Back to Origins: Difference between revisions
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Levels are split into 5 worlds, each having the name of a corresponding world from ''[[Rayman Origins]]'': [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed ''[[Rayman Origins]]'' worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world. | Levels are split into 5 worlds, each having the name of a corresponding world from ''[[Rayman Origins]]'': [[Jibberish Jungle]], [[Desert of Dijiridoos]], [[Gourmand Land]], [[Sea of Serendipity]], and [[Mystical Pique]]. Each world features 8 levels from a pair of similar themed ''[[Rayman Origins]]'' worlds: for example, [[Jibberish Jungle]] features levels from both [[Jibberish Jungle]] and [[Jibberish Jungle|Ticklish Temples]]. [[Mystical Pique]] features levels from both [[Moody Clouds]] and the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], as it does not have a correspondingly themed second world. | ||
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[ | There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both [[Giant mosquito|Moskito]] riding levels, the second [[Tricky Treasure]] level, and the boss level. Levels are not always featured in the same order that they were encountered in ''[[Rayman Origins]]'': for example, [[Freaking Flipper]] is played before [[Swimming with Stars]]. The boss featured in [[Mystical Pique]] is from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], given that the [[Moody Clouds]] boss stage is omitted. | ||
== List of changes == | == List of changes == | ||
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*Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. | *Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. | ||
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | *Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | ||
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[mosquito]] riding stages. | *A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[giant mosquito]] riding stages. | ||
*The [[Tricky Treasure]] no longer has an eye. A [[Teensie]] is also trapped within the treasure. | *The [[Tricky Treasure]] no longer has an eye. A [[Teensie]] is also trapped within the treasure. | ||
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | *All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | ||
*Some levels have had many foreground objects removed to make them easier to see. | *Some levels have had many foreground objects removed to make them easier to see. | ||
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [[cage]] freed song from ''[[Rayman Origins]]'' can be heard is at the end of [[ | *The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [[cage]] freed song from ''[[Rayman Origins]]'' can be heard is at the end of [[Giant mosquito|Moskito]] levels. | ||
*When entering a secret area with a [[ | *When entering a secret area with a [[Giant mosquito|Moskito]], the music stops to ensure it does not override the [[Giant mosquito|Moskito]] riding music. | ||
<gallery widths="320px" heights="180px" perrow="2"> | <gallery widths="320px" heights="180px" perrow="2"> | ||
Revision as of 07:59, 8 November 2025


Back to Origins is a world of paintings in Rayman Legends which features levels from Rayman Origins. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through lucky tickets, though will still need to be played in order in each of the worlds.
Levels are split into 5 worlds, each having the name of a corresponding world from Rayman Origins: Jibberish Jungle, Desert of Dijiridoos, Gourmand Land, Sea of Serendipity, and Mystical Pique. Each world features 8 levels from a pair of similar themed Rayman Origins worlds: for example, Jibberish Jungle features levels from both Jibberish Jungle and Ticklish Temples. Mystical Pique features levels from both Moody Clouds and the Land of the Livid Dead, as it does not have a correspondingly themed second world.
There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both Moskito riding levels, the second Tricky Treasure level, and the boss level. Levels are not always featured in the same order that they were encountered in Rayman Origins: for example, Freaking Flipper is played before Swimming with Stars. The boss featured in Mystical Pique is from the Land of the Livid Dead, given that the Moody Clouds boss stage is omitted.
List of changes
- Some level names have changed slightly.
- Lum Kings, spiky platforms, Skull Teeth, Electoon cages, the Magician's hats, the nymphs, and time trials have been removed.
- Turnips, Teensies (which replace many of the Skull Coin locations and all of the Electoon cage locations), purple Lum chains and several enemies have been added.
- Enemies now die instantly upon bubblizing, no longer allowing an extra Lum to be collected.
- Many textures on objects and enemies have been redesigned with the style of Rayman Legends.
- A majority of the levels have had their layout tweaked to be easier, most notably the Tricky Treasure and giant mosquito riding stages.
- The Tricky Treasure no longer has an eye. A Teensie is also trapped within the treasure.
- All enemies now have animations of themselves being tickled that are not able to be viewed without the Murfy reset glitch on a console with a touchscreen or hacking.
- Some levels have had many foreground objects removed to make them easier to see.
- The music no longer changes once the enemies have been defeated in an area with a cage. The only time the cage freed song from Rayman Origins can be heard is at the end of Moskito levels.
- When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.
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Levels

Soundtracks
(Note: This section does not contain any tracks from Rayman Origins that are reused for the Back to Origins levels.)
- "The Gallery ~Back to Origins~ (Origins Main Theme)"
- "The Gallery ~Desert of Dijiridoos~ (Lost Beats Reprise)"
- "(Origins) Gourmand Land ~Breaking the Force Field~" (unused) (This track would later be used in Rayman Fiesta Run)
Trivia
- The song used for each world gallery varies, with only Sea of Serendipity using the same song as it did for the world map in Rayman Origins:
- Jibberish Jungle uses a song featured within the levels of the world, bearing little resemblance to the original map song from Rayman Origins.
- Desert of Dijiridoos uses a song from the game’s soundtrack based on the music in the world, but not featured in Rayman Origins. This makes it the only area in Back to Origins to feature “new” music.
- Gourmand Land uses the in-level version of the Rayman Origins map song, which includes extra backing.
- Sea of Serendipity uses the exact song used for the world’s map in Rayman Origins.
- Mystical Pique uses the world’s cage area theme, which bears more resemblance to the Moody Clouds map song. This is likely used as 5 of the featured levels are from Moody Clouds while only 2 are from Mystical Pique.
- The world selection gallery uses the theme of Rayman Origins as heard in the PlayStation 3 menu.