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* ''This article is about the member of [[Rayman's species]] who appears in [[Rayman 1|the original Rayman game]] and a number of educational video games based on its universe. For the [[Teensie|Teensy]] antagonist who appears in [[Rayman Origins]], and whose relationship with the former is unclear, see [[The Magician (Rayman Origins)]].''
{{Character
{{Character
| name = The Magician
| name = The Magician
| image = [[File:Magician.png|320px|The Magician]]
| image = [[File:R1Intro 001.PNG|320px|class=sprite|The Magician]]
| alignment = Good (''[[Rayman 1|Rayman]]'') then bad (''[[Rayman Origins]]'')
| alignment = Good
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[English with Rayman]]'', ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[French with Rayman]]'', ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'', ''[[Rayman CP]]''
| portrayed by = [[Douglas Rand]] (''[[Rayman 1|Rayman]]'', ''[[Rayman Origins]]'', ''[[Rayman Legends]]'') <br />
| portrayed by = [[Douglas Rand]] (''[[Rayman 1|Rayman]]'')<br />
Steve Gadler (''[[Rayman Junior]]'') <br />
Steve Gadler (''[[Maths and English with Rayman]]'')<br />
Christian Stonner (''[[English with Rayman]]'')
Christian Stonner (''[[French with Rayman]]'')
| sex = Male
| sex = Male
| species = [[Rayman's species]], then [[Teensie]]
| species = [[Rayman's species]]
| status = Magician
| relatives = [[Andrew]] (cousin)<br />
| relatives = [[Andrew]] (cousin, but only in the preschool educational spin-off ''[[English with Rayman]]''), [[Dark Teensy|Dark Teensies]] (clones)
[[Pierre]] (cousin)<br />
[[Hans]] (cousin)<br />
[[Pedro]] (cousin)
}}
}}


'''The Magician''' is a major character in the [[Rayman (series)|''Rayman'' series]]. He made his first appearance in [[Rayman 1|the original ''Rayman'' game]], as a member of [[Rayman]]'s [[Rayman's species|limbless species]], and then returned in several educational spin-offs, such as ''[[Rayman Junior]]'' and ''[[English with Rayman]]''. His next major role was in ''[[Rayman Origins]]'', where his species was changed to become a [[Teensie]], and he ultimately took on a villainous role. In ''[[Rayman Legends]]'', he multiplied to become the five villainous [[Dark Teensy|Dark Teensies]].
'''The Magician''' is a major character in [[Rayman 1|the original ''Rayman'' game]] and a number of educational video games based on its universe, namely the ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'' spin-off series, ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''. He is a benevolent character and one of [[Rayman]]'s main allies, helping him through the various games he appears in.
 
His relationship to [[The Magician (Rayman Origins)|the identically named Teensy antagonist]] who appears in ''[[Rayman Origins]]'' is unclear: the latter could be an impersonator, the same character reimagined or there could be no further connection between the two.


==Character description==
==Description==
===Appearance===
===Appearance===
In [[Rayman 1|the original ''Rayman'' game]], the Magician is a member of [[Rayman's species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original ''Rayman'']], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original ''Rayman'']], but in the educational games, he is approximately the same height as [[Betilla]] the Fairy. According to ''[[English with Rayman]]'', the Magician has a cousin named [[Andrew]].
The Magician is a member of [[Rayman's species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He often retreats into this hat, and can be found hiding inside it in many levels. He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original ''Rayman'']], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original ''Rayman'']], but in the ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'' educational games, he is approximately the same height as [[Betilla]] the fairy.
 
<gallery widths="240px" heights="180px">
MagicianArtworkEduGames.png|The Magician as he appears in ''[[Maths and English with Rayman]]''
</gallery>
 
=== Abilities and powers ===
In the manuals of the games in which he appears, the Magician is described as a great scholar. It is also said that he masters several magic tricks.
 
In ''[[Rayman 1|Rayman]]'' and most educational games, he is only shown to be able to fit completely into his hat.


In ''[[Rayman Origins]]'', the Magician is no longer a member of [[Rayman's species]] – like several other characters, he has been redesigned to better fit the world established in the [[Rayman (series)|''Rayman'' sequels]]. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels. The top hat, however, has been slightly redesigned, with a pink band surrounding the lower part and the star moved to the upper part, with some points unsticking (as the star doesn't form part of the top hat). It is later revealed that the Magician is actually bald, and his grey hair is just a wig attached to his top hat.
In ''[[Rayman Éveil]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]'', we learn that he can teleport, change shape, take on the appearance of another person, and make people and objects appear or disappear. These games also reveal that the Magician is very handy. He is able to repair any device, such as alarm clocks, household appliances or electrical circuits.


<gallery widths="316px" heights="200px">
<gallery widths="240px" heights="180px">
R1Intro 001.PNG|class=sprite|The Magician first appears in the intro sequence of [[Rayman 1|the original ''Rayman'' game]]
MagicianArtworkCP.png|The Magician fixing an alarm clock in ''[[Rayman CP]]''
The Reveal 3.jpg|The Magician as a villainous [[Teensie]] in ''[[Rayman Origins]]''
</gallery>
</gallery>


===Personality===
===Personality===
[[File:Magician Andrew family photo album English with Rayman.png|thumb|right|214px|class=sprite|The Magician's family photo album, as seen in ''[[English with Rayman]]'']]
The Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of the [[Glade of Dreams]]: in the educational spin-offs such as ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'', the Magician's friendship with [[Betilla]] the fairy is made clear. Notably, after a [[bomb-launching clown]] draws a picture of [[Betilla]] in ''[[Rayman Activity Centre]]'', the Magician identifies her as his ‘favourite [[fairy]]’.


In [[Rayman 1|the original ''Rayman'' game]], the Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of [[the Glade of Dreams]]; in the educational spin-offs such as ''[[Rayman Junior]]'', the Magician's friendship with [[Betilla]] the Fairy is made clear.
==Appearances==
===In ''Rayman''===
{{Quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}


From the beginning of ''[[Rayman Origins]]'', the Magician presents himself as an energetic and benevolent character. As the game continues, he begins to make sarcastic remarks with sinister undertones. At the end of the game, it is revealed that the Magician is a traitor who secretly admires [[Mr Dark]], and has been manipulating the heroes in an attempt at world domination.
The Magician first appears in the introductory sequence of [[Rayman 1|the original ''Rayman'']]. Here, he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the [[cage]]s that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localization, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.


==In ''Rayman'' and its spin-offs==
[[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for entertainment and [[Ting]]s, and also record the time taken by the player so that they can attempt to beat their records if they wish.
{{quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}


The Magician first appears in the introductory sequence of [[Rayman 1|the original ''Rayman'']]. Here he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localization, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.
On the world map, there are several icons with the Magician's hat, which allow the player to save their progress in the game if they go there.


[[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.
The Magician reappears at the end of the game, first during the ending cutscene, where he congratulates [[Rayman]] (and the player) for saving the world, and then in an image showing [[Rayman]] celebrating his victory over [[Mr Dark]] with his friends.


<gallery widths="316px" heights="200px" class="sprite">
<gallery widths="316px" heights="200px" class="sprite">
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].
Rayman1Group.PNG|The Magician in the game's credits
</gallery>
</gallery>


===In ''Rayman Junior''===
===In ''Maths and English with Rayman''===
{{quote|text=He is the guardian of harmony and well-being. He holds [[The Magic Book of Knowledge|the book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=''[[Rayman Junior]]''<ref>''[[Rayman Junior]]'' official website (via archive.org), ''Le Magicien'', http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html</ref>}}
{{Quote|text=He is the guardian of harmony and well-being. He holds the [[Magic Book of Knowledge|book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=''[[Maths and English with Rayman]]''<ref>''[[Maths and English with Rayman]]'' official website (via archive.org), ''Le Magicien'', http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html</ref>}}
 
The Magician takes on a major role as a mentor and teacher in the ''[[Maths and English with Rayman]]'' series of educational video games, spin-offs based on [[Rayman 1|the original ''Rayman'' game]] whose goal is to teach the player the basics of mathematics and reading, and sometimes a secondary language.


[[File:RJMagician 002.PNG|thumb|right|200px|class=sprite|The Magician and [[Betilla]] the Fairy watch over [[the Magic Book of Knowledge]].]]
There, he introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his house, stolen the [[Magic Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, the Magician and [[Betilla]] the fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark's lair (Maths and English with Rayman)|Mr Dark's lair]] so that he can recover [[Magic Book of Knowledge|the book]].


The Magician takes on a major role as a mentor and teacher in ''[[Rayman Junior]]'', one of several educational spin-offs based on [[Rayman 1|the original ''Rayman'' game]]. He introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his cottage, stolen [[the Magic Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, the Magician and [[Betilla]] the Fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark's Lair]] so that he can recover [[The Magic Book of Knowledge|the book]].
<gallery widths="240px" heights="180px" class="sprite">
RJMagician 001.PNG|The Magician, as he appears in ''[[Maths and English with Rayman]]''
RJMagician 002.PNG|The Magician and [[Betilla]] the fairy watch over the [[Magic Book of Knowledge]]
RJMagician 003.PNG|The Magician along with [[Betilla]] the fairy
RJMagician 004.PNG|The Magician thinking with [[Betilla]]
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]]
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]]
</gallery>


Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level's task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping '90s style, while praising [[Rayman]] for his success.
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many educational problems throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level's task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping '90s style, while praising [[Rayman]] for his success.


==In ''Rayman Origins''==
The Magician appears one last time in the ending cutscene. He is present at the festivities organized in honor of [[Rayman]], who has recovered the [[Magic Book of Knowledge]], and gives him a golden wand as a token of gratitude.
[[File:02 geyser blowout.jpg|320px|thumb|right|In ''[[Rayman Origins]]'', the Magician can still be found hiding inside his top hat, but now he gives the heroes advice rather than unlocking [[Bonus level (Rayman 1)|bonus levels]].]]


{{quote|text=The Magician will help you throughout your quest. He's always willing to trade you [[Electoon]]s for [[Lum (UbiArt games)|Lums]], which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=''[[Rayman Origins]]''}}
<gallery widths="320px" heights="200px" class="sprite">
RaymanJuniorTitle.PNG|The Magician on the game's title screen
RJPlay 001.PNG|The Magician's hat in [[Art alley]]
</gallery>


The Magician makes his next appearance in the 2D platforming sequel, ''[[Rayman Origins]]''. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, there are some hints at his darker side; he makes sarcastic comments, and has little concern for the heroes, beyond using them as a source of [[Lum (UbiArt games)|Lums]]. Sometimes he even questions [[Rayman]]'s position as a hero.
===In ''French with Rayman''===
The Magician also takes on a major role in the ''[[French with Rayman]]'' series of educational video games, whose goal is to teach the player the basics of a secondary language. There, while the Magician is in his garden with [[Betilla]] the fairy, he receives a letter from a foreign cousin: either an English one named [[Andrew]], a French one called [[Pierre]], a German one called [[Hans]] or a Spanish one called [[Pedro]]. It contains a recipe for a magic spell. However, the Magician is unable to read the language in question. He explains to [[Betilla]] that he and his cousin grew up together and graduated as magicians on the same day. Suddenly, [[Mr Dark]] appears, snatches the recipe from the Magician's hands, casts a spell which will turn them into garden gnomes in a few hours, and flees. The Magician then calls [[Rayman]] on his telephone and asks him for help.


At the end of each level, he is seen holding a test tube which he uses to count the number of [[Lum (UbiArt games)|Lums]] collected by the players. In exchange for certain numbers of [[Lum (UbiArt games)|Lums]], he gives the heroes [[Electoon]]s, but if the players reach the top of the test tube, they receive a [[Lum Medal]]. The Magician displays great joy and excitement whenever the heroes bring him a large number of [[Lum (UbiArt games)|Lums]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of [[Rayman's species]], and his hair is now grey rather than blonde.
<gallery widths="240px" heights="180px" class="sprite">
Magician Andrew family photo album English with Rayman.png|The Magician's family photo album, as seen in ''[[French with Rayman]]''
Engray-story2.PNG|[[Rayman]] answering the Magician's phone call in the introduction cutscene
</gallery>


The last world of the game, apart from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], is the [[Moody Clouds]], a sprawling flying city with retrofuturistic technology and aesthetics which has been built above [[the Glade of Dreams]]. When the heroes finally arrive, they find the Magician's magic hat waiting for them. However, instead of offering helpful advice as he usually does, the Magician frantically tells them that they are going the wrong way, warning them to turn back before it is too late. In spite of the Magician's warning, the heroes work their way through the [[Moody Clouds]].
At the beginning of some levels, the Magician, hidden in his hat, appears alongside his cousin to explain to [[Rayman]] the objectives he must achieve. Inside of levels, only his cousin's hat is present. At the end of some levels, he comes to congratulate [[Rayman]], just like in ''[[Maths and English with Rayman]]''.


Along the way, they find many [[Lum (UbiArt games)|Lums]] trapped in glass containers connected to machines; it seems that they are being used to power the [[Moody Clouds]] and its robotic denizens. Eventually the heroes reach the heart of the mystery, a level titled ‘[[the Reveal]]’. They step into the [[Moody Clouds]] headquarters, only to find the Magician working the controls of the diabolical machinery encountered throughout the level. Caught, the Magician spins round, gives the heroes a smile and rips the golden star off his hat. He then jumps onto his desk and poses while lightning flashes in the windows behind him. The walls are decorated with posters of a mysterious, shadowy figure with a hat and a cloak; one poster bears the words '♥ Mister D', revealing that the Magician was secretly a fan of [[Mr Dark]], the villain of [[Rayman 1|the original ''Rayman'']].
The Magician appears one last time in the game's ending cutscene. [[Rayman]] and he use the knowledge they acquired during their journey to decipher the letter from the Magician's cousin. They then discover that the formula is used to create a dessert.


Also on the wall is a diagram showing [[Lum (UbiArt games)|Lums]] being fed into a machine to produce electricity: it is revealed that the Magician has been using the [[Lum (UbiArt games)|Lums]] he collected from the heroes to power the creation of his mechanical empire, the [[Moody Clouds]]. At this moment, the Magician pulls a lever, causing the heroes to fall through a trap door, where they must fight mechanical recreations of the [[Carnivora]] and [[Mocking Bird]] bosses. Once these have been defeated, the heroes climb back to the office of the Magician, where he distracts them with a disco number (recalling the dances of [[Rayman 1|the original game]]'s bosses) before running away. The heroes must them pursue him through a storm of falling debris and broken machinery as the [[Moody Clouds]] itself begins to disintegrate.
<gallery widths="320px" heights="200px" class="sprite">
Engray-title.PNG|The Magician on the title screen of the English learning educational games
</gallery>


Eventually the Magician hops on board an [[Warship|airship]], and the heroes must pursue him on the backs of their [[mosquito]] friends. Eventually the [[Warship|airship]] crashes into the fiery core of the [[Moody Clouds]], causing an enormous explosion. The heroes fall from the sky and land back at [[the Snoring Tree]], where the game began. The Magician's fate is unknown.
===In ''Rayman Activity Centre'', ''Rayman Maternelle'' and ''Rayman CP''===
{{Quote|text=He is the guardian of harmony and well-being. As he is very smart, he always finds solutions and gives a little helping hand to those who need it.|sign=Manual|source=''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''}}


<gallery widths="320px" heights="180px">
In the educational games ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]'', the Magician is one of the many characters who guide the player in the activities. While [[Betilla]] is associated with reading activities, the Magician is associated with calculation activities.
Magician1.JPG|The Magician collects the player's [[Lum (UbiArt games)|Lums]] at the end of each level.
The Reveal 4.jpg|After the reveal, the Magician pulls a lever to cause the heroes to fall through a trap door.
The Reveal 16.jpg|The Magician attempts to distract the player by dancing.
</gallery>


In the months leading up to and following the release of ''[[Rayman Origins]]'', there was some confusion amongst fans about the identity of the villain and his relationship to [[Mr Dark]], largely because of the lack of dialogue or lucid storytelling in [[Rayman Origins|the final version of the game]]. In January 2012, lead writer Gabrielle Shrager confirmed that the Magician was simply a big fan and admirer of [[Mr Dark]], and that he was attempting to usurp [[Mr Dark]]'s position.<ref>Gabrielle Shrager clarifies the identity of the villain of ''Rayman Origins'', [[:File:Gabrielle Shrager Facebook conversation.jpg]]</ref>
The Magician appears in person in [[the Magic Letters]], [[the Mime Game]], [[the Magic Trick]], [[the Cinema Workshop]], [[the Songs]], [[the Giant Dominoes]], [[the Cartoon Dance]], [[the Electric Network]], [[Hide and Seek]], [[the Music Workshop]], and [[the Boxing Match]]. His voice can be heard in [[the Clowns' Numbers]], [[the Space Toons]], and [[the Magic Rubbers]]. Images of him can be seen in [[the Round of the Nursery Rhymes]], [[the Funny Photographer]], [[the Stories]], [[the Drawing Workshop]], [[the Colouring Workshop]] and [[the Cinema]].


===Early development===
In ''[[Rayman Activity Centre]]'' and ''[[Rayman Maternelle]]'', [[The Magician's Garden|his garden]] and [[The Magician's House|his house]] can be seen.
[[Mr Dark]] was originally meant to return in ''[[Rayman Origins]]'',<ref>''Jeux Vidéo Magazine'', ''Exclusif Rayman Origins'', [[:File:Jeux video page 47.jpg]]</ref><ref>raymanorigins.uk.ubi.com (via archive.org), ''Characters'', http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4</ref><ref>psprices.com, ''Rayman Origins Mr. Dark Avatar'', https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar</ref><ref>PS Deals, ''Rayman® Origins Mr. Dark Avatar'', https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-</ref> but he was scrapped from the final game and replaced with the Magician, for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose.


<gallery widths="320px" heights="200px">
<gallery widths="320px" heights="240px" class="sprite">
Char-mr-dark.png|[[Mr Dark]] as he was originally meant to appear in ''[[Rayman Origins]]''. His appearance was reused for the Magician, albeit with small changes.
Le jeu des mimes.jpg|The Magician in [[the Mime Game]] (''[[Rayman Maternelle]]'')
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of [[Mr Dark]]
Le match de boxe.jpg|The Magician in [[the Boxing Match]]
Comptine 7.jpg|The Magician's nursery rhyme
</gallery>
</gallery>


===Scrapped plot===
===In ''Rayman 2''===
{{quote|text=I remember you... Ales Mansay, right? You stunk at magic. Did the other [[Teensie]]s tease you? No reason to lose your sense of humor... Hahaha...Gulp. Or is it...|sign=[[Polokus|Bubble Dreamer]]|source=''[[Rayman Origins]]'' (unused dialogue)}}
Although the Magician does not appear in ''[[Rayman 2]]'', concept art reveals that a character of the same name, with the appearance of [[Polokus]], was originally intended to appear in the game. His role would have been to give [[Rayman]] spells.<ref>''Official Nintendo Magazine'', [[:File:MagazineRayman2 2.jpg]]</ref> In the final version of the game, this iteration of the character was scrapped and he became [[Polokus]]. It is unknown whether this Magician was a reinterpretation of his counterpart from the [[Rayman 1|first ''Rayman'' game]] or a completely different character.
 
<gallery widths="800px" heights="326px">
R2 Portraitdefamille.jpg|"Family Portrait" of several friends, enemies, and objects from ''[[Rayman 2]]'', among which is the precursor to [[Polokus]], called the Magician.
</gallery>


An [[Rayman Origins (early production)|earlier version of the game's script]] was found amongst the files of the game's [[List of Rayman demos|demo]], and, while it follows the same general story, it also would have shed more light on certain aspects of the plot, and contains a large amount of dialogue that was removed from [[Rayman Origins|the final version of the game]]. In this [[Rayman Origins (early production)|scrapped scenario]], the Magician, real name Ales Mansay (which translates to "Salesman" in Pig Latin), was bullied and ostracised by the other [[Teensie]]s at magic school for his poor magical abilities. Although he helped [[Rayman]] to overcome [[Mr Dark]] in [[Rayman 1|the original game]], the Magician secretly admired the villain's dark and mysterious nature, and wanted to emulate him. He also developed a hatred for the [[Polokus|Bubble Dreamer]], whose nightmares had repeatedly overcome [[the Glade of Dreams]] and were a constant threat to its inhabitants. The Magician concocted a plan. He hid a microphone in [[the Snoring Tree]], so that the heroes' snoring would irritate and ultimately start a war with the [[Livid Dead]]. This microphone, disguised as a flower, can still be seen in the game itself, in both the beginning and ending sequences. Throughout the game, the Magician pretended that he was still a friend of the heroes, allowing him to collect [[Lum (UbiArt games)|Lums]] from them in exchange for [[Electoon]]s which they could use to reach new levels. The Magician used these [[Lum (UbiArt games)|Lums]] to power his mechas: gigantic machines, including [[Mecha Carnivora]] and [[Mecha Mockingbird]], which he was building to take over [[the Glade of Dreams]], imposing order and eliminating the chaos of the [[Polokus|Bubble Dreamer]]'s nightmares. Eventually, however, the heroes reach the Magician's headquarters in the [[Moody Clouds]] and put a stop to his plans.
===In the Game Boy Advance version of ''Rayman Raving Rabbids''===
Although the Magician does not appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], a reference to him can be found in [[the Kids' Hamlet]], a level from the [[Kids world]], and later again in [[Not a Piece of Cake!]], a level from the [[Sweets world]]. There, a grey [[Rabbid]] wearing the Magician's top hat will prevent [[Rayman]] from going any further. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called [[Shooting Range]], where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] continue through the rest of the level.


It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in the Magician's headquarters, indicating that the part about him being an admirer of [[Mr Dark]] still holds true.
<gallery widths="240px" heights="180px">
MagicianRabbid.png|A [[Rabbid]] wearing the Magician's hat
</gallery>


Additionally, the early script for the game contains dialogue from the [[Polokus|Bubble Dreamer]] which mentions a playable character called [[Teensoudini]], whose name suggests he was also a [[Teensie]] magician. His connection with the Magician is unknown.
===In ''Rayman Origins''===
{{Main|The Magician (Rayman Origins)}}


==In ''Rayman Legends''==
In ''[[Rayman Origins]]'', a [[Teensie|Teensy]] with the same name and wearing the same hat as the Magician serves as the main antagonist. Because of the lack of dialogue and intelligible storytelling in the game, the relationship between the two characters is unclear. It could be that the [[Teensie|Teensy]] is impersonating the other Magician, or that he is a reimagination of him, or also that there is no further connection between the two.
[[Rayman Legends (early production)|Early screenshots]] of ''[[Rayman Legends]]'' showed the Magician's hat in a level of the game, however, this is not seen in the final product. Instead, 100 years after the events of ''[[Rayman Origins]]'', with [[Rayman]] and friends caught in a deep sleep, the nightmares and evil monsters multiply, and the Magician has also done so into the [[Dark Teensy|Dark Teensies]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Ro2-maybe-9.jpg|The Magician's hat in [[Rayman Legends (early production)|an early version of ''Rayman Legends'']]
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Teensy Magician]] in ''[[Rayman Origins]]''
Magician2.png|A [[Dark Teensy]] who is laughing
Magician hat Origins.png||[[The Magician (Rayman Origins)|The Teensy Magician]]'s hat
</gallery>
</gallery>


==In other games==
===In ''Rayman Adventures''===
Although the Magician does not appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], a reference to him can be found in [[the Kids' Hamlet]], a level from the [[Child (world)|Child world]]. There, a grey [[Rabbid]] wearing the Magician's top hat will not let [[Rayman]] pass. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called '[[Shoot a Rabbid]]', where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] pass through the rest of the level.
In ''[[Rayman Adventures]]'', the Magician is mentioned in [[Rabbiteen]]'s description, which says that her long lost brother jumped into his hat, never to be seen again. It is unclear if this is a reference to the Magician from [[Rayman 1|the original ''Rayman'' game]], [[The Magician (Rayman Origins)|the identically named Teensy antagonist]] from ''[[Rayman Origins]]'', or both.
 
In ''[[Rayman Adventures]]'', the Magician is mentioned in [[Rabbiteen]]'s description, which says that her long lost brother jumped into his hat, never to be seen again.


<gallery>
<gallery>
Line 113: Line 148:
</gallery>
</gallery>


While the Magician does not appear in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', replicas of his hat and staff can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].
===In ''Rayman in the Phantom Show''===
While the Magician does not appear in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', replicas of his staff and [[The Magician (Rayman Origins)|the identically named Teensy antagonist]]'s hat can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 119: Line 155:
</gallery>
</gallery>


==Trivia==
==Names in other languages==
*After a [[bomb launching clown]] draws a picture of [[Betilla]] in ''[[Rayman Activity Centre]]'', the Magician identifies her as his ‘favourite [[fairy]]’.
{{Names
*The Magician's dance style is similar to that of [http://en.wikipedia.org/wiki/Michael_Jackson Michael Jackson].
|en=The Magician<ref name="capitalization">The inconsistent capitalization across localizations has been standardized here.</ref>
*Each character type will have their own dance style when compelled to dance by the Magician in [[the Reveal]].
|zh_hans=魔术师
*He is the first good character in the whole series to become evil.
|zh_hans_S=PC manual, PC series manual
 
|zh_hans_2=魔法师
==Image gallery==
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
<gallery widths="240px" heights="180px">
|zh_hant=魔術師
RJMagician 001.PNG|The Magician, as he appears in ''[[Rayman Junior]]''
|nl=De Tovenaar
RJMagician 003.PNG|The Magician along with [[Betilla]] the Fairy
|fr=Le Magicien<ref name="capitalization"></ref>
RJMagician 004.PNG|The Magician thinking with [[Betilla]]
|de=Der Zauberer
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]]
|de_S=[[List of achievements in Rayman Classic|mobile achievements]], Jaguar and Saturn manuals
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]]
|de_2=Der Magier
MagicianRabbid.png|A [[Rabbid]] wearing the Magician's hat
|de_2_S=GBA manual
MagicianArtworkEduGames.png|Artwork of the Magician from ''[[Rayman Junior]]''
|he=הקוסם
MagicianArtworkCP.png|Artwork of the Magician from ''[[Rayman CP]]''
|he_T=Hakosem
Magician hat Origins.png|The Magician's hat, as seen in ''[[Rayman Origins]]''
|it=Il Mago
</gallery>
|ja=マジシャン
|ko=마술사
|ko_S=PC manual
|ko_2=마법사
|ko_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|ru=Маг
|es=El Mago
}}


==References==
==Notes and references==
<references />
<references />


{{Rayman 1|collapsed=Y}}
{{Rayman 1|collapsed=Y}}
{{ROcharacters|collapsed=Y}}
{{RLcharacters|collapsed=Y}}


[[fr:Le Magicien]]
[[fr:Le Magicien (Rayman 1)]]
[[de:Der Zauberer]]
[[de:Der Zauberer]]
[[hu:Mágus]]
[[hu:A Mágus (Rayman 1)]]
[[it:Mago]]
[[it:Il Mago (Rayman 1)]]
[[pl:Magik]]
[[pl:Magik (Rayman 1)]]
[[es:Mago]]
[[es:El Mago (Rayman 1)]]
[[ru:Волшебник]]
[[ru:Маг]]
[[zh:魔术师(雷曼初代)]]


[[Category:Friends from Rayman 1|Magician, The]]
[[Category:Friends from Rayman 1|Magician (Rayman 1), The]]
[[Category:Friends from Rayman Origins|Magician, The]]
[[Category:Members of Rayman's species|Magician (Rayman 1), The]]
[[Category:Members of Rayman's species|Magician, The]]
[[Category:Teensies|Magician, The]]
[[Category:Villains|Magician, The]]

Latest revision as of 18:11, 17 February 2026

The Magician
The Magician
Other names {{{other names}}}
Alignment Good

Appears in Rayman, Maths and English with Rayman, French with Rayman, Rayman Activity Centre, Rayman Maternelle, Rayman CP
Location {{{location}}}
Portrayed by Douglas Rand (Rayman)

Steve Gadler (Maths and English with Rayman)
Christian Stonner (French with Rayman)


Sex Male
Species Rayman's species
Status {{{status}}}

Relatives Andrew (cousin)

Pierre (cousin)
Hans (cousin)
Pedro (cousin)


Unlock criteria {{{Unlock criteria}}}

The Magician is a major character in the original Rayman game and a number of educational video games based on its universe, namely the Maths and English with Rayman and French with Rayman spin-off series, Rayman Activity Centre, Rayman Maternelle and Rayman CP. He is a benevolent character and one of Rayman's main allies, helping him through the various games he appears in.

His relationship to the identically named Teensy antagonist who appears in Rayman Origins is unclear: the latter could be an impersonator, the same character reimagined or there could be no further connection between the two.

Description

Appearance

The Magician is a member of the same limbless species as Rayman. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He often retreats into this hat, and can be found hiding inside it in many levels. He has also been seen wearing shirts of two colours – in the introduction sequence of the original Rayman, he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in the original Rayman, but in the Maths and English with Rayman and French with Rayman educational games, he is approximately the same height as Betilla the fairy.

Abilities and powers

In the manuals of the games in which he appears, the Magician is described as a great scholar. It is also said that he masters several magic tricks.

In Rayman and most educational games, he is only shown to be able to fit completely into his hat.

In Rayman Éveil, Rayman Maternelle and Rayman CP, we learn that he can teleport, change shape, take on the appearance of another person, and make people and objects appear or disappear. These games also reveal that the Magician is very handy. He is able to repair any device, such as alarm clocks, household appliances or electrical circuits.

Personality

The Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc Mr Dark is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of the Glade of Dreams: in the educational spin-offs such as Maths and English with Rayman and French with Rayman, the Magician's friendship with Betilla the fairy is made clear. Notably, after a bomb-launching clown draws a picture of Betilla in Rayman Activity Centre, the Magician identifies her as his ‘favourite fairy’.

Appearances

In Rayman

He is hidden away in the scenery. With his help, Rayman can enter secret worlds. But note that this magic stunt has to be deserved, and it will cost you 10 Tings to take advantage of it.
—Manual, Rayman

The Magician first appears in the introductory sequence of the original Rayman. Here, he tells the story of how Mr Dark stole the Great Protoon and brought about the collapse of the valley's natural stability. He calls on Rayman to go and free the Electoons from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the Candy Château. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localization, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.

Rayman can come across the Magician's hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten Tings; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports Rayman to one of his bonus levels. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra life. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for entertainment and Tings, and also record the time taken by the player so that they can attempt to beat their records if they wish.

On the world map, there are several icons with the Magician's hat, which allow the player to save their progress in the game if they go there.

The Magician reappears at the end of the game, first during the ending cutscene, where he congratulates Rayman (and the player) for saving the world, and then in an image showing Rayman celebrating his victory over Mr Dark with his friends.

In Maths and English with Rayman

He is the guardian of harmony and well-being. He holds the book of knowledge and expertise. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, Rayman can count on his valuable advice to lead him to Mister Dark.

The Magician takes on a major role as a mentor and teacher in the Maths and English with Rayman series of educational video games, spin-offs based on the original Rayman game whose goal is to teach the player the basics of mathematics and reading, and sometimes a secondary language.

There, he introduces the story of the game once again, only this time, he tells of how Mr Dark has broken into his house, stolen the Magic Book of Knowledge and destroyed the map to the villain's hideout. Once again, the Magician and Betilla the fairy must call on Rayman to save the day, this time by reassembling the map to Mr Dark's lair so that he can recover the book.

Instead of providing bonus areas, the Magician now helps Rayman to solve the many educational problems throughout the journey. When Rayman starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever Rayman passes it, the Magician either asks a new question or reminds Rayman of the level's task. Each time Rayman reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping '90s style, while praising Rayman for his success.

The Magician appears one last time in the ending cutscene. He is present at the festivities organized in honor of Rayman, who has recovered the Magic Book of Knowledge, and gives him a golden wand as a token of gratitude.

In French with Rayman

The Magician also takes on a major role in the French with Rayman series of educational video games, whose goal is to teach the player the basics of a secondary language. There, while the Magician is in his garden with Betilla the fairy, he receives a letter from a foreign cousin: either an English one named Andrew, a French one called Pierre, a German one called Hans or a Spanish one called Pedro. It contains a recipe for a magic spell. However, the Magician is unable to read the language in question. He explains to Betilla that he and his cousin grew up together and graduated as magicians on the same day. Suddenly, Mr Dark appears, snatches the recipe from the Magician's hands, casts a spell which will turn them into garden gnomes in a few hours, and flees. The Magician then calls Rayman on his telephone and asks him for help.

At the beginning of some levels, the Magician, hidden in his hat, appears alongside his cousin to explain to Rayman the objectives he must achieve. Inside of levels, only his cousin's hat is present. At the end of some levels, he comes to congratulate Rayman, just like in Maths and English with Rayman.

The Magician appears one last time in the game's ending cutscene. Rayman and he use the knowledge they acquired during their journey to decipher the letter from the Magician's cousin. They then discover that the formula is used to create a dessert.

In Rayman Activity Centre, Rayman Maternelle and Rayman CP

He is the guardian of harmony and well-being. As he is very smart, he always finds solutions and gives a little helping hand to those who need it.

In the educational games Rayman Activity Centre, Rayman Maternelle and Rayman CP, the Magician is one of the many characters who guide the player in the activities. While Betilla is associated with reading activities, the Magician is associated with calculation activities.

The Magician appears in person in the Magic Letters, the Mime Game, the Magic Trick, the Cinema Workshop, the Songs, the Giant Dominoes, the Cartoon Dance, the Electric Network, Hide and Seek, the Music Workshop, and the Boxing Match. His voice can be heard in the Clowns' Numbers, the Space Toons, and the Magic Rubbers. Images of him can be seen in the Round of the Nursery Rhymes, the Funny Photographer, the Stories, the Drawing Workshop, the Colouring Workshop and the Cinema.

In Rayman Activity Centre and Rayman Maternelle, his garden and his house can be seen.

In Rayman 2

Although the Magician does not appear in Rayman 2, concept art reveals that a character of the same name, with the appearance of Polokus, was originally intended to appear in the game. His role would have been to give Rayman spells.[2] In the final version of the game, this iteration of the character was scrapped and he became Polokus. It is unknown whether this Magician was a reinterpretation of his counterpart from the first Rayman game or a completely different character.

In the Game Boy Advance version of Rayman Raving Rabbids

Although the Magician does not appear in the Game Boy Advance version of Rayman Raving Rabbids, a reference to him can be found in the Kids' Hamlet, a level from the Kids world, and later again in Not a Piece of Cake!, a level from the Sweets world. There, a grey Rabbid wearing the Magician's top hat will prevent Rayman from going any further. Much like the Magician, the Rabbid proposes Rayman to play a minigame with limited time. Rayman must enter his tent and play a minigame called Shooting Range, where he has to shoot carrots at targets with the face of a Rabbid, and avoid shooting at the ones with the face of Murfy. If Rayman completes the challenge successfully, the Rabbid will let Rayman continue through the rest of the level.

In Rayman Origins

Main article: The Magician (Rayman Origins)

In Rayman Origins, a Teensy with the same name and wearing the same hat as the Magician serves as the main antagonist. Because of the lack of dialogue and intelligible storytelling in the game, the relationship between the two characters is unclear. It could be that the Teensy is impersonating the other Magician, or that he is a reimagination of him, or also that there is no further connection between the two.

In Rayman Adventures

In Rayman Adventures, the Magician is mentioned in Rabbiteen's description, which says that her long lost brother jumped into his hat, never to be seen again. It is unclear if this is a reference to the Magician from the original Rayman game, the identically named Teensy antagonist from Rayman Origins, or both.

In Rayman in the Phantom Show

While the Magician does not appear in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope, replicas of his staff and the identically named Teensy antagonist's hat can be found in the Backing Studio.

Names in other languages

Language Name
English The Magician[3]
Chinese (simplified) 魔术师 (PC manual, PC series manual)

魔法师 (mobile achievements)

Chinese (traditional) 魔術師
Dutch De Tovenaar
French Le Magicien[3]
German Der Zauberer (mobile achievements, Jaguar and Saturn manuals)

Der Magier (GBA manual)

Hebrew הקוסם
Hakosem
Italian Il Mago
Japanese マジシャン
Korean 마술사 (PC manual)

마법사 (mobile achievements)

Russian Маг
Spanish El Mago

Notes and references

  1. Maths and English with Rayman official website (via archive.org), Le Magicien, http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html
  2. Official Nintendo Magazine, File:MagazineRayman2 2.jpg
  3. 3.0 3.1 The inconsistent capitalization across localizations has been standardized here.