Special Invaders: Difference between revisions

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[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|thumb|right|320px|The title screen of Special Invaders.]]
[[File:SpecialInvaders-Arcade-R3HH-PC-TitleScreen.jpg|thumb|right|320px|The title screen of Special Invaders.]]


{{quote|text=Driving without a driver's license is possible, but it's not always a smart idea.|sign=In-game description|source=''[[Rayman 3]]''}}
{{Quote|text=Driving without a driver's license is possible, but it's not always a smart idea.|sign=In-game description|source=''[[Rayman 3]]''}}


'''Special Invaders''' is the eighth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. It is unlocked by earning 235,000 points. The name of this minigame first appeared in [[Rayman 3 (early production)#2002_demo|the demo version of the game]]. In the [[Rayman 3 (early production)#2002_demo|demo]], the name was used for the phase of [[the Tower of the Leptys]] in which [[Rayman]] and [[Globox]] pilot the [[Armaguiddon]] and shoot against [[Hoodlum]]s. It is named in reference to the classic video game, ''Space Invaders''.
'''Special Invaders''' is the eighth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3]]''. It is unlocked by earning 235,000 points. The name of this minigame first appeared in [[Rayman 3 (early production)#2002 demo|the demo version of the game]]. In the [[Rayman 3 (early production)#2002 demo|demo]], the name was used for the phase of [[the Tower of the Leptys]] in which [[Rayman]] and [[Globox]] pilot the [[Armaguiddon]] and shoot against [[Hoodlum]]s. It is named in reference to the classic video game, ''Space Invaders''.


==Description==
==Description==
This minigame takes place inside a building somewhere in the forests of [[the Glade of Dreams]]. The main goal is to help [[Rayman]] and [[Globox]] to pilot the [[Armaguiddon]] out of the building. The layout of the level has many direct parallels with the flying section in [[the Prison Ship]] level in ''[[Rayman 2]]''. The control method is the same as in [[the Tower of the Leptys]] level where the player pilots the [[Armaguiddon]] except that shooting is not available. Some landscape elements are taken off from the same level, [[Hoodlum]]s can be seen piloting [[Armaguiddon]]s and some walls are painted with [[Teensie]] murals. The red bar represents the health level of the [[Armaguiddon]] that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the psychedelic chequered tunnels. If the red bar gets empty before the player arrives to another checkpoint, the minigame ends immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and [[Rayman]] and [[Globox]] reach to the checkpoint floating in the lake.
This minigame takes place inside a building somewhere in the forests of the [[Glade of Dreams]]. The main goal is to help [[Rayman]] and [[Globox]] to pilot the [[Armaguiddon]] out of the building. The layout of the level has many direct parallels with the flying section in [[the Prison Ship]] level in ''[[Rayman 2]]''. The control method is the same as in [[the Tower of the Leptys]] level where the player pilots the [[Armaguiddon]] except that shooting is not available. Some landscape elements are taken off from the same level, [[Hoodlum]]s can be seen piloting [[Armaguiddon]]s and some walls are painted with [[Teensie]] murals. The red bar represents the health level of the [[Armaguiddon]] that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the psychedelic chequered tunnels. If the red bar gets empty before the player arrives to another checkpoint, the minigame ends immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and [[Rayman]] and [[Globox]] reach the checkpoint floating in the lake.


==Gallery==
==Gallery==
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==External links==
==External links==
* [http://www.youtube.com/watch?v=_6jNtUkL2LE Special Invaders playthrough at YouTube (PC version)]
* [https://www.youtube.com/watch?v=XeKNm2a5Sk8 Special Invaders playthrough at YouTube (PC version)]


{{Rayman 3|collapsed=Y}}
{{Rayman3minigames}}
{{Rayman3minigames}}


[[fr:Special Invaders]]
[[fr:Special Invaders]]
[[pl:Niezwykli Najeźdźcy]]
[[pl:Niezwykli Najeźdźcy]]
[[ru:Вторжение]]


[[Category:Minigames from Rayman 3]]
[[Category:Minigames from Rayman 3]]