Life: Difference between revisions

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{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
{{quote|text=Enables you to gain an extra life.|sign=Manual|source=''[[Rayman Raving Rabbids (Game Boy Advance)]]''}}
{{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
[[File:Life.gif|frame|right|A Life.]]
[[File:Life.gif|frame|right|A Life.]]
[[Image:Vie.png|thumb|316px|left|class=sprite|A life, as seen in [[Rayman 1|the original ''Rayman'' game]].]]
[[Image:Vie.png|thumb|316px|left|class=sprite|A life, as seen in [[Rayman 1|the original ''Rayman'' game]].]]
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In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.
In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.


{{clear}}
==In other games==
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[File:Bubbleprize a2.png|thumb|300px|right|Artwork of the scrapped life from ''[[Rayman Origins]]''.]]
[[File:Bubbleprize a2.png|left|thumb|300px|right|Artwork of the scrapped life from ''[[Rayman Origins]]''.]]
Lives were going to reappear in [[Rayman 2 (cancelled prototype)|the 2D version of ''Rayman 2'']], but it was cancelled.


== In other games ==
Although life statues do not appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], the [[White Lum]]s have a similar function.
Although life statues do not appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], the [[White Lum]]s have a similar function.


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During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game<ref>[http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die ''Ten Ways to Die'' Trailer]</ref>. This may suggest that lives won't appear in future games of the [[Rayman (series)|''Rayman'' series]].
During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game<ref>[http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die ''Ten Ways to Die'' Trailer]</ref>. This may suggest that lives won't appear in future games of the [[Rayman (series)|''Rayman'' series]].
<br clear="left">
 
{{clear}}


==References==
==References==
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[[Category:Collectibles from Rayman 1]]
[[Category:Collectibles from Rayman 1]]
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Scrapped content|Life]]
[[Category:Scrapped content]]
[[Category:Scrapped content from Rayman 2]]
[[Category:Scrapped content from Rayman Origins]]
[[Category:Scrapped content from Rayman Origins]]
[[Category:Power-ups]]
[[Category:Power-ups]]
[[Category:Events from Rayman Designer]]
[[Category:Events from Rayman Designer]]

Revision as of 19:49, 22 October 2017

Look for them, they come in handy when you face the enemies that await you.
—Manual, Rayman
Enables you to gain an extra life.
A Life.
A life, as seen in the original Rayman game.

Lives are power-ups found in the original Rayman game, most versions of the Rayman Junior games and Rayman Designer, usually hidden in secret areas or activated when certain events occur. They look like small statues of Rayman, with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing Rayman's telescopic fist at them, once he has received the grappling fist ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent checkpoint should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the continue screen appears, giving Rayman a chance to use one of his continues to recover his lives. In most of the versions, Rayman starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 Tings or winning a bonus level.

In Rayman Designer, lives, known as One-ups, function similarly to the original Rayman game. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.


In other games

A life statue in the Organic Cave, a world in the Game Boy Advance version of Rayman Raving Rabbids.
Artwork of the scrapped life from Rayman Origins.

Lives were going to reappear in the 2D version of Rayman 2, but it was cancelled.

Although life statues do not appear in the Game Boy Advance version of Rayman 3, the White Lums have a similar function.

Lives reappear in the Game Boy Advance version of Rayman Raving Rabbids, where they are silver in colour. Here they serve largely the same purpose as they did in the original game.

In Rayman Origins, lives were intended to make a return. Instead of statues, they appeared to be plush toys of Rayman, resembling more the icon of the Wanna Kick Rayman series from Rayman 3. Lives were only seen in a beta version of the game, which also featured some other scrapped elements such as the Photographer. In the beta, Rayman could get a life just by touching special bubbles only found in secret rooms with Electoon cages. These bubbles act as roulettes, scrolling between various other items such as Blue Punches, Lums, and hearts. With good timing, the players could gather a life, which, weirdly, makes a big heart with inverted colours appear for a short period.

During final development, the lives (along with the roulette bubbles) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game[1]. This may suggest that lives won't appear in future games of the Rayman series.


References