Special Invaders: Difference between revisions
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==Description== | ==Description== | ||
This minigame takes place inside a building somewhere in the forests of [[the Glade of Dreams]]. The main goal is to help [[Rayman]] and [[Globox]] to pilot the [[Armaguiddon]] out of the building. The layout of the level has many direct parallels with the flying section in [[the Prison Ship]] level in ''[[Rayman 2]]''. The control method is the same as in [[the Tower of the Leptys]] level where the player pilots the [[Armaguiddon]] except that shooting is not available. Some landscape elements are taken off from the same level, [[Hoodlum]]s can be seen piloting [[Armaguiddon]]s and some walls are painted with [[Teensie]] murals. The red bar represents the health level of the [[Armaguiddon]] that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the psychedelic chequered tunnels. If the red bar gets empty before the player arrives to another checkpoint, the minigame ends immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and [[Rayman]] and [[Globox]] reach | This minigame takes place inside a building somewhere in the forests of [[the Glade of Dreams]]. The main goal is to help [[Rayman]] and [[Globox]] to pilot the [[Armaguiddon]] out of the building. The layout of the level has many direct parallels with the flying section in [[the Prison Ship]] level in ''[[Rayman 2]]''. The control method is the same as in [[the Tower of the Leptys]] level where the player pilots the [[Armaguiddon]] except that shooting is not available. Some landscape elements are taken off from the same level, [[Hoodlum]]s can be seen piloting [[Armaguiddon]]s and some walls are painted with [[Teensie]] murals. The red bar represents the health level of the [[Armaguiddon]] that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the psychedelic chequered tunnels. If the red bar gets empty before the player arrives to another checkpoint, the minigame ends immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and [[Rayman]] and [[Globox]] reach the checkpoint floating in the lake. | ||
==Gallery== | ==Gallery== | ||