completed and if the player(s) gets far enough in the first world.

The level is divided in three sections:

  • The first section begins in the left wing of the original level, close to the switch that shuts down the electricity in the left wing. The player(s) must head to the entrance of the left wing; however, the room is no more flooded, but some plants and vines grew up due to the presence of the invaders.
  • The second section is the entrance of the left wing, where the two aquariums are located, but the presence of the invaders made one of them crash onto the ground.
  • The last section is the first section of the original level reversed: the player(s) must run onto the vines that grew up due to the invaders' presence to climb up and head to the start of the normal level, where the finish line is.

Trivia

  • A glitch occurs in the third section: when a player ground pounds onto the final bumper and bounces on the Francky while they're jumping, they overjump the finish line. The level won't stop, but the player can free the Teensies by hoping on them. The timer will stop, but neither does the level. It allows the player to explore the rest of the level.
  • If the player doesn't get rid of the two Lividstones standing on the second aquarium, reaches the third section and goes back to the second one, they'll see the Lividstones stuck into this aquarium.


Name in other languages

  • French : Les appartements sous-marins
  • Spanish : Una mansion muy profunda
  • German : Palast in der Tiefe
  • Italian : La magione abissale
  • Dutch : Diep gezonken huis
  • Japanese : W4-3 「侵入者はだれだ!?」

External links