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{{Enemy | {{Enemy | ||
| Name = Hunter | | Name = Hunter | ||
| image = [[ | | image = [[File:Hunter-RaymanOrigins.jpg|320px|Hunter]] | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman | | appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' | ||
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Atari Jaguar version and ''[[Rayman Designer]]'' only), [[ | | location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]] (Atari Jaguar version and ''[[Rayman Designer]]'' only), [[Forest world]], [[Jibberish Jungle]], [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]] | ||
| resistance = [[ | | resistance = [[File:Lifebar3.png|3 HP]] (''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'') | ||
[[ | [[File:Lifebar1.png|1 HP]] ([[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]'') | ||
| attacks = | | attacks = Contact<br /> | ||
[[Bullet]]s (''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]])<br /> | |||
[[Live missile]]s (''[[Rayman Origins]]'', ''[[Rayman Legends]]'') | |||
| species = Nightmare of [[Polokus]] | | species = Nightmare of [[Polokus]] | ||
}} | }} | ||
{{ | {{Quote|text=These trigger-happy fools are more trouble than you might think. Bombastic Hunters pepper the [[Glade of Dreams|Glade]] with random [[Live missile|live ammunition]]. Though dressed rather ridiculously in pink, these men are verrry dangerous and surprisingly sharp shooters despite their bulging eyes.|sign=Official site|source=''[[Rayman Origins]]''}} | ||
'''Hunters''' are recurring enemies in the [[Rayman (series)|''Rayman'' series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns. They are first encountered in the [[Rayman 1|the original ''Rayman'' game]] and its spinoffs, ''[[Rayman | '''Hunters''' are recurring enemies in the [[Rayman (series)|''Rayman'' series]]. They are static enemies, turning towards [[Rayman]] to shoot at him with their guns. They are first encountered in the [[Rayman 1|the original ''Rayman'' game]] and its spinoffs, ''[[Maths and English with Rayman]]'' and ''[[Rayman Designer]]''. They make a return in ''[[Rayman Origins]]'', where they are revealed to be the masters of the [[Livingstone]]s. A variety of Hunters also appears in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], but they bear little resemblance to the Hunters in the other games. | ||
==Appearance== | ==Appearance== | ||
In [[Rayman 1|the original ''Rayman'' game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving [[bullet]]s; as the [[bullet]] glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden | In [[Rayman 1|the original ''Rayman'' game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving [[bullet]]s; as the [[bullet]] glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large cartoonish wooden mallet back and forth endlessly. | ||
In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], a different kind of limbless Hunters | In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], a different kind of limbless Hunters makes an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s'. Their hats cover their faces completely. The only resemblance that these Hunters have with the original ones are their mallet-wielding [[bullet]]s. | ||
In ''[[Rayman Origins]]'', they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original ''Rayman'' game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown| | In ''[[Rayman Origins]]'', they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original ''Rayman'' game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown|water clowns]]') a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as "pink" on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the [[Livingstone|Lividstones]], Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don't use mallet-wielding [[bullet]]s as ammo. Instead, they use big [[live missile]]s with crazed smiley faces and red noses. | ||
==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
[[ | [[File:Chasseur.gif|frame|class=sprite|A Hunter in [[Rayman 1|the original ''Rayman'' game]].]] | ||
Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a [[bullet]] at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]'s [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding [[bullet]]s always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them. | Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a [[bullet]] at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]'s [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding [[bullet]]s always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them. | ||
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla the | At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla]] the [[fairy]] during the credits sequence. | ||
===In ''[[Rayman Designer]]''=== | ===In ''[[Rayman Designer]]''=== | ||
In ''[[Rayman Designer]]'', there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his [[Bullet|projectiles]] launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid. | In ''[[Rayman Designer]]'', there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2, on the other hand, although very similar, will shoot his [[Bullet|projectiles]] launching upwards rather than in a straight line forward. After gaining a bit of height, they will then fall down in front of the Hunter making them harder to avoid. | ||
The Hunters [[Bullet|projectiles]] can be places as separate events in ''[[Rayman Designer]]'', where they are titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1. | The Hunters [[Bullet|projectiles]] can be places as separate events in ''[[Rayman Designer]]'', where they are titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1. | ||
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{{clear}} | {{clear}} | ||
==In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' | ==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ||
[[ | [[File:Hunter RRR GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | ||
A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[ | A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[Forest world]], a [[The Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original ''Rayman'' game]]. In the game, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding [[bullet]]s they fire are exactly the same. | ||
These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them. | These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them. | ||
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==In ''[[Rayman Origins]]''== | ==In ''[[Rayman Origins]]''== | ||
[[File:Hi-Ho Moskito! 10.jpg|thumb | [[File:Hi-Ho Moskito! 10.jpg|thumb|A Hunter in the level [[Hi-Ho Moskito!]].]] | ||
Hunters | {{Quote|text=The hunt is on. Bombastic Hunters and their hygienically challenged [[Livingstone|Lividstone]] lackeys have been peppering the [[Glade of Dreams|Glade]] with so much [[Live missile|live ammo]] we can't stop sneezing. Jokes aside, these terrifyingly ridiculous nasties have got it out for [[Nymph]]s, [[Electoon]]s and Wild Gamers... Call to heroes: the hunters must be hunted!|sign=Description of the [https://archive.raymanpc.com/dailybubble/11_en.html 11th issue]|source=''[[The Daily Bubble]]''}} | ||
An artwork depicting a scrapped featherless | The Hunters return in ''[[Rayman Origins]]'' and later the [[Back to Origins]] mode in ''[[Rayman Legends]]''. Their behaviour is similar to the Hunters from [[Rayman 1|the original ''Rayman'' game]]. They keep static, aiming horizontally at the players and then shooting blue [[live missile]]s. However, these [[live missile]]s are much slower than the mallet-wielding [[bullet]]s from the previous games, and players can ride on them without getting harmed (similarly to [[shell]]s), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red homing [[live missile]]s, which follow the players for a certain period; those [[Live missile|missiles]] are more dangerous, and players cannot ride on them. It is, however, possible to direct the homing [[live missile]]s at the enemies themselves, which unlocks an achievement on Xbox 360 and a trophy on PlayStation 3 called [[Back At You!]]. | ||
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]]. Like most of the enemies in ''[[Rayman Origins]]'', Hunters can be bubblized with one single attack and take four [[giant mosquito]] shots to be defeated. During [[the Reveal]], a Hunter, along with several [[Livingstone|Lividstones]] can be seen escaping in the [[Warship]] with [[the Magician]], revealing a possible alliance. During the [[giant mosquito]] sequence, the Hunter is hidden inside a tube, shooting his red homing [[live missile]]s at the players, and eventually, coming out. | |||
An artwork depicting a [[Hunter bird|scrapped featherless bird-like creature]] can be seen, with a burned moustache and holding a scared Hunter's monocle. It is unknown what relationship was intended to be between Hunters and those [[Hunter bird|birds]]. However, one of them can be seen on the box art of the game, along with other scrapped enemies. | |||
{{Clear}} | {{Clear}} | ||
==In ''[[Rayman Legends]]''== | ==In ''[[Rayman Legends]]''== | ||
Hunters return, but they only appear in the [[Back to Origins]] levels. | Hunters return, but they only appear in the [[Back to Origins]] levels. In an early concept art for the game, an archer variant of Hunters was planned for the game, but was scrapped for unknown reasons. | ||
<gallery widths="320px" heights="180px"> | |||
Hi-Ho Moskito! - Back to Origins 6.jpg|A Hunter and two [[live missile]]s, as they appear in ''[[Rayman Legends]]''. | |||
Legends concept art 66.jpg|Concept art for an archer Hunter. | |||
</gallery> | |||
==In ''Rayman Legends Retold''== | |||
A Hunter-themed skin for [[Globox]] known as the "Retro Hunter Outfit" will appear in ''[[Rayman Legends Retold]]'' as part of the Deluxe Edition's "Retro Pack." It is based on the Hunters' appearance in [[Rayman 1|the original ''Rayman'' game]]. | |||
<gallery widths="320px" heights="240px"> | |||
Rayman-Legends-Retold-Preorder.png|Globox's Hunter outfit in ''[[Rayman Legends Retold]]'' | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*They are the only characters in the | *They are the only characters in the [[Rayman (series)|series]] to have five fingers. | ||
==Names in other languages== | |||
{{Names | |||
|en=Hunter | |||
|zh_hans=猎人 | |||
|zh_hans_S=PC manual | |||
|zh_hans_2=猎人兽 | |||
|zh_hans_2_S=PC series manual | |||
|nl=Jager | |||
|fr=Chasseur | |||
|de=Jäger | |||
|he=צייד | |||
|he_T=Tzayad | |||
|it=Cacciatore | |||
|ja=ハンター | |||
|ko=사냥꾼 | |||
|es=Cazador | |||
}} | |||
==See also== | ==See also== | ||
*[[Bullet]] | *[[Bullet]] | ||
*[[Live missile]] | |||
{{ | {{Rayman 1|collapsed=Y}} | ||
{{ROenemies}} | {{ROenemies|collapsed=Y}} | ||
[[fr:Chasseur]] | [[fr:Chasseur]] | ||
[[pl:Łowca]] | [[pl:Łowca]] | ||
[[ru:Охотник]] | [[ru:Охотник]] | ||
[[zh:猎人]] | |||
[[Category:Enemies from Rayman 1]] | [[Category:Enemies from Rayman 1]] | ||