Scuba Shootout

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Scuba Shootout
Why So Crabby? Beware of Mini-Murray
World Angsty Abyss

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Scuba Shootout is a level of the Angsty Abyss, a world in Rayman Origins. This level starts out above water with buildings on rocks or stilts in the background. Shortly into the level, Rayman can ride the mosquito, and after a short time, they go underwater. They must avoid spikes, Jellyfish, and Blowfish. Not long later, there are Mini-Murrays to avoid, which can’t be defeated, and chunks of rock with spikes around them starts to fall from above.

After this, they end up in the deep, dark water and must stay in the light of Fireflies, Luminous Fish, or Anglerfish to avoid the Tentacle Claws. There are now also Redfish they must deal with. After a bit, there will start to also be falling, spiky debris from above again. After this, the water gets light again, and as they go upward, they must avoid more falling, spiky debris and Mini-Murrays. When they get above water, Rayman can get off the mosquito, go through a door, and break an Electoon cage to end the level.


Scuba Shootout
Scuba Shootout
Scuba Shootout
SkullSkullSkull
Beware of the Mini Murray Risky Ruin
World Sea of Serendipity


3


75 Lums

150 Lums

225 Lums

300 Lums

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.


External links