Bullet: Difference between revisions

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Created page with "{{Enemy | Name = Bullet | image = 100px|''Bullet'' | alignment = Bad | appears in = ''Rayman'', ''Rayman Junior'', ''Rayman Designer..."
 
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| image = [[Image:Bullet R1.png|100px|''Bullet'']]
| image = [[Image:Bullet R1.png|100px|''Bullet'']]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| resistance = [[Image:LifebarInf.png|''Invicible'']]
| resistance = [[Image:LifebarInf.png|''Invicible'']]
| attacks = Contact
| attacks = Contact
}}
}}


'''Bullets''', also known as '''Balls''', are enemies that have appeared in several games of the [[Rayman (series)|''Rayman'' series]]. They appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'' and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], nearly every game the [[Hunter]]s appear in. This is because the [[Hunter]]s' projectiles are the bullets (except in ''[[Rayman Origins]]'' where they are replaced by missiles).
'''Bullets''', also known as '''Balls''', are enemies that have appeared in several games of the [[Rayman (series)|''Rayman'' series]]. They appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] and ''[[Rayman Origins]]'', every game the [[Hunter]]s appear in. This is because the [[Hunter]]s' projectiles are the bullets. In ''[[Rayman Origins]]'', the bullets' look changed from a mallet-wielding hammer to a blue/red live bullet.  


==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
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[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
The bullets, like the [[Hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].
The bullets, like the [[Hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].
{{clear}}
==In ''[[Rayman Origins]]''==
[[File:Hi-Ho Moskito! 10.jpg|thumb|left|A [[Hunter]] shooting red bullets that act like homing missiles.]]
The bullets changed significantly in ''[[Rayman Origins]]''. Their look went from a mallet-wielding hammer to a blue/red live bullet. The blue live bullet is less dangerous, it only moves horizontal and it can be used as if it was a platform to reach higher places. But the more dangerous red live bullet cannot be used like that, it acts like a homing missile and follows the players, unlike the blue live bullet. It is possible to destroy these bullets, by shooting projectiles from the [[mosquito]]es.


{{clear}}
{{clear}}
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*[[Hunter]]
*[[Hunter]]


{{R1enemies}}
{{R1enemies|collapsed=Y}}
{{ROenemies}}


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Enemies from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Legends]]
[[Category:Events from Rayman Designer]]
[[Category:Events from Rayman Designer]]

Revision as of 04:12, 30 June 2017

Bullet
Bullet
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance), Rayman Origins, Rayman Legends
Location {{{location}}}

Portrayed by {{{portrayed by}}}

Resistance Invicible
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Bullets, also known as Balls, are enemies that have appeared in several games of the Rayman series. They appear in the original Rayman game, Rayman Junior, Rayman Designer, the Game Boy Advance version of Rayman Raving Rabbids and Rayman Origins, every game the Hunters appear in. This is because the Hunters' projectiles are the bullets. In Rayman Origins, the bullets' look changed from a mallet-wielding hammer to a blue/red live bullet.

In Rayman and its spin-offs

In the original Rayman game, a bullet appears when a Hunter shoots his gun from spotting Rayman. They can't be defeated, so Rayman has to either jump or duck to avoid getting hit by the bullet. The speed of the bullets are relatively slow, but their range is wide; Rayman is likely to get hurt if he's surprised by them.

A bullet being shot from a Hunter's gun in the original Rayman game.


In Rayman Designer

Along with the Hunters, the bullets return as enemy events in Rayman Designer. They are known in the game as Balls. There's a new Hunter in the game that shoots a bullet that goes up, then comes down, making it more difficult for Rayman to avoid it. This new bullet is not separate as an enemy event, only the horizontal one can be chosen. The speed of the bullets are slower than they were in the original Rayman game.

In Rayman Raving Rabbids (Game Boy Advance)

A bullet, as seen in the Game Boy Advance version of Rayman Raving Rabbids.

The bullets, like the Hunters, return in the Game Boy Advance version of Rayman Raving Rabbids. They behave the same way as they do in the original Rayman game.


In Rayman Origins

A Hunter shooting red bullets that act like homing missiles.

The bullets changed significantly in Rayman Origins. Their look went from a mallet-wielding hammer to a blue/red live bullet. The blue live bullet is less dangerous, it only moves horizontal and it can be used as if it was a platform to reach higher places. But the more dangerous red live bullet cannot be used like that, it acts like a homing missile and follows the players, unlike the blue live bullet. It is possible to destroy these bullets, by shooting projectiles from the mosquitoes.


See also