Back to Origins: Difference between revisions

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*Time trials have been removed.
*Time trials have been removed.
*Several elements have been changed to be more in-line with the levels from ''[[Rayman Legends]]''.
*Several elements have been changed to be more in-line with the levels from ''[[Rayman Legends]]''.
**All of the [[Electoons]] have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coins]]. There is also now a Teensie trapped within the [[Tricky Treasure]] instead of the [[Skull Tooth|Skull Teeth]], which are absent in this game.
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game.
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected.
**Enemies now die instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added.
**[[Turnip]]s have been added to most levels, as well as several enemies.
**[[Turnip]]s have been added to most levels, as well as several enemies.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''.
**Some enemies have had their designs tweaked with more emphasis on their eye, such as the [[Psychlops]] having its eye always wide open, and [[Spiky orange|spiky oranges]] having one eye wide open instead of two angry eyes. On the contrary, the [[Tricky Treasure]] no longer has an eye.
**Some enemies have had their designs tweaked with more emphasis on their eye, such as the [[Psychlops]] having its eye always wide open, and [[spiky orange]]s having one eye wide open instead of two angry eyes. On the contrary, the [[Tricky Treasure]] no longer has an eye.
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker|Darkblockers]] in [[My Heartburn's for You]], and the blue [[Baby piranha|baby piranhas]] in [[Hi-Ho Moskito!]] do not appear, instead resembling their regular designs.
**The variants of certain enemies and obstacles for specific levels, such as the red [[Darkblocker]]s in [[My Heartburn's for You]], and the blue [[baby piranha]]s in [[Hi-Ho Moskito!]] do not appear, instead resembling their regular designs.
*All of the levels have had their story elements removed to avoid potential spoilers, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s.
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking.
*Some levels have had many foreground objects removed to make them easier to see.
*Some levels have had many foreground objects removed to make them easier to see.

Revision as of 13:53, 24 December 2025

The Back to Origins painting as it appears in the Main Gallery
A new Back to Origins painting getting unlocked

Back to Origins is a world of paintings in Rayman Legends which features levels from Rayman Origins. Each level has had various changes made in terms of level design and graphics. Not all levels are included, and the ones which are have had all story elements removed from them. The levels are unlocked through lucky tickets, though will still need to be played in order in each of the worlds.

Levels are split into 5 worlds, each having the name of a corresponding world from Rayman Origins: Jibberish Jungle, Desert of Dijiridoos, Gourmand Land, Sea of Serendipity, and Mystical Pique. Each world features 8 levels from a pair of similar themed Rayman Origins worlds: for example, Jibberish Jungle features levels from both Jibberish Jungle and Ticklish Temples. Mystical Pique features levels from both Moody Clouds and the Land of the Livid Dead, as it does not have a correspondingly themed second world.

There is a pattern to what levels are included: each world features 4 normal levels (2 from each of the two worlds featured), both Moskito riding levels, the second Tricky Treasure level, and the boss level. Levels are not always featured in the same order that they were encountered in Rayman Origins: for example, Freaking Flipper is played before Swimming with Stars. The boss featured in Mystical Pique is from the Land of the Livid Dead, given that the Moody Clouds boss stage is omitted.

List of changes

  • Some level names have changed slightly.
  • Time trials have been removed.
  • Several elements have been changed to be more in-line with the levels from Rayman Legends.
  • Many textures on objects and enemies have been redesigned with the style of Rayman Legends.
  • All of the levels have had their story elements removed, such as the Magician, his hats, and the nymphs.
  • A majority of the levels have had their layout tweaked to be easier, most notably the Tricky Treasure and Moskito stages. As a result, spiky platforms do not appear at all.
  • All enemies now have animations of themselves being tickled that are not able to be viewed without the Murfy reset glitch on a console with a touchscreen or hacking.
  • Some levels have had many foreground objects removed to make them easier to see.
  • The music no longer changes once the enemies have been defeated in an area with a cage. The only time the cage freed song from Rayman Origins can be heard is at the end of Moskito riding levels.
  • When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music.

Levels

The logo

Soundtracks

(Note: This section does not contain any tracks from Rayman Origins that are reused for the Back to Origins levels.)

Trivia