Life: Difference between revisions

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{{quote|text=Enables you to gain an extra life.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}}
{{quote|text=Enables you to gain an extra life.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}}


[[Image:Vie.png|thumb|316px|right|A life, as seen in [[Rayman 1|the original ''Rayman'' game]]]]
[[Image:Vie.png|thumb|316px|right|class=sprite|A life, as seen in [[Rayman 1|the original ''Rayman'' game]]]]
[[File:Bubbleprize a2.png|thumb|300px|right|Artwork of the scrapped life from [[Rayman Origins]]]]
[[File:Bubbleprize a2.png|thumb|300px|right|Artwork of the scrapped life from [[Rayman Origins]]]]
'''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]], usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[Grappling Fist]] ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent [[the Photographer|checkpoint]] should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the [[continue]] screen appears, giving Rayman a chance to use one of his 10 clocks to recover his lifes. In most of the versions, Rayman starts with 5 lives.
'''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]], usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[Grappling Fist]] ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent [[the Photographer|checkpoint]] should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the [[continue]] screen appears, giving Rayman a chance to use one of his 10 clocks to recover his lifes. In most of the versions, Rayman starts with 5 lives.


[[Image:Life RRR1 GBA.PNG|frame|left|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the handheld ''Rayman Raving Rabbids'' game]]]]
[[Image:Life RRR1 GBA.PNG|frame|left|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the handheld ''Rayman Raving Rabbids'' game]]]]


Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]].
Lives reappear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of ''Rayman Raving Rabbids'']], where they are silver in colour. Here they serve largely the same purpose as they did in [[Rayman 1|the original game]].

Revision as of 09:57, 2 December 2016

Enables you to gain an extra life.
A life, as seen in the original Rayman game
Artwork of the scrapped life from Rayman Origins

Lives are power-ups found in the original Rayman game, usually hidden in secret areas or activated when certain events occur. They look like small statues of Rayman, with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing Rayman's telescopic fist at them, once he has received the Grappling Fist ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent checkpoint should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the continue screen appears, giving Rayman a chance to use one of his 10 clocks to recover his lifes. In most of the versions, Rayman starts with 5 lives.

A life statue in the Organic Cave, a world in the handheld Rayman Raving Rabbids game

Lives reappear in the Game Boy Advance adaptation of Rayman Raving Rabbids, where they are silver in colour. Here they serve largely the same purpose as they did in the original game.

In Rayman Origins, lives were intended to make a return. Instead of statues, they appeared to be plush toys of Rayman, resembling more the icon of the Wanna Kick Rayman series from Rayman 3: Hoodlum Havoc. Lives were only seen in a beta version of the game, which also featured some other scrapped elements such as the Photographer. In the beta, Rayman could get a life just by touching special bubbles only found in secret rooms with Electoon cages. These bubbles act as roulettes, scrolling between various other items such as Blue Punches, Lums, and Hearts. With good timing, the players could gather a life, which, weirdly, makes a big Heart with inverted colours appear for a short period.


During final development, the lives (along with the roulette bubbles) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game[1]. This may suggest that lives won't appear in future games of the Rayman series.

References