Online Challenges: Difference between revisions
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[[File:Online Challenges Painting.png|thumb|right|320px|The Online Challenges painting.]] | |||
The '''Online Challenges''' are a variety of game modes that feature in ''[[Rayman Legends]]''. As implied, these challenges require a connection to the internet in order to be accessed. | The '''Online Challenges''' are a variety of game modes that feature in ''[[Rayman Legends]]'', ''[[Rayman Adventures]]'' and ''[[Rayman Mini]]''. As implied, these challenges require a connection to the internet in order to be accessed. The challenges are hosted on the Uplay servers in all versions of ''[[Rayman Legends]]'', with the exception of the PlayStation Vita version, where they are hosted on PlayStation Network. | ||
__NOTOC__ | |||
==In ''Rayman Legends''== | |||
In ''[[Rayman Legends]]'', there are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges. | |||
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's [[Level of Awesomeness]]. They also contribute [[Lum (UbiArt games)|Lums]] to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. | |||
Ghosts, similarly to ones from the [[Ghost Mode]], can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge. | |||
There are five different areas in which challenges can take place, each based off the rescue levels from the [[Main Gallery]]. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for [[the Neverending Pit]] time challenges or having the player collect as many [[Lum (UbiArt games)|Lums]] as possible in other locations than [[the Dojo]]. | |||
<gallery widths="320px" heights="180px"> | |||
RL PC-OnlineChallengesRoom.jpg||The Online Challenges room. | |||
Challenge leaderboard.jpg|The Online Challenges Leaderboard. | |||
Rayman Legends-challenges.jpg|The five areas Challenges take place in | |||
</gallery> | |||
===Soundtracks=== | |||
*[https://raytunes.raymanpc.com/music/RL/140%20-%20The%20Gallery%20~Challenges~.mp3 "The Gallery ~Challenges~"] | |||
*[https://raytunes.raymanpc.com/music/RL/141%20-%20The%20Neverending%20Pit%20~The%20Darktoon%20Chase~.mp3 "The Neverending Pit ~The Darktoon Chase~"] | |||
==In ''Rayman Adventures''== | |||
In ''[[Rayman Adventures]]'' the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In the level, players compete in an overall score which is calculated from the distance and [[Lum (UbiArt games)|Lums]] collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a [[Lucky ticket|Challenge Ticket]]. These challenges later reappeared randomly as Mini-Marathons. | |||
With [[List of updates in Rayman Adventures|version 3.1.0]] a new challenge location was added, [[Desert Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets. | |||
With [[List of updates in Rayman Adventures|version 3.4.0]] a new challenge location was added, [[Wild, Wild East#The Golden Kingdom|Golden Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets. | |||
<gallery widths="320px" heights="180px"> | |||
Summer Marathon Event Daily Challenge.PNG | |||
Marathon 1.png | |||
Marathon 2.png | |||
Marathon 4.png | |||
Marathon 5.png | |||
Rayman Adventures Desert Kingdom 1.png | |||
Rayman Adventures Desert Kingdom 2.png | |||
Rayman Adventures Desert Kingdom 7.png | |||
Rayman Adventures Desert Kingdom 8.png | |||
The Golden Marathon Starting Grounds.png | |||
Golden Marathon First Goal Line.png | |||
Golden Marathon Third Goal Line.png | |||
Rayman Adventures Continue First.png | |||
Rayman Adventures Continue Second.png | |||
Rayman Adventures Continue Running.png | |||
Rayman Adventures New Rewards.png | |||
</gallery> | |||
==In ''Rayman Mini''== | |||
In ''[[Rayman Mini]]'', Online Challenges appear only as weekly challenges, with two being available at a time. Each challenge has 4 missions, known as feats, which can be completed every day. Completing these will earn the player [[Gem (Rayman Mini)|gems]] by the end of the challenge, which are used to increase their [[Level of Awesomeness]] or obtain new [[Swag Coin]]s. The player's score in each challenge is determined by the distance and [[Lum (UbiArt games)|Lums]] collected. Two of the game's worlds, [[the River Stream]] and [[the Foliage]], are available as challenge themes. | |||
The hard difficulty is unlocked at the fourth [[Level of Awesomeness]] and the insane difficulty at the seventh [[Level of Awesomeness]]. Originally, reaching the tenth [[Level of Awesomeness]] granted the player the [[Golden Teensy]], but the 1.4.0 update raised the final [[Level of Awesomeness]] to the twentieth level, so now reaching that grants the player the [[Golden Teensy]]. | |||
<gallery widths="320px" heights="180px"> | |||
RM - Endless Challenge 1.png | |||
RM - Endless Challenge 2.png | |||
RM - Endless Challenge 3.png | |||
RM - Endless Challenge 4.png | |||
RM - Challenge type 2.png | |||
RM - Endless Challenge 5.png | |||
RM - Endless Challenge 6.png | |||
RM - Endless Challenge 7.png | |||
RM - Endless Challenge 8.png | |||
RM - Endless Challenge 9.png | |||
RM - Endless Challenge 10.png | |||
RM - Endless Challenge 11.png | |||
RM - Player Profile.png | |||
RM - Weekly Challenges Info.png | |||
RM - Challenge Rewards.png | |||
RM - Challenge Swag Coin Reward.png | |||
RM - Max Rank.png | |||
RM - Costumes Gallery.png | |||
Rayman Mini Online Challenges Artwork.jpg|Promotional artwork for the release of the Online Challenges | |||
</gallery> | |||
<gallery> | |||
RM - Challenge Leaderboard Buttons.png | |||
RM - Challenge Popup 1.png | |||
RM - Challenge Popup 2.png | |||
RM - Challenge Popup 3.png | |||
RM - Challenge Trophies.png | |||
RM - Level Up.png | |||
</gallery> | |||
An unused challenge in the style of [[the Infinite Tower]] can be found in the game files. Loading it into the game will only include the template start and will not generate any bricks. It may have been intended for an event but eventually scrapped. | |||
<gallery widths="320px" heights="148px"> | |||
Rayman Mini BabelTower Start.png|The beginning of the unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
Rayman Mini BabelTower 1.png|The unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
Rayman Mini BabelTower 2.png|The unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
</gallery> | |||
== The Land of the Livid Dead == | |||
=== [[File:Distance.png]] Distance === | |||
The distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] has the player running from left to right as far as possible. Common obstacles which appear are skulls [[Rayman]] can bounce off of, [[Darkroot]]s, collapsing ground and [[Toad (Rayman Legends)|Toads]] with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle. | |||
<gallery widths="320px" heights="180px"> | |||
RL Toad LOTLD.jpg|[[Toad (Rayman Legends)|Toads]] often appear near the beginning. | |||
RL Lums LOTLD.jpg|A row of [[Lum (UbiArt games)|Lums]]. | |||
RL Darkroot LOTLD.jpg|[[Darkroot]]s appear often. | |||
</gallery> | |||
In the PlayStation Vita version a part where the ground collapses is slightly harder due to it collapsing faster. | |||
=== [[File:Timed distance.png]] Timed distance === | |||
The timed distance challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting. | |||
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | |||
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[Land of the Livid Dead (UbiArt games)|the Land of the Livid Dead]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple [[Lum (UbiArt games)|Lum]] chains are missed. | |||
<gallery widths="320px" heights="180px"> | |||
LOLD Lum Time.jpg | |||
</gallery> | |||
== The Neverending Pit == | |||
=== [[File:Distance.png]] Distance === | |||
The distance challenges within [[the Neverending Pit]] has the player descending as far downwards as possibly. [[Darkroot]]s are the main obstacle, as well as enemies, moving platforms and spiky platforms. | |||
=== [[File:Timed distance.png]] Timed distance === | |||
The timed distance challenges within [[the Neverending Pit]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the [[helicopter]] as few times as possible. Performing a [[crush attack]] or simply falling is needed for the lower times. | |||
<gallery widths="320px" heights="180px"> | |||
Pit timed distance.jpg | |||
</gallery> | |||
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | |||
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. The main trick here is to not grab every [[Lum (UbiArt games)|Lum]] if they are slow to grab. | |||
<gallery widths="320px" heights="180px"> | |||
Legends LumChallenge NeverendingPit.jpg | |||
</gallery> | |||
== The Infinite Tower == | |||
=== [[File:Distance.png]] Distance === | |||
The distance challenges within [[the Infinite Tower]] has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises. | |||
<gallery widths="320px" heights="180px"> | |||
Legends FarChallenge InfiniteTower.jpg | |||
Tower Distance 1.jpg | |||
Tower distance 2.jpg | |||
</gallery> | |||
=== [[File:Timed distance.png]] Timed distance === | |||
The timed distance challenges within [[the Infinite Tower]] either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include performing a [[crush attack]] under a platform or obstacle to land on it, as the [[crush attack]] pushes the player slightly upwards before going down. | |||
<gallery widths="320px" heights="180px"> | |||
Tower timed 1.jpg | |||
Tower timed 2.jpg | |||
</gallery> | |||
== Murfy's Dungeon == | |||
=== [[File:Distance.png]] Distance === | |||
The distance challenges within [[Murfy's Dungeon]] has the player running from left to right as far as possible while controlling [[Murfy]]. These challenges put most focus on having [[Murfy]] pull around platforms and kill enemies while the player navigates through other obstacles. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]]. | |||
<gallery widths="320px" heights="180px"> | |||
Legends FarChallenge Murphy.jpg | |||
Murfy distance.jpg | |||
</gallery> | |||
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | |||
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lums]] in other ways, like by hitting bugs on the walls. | |||
== The Dojo == | |||
=== [[File:Lums.png]] [[Lum (UbiArt games)|Lums]] === | |||
The [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] as possible. These challenges has the player navigate through rooms with [[Lum (UbiArt games)|Lums]] and spikes. As the player reaches around 700 [[Lum (UbiArt games)|Lums]], the rooms will start having flying knives and fire added to the rooms. | |||
<gallery widths="320px" heights="180px"> | |||
Dojo Lums challenge.jpg | |||
Dojo Lums challenge fire.jpg | |||
Dojo Lums challenge swords.jpg | |||
</gallery> | |||
=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | |||
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Dojo]] either has the player grabbing 200 or 300 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. [[Globox]] is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly. | |||
<gallery widths="320px" heights="180px"> | |||
Dojo timed Lum goal 1.jpg | |||
</gallery> | |||
=== [[File:Timed lums.png]] [[Lum (UbiArt games)|Lums]] timed === | |||
The timed [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] within 60 seconds. Once again [[Globox]] is recommended to use as his hit range is bigger. | |||
<gallery widths="320px" heights="180px"> | |||
Legends LumChallengeBubbles Dojo.jpg|Bubbles containing [[Lum (UbiArt games)|Lums]]. | |||
Legends LumChallengePots Dojo.jpg|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit. | |||
Legends LumChallengeDevilbob Dojo.jpg|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated. | |||
</gallery> | |||
==Lum prizes== | |||
{| class="wikitable" border="1" style="width:100%" | {| class="wikitable" border="1" style="width:100%" | ||
!Challenge | !Challenge | ||
| Line 18: | Line 197: | ||
! rowspan=4 |Daily | ! rowspan=4 |Daily | ||
!Bronze | !Bronze | ||
| | |1000 | ||
|- | |- | ||
!Silver | !Silver | ||
|2500 | |2500 | ||
|- | |- | ||
!Gold | !Gold | ||
| | |5000 | ||
|- | |- | ||
!Diamond | !Diamond | ||
| Line 31: | Line 210: | ||
! rowspan=4 |Daily Extreme | ! rowspan=4 |Daily Extreme | ||
!Bronze | !Bronze | ||
| | |2000 | ||
|- | |- | ||
!Silver | !Silver | ||
|5000 | |5000 | ||
|- | |- | ||
!Gold | !Gold | ||
| Line 44: | Line 223: | ||
! rowspan=4 |Weekly | ! rowspan=4 |Weekly | ||
!Bronze | !Bronze | ||
| | |1500 | ||
|- | |- | ||
!Silver | !Silver | ||
|3000 | |3000 | ||
|- | |- | ||
!Gold | !Gold | ||
| Line 57: | Line 236: | ||
! rowspan=4 |Weekly Extreme | ! rowspan=4 |Weekly Extreme | ||
!Bronze | !Bronze | ||
| | |3000 | ||
|- | |- | ||
!Silver | !Silver | ||
| | |6000 | ||
|- | |- | ||
!Gold | !Gold | ||
| | |12000 | ||
|- | |- | ||
!Diamond | !Diamond | ||
| Line 69: | Line 248: | ||
|} | |} | ||
== | ==Gallery== | ||
Challenges | <gallery> | ||
BronzeCup.png|A bronze cup | |||
SilverCup.png|A silver cup | |||
GoldenCup.png|A gold cup | |||
DiamondCup.png|A diamond cup | |||
Challenges logo.png|The logo as it appears in the [[Main Gallery]] | |||
</gallery> | |||
{{RaymanLegendsLocations}} | |||
[[pl:Wyzwania]] | |||
[[Category:Rayman Legends | [[Category:Places from Rayman Legends]] | ||
Latest revision as of 14:07, 23 March 2026

The Online Challenges are a variety of game modes that feature in Rayman Legends, Rayman Adventures and Rayman Mini. As implied, these challenges require a connection to the internet in order to be accessed. The challenges are hosted on the Uplay servers in all versions of Rayman Legends, with the exception of the PlayStation Vita version, where they are hosted on PlayStation Network.
In Rayman Legends
In Rayman Legends, there are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges.
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's Level of Awesomeness. They also contribute Lums to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. Ghosts, similarly to ones from the Ghost Mode, can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge.
There are five different areas in which challenges can take place, each based off the rescue levels from the Main Gallery. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for the Neverending Pit time challenges or having the player collect as many Lums as possible in other locations than the Dojo.
-
The Online Challenges room.
-
The Online Challenges Leaderboard.
-
The five areas Challenges take place in
Soundtracks
In Rayman Adventures
In Rayman Adventures the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the Land of the Livid Dead. In the level, players compete in an overall score which is calculated from the distance and Lums collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a Challenge Ticket. These challenges later reappeared randomly as Mini-Marathons.
With version 3.1.0 a new challenge location was added, Desert Kingdom. It reuses the same obstacles and level design as Land of the Livid Dead, but with different assets.
With version 3.4.0 a new challenge location was added, Golden Kingdom. It reuses the same obstacles and level design as Land of the Livid Dead, but with different assets.
In Rayman Mini
In Rayman Mini, Online Challenges appear only as weekly challenges, with two being available at a time. Each challenge has 4 missions, known as feats, which can be completed every day. Completing these will earn the player gems by the end of the challenge, which are used to increase their Level of Awesomeness or obtain new Swag Coins. The player's score in each challenge is determined by the distance and Lums collected. Two of the game's worlds, the River Stream and the Foliage, are available as challenge themes.
The hard difficulty is unlocked at the fourth Level of Awesomeness and the insane difficulty at the seventh Level of Awesomeness. Originally, reaching the tenth Level of Awesomeness granted the player the Golden Teensy, but the 1.4.0 update raised the final Level of Awesomeness to the twentieth level, so now reaching that grants the player the Golden Teensy.
-
Promotional artwork for the release of the Online Challenges
An unused challenge in the style of the Infinite Tower can be found in the game files. Loading it into the game will only include the template start and will not generate any bricks. It may have been intended for an event but eventually scrapped.
-
The beginning of the unused Infinite Tower challenge.
-
The unused Infinite Tower challenge.
-
The unused Infinite Tower challenge.
The Land of the Livid Dead
Distance
The distance challenges within the Land of the Livid Dead has the player running from left to right as far as possible. Common obstacles which appear are skulls Rayman can bounce off of, Darkroots, collapsing ground and Toads with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle.
In the PlayStation Vita version a part where the ground collapses is slightly harder due to it collapsing faster.
Timed distance
The timed distance challenges within the Land of the Livid Dead either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.
Timed Lum goal
The timed Lum collecting challenges within the Land of the Livid Dead either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple Lum chains are missed.
The Neverending Pit
Distance
The distance challenges within the Neverending Pit has the player descending as far downwards as possibly. Darkroots are the main obstacle, as well as enemies, moving platforms and spiky platforms.
Timed distance
The timed distance challenges within the Neverending Pit either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the helicopter as few times as possible. Performing a crush attack or simply falling is needed for the lower times.
Timed Lum goal
The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. The main trick here is to not grab every Lum if they are slow to grab.
The Infinite Tower
Distance
The distance challenges within the Infinite Tower has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises.
Timed distance
The timed distance challenges within the Infinite Tower either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include performing a crush attack under a platform or obstacle to land on it, as the crush attack pushes the player slightly upwards before going down.
Murfy's Dungeon
Distance
The distance challenges within Murfy's Dungeon has the player running from left to right as far as possible while controlling Murfy. These challenges put most focus on having Murfy pull around platforms and kill enemies while the player navigates through other obstacles. In the PlayStation Vita and Wii U versions the player can only control Murfy.
Timed Lum goal
The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control Murfy, but this leads the players being able to grab Lums in other ways, like by hitting bugs on the walls.
The Dojo
Lums
The Lum challenges within the Dojo has the player collecting as many Lums as possible. These challenges has the player navigate through rooms with Lums and spikes. As the player reaches around 700 Lums, the rooms will start having flying knives and fire added to the rooms.
Timed Lum goal
The timed Lum collecting challenges within the Dojo either has the player grabbing 200 or 300 Lums depending on if it is a normal or extreme challenge. Globox is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
Lums timed
The timed Lum challenges within the Dojo has the player collecting as many Lums within 60 seconds. Once again Globox is recommended to use as his hit range is bigger.
Lum prizes
| Challenge | Cup | Lums |
|---|---|---|
| Daily | Bronze | 1000 |
| Silver | 2500 | |
| Gold | 5000 | |
| Diamond | 10000 | |
| Daily Extreme | Bronze | 2000 |
| Silver | 5000 | |
| Gold | 10000 | |
| Diamond | 20000 | |
| Weekly | Bronze | 1500 |
| Silver | 3000 | |
| Gold | 6000 | |
| Diamond | 15000 | |
| Weekly Extreme | Bronze | 3000 |
| Silver | 6000 | |
| Gold | 12000 | |
| Diamond | 25000 |
Gallery
-
A bronze cup
-
A silver cup
-
A gold cup
-
A diamond cup
-
The logo as it appears in the Main Gallery