Don't Shoot the DJ: Difference between revisions

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| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| difficulty = [[File:DifficultySkull.png|32px|''Skull'']][[File:DifficultySkull.png|32px|''Skull'']]
| image =  
| image = [[File:Don't Shoot the DJ - Back to Origins.png|center|320px|''Don't Shoot the DJ'']]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| preceded by = [[Snake Eyes#Back to Origins|Snake Eyes]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]
| followed by = [[Tuned-Up Treasure#Back to Origins|Tuned-Up Treasure]]

Revision as of 16:47, 6 March 2017

Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. Shortly into this level, Rayman rides on the mosquito, and they must face small yellow birds, big spiky birds, and yellow birds that shoot fireballs. Later, there are also enemies that resemble the Murrays, but are smaller, purple, and can’t be defeated. There are bats, as well, that they must avoid by staying in the light. After a while, there are also Helmet Birds, Blowing Birds, and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more bats, as well. After this, Rayman can get off the mosquito, go through a door, and break an Electoon cage to end the level.


Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
SkullSkull
Snake Eyes Tuned-Up Treasure
World Desert of Dijiridoos


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.

External links