Bonus level (Rayman 1): Difference between revisions

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[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]
[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]


'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level's Tings within the time limit, he is given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.
'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level's [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[life|lives]].


In [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], the bonus-level entrance is an arrowed table, which is picked up by an [[Electoon]].
Bonus levels also appear in [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original ''Rayman'' game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. There are 13 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the Time Attack map, which gives them access to all bonus levels in the game.


==List of bonus levels in ''[[Rayman 1|Rayman]]''==
==List of bonus levels in ''[[Rayman 1|Rayman]]''==
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==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
In this game, there are signs leading to a bonus level that are hidden in every level. They are held by an [[Electoon]] which jumps on the spot. The purpose of these bonus levels are identical to those of the first Rayman; Collect all Tings before the time runs out to obtain a [[life]].
There are 13 bonus levels, each has a specific number of Tings and time limit.
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<gallery widths="480px" heights="160px">
<gallery widths="480px" heights="160px">
RaymanGBC - 46.png|Game Boy Color version
RaymanGBC - 46.png|Game Boy Color version of the Time Attack map.
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version of the Time Attack map.
</gallery>
</gallery>


<gallery widths="160" heights="144" class="sprite>
<gallery widths="160" heights="144" class="sprite>
GBC 79.PNG|Collecting all [[Ting|Tings]] within the set time will award [[Rayman]] with an extra [[life]] the first time.
GBC 79.PNG|Collecting all [[Ting|Tings]] within the time limit will award [[Rayman]] an extra [[life]] the first time.
GBC2 1.PNG|Bonus levels can be replayed for better times.
GBC2 1.PNG|Bonus levels can be replayed for better times.
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.
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==Trivia==
==Trivia==
*When [[Rayman]] begins to give [[the Magician]] the ten [[Ting]]s, the animation shows that [[Rayman]] actually gives a bunch of [[Electoon]]s instead. This could be an early animation that didn't get adjusted for the final version.
*When [[Rayman]] gives [[the Magician]] the ten [[Ting]]s, the animation shows him actually handing a bunch of [[Electoon]]s instead. This might be an early animation that did not get corrected for the final version.


[[fr:Niveau bonus (Rayman 1)]]
[[fr:Niveau bonus (Rayman 1)]]

Revision as of 16:22, 6 August 2021

The Magician can take Rayman to a bonus level for a price of ten Tings.

Bonus levels are minigames in the original Rayman game. They can be accessed by approaching the Magician's hat, which can be found in a total of 11 locations throughout the game. If Rayman has 10 or more Tings in his inventory, he will automatically hand them over to the Magician. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all of the bonus level's Tings within the time limit, he will be given an extra life. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more lives.

Bonus levels also appear in the Game Boy Color version of Rayman, where they are represented by a sign that looks similar to an exit sign, but pointing upwards, and is held by an Electoon that jumps on the spot. As in the original Rayman game, the objective of these bonus levels is to collect all Tings within the time limit to obtain a life. There are 13 bonus levels, each with a specific number of Tings and time limit. Additionally, once the player has completed all worlds in the game, including the Dark Legacy bonus world which is unlocked by breaking all 38 cages, they will unlock the Time Attack map, which gives them access to all bonus levels in the game.

List of bonus levels in Rayman

Location Tings to collect Time limit (seconds) Time limit, Game Boy Advance (seconds)
Pink Plant Woods (phase 2) 10 25 40
Pink Plant Woods (phase 4) 13 35 60
The Swamps of Forgetfulness (phase 3) 12 30 60
Moskito's Nest (phase 1) 17 45 90
Bongo Hills (phase 4) 13 40 80
Allegro Presto (phase 3) 12 25 50
The Hard Rocks (phase 2) 15 45 80
Mr Stone's Peaks (phase 4) 13 20 40
Eraser Plains (phase 3) 15 35 70
Space Mama's Crater (phase 2) 16 50 100
Crystal Palace (phase 2) 11 35 70

List of bonus levels in the Game Boy Color version of Rayman

Location Tings to collect Time Limit (seconds)
Spellbound Forest (Section 2) 8 15
Spellbound Forest (Section 4) 20 40
Airy Tunes (Section 3) 20 40
Airy Tunes (Section 4) 30 75
Rainy Forest (Section 1) 35 65
Rocky Peaks (Section 1) 21 44
Rocky Peaks (Section 3) 54 75
Ancient Forest (Section 1) 14 65
Ancient Forest (Section 2) 32 85
Fiery Depths (Section 2) 32 60
Fiery Depths (Section 4) 29 80
Arcane Forest (Section 1) 75 35
Arcane Forest (Section 4) 30 60

Gallery

Trivia

  • When Rayman gives the Magician the ten Tings, the animation shows him actually handing a bunch of Electoons instead. This might be an early animation that did not get corrected for the final version.