Sentinel: Difference between revisions

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[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|right|320px|The title screen of Sentinel.]]
[[File:Sentinel-Arcade-R3HH-PC-TitleScreen.jpg|thumb|right|320px|The title screen of Sentinel.]]


{{quote|text=A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[Plum juice|explosive cocktails]] at them.|sign=In-game description|source=''[[Rayman 3]]''}}
{{Quote|text=A pioneer [[Hoodlum]] is having a few problems with [[Knaaren|the local inhabitants]]. To drive them back, he throws [[Plum juice|explosive cocktails]] at them.|sign=In-game description|source=''[[Rayman 3]]''}}


'''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. It is unlocked by earning 65,000 points.
'''Sentinel''' is the fifth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. It is unlocked by earning 65,000 points.


==Description==
==Description==
This minigame takes place in the mountains of [[the Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for three minutes, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will reduce in size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] succeeds in reaching the wooden pillars that hold the fort. If the player allows the [[Knaaren]] to knock down the fort, the [[Hoodboom]] will fall and the player loses the minigame. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the [[Hoodboom]] is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applied, the further the [[Plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty.
This minigame takes place in the mountains of the [[Glade of Dreams]], apparently in [[the Summit Beyond the Clouds]]. The goal of the minigame is to survive for three minutes, while eliminating the [[Knaaren]] that attempt to tear down the [[Hoodboom]]'s fort. As time passes, the yellow bar will reduce in size. The red bar represents the fort's stability level, that is reduced every time a [[Knaaren]] succeeds in reaching the wooden pillars that hold the fort. If the player allows the [[Knaaren]] to knock down the fort, the [[Hoodboom]] will fall and the player loses the minigame. The [[Knaaren]] can be located in the radar, represented by red spots, and a yellow square marks were the [[Hoodboom]] is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applied, the further the [[Plum juice|explosive cocktail]] is thrown. The player wins when the yellow bar is completely empty.


==Gallery==
==Gallery==

Latest revision as of 14:19, 9 April 2025

The title screen of Sentinel.
A pioneer Hoodlum is having a few problems with the local inhabitants. To drive them back, he throws explosive cocktails at them.
—In-game description, Rayman 3

Sentinel is the fifth of the nine minigames which can be unlocked and played in every version of Rayman 3. It is unlocked by earning 65,000 points.

Description

This minigame takes place in the mountains of the Glade of Dreams, apparently in the Summit Beyond the Clouds. The goal of the minigame is to survive for three minutes, while eliminating the Knaaren that attempt to tear down the Hoodboom's fort. As time passes, the yellow bar will reduce in size. The red bar represents the fort's stability level, that is reduced every time a Knaaren succeeds in reaching the wooden pillars that hold the fort. If the player allows the Knaaren to knock down the fort, the Hoodboom will fall and the player loses the minigame. The Knaaren can be located in the radar, represented by red spots, and a yellow square marks were the Hoodboom is standing and which direction it is facing. The vertical bar represents the throwing strength: the more it is applied, the further the explosive cocktail is thrown. The player wins when the yellow bar is completely empty.

Gallery

External links