Up, Up and Escape!: Difference between revisions
Replaced: flower bulb → flower bumper |
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==Description== | ==Description== | ||
Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[flower bumper]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level. | Just like the previous princess level, [[Up, Up and Get Away!]], the team must use their [[wall run]] power as the long platform is sinking into the quick sand. More obstacles like [[Darkroot]]s and wooden barricades appear. The heroes need to jump continuously to avoid the [[Darkroot]]s and to reach chains, [[flower bumper]]s, [[Swingman|swingmen]] and other platforms. The final [[Teensie]] [[cage]] is at the top of the level. | ||
<gallery widths="320px" heights="180px"> | |||
Up, Up and Escape! 1.jpg|The start of the level. | |||
Up, Up and Escape! 2.jpg|[[Rayman]] jumping towards a [[Flower bumper]]. | |||
Up, Up and Escape! 3.jpg|[[Rayman]] jumping away from [[Darkroot]]s. | |||
Up, Up and Escape! 4.jpg|More [[Darkroot]]s. | |||
Up, Up and Escape! 5.jpg|[[Rayman]] sliding on a chain. | |||
Up, Up and Escape! 6.jpg|[[Rayman]] [[wall run]]ning up a wooden tower. | |||
Up, Up and Escape! 7.jpg|[[Rayman]] bouncing towards a [[Swingman]]. | |||
Up, Up and Escape! 8.jpg|The end of the level. | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
==Trivia== | ==Trivia== | ||
There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning. | There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die. | ||
==External links== | ==External links== | ||
Revision as of 18:39, 17 September 2023
| Up, Up and Escape! | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← The Great Lava Pursuit | Swarmed and Dangerous → | |||||||
Up, Up and Escape! is the sixth level of Olympus Maximus, the fifth world in Rayman Legends. It is also the tenth princess rescue level, based on the Infinite Tower challenge. The princess that will be rescued once the level is completed is Sibylla.
Description
Just like the previous princess level, Up, Up and Get Away!, the team must use their wall run power as the long platform is sinking into the quick sand. More obstacles like Darkroots and wooden barricades appear. The heroes need to jump continuously to avoid the Darkroots and to reach chains, flower bumpers, swingmen and other platforms. The final Teensie cage is at the top of the level.
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The start of the level.
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Rayman jumping towards a Flower bumper.
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More Darkroots.
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Rayman sliding on a chain.
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Rayman wall running up a wooden tower.
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The end of the level.
Trivia
There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning if they die.
