Don't Shoot the DJ: Difference between revisions
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'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. This level takes place high above the clouds at night. This level is the second one | '''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
== | ==Original version== | ||
Shortly into the level, [[Rayman]] and his gang of friends get on the [[mosquito]]es, and they must face small [[Small Bird|yellow birds]], big [[Spiky bird|spiky birds]] and | Shortly into the level, [[Rayman]] and his gang of friends get on the [[mosquito]]es, and they must face small [[Small Bird|yellow birds]], big [[Spiky bird|spiky birds]] and [[Big bird]]s that shoot fireballs. Later, there are also enemies that resemble the [[Murray]]s, but are smaller, purple, and can’t be defeated. There are [[flying creature]]s, as well, that they must avoid by staying in the light while shooting [[gong]]s that provide said light. After a while, there are also [[Helmet Bird|Helmet Birds]], [[Blowing Bird|Blowing Birds]], and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an [[Electoon]] [[cage]] to end the level to where they will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
{| | {| | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - 2.jpg|320px|thumb|left]] | | [[File:Don't Shoot the DJ - 2.jpg|320px|thumb|left|[[Small Bird|Yellow birds]] and [[Spiky bird|Spiky birds]].]] | ||
| [[File:Don't Shoot the DJ - 3.jpg|320px|thumb|center]] | | [[File:Don't Shoot the DJ - 3.jpg|320px|thumb|center|[[Big bird]]s that shoot fireballs.]] | ||
|} | |} | ||
{| | {| | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - 4.jpg|320px|thumb|left]] | | [[File:Don't Shoot the DJ - 4.jpg|320px|thumb|left|Small, purple [[Murray]]s.]] | ||
| [[File:Don't Shoot the DJ - 5.jpg|320px|thumb|center]] | | [[File:Don't Shoot the DJ - 5.jpg|320px|thumb|center|A group of [[Small Bird|Yellow birds]].]] | ||
| [[File:Don't Shoot the DJ - 6.jpg|320px|thumb|right]] | | [[File:Don't Shoot the DJ - 6.jpg|320px|thumb|right|Lights will scare away the [[flying creature]]s.]] | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - 7.jpg|320px|thumb|left]] | | [[File:Don't Shoot the DJ - 7.jpg|320px|thumb|left|Small, red [[Murray]]s that can be destroyed.]] | ||
| [[File:Don't Shoot the DJ - 8.jpg|320px|thumb|center]] | | [[File:Don't Shoot the DJ - 8.jpg|320px|thumb|center|A [[Helmet Bird]].]] | ||
| [[File:Don't Shoot the DJ - 9.jpg|320px|thumb|right]] | | [[File:Don't Shoot the DJ - 9.jpg|320px|thumb|right|A [[Blowing Bird]].]] | ||
|- | |- | ||
| [[File:Don't Shoot the DJ - 10.jpg|320px|thumb|left]] | | [[File:Don't Shoot the DJ - 10.jpg|320px|thumb|left|A large group of the [[flying creature]]s.]] | ||
| [[File:Don't Shoot the DJ - 11.jpg|320px|thumb|center]] | | [[File:Don't Shoot the DJ - 11.jpg|320px|thumb|center|The ending part of the level.]] | ||
|- | |- | ||
|} | |} | ||
Revision as of 18:16, 14 May 2017
| Don't Shoot the DJ | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Tricky Winds | High Voltage → | ||||||||||
Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one from this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.
Original version
Shortly into the level, Rayman and his gang of friends get on the mosquitoes, and they must face small yellow birds, big spiky birds and Big birds that shoot fireballs. Later, there are also enemies that resemble the Murrays, but are smaller, purple, and can’t be defeated. There are flying creatures, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After a while, there are also Helmet Birds, Blowing Birds, and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more flying creatures, as well. After this, Rayman and the team can get off the mosquitoes, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.
| Don't Shoot the DJ | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Snake Eyes | Tuned-Up Treasure → | |||||||
Back to Origins
In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.
External links
- Don't Shoot the DJ playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Don't Shoot the DJ's Rayman Legends playthrough at YouTube (PC version)





















