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{{Enemy
{{Enemy
| Name = Bullet
| Name = Bullet
| image = [[Image:Bullet R1.png|100px|''Bullet'']]
| image = [[Image:Bullet R1.png|100px|class=sprite|''Bullet'']]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]], ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
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}}
}}


'''Bullets''', also known as '''Balls''', are enemies that have appeared in several games of the [[Rayman (series)|''Rayman'' series]]. They appear in [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] and ''[[Rayman Origins]]'', every game the [[Hunter]]s appear in. This is because the [[Hunter]]s' projectiles are the bullets. In ''[[Rayman Origins]]'', the bullets' look changed from a mallet-wielding hammer to a blue/red live bullet.  
'''Bullets''', also known as '''Balls''', are enemies that have appeared in several games of the [[Rayman (series)|''Rayman'' series]]. They are seen in [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''. The [[hunter]]s' projectiles are the bullets. In ''[[Rayman Origins]]'', the bullets' look changed from a mallet-wielding hammer to a blue/red live bullet.  


==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[Hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit by the bullet. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he's surprised by them.
In [[Rayman 1|the original ''Rayman'' game]], a bullet appears when a [[hunter]] shoots his gun from spotting [[Rayman]]. They can't be defeated, so [[Rayman]] has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; [[Rayman]] is likely to get hurt if he doesn't react to them.


<table>
<gallery widths="316px" heights="200px" class="sprite">
<tr>
Chasseur.gif|A bullet being shot from a [[hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].
<td valign="top">[[Image:Chasseur.gif|frame|left|class=sprite|A bullet being shot from a [[Hunter]]'s gun in [[Rayman 1|the original ''Rayman'' game]].]]</td>
</gallery>
</tr>
</table>


{{clear}}
{{clear}}


===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
Along with the [[Hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There's a new [[Hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]], only the horizontal one can be chosen. The speed of the bullets are slower than they were in [[Rayman 1|the original ''Rayman'' game]].
Along with the [[hunter]]s, the bullets return as an enemy [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''. They are known in the game as '''Balls'''. There's a new [[hunter]] in the game that shoots a bullet that goes up, then comes down, making it more difficult for [[Rayman]] to avoid it. This new bullet is not separate as an enemy [[Event (Rayman Designer)|event]], only the horizontal one can be chosen. The speed of the bullets are slower than they were in [[Rayman 1|the original ''Rayman'' game]].


==In [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]==
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A bullet, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
The bullets, like the [[Hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].
The bullets, like the [[hunter]]s, return in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They behave the same way as they do in [[Rayman 1|the original ''Rayman'' game]].


{{clear}}
{{clear}}


==In ''[[Rayman Origins]]''==
==In ''[[Rayman Origins]]''==
[[File:Hi-Ho Moskito! 9.jpg|left|thumb|Blue live bullets that move horizontally being shot at [[Rayman]] and a [[mosquito]].]]
[[File:Hi-Ho Moskito! 10.jpg|thumb|right|A [[Hunter]] shooting red bullets that act like homing missiles.]]
The bullets changed significantly in ''[[Rayman Origins]]''. Their look went from a mallet-wielding hammer to a blue/red live bullet. The blue live bullet is less dangerous; it only moves horizontal and it can be used as if it was a platform to reach higher places. But the more dangerous red live bullet cannot be used like that; it acts like a homing missile and follows the players, unlike the blue live bullet. It is possible to destroy these bullets, by the standard of defeating enemies in the game and by shooting projectiles from the [[mosquito]]es.
The bullets changed significantly in ''[[Rayman Origins]]''. Their look went from a mallet-wielding hammer to a blue/red live bullet. The blue live bullet is less dangerous; it only moves horizontal and it can be used as if it was a platform to reach higher places. But the more dangerous red live bullet cannot be used like that; it acts like a homing missile and follows the players, unlike the blue live bullet. It is possible to destroy these bullets, by the standard of defeating enemies in the game and by shooting projectiles from the [[mosquito]]es.
<gallery widths="320px" heights="180px">
Hi-Ho Moskito! 9.jpg|Blue live bullets that move horizontally being shot at [[Rayman]] and a [[mosquito]].
Hi-Ho Moskito! 10.jpg|A [[hunter]] shooting red bullets that act like homing missiles.
</gallery>


{{clear}}
{{clear}}
==In ''[[Rayman Legends]]''==
The live bullets reappear in ''[[Rayman Legends]]''. The [[Armored Toad]] shoots groups of orange and red bullets during the battle against the heroes. The orange bullets only move in one direction while the red bullets act like homing missiles.
<gallery widths="320px" heights="180px">
Armored Toad! 5.png|The [[Armored Toad]] shooting orange bullets.
Armored Toad! 7.png|The [[Armored Toad]] shooting red live bullets.
</gallery>


==See also==
==See also==
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{{R1enemies|collapsed=Y}}
{{R1enemies|collapsed=Y}}
{{ROenemies}}
{{ROenemies|collapsed=Y}}
{{RLenemies|collapsed=Y}}


[[Category:Enemies from Rayman 1]]
[[Category:Enemies from Rayman 1]]

Revision as of 04:43, 6 December 2017

Bullet
Bullet
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance), Rayman Origins, Rayman Legends
Location {{{location}}}

Portrayed by {{{portrayed by}}}

Resistance Invicible (Rayman, Rayman Junior, Rayman Designer, Rayman Raving Rabbids (Game Boy Advance))

1 HP (Rayman Origins, Rayman Legends)

Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Bullets, also known as Balls, are enemies that have appeared in several games of the Rayman series. They are seen in the original Rayman game, Rayman Junior, Rayman Designer, the Game Boy Advance version of Rayman Raving Rabbids, Rayman Origins and Rayman Legends. The hunters' projectiles are the bullets. In Rayman Origins, the bullets' look changed from a mallet-wielding hammer to a blue/red live bullet.

In Rayman and its spin-offs

In the original Rayman game, a bullet appears when a hunter shoots his gun from spotting Rayman. They can't be defeated, so Rayman has to either jump or duck to avoid getting hit. The speed of the bullets are relatively slow, but their range is wide; Rayman is likely to get hurt if he doesn't react to them.


In Rayman Designer

Along with the hunters, the bullets return as an enemy event in Rayman Designer. They are known in the game as Balls. There's a new hunter in the game that shoots a bullet that goes up, then comes down, making it more difficult for Rayman to avoid it. This new bullet is not separate as an enemy event, only the horizontal one can be chosen. The speed of the bullets are slower than they were in the original Rayman game.

In the Game Boy Advance version of Rayman Raving Rabbids

A bullet, as seen in the Game Boy Advance version of Rayman Raving Rabbids.

The bullets, like the hunters, return in the Game Boy Advance version of Rayman Raving Rabbids. They behave the same way as they do in the original Rayman game.


In Rayman Origins

The bullets changed significantly in Rayman Origins. Their look went from a mallet-wielding hammer to a blue/red live bullet. The blue live bullet is less dangerous; it only moves horizontal and it can be used as if it was a platform to reach higher places. But the more dangerous red live bullet cannot be used like that; it acts like a homing missile and follows the players, unlike the blue live bullet. It is possible to destroy these bullets, by the standard of defeating enemies in the game and by shooting projectiles from the mosquitoes.


In Rayman Legends

The live bullets reappear in Rayman Legends. The Armored Toad shoots groups of orange and red bullets during the battle against the heroes. The orange bullets only move in one direction while the red bullets act like homing missiles.

See also