Mr Dark: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
Foultzboyz (talk | contribs)
Periods displayed (though not used in page links) after the title "Mr." + general copy-editing
Added language links
 
(218 intermediate revisions by 40 users not shown)
Line 1: Line 1:
''“You’re doomed Rayman!”'' — Mr. Dark. 
{{Enemy
{{Enemy
| name = Mr. Dark
| name = Mr Dark
| image = [[Image:Mr_Dark_binoculars.jpg|center|316px|''Mr. Dark'']]
| image = [[File:RM - Mr Dark.png|320px|Mr Dark in Rayman Mini]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]''
| species = Unknown
| location = [[Candy Château]]
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', ''[[French with Rayman]]'', [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]], ''[[Rayman 3]]'' (cameo), ''[[Rayman Origins]]'' (cameo), ''[[Rayman Mini]]''
| resistance = [[Image:Lifebar24.png|''24 HP'']]
| portrayed by = Chris Bénard (''[[Rayman 1|Rayman]]'')
| attacks = Various spells and transformations
| location = [[Mr Dark's Dare]], [[Arcane Forest]], [[Mr Dark's lair (Maths and English with Rayman)|Mr Dark's lair]], [[Mr Dark's lair (French with Rayman)|Mr Dark's lair]]
| resistance = [[File:Lifebar24.png|24 HP]] ([[Rayman 1|original version]])
 
[[File:Lifebar12.png|12 HP]] ([[Rayman 1|Atari Jaguar version]])
 
[[File:Lifebar9.png|9 HP]] ([[Rayman (Game Boy Color)|Game Boy Color version]])
| attacks = Summoning [[Bad Rayman]], reversing the player's left–right controls, forcing [[Rayman]] to run uncontrollably, stealing [[Rayman]]'s [[telescopic fist]], creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes
}}
}}


'''Mr. Dark''' is the main antagonist and the final boss in ''[[Rayman 1|Rayman]]'', located in [[Candy Château]], in [[Mr Dark's Dare|Mr. Dark's Dare]]. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the [[Great Protoon]] but is overpowered. At a later point of the game, Mr. Dark kidnaps her and traps her in a crystal ball.
{{Quote|text=A wicked character, he wants to spread evil all around him by taking over [[Glade of Dreams|the magical world of Rayman]]. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.|sign=Official site|source=''[[Maths and English with Rayman]]''<ref>''[[Maths and English with Rayman]]'' official website (via archive.org), ''Mister Dark'', http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html</ref>}}
 
'''Mr Dark''' is [[Rayman]]'s arch-nemesis, and a major character in the [[Rayman (series)|''Rayman'' series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of the [[Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]]. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark's first appearance is in [[Rayman 1|the original ''Rayman'' game]], where he acts as the main antagonist and final boss. He makes similar villainous appearances in ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'' and [[Rayman (Game Boy Color)|the Game Boy Color adaptation of ''Rayman'']]. Mr Dark was originally meant to return in ''[[Rayman Origins]]'', but he was cut from the final game and replaced with [[the Magician]], a secret admirer of his whom he inspired to become a villain.
 
==In the original ''Rayman''==
[[File:VIG RAP.png|frame|right|class=sprite|Mr Dark as he kidnaps [[Betilla]] the Fairy]]
[[File:VIG DARK.png|frame|right|class=sprite|[[Betilla]] the Fairy, captured by Mr Dark]]
 
{{Quote|text=You enter [[Candy Château|the world of desserts]] where Mister Dark is hidden, guarded by [[clown]]s carrying out amazing stunts... Be careful, Mister Dark is diabolical.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
 
Mr Dark first appears in the intro sequence of ''[[Rayman 1|Rayman]]'', where [[the Magician]] introduces the game's story. [[The Glade of Dreams]] is kept in balance by a mystical orb known as the [[Great Protoon]]. One fateful day, the evil Mr Dark appears, stealing the [[Great Protoon]] and defeating [[Betilla]] the Fairy as she tries to protect it. The [[Electoon]]s, small pink creatures which gravitate around the [[Great Protoon]], are scattered across the world, and imprisoned in [[cage]]s by Mr Dark's minions. [[Rayman]] sets off to free the [[Electoon]]s, defeat Mr Dark and recover the [[Great Protoon]].
 
For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing [[Rayman]]'s progress through his binoculars. When [[Rayman]] defeats [[Space Mama]], the game's fourth major boss, Mr Dark decides to take action, and kidnaps [[Betilla]] the Fairy, who had been granting [[Rayman]] powers throughout the game. Mr Dark is next glimpsed when [[Rayman]] defeats the next boss, [[Mr Skops]]: now it appears that Mr Dark has imprisoned [[Betilla]] in a tiny glass sphere through his sorcery. [[Betilla]] is seen calling out for help, and asking [[Rayman]] to hurry. In order to access the final level, [[Mr Dark's Dare]] in the [[Candy Château]], [[Rayman]] must smash all [[cage]]s and free every [[Electoon]] in the game.
 
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he progresses through [[Candy Château]]. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for [[Rayman]], then casts a spell before flying away. This spell creates [[Bad Rayman]], an evil duplicate who copies [[Rayman]]'s every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player's left–right controls, followed by another spell which makes [[Rayman]] [[Running|run]] uncontrollably. At the end of the level, Mr Dark magically steals [[Rayman]]'s [[telescopic fist]] power, leaving him helpless and unable to punch. Following this, [[Rayman]] reaches the central chamber of Mr Dark's château. First Mr Dark taunts [[Rayman]] by dangling his [[telescopic fist]] from a rope and retracting it whenever [[Rayman]] makes a move to take it. He then tries to destroy [[Rayman]] by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins: [[Rayman]] must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark's face as their resistance icon.
 
The first transformation is a mixture of [[Mr Stone]] and [[Mr Skops]]. His is compoised of [[Mr Stone]]'s body, feet and right hand, together with [[Mr Skops]]' head and claw. His only attack consists of hurling his claw at [[Rayman]], which he can jump over and [[Telescopic fist|punch]] him in the face. If [[Rayman]] attempts to [[Telescopic fist|punch]] him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.
 
[[File:MrDark.png|thumb|316px|left|class=sprite|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original ''Rayman'' game]]]]
 
The second transformation is a pair of identical monsters. Each one appears to be made of [[Bzzit]]'s body and [[Space Mama]]'s head and feet (as seen in her first appearance in [[Eraser Plains]]), along with her hands and rolling pin, which fires [[laser]]s (as seen in her second appearance in [[Space Mama's Crater]]. Their only attack is shooting [[laser]]s, which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, the [[laser]]s collide each other, morph into one [[laser]], and fall straight down towards the ground, which can be difficult for [[Rayman]] to avoid if he is ducking. When [[Rayman]] gets the chance, he can [[Telescopic fist|punch]] either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by [[Telescopic fist|punch]] only one. When they have been damaged eight times, the monsters vanish.
 
The third and final transformation is a mixture of [[Mr Sax]], [[Space Mama]], and [[Bzzit]]. He is composed of [[Space Mama]]'s body, [[Mr Sax]]'s feet and hands and [[Bzzit]]'s head. This monster's only attack is jumping about with the use of [[Mr Sax]]'s feet. At the start of this fight, [[Rayman]] is shrunk to the same size he would have been had he touched a [[Flying Blue Elf]]. As the monster tries to stomp him, [[Rayman]] must use his [[running]] ability to avoid getting squashed. Whenever the monster hits the ground, [[Rayman]] is bounced up into the air by the impact, giving him a chance [[Telescopic fist|punch]] the monster in [[Bzzit]]'s face, which is his only weak spot.
 
Once the third transformation has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. It would seem that Mr Dark was defeated by the final [[Telescopic fist|punch]] to the head of the third form.
 
The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the [[Bzzit]]/[[Space Mama]] hybrids are absent, so the fight consists of only two rounds: the first against the [[Mr Stone]]/[[Mr Skops]] mixture, and the second against the [[Bzzit]]/[[Mr Sax]]/[[Space Mama]] mixture. The two monsters share a single health bar with Mr Dark's face as its icon: when half of the first monster's health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. ([[Rayman]] is not shrunk in this version, and does not need to be bounced into the air in order to [[Telescopic fist|punch]] his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. [[Electoon]] icons fly across the screen as [[Rayman]] celebrates his victory.
 
In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game's credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark's impending return. However, ''[[Rayman 2]]'' and ''[[Rayman 3]]'' make only passing references to him, and while his influence plays a significant role in ''[[Rayman Origins]]'', he does not actually make an appearance.
 
<gallery widths="316px" heights="256px" class="sprite">
Mr Dark transformation 1.png|Mr Dark's first transformation: a mixture of [[Mr Stone]] and [[Mr Skops]]
Mr Dark transformation 2.png|Mr Dark's second transformation: mixtures of [[Bzzit]] and [[Space Mama]]
Mr Dark transformation 3.png|Mr Dark's third and final transformation: a mixture of [[Bzzit]], [[Mr Sax]] and [[Space Mama]]
</gallery>
 
==In ''Rayman Junior''==
Mr Dark also appears in ''[[Maths and English with Rayman]]'', an educational spin-off of [[Rayman 1|the original ''Rayman'' game]]. In this game, he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark's lair (Maths and English with Rayman)|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in [[Rayman 1|the original game]], but due to the game's educational nature, he doesn't fight as a boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark's lair (Maths and English with Rayman)|his hideout]] and been through his spells, Mr Dark doesn't appear any more and [[Rayman]] eventually finds [[Magic Book of Knowledge|the Book of Knowledge]].
 
<gallery widths="320px" heights="240px">
RJMrDark 001.PNG|Mr Dark as seen in ''[[Maths and English with Rayman]]''
Mr Dark from French Rayman Junior website.gif|Artwork of Mr Dark from the French ''[[Maths and English with Rayman]]'' website
</gallery>
 
==In ''Rayman Designer''==
In ''[[Rayman Designer]]'', Mr Dark is available as an enemy [[Event (Rayman Designer)|event]] in [[Candy Château]]. There are different variants, each making him cast a different spell at [[Rayman]]. The spells last until [[Rayman]] reaches an [[Anti-spell amulet]].
 
*'''Mr. Dark: Bad Rayman''' - Summons [[Bad Rayman]].
*'''Mr. Dark: forced run''' - Forces [[Rayman]] to [[Running|run]].
*'''Mr. Dark: reversed control''' - Reverses the left and right controls.
*'''Mr. Dark: little Rayman''' - Shrinks [[Rayman]].
*'''Mr. Dark: steals the fist''' - Steals [[Rayman]]'s [[Telescopic fist|fist]] ability.
 
==In the Game Boy Color version of ''Rayman''==
[[File:GBC 76.PNG|frame|left|class=sprite|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]]]
[[File:Mr dark 1.png|frame|right|class=sprite|Mr Dark holding a [[cage]] of captured [[Electoon|Toons]] in [[Rayman (Game Boy Color)|the Game Boy Color version]]]]
 
In [[Rayman (Game Boy Color)|the Game Boy Color release of ''Rayman'']], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike [[Rayman 1|the original]], he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] through a crystal ball.
 
In [[Arcane Forest]], he casts two spells on [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]'s controls.
 
The final battle starts out with Mr Dark shielding himself from [[Rayman]]'s [[Telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.
 
[[File:GBC 15.PNG|frame|right|class=sprite|Mr Dark disintegrates when he is defeated.]]
[[File:GBC11.png|frame|left|class=sprite||Mr Dark fighting [[Rayman]] on a high peak at the end of the game]]
 
This time, Mr Dark throws ten meteors at [[Rayman]], two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.
 
This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so [[Rayman]] must [[Telescopic fist|punch]] him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.
 
Afterwards, [[Rayman]] returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four [[Electoon|Toons]] wearing Mr Dark's cloak and hat as a joke, and [[Rayman]] laughs.
 
{{clear}}
 
==In ''Rayman 2''==
Mr Dark is referred to by name in the manual for ''[[Rayman 2]]'', where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of the [[Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game.
 
Previews of [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']] mention that the [[Robo-Pirate]] invasion took place after Mr Dark vanished from [[The valley|Rayman's island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including [[Betilla]] the fairy, were intended to make an appearance.
 
==In ''Rayman 3''==
[[File:2D Madness ending.png|thumb|320px|A picture of Mr Dark can be seen on the floor to the left at the ending of ''[[Rayman 3]]'''s [[2D Madness]] minigame. This represents Mr Dark's only appearance in a 3D [[Rayman (series)|''Rayman'' game]] to date.]]
 
Mr Dark makes a subtle cameo appearance in ''[[Rayman 3]]''. At the end of the [[2D Madness]] minigame, a few photographs from [[Rayman 1|the original game]] are seen briefly and between them they show almost all of the game's characters, including Mr Dark. In addition, the design of the game's titular [[Hoodlum]] enemies was conceived as a visual mixture between Mr Dark and the [[Hunter]]s.
 
==In ''Rayman Origins''==
{{Quote|text=The archenemy from ''[[Rayman 1]]'' returns. A stupedendous super villain, it was Mr Dark who stole the [[Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[Glade of Dreams|Rayman's world]] and a heroic fight followed.|sign=Official site|source=''[[Rayman Origins]]''<ref name="origins">raymanorigins.uk.ubi.com (via archive.org), ''Characters'', http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4</ref>}}
 
In a May 2011 interview with ''Jeux Vidéo Magazine'', Gabrielle Shrager, the lead writer of ''[[Rayman Origins]]'', stated that "We will probably see how Mr Dark became what he is".<ref>''Jeux Vidéo Magazine'', ''Exclusif Rayman Origins'', [[:File:Jeux video page 47.jpg]]</ref> When the second trailer of ''[[Rayman Origins]]'' showed a brief glimpse of a [[Teensie]] with a top hat and a dark cloak, standing on a stone platform and surrounded by [[Antitoon|Darktoons]] and [[Psychlops]], it was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released on the official website, explicitly stating that the [[Teensie]] in question was indeed Mr Dark, and adding that "The archenemy from ''[[Rayman 1]]'' returns".<ref name="origins" />
 
However, Mr Dark was cut from the game at some point during development, and replaced with [[the Magician]], for which the developers reused his new appearance as a [[Teensie]], with only small modifications such as shortening his hair and removing the swirl on his nose. He nonetheless remained available as an avatar on the PlayStation Store, along with the [[soldier]] and the [[piranha]], two other types of enemies also featured on the same section of the official website and also cut from the final game.<ref>psprices.com, ''Rayman Origins Mr. Dark Avatar'', https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar</ref><ref>PS Deals, ''Rayman® Origins Mr. Dark Avatar'', https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-</ref>
 
In [[the Reveal]], one of the final levels of the game, the heroes discover that [[the Magician]] is the one responsible for the colossal mechanical factory of the [[Moody Clouds]]. A diagram on the wall of his office explains that he has been collecting the heroes' [[Lum (UbiArt games)|Lums]] throughout the game and using them to power his machines. In response to his cover being blown, [[the Magician]] rips the golden star off his top hat, showing more clearly his resemblance with Mr Dark. Additionally, on the walls are some posters with pictures of Mr Dark's silhouette, and one with "♥ Mister D" written on it, revealing that he is an admirer of Mr Dark.<ref>Gabrielle Shrager clarifies the identity of the villain of ''[[Rayman Origins]]'', [[:File:Gabrielle Shrager Facebook conversation.jpg]]</ref>
 
<gallery widths="320px" heights="200px">
Char-mr-dark.png|Mr Dark as he was originally meant to appear in ''[[Rayman Origins]]''. His appearance was reused for [[the Magician]], albeit with small changes.
Mr Dark PlayStation Store avatar.jpg|The PlayStation Store avatar of Mr Dark
Mr Dark in Rayman Origins.png|Posters depicting Mr Dark hang on the wall of [[the Magician]]'s headquarters in the [[Moody Clouds]]
</gallery>
 
Apart from the posters in [[the Magician]]'s headquarters, the game's only explicit reference to Mr Dark occurs when the player unlocks the ability to play as [[Raymesis]]. If this character pulls on the [[Polokus|Bubble Dreamer]]'s beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the [[Polokus|Bubble Dreamer]] confuses [[Raymesis]] with [[Bad Rayman]], or makes a joke about their resemblance (he looks almost identical to [[Rayman]]'s [[Bad Rayman|evil clone]] created by Mr Dark in [[Rayman 1|the original game]]), or if the two are linked in some other way.
 
===Scrapped plot===
An [[Rayman Origins (early production)|early version of the game's script]], found within the files of the game's [[List of Rayman demos|demo]], contains unused dialogue which indicates that in this scrapped scenario, [[the Magician]] was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is "I always wanted to be like Mr. Dark: mysterious, dark!...um, dark and mysterious..". The script also reveals that [[the Magician]]'s real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in [[the Snoring Tree]] to start a war between [[Rayman]] and the [[Livid Dead]] while he himself set to work building an army of mechas (powered by the [[Lum (UbiArt games)|Lums]] given to him by the clueless heroes) that he could use to take over the [[Glade of Dreams]] and free it from the rule of [[Polokus]], whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in [[the Magician]]'s headquarters, indicating that the part about him being an admirer of Mr Dark still holds true.
 
==In ''Rayman Jungle Run''==
Although Mr Dark does not appear in ''[[Rayman Jungle Run]]'', he is featured in an artwork included in a leaked early build of the game.
 
<gallery widths="320px" heights="480px">
Rayman Jungle Run Early Art WP23.jpg|Mr Dark seen commanding an army of [[Antitoon|Darktoons]]
</gallery>


==As the final boss in ''[[Rayman]]''==
==In ''Rayman Mini''==
[[Image:MrDark.png|thumb|316px|left|Mr. Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]]
{{Quote|text=I see that you're tougher than you look, let's see how I'll break you! The rule is simple, every day I'll launch several challenges for you! 3 per contract. If you fulfill those challenges I'll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your [[Level of Awesomeness|awesomeness]] is, the harder the challenge... And the bigger the reward.|sign=Mr Dark|source=''[[Rayman Mini]]''}}


Before fighting [[Rayman]], Mr. Dark casts strange spells on him as he makes progress through [[Candy Château]], such as creating [[Bad Rayman]], reversing Rayman's movements, making him run uncontrollably and eventually stealing his [[telescopic fist]]. Following this, by the time Rayman reaches his hideout, he tries to destroy him by trapping him between deadly walls of fire and throws fire balls at him. When his situation seems desperate, a group of [[Electoon]]s rescue Rayman by giving him back his [[telescopic fist]]. The final battle then begins, and Mr. Dark transforms himself into three different forms.
During the second update of ''[[Rayman Mini]]'', elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28, 2021 (version 1.4.0) marked his return to [[Rayman (series)|the ''Rayman'' series]] after years of absence.


The first transformation of Mr. Dark is a hybrid of [[Mr Stone|Mr. Stone]] and [[Mr Skops|Mr. Skops]]. His appearance is Mr. Stone's body, feet and right hand, but has Mr. Skops' head and claw. His only attack consists in hurling his claw at Rayman, which he can jump over and punch him in his face. If Rayman attempts to punch him too early, Mr. Dark will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him twice per turn.
Mr Dark reappears with a new design, very close to the one he has in [[Rayman 1|the first ''Rayman'' game]]. Unlike other characters from this opus reappeared in ''[[Rayman Origins]]'', like [[the Magician]] and [[Betilla]], Mr Dark is still limbless.


After he has suffered eight blows in the face, Mr. Dark then appears as two beings of the same hybrid, made of [[Moskito]]'s body to his original size, and [[Space Mama]]'s head, feet and hands in her first appearance, whilst also always holding her rolling pin, which fires out lasers like in her second appearance. Their only attack is shooting at Rayman, which he can jump over or duck under. If both of them shoot at the same height, the lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for Rayman if he is ducking. If Rayman is ducking after they have shot, they will wait until he stands up. When [[Rayman]] gets the chance, he can punch either one of the two. If a laser hits the other hybrid, Mr. Dark will also be hurt.
Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five [[skull]]s, obtained by defeating 5 bosses in Adventure mode. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of ''[[Rayman Mini]]''. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the [[Level of Awesomeness|level of awesomeness]].


When [[Rayman]] has hit them in total of eight blows, Mr. Dark transforms himself into a hybrid of [[Mr Sax|Mr. Sax]], [[Space Mama]], and [[Moskito]]. His appearance is [[Space Mama]]'s body, Mr. Sax's feet and hands and Moskito's head. Rayman has shrunk to the same size he would have with a [[flying blue elf]]. As he tries to stomp him, Rayman must use his running ability to avoid getting squashed. If he makes it across, when the hybrid hits the ground, Rayman will fly into the air, which will give him a chance punch him in the face, the only part where he can get hurt.
Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous. Among the reversed voice clips he pronounces are words such as chocolate and coronavirus in French.


Once his last transformation has suffered eight punches, Mr. Dark leaves the battlefield and flees, as [[Rayman]] returns to normal size. The ending picture then shows that everything has returned to normal.
<gallery widths="320px" heights="200px">
RM - Mr Dark Mode.png|Image illustrating Mr. Dark mode.
Rayman Mini - Mr Dark 1.png|Mr. Dark Mode.
</gallery>


==As the final boss in [[Rayman (GBC)|the GBC version of ''Rayman'']]==
==In ''Rayman in the Phantom Show''==
{{Quote|text=Must be nice to be Mr. Dark, going to sleep with nothing on your mind!|sign=The [[Phantom]]|source=''[[Rayman in the Phantom Show]]''}}


[[Image:GBC 76.PNG|thumb|160px|left|Mr. Dark as he appears in the [[Rayman (GBC)|the GBC version of ''Rayman'']]]]
While Mr Dark does not appear in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', replicas of his hat and cloak can be found hanging on a wall in the [[Space Opera Network#Repository|Repository]]. He is also mentioned in Act 1 of the [[Phantom]]'s song, [[Phantom Returns]].
In the [[Rayman (GBC)|Game Boy Color release of ''Rayman'']], Mr. Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he does not transform himself when he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.


In [[Arcane Forest]], he casts two spells on Rayman, the first one summoning [[Bad Rayman]], and the second one reversing Rayman's controls.
<gallery widths="320px" heights="180px">
Ratps mr dark.jpg|Replicas of Mr Dark's hat and cloak hanging on a wall in the [[Space Opera Network#Repository|Repository]]
</gallery>


[[Image:GBC11.png|thumb|160px|right|Mr. Dark fighting Rayman at a high peak]]
==Gallery==
The final battle starts out with Mr. Dark shielding himself from Rayman's [[telescopic fist|fist]] with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram Rayman. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr. Dark turns back to normal, and then he floats off screen again.  
<div><ul>
<li style="display: inline-block;">[[File:R1Intro 004.PNG|thumb|316px|class=sprite|Mr Dark fighting off [[Betilla]] the Fairy]]</li>
<li style="display: inline-block;">[[File:VIG PR2.png|frame|class=sprite|Mr Dark capturing [[Electoon]]s]]</li>
<li style="display: inline-block;">[[File:VIG PR3.png|frame|class=sprite|Artwork of [[Rayman]], [[Electoon]]s and Mr Dark]]</li>
<li style="display: inline-block;">[[File:VIG PR5.png|frame|class=sprite|Mr Dark with his binoculars.]]</li>
</ul></div>


This time, he throws ten meteors at him, two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if Rayman can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If Rayman does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.  
<gallery widths="160px" heights="144px" class="sprite">
GBC 10.PNG
GBC 67.PNG
GBC 68.PNG
GBC 69.PNG
GBC 70.PNG
GBC 71.PNG
GBC 72.PNG
GBC 73.PNG
GBC 52.PNG
GBC 53.PNG
</gallery>


This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[Helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if Rayman manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence.
<gallery>
Misterdarkoriginal.jpg
Backscan.jpg
</gallery>
 
==Names in other languages==
{{Names
|en=Mr Dark<ref name="mister">The inconsistent use across localizations of the spellings "Mr.", "Mr", "M." and "Mister" has been standardized here.</ref>
|zh_hans=大黑先生
|zh_hans_S=PC, PC manual, PC series manual
|zh_hans_2=黑暗先生
|zh_hans_2_S=[[Rayman Classic|mobile]], [[List of achievements in Rayman Classic|mobile achievements]]
|zh_hant=黑暗巫師
|nl=Mr. Dark
|fr=Mr Dark<ref name="mister"></ref>
|de=Mr Dark<ref name="mister"></ref>
|he=איש-החושך
|he_T=Ish Hahosesh
|it=Mr. Dark<ref name="mister"></ref>
|ja=ミスター・ダーク<ref>The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.</ref>
|ko=미스터 다크
|ko_S=PC manual
|ko_2=어둠의 사나이
|ko_2_S=[[Rayman Classic|mobile]], [[List of achievements in Rayman Classic|mobile achievements]]
|ko_3=어둠 사나이
|ko_3_S=[[Rayman Classic|mobile]]
|ru=Мистер Мрак
|es=Mr. Dark<ref name="mister"></ref>
|es_2=Mr Oscuro
|es_2_S=PC only
|es_3=Dark
|es_3_S=Saturn manual only
}}


==As the main antagonist in ''[[Rayman Junior]]''==
==Notes and references==
[[Image:RJMrDark 001.PNG|thumb|left|Mr. Dark as seen in ''[[Rayman Junior]]'']]
<references />
Mr. Dark also appears in the educational version of ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', in which he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark's lair|his hideout]] in [[Candy Château]]. He casts the same spells on Rayman as he did in the [[Rayman 1|original game]], but due to the nature of the game being educational, he doesn't fight as a final boss at all. Once Rayman has solved the riddles on the parchment showing the way to [[Mr Dark's lair|his hideout]] and been through his spells, Mr. Dark doesn't appear any more and Rayman eventually finds the [[Magic Book of Knowledge|Book of Knowledge]].


[[Category:Bosses]]
{{Rayman 1}}
[[Category:Bosses from Rayman]]
[[Category:Characters]]
[[Category:Characters from Rayman]]
[[Category:Enemies]]
[[Category:Enemies from Rayman]]
[[Category:Villains]]


[[fr:Mr Dark]]
[[fr:Mr Dark]]
[[de:Mr Dark]]
[[hu:Mr Dark]]
[[it:Mr Dark]]
[[pl:Pan Zły]]
[[es:Mr. Dark]]
[[ru:Мистер Мрак]]
[[zh:黑暗先生]]
[[Category:Bosses from Rayman 1]]
[[Category:Villains]]
[[Category:Scrapped content from Rayman Origins]]
[[Category:Events from Rayman Designer]]

Latest revision as of 16:36, 17 February 2026

Mr Dark
Mr Dark in Rayman Mini
Alignment Bad

Appears in Rayman, Maths and English with Rayman, Rayman Designer, French with Rayman, Rayman (Game Boy Color), Rayman 3 (cameo), Rayman Origins (cameo), Rayman Mini
Location Mr Dark's Dare, Arcane Forest, Mr Dark's lair, Mr Dark's lair

Portrayed by Chris Bénard (Rayman)

Resistance 24 HP (original version)

12 HP (Atari Jaguar version)

9 HP (Game Boy Color version)

Attacks Summoning Bad Rayman, reversing the player's left–right controls, forcing Rayman to run uncontrollably, stealing Rayman's telescopic fist, creating twin fireballs which must be dodged, creating and controlling pillars of flame, transforming into hybrids of the previous five bosses, summoning a rain of small fireballs, summoning large fireballs, curling into a large or small electrical ball, summoning lightning strikes

Sex {{{sex}}}
Species Unknown

Relatives {{{relatives}}}
A wicked character, he wants to spread evil all around him by taking over the magical world of Rayman. If he succeeds, he will make the world a dreadful place under a reign of terror and dictatorship.

Mr Dark is Rayman's arch-nemesis, and a major character in the Rayman series. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of the Glade of Dreams on several occasions, but is always thwarted by Rayman. His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark's first appearance is in the original Rayman game, where he acts as the main antagonist and final boss. He makes similar villainous appearances in Maths and English with Rayman, Rayman Designer and the Game Boy Color adaptation of Rayman. Mr Dark was originally meant to return in Rayman Origins, but he was cut from the final game and replaced with the Magician, a secret admirer of his whom he inspired to become a villain.

In the original Rayman

Mr Dark as he kidnaps Betilla the Fairy
Betilla the Fairy, captured by Mr Dark
You enter the world of desserts where Mister Dark is hidden, guarded by clowns carrying out amazing stunts... Be careful, Mister Dark is diabolical.
—Manual, Rayman

Mr Dark first appears in the intro sequence of Rayman, where the Magician introduces the game's story. The Glade of Dreams is kept in balance by a mystical orb known as the Great Protoon. One fateful day, the evil Mr Dark appears, stealing the Great Protoon and defeating Betilla the Fairy as she tries to protect it. The Electoons, small pink creatures which gravitate around the Great Protoon, are scattered across the world, and imprisoned in cages by Mr Dark's minions. Rayman sets off to free the Electoons, defeat Mr Dark and recover the Great Protoon.

For the majority of the game, Mr Dark does not appear; he simply stands on a high hilltop, observing Rayman's progress through his binoculars. When Rayman defeats Space Mama, the game's fourth major boss, Mr Dark decides to take action, and kidnaps Betilla the Fairy, who had been granting Rayman powers throughout the game. Mr Dark is next glimpsed when Rayman defeats the next boss, Mr Skops: now it appears that Mr Dark has imprisoned Betilla in a tiny glass sphere through his sorcery. Betilla is seen calling out for help, and asking Rayman to hurry. In order to access the final level, Mr Dark's Dare in the Candy Château, Rayman must smash all cages and free every Electoon in the game.

Before fighting Rayman, Mr Dark casts strange spells on him as he progresses through Candy Château. He makes his first physical in-game appearance at the beginning of the second stage, where he waits for Rayman, then casts a spell before flying away. This spell creates Bad Rayman, an evil duplicate who copies Rayman's every move and causes instant death if he touches him. In the next stage, Mr Dark casts a spell which reverses the player's left–right controls, followed by another spell which makes Rayman run uncontrollably. At the end of the level, Mr Dark magically steals Rayman's telescopic fist power, leaving him helpless and unable to punch. Following this, Rayman reaches the central chamber of Mr Dark's château. First Mr Dark taunts Rayman by dangling his telescopic fist from a rope and retracting it whenever Rayman makes a move to take it. He then tries to destroy Rayman by trapping him between two moving walls of deadly flame while throwing fire balls at him. When his situation seems desperate, a pair of Electoons rescue Rayman by giving him back his telescopic fist. The final battle then begins: Rayman must battle Mr Dark, who transforms into hybrids of the previous five bosses. These hybrids each have Mr Dark's face as their resistance icon.

The first transformation is a mixture of Mr Stone and Mr Skops. His is compoised of Mr Stone's body, feet and right hand, together with Mr Skops' head and claw. His only attack consists of hurling his claw at Rayman, which he can jump over and punch him in the face. If Rayman attempts to punch him too early, the monster will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him up to three times per turn. After he has suffered eight blows to the face, the monster vanishes.

Mr Dark fighting Rayman at the end of the original Rayman game

The second transformation is a pair of identical monsters. Each one appears to be made of Bzzit's body and Space Mama's head and feet (as seen in her first appearance in Eraser Plains), along with her hands and rolling pin, which fires lasers (as seen in her second appearance in Space Mama's Crater. Their only attack is shooting lasers, which Rayman can jump over or duck under. If both of them shoot at the same height, the lasers collide each other, morph into one laser, and fall straight down towards the ground, which can be difficult for Rayman to avoid if he is ducking. When Rayman gets the chance, he can punch either one of the two. It is also possible to trick them into shooting one another. Both monsters share a single resistance bar; it is possible to defeat them both by punch only one. When they have been damaged eight times, the monsters vanish.

The third and final transformation is a mixture of Mr Sax, Space Mama, and Bzzit. He is composed of Space Mama's body, Mr Sax's feet and hands and Bzzit's head. This monster's only attack is jumping about with the use of Mr Sax's feet. At the start of this fight, Rayman is shrunk to the same size he would have been had he touched a Flying Blue Elf. As the monster tries to stomp him, Rayman must use his running ability to avoid getting squashed. Whenever the monster hits the ground, Rayman is bounced up into the air by the impact, giving him a chance punch the monster in Bzzit's face, which is his only weak spot.

Once the third transformation has suffered eight punches, he vanishes, and Rayman is returned to his normal size. It would seem that Mr Dark was defeated by the final punch to the head of the third form.

The Atari Jaguar version makes it more explicit that these hybrids are transformations of Mr Dark. In this version, the Bzzit/Space Mama hybrids are absent, so the fight consists of only two rounds: the first against the Mr Stone/Mr Skops mixture, and the second against the Bzzit/Mr Sax/Space Mama mixture. The two monsters share a single health bar with Mr Dark's face as its icon: when half of the first monster's health is depleted, he clicks his claw several times, creating a shower of sparks, then walks off the screen, visibly sweating. The final monster then appears, with half of his health already gone. (Rayman is not shrunk in this version, and does not need to be bounced into the air in order to punch his head). Once all of his health has been depleted, it looks straight at the camera, sweats, and flies straight into the air. Electoon icons fly across the screen as Rayman celebrates his victory.

In the Atari Jaguar version, Mr Dark makes one final appearance at the end of the game's credits. He flies across the screen, and the message ‘See you soon’ is displayed, hinting at Mr Dark's impending return. However, Rayman 2 and Rayman 3 make only passing references to him, and while his influence plays a significant role in Rayman Origins, he does not actually make an appearance.

In Rayman Junior

Mr Dark also appears in Maths and English with Rayman, an educational spin-off of the original Rayman game. In this game, he steals the Magic Book of Knowledge from the Magician and destroys a map to his hideout in Candy Château. He casts the same spells on Rayman as he did in the original game, but due to the game's educational nature, he doesn't fight as a boss at all. Once Rayman has solved the riddles on the parchment showing the way to his hideout and been through his spells, Mr Dark doesn't appear any more and Rayman eventually finds the Book of Knowledge.

In Rayman Designer

In Rayman Designer, Mr Dark is available as an enemy event in Candy Château. There are different variants, each making him cast a different spell at Rayman. The spells last until Rayman reaches an Anti-spell amulet.

  • Mr. Dark: Bad Rayman - Summons Bad Rayman.
  • Mr. Dark: forced run - Forces Rayman to run.
  • Mr. Dark: reversed control - Reverses the left and right controls.
  • Mr. Dark: little Rayman - Shrinks Rayman.
  • Mr. Dark: steals the fist - Steals Rayman's fist ability.

In the Game Boy Color version of Rayman

Mr Dark as he appears in the the Game Boy Color version of Rayman
Mr Dark holding a cage of captured Toons in the Game Boy Color version

In the Game Boy Color release of Rayman, Mr Dark has imprisoned the Toons and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he does not transform himself when he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman through a crystal ball.

In Arcane Forest, he casts two spells on Rayman, the first one summoning Bad Rayman, and the second one reversing Rayman's controls.

The final battle starts out with Mr Dark shielding himself from Rayman's fist with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram Rayman. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again.

Mr Dark disintegrates when he is defeated.
Mr Dark fighting Rayman on a high peak at the end of the game

This time, Mr Dark throws ten meteors at Rayman, two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if Rayman can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If Rayman does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack.

This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the helicopter to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into his ball form. The time he spends in his ball form is even shorter, so Rayman must punch him three more times very quickly. Mr Dark then reverts to his normal form, burns up, turns into a strange ghostly cloud and vanishes.

Afterwards, Rayman returns to his hammock and falls asleep, but is disturbed by a menacing figure which appears to be Mr Dark. However, it turns out to be four Toons wearing Mr Dark's cloak and hat as a joke, and Rayman laughs.


In Rayman 2

Mr Dark is referred to by name in the manual for Rayman 2, where it is revealed that his defeat at the hands of Rayman is what convinced the inhabitants of the Glade of Dreams that the hero was trustworthy. However, he makes no actual appearance in the game.

Previews of the cancelled 2D version of Rayman 2 mention that the Robo-Pirate invasion took place after Mr Dark vanished from Rayman's island following the events of the first game. It is not known if Mr Dark was ever planned to return and have a relevant role in this game; other characters from the original, including Betilla the fairy, were intended to make an appearance.

In Rayman 3

A picture of Mr Dark can be seen on the floor to the left at the ending of Rayman 3's 2D Madness minigame. This represents Mr Dark's only appearance in a 3D Rayman game to date.

Mr Dark makes a subtle cameo appearance in Rayman 3. At the end of the 2D Madness minigame, a few photographs from the original game are seen briefly and between them they show almost all of the game's characters, including Mr Dark. In addition, the design of the game's titular Hoodlum enemies was conceived as a visual mixture between Mr Dark and the Hunters.

In Rayman Origins

The archenemy from Rayman 1 returns. A stupedendous super villain, it was Mr Dark who stole the Great Protoon and sent the Electoons scattering from its orbit. This series of events upset the harmonic balance of Rayman's world and a heroic fight followed.
—Official site, Rayman Origins[2]

In a May 2011 interview with Jeux Vidéo Magazine, Gabrielle Shrager, the lead writer of Rayman Origins, stated that "We will probably see how Mr Dark became what he is".[3] When the second trailer of Rayman Origins showed a brief glimpse of a Teensie with a top hat and a dark cloak, standing on a stone platform and surrounded by Darktoons and Psychlops, it was speculated that this was Mr Dark. Several months later, clearer artwork of the character was released on the official website, explicitly stating that the Teensie in question was indeed Mr Dark, and adding that "The archenemy from Rayman 1 returns".[2]

However, Mr Dark was cut from the game at some point during development, and replaced with the Magician, for which the developers reused his new appearance as a Teensie, with only small modifications such as shortening his hair and removing the swirl on his nose. He nonetheless remained available as an avatar on the PlayStation Store, along with the soldier and the piranha, two other types of enemies also featured on the same section of the official website and also cut from the final game.[4][5]

In the Reveal, one of the final levels of the game, the heroes discover that the Magician is the one responsible for the colossal mechanical factory of the Moody Clouds. A diagram on the wall of his office explains that he has been collecting the heroes' Lums throughout the game and using them to power his machines. In response to his cover being blown, the Magician rips the golden star off his top hat, showing more clearly his resemblance with Mr Dark. Additionally, on the walls are some posters with pictures of Mr Dark's silhouette, and one with "♥ Mister D" written on it, revealing that he is an admirer of Mr Dark.[6]

Apart from the posters in the Magician's headquarters, the game's only explicit reference to Mr Dark occurs when the player unlocks the ability to play as Raymesis. If this character pulls on the Bubble Dreamer's beard, he makes fun of his ugliness and mentions that he was created by Mr Dark. It is unclear whether the Bubble Dreamer confuses Raymesis with Bad Rayman, or makes a joke about their resemblance (he looks almost identical to Rayman's evil clone created by Mr Dark in the original game), or if the two are linked in some other way.

Scrapped plot

An early version of the game's script, found within the files of the game's demo, contains unused dialogue which indicates that in this scrapped scenario, the Magician was a fan and admirer of Mr Dark, and desired to be as mysterious and evil as him; one of his lines is "I always wanted to be like Mr. Dark: mysterious, dark!...um, dark and mysterious..". The script also reveals that the Magician's real name would have been Ales Mansay, and that he became embittered and corrupted when he was bullied at magic school for his poor magical abilities. He eventually disguised himself as his hero, Mr Dark, and hid a microphone in the Snoring Tree to start a war between Rayman and the Livid Dead while he himself set to work building an army of mechas (powered by the Lums given to him by the clueless heroes) that he could use to take over the Glade of Dreams and free it from the rule of Polokus, whom he considered to be an ineffectual and useless leader, unable to protect his people from his own nightmares. It is unknown why this plot was scrapped from the final game, and all that is left of it is the posters on the walls in the Magician's headquarters, indicating that the part about him being an admirer of Mr Dark still holds true.

In Rayman Jungle Run

Although Mr Dark does not appear in Rayman Jungle Run, he is featured in an artwork included in a leaked early build of the game.

In Rayman Mini

I see that you're tougher than you look, let's see how I'll break you! The rule is simple, every day I'll launch several challenges for you! 3 per contract. If you fulfill those challenges I'll give you a reward. But beware, these challenges are not for the faint-hearted, the higher your awesomeness is, the harder the challenge... And the bigger the reward.
—Mr Dark, Rayman Mini

During the second update of Rayman Mini, elements discovered in its files revealed that Mr Dark would appear in its next update. Its release on January 28, 2021 (version 1.4.0) marked his return to the Rayman series after years of absence.

Mr Dark reappears with a new design, very close to the one he has in the first Rayman game. Unlike other characters from this opus reappeared in Rayman Origins, like the Magician and Betilla, Mr Dark is still limbless.

Mr Dark comes into a new game mode bearing his name. To access it, the player must first recover five skulls, obtained by defeating 5 bosses in Adventure mode. In his mode, the sorcerer offers the player various contracts, which indicate challenges to be achieved in the levels of Rayman Mini. If they are successful, the player gets various rewards. These, as well as the difficulty of the challenges, depending on the level of awesomeness.

Mr Dark exchanges a few sentences with the player when they enter his game mode and if they manage to complete all of his challenges. He speaks with a sinister whisper during dialogue, which has been reversed to sound even more mischievous. Among the reversed voice clips he pronounces are words such as chocolate and coronavirus in French.

In Rayman in the Phantom Show

Must be nice to be Mr. Dark, going to sleep with nothing on your mind!

While Mr Dark does not appear in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope, replicas of his hat and cloak can be found hanging on a wall in the Repository. He is also mentioned in Act 1 of the Phantom's song, Phantom Returns.

Gallery

Names in other languages

Language Name
English Mr Dark[7]
Chinese (simplified) 大黑先生 (PC, PC manual, PC series manual)

黑暗先生 (mobile, mobile achievements)

Chinese (traditional) 黑暗巫師
Dutch Mr. Dark
French Mr Dark[7]
German Mr Dark[7]
Hebrew איש-החושך
Ish Hahosesh
Italian Mr. Dark[7]
Japanese ミスター・ダーク[8]
Korean 미스터 다크 (PC manual)

어둠의 사나이 (mobile, mobile achievements)

어둠 사나이 (mobile)

Russian Мистер Мрак
Spanish Mr. Dark[7]

Mr Oscuro (PC only)

Dark (Saturn manual only)

Notes and references

  1. Maths and English with Rayman official website (via archive.org), Mister Dark, http://web.archive.org/web/20020211202327/http://sites.ubisoft.fr/raymanedu/ami/ami2/dark.html
  2. 2.0 2.1 raymanorigins.uk.ubi.com (via archive.org), Characters, http://web.archive.org/web/20111112121327/http://raymanorigins.uk.ubi.com/#characters-4
  3. Jeux Vidéo Magazine, Exclusif Rayman Origins, File:Jeux video page 47.jpg
  4. psprices.com, Rayman Origins Mr. Dark Avatar, https://psprices.com/region-us/game/269728/rayman-origins-mr-dark-avatar
  5. PS Deals, Rayman® Origins Mr. Dark Avatar, https://psdeals.net/us-store/game/717237/rayman-origins-mr-dark-avatar-
  6. Gabrielle Shrager clarifies the identity of the villain of Rayman Origins, File:Gabrielle Shrager Facebook conversation.jpg
  7. 7.0 7.1 7.2 7.3 7.4 The inconsistent use across localizations of the spellings "Mr.", "Mr", "M." and "Mister" has been standardized here.
  8. The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.